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37
README.md
37
README.md
@@ -1,38 +1,34 @@
|
||||
# UnityStudio
|
||||
Latest build: [](https://ci.appveyor.com/project/Perfare/unitystudio/branch/master/artifacts)
|
||||
|
||||
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 5.6 version.
|
||||
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.
|
||||
|
||||
## Current features
|
||||
## Features
|
||||
|
||||
* Extraction of assets that can be used as standalone resources:
|
||||
* **Texture2D**:
|
||||
* DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5, RGBA4444, BGRA32)
|
||||
* PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS)
|
||||
* KTX (RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, BC4, BC5, BC6H, BC7, ATC_RGB4, ATC_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)
|
||||
* **AudioClip**: fsb, mp3, ogg, wav, m4a, xbox wav
|
||||
* **Font**: ttf, otf
|
||||
* **Mesh**: obj
|
||||
* **TextAsset**
|
||||
* Support Unity3D Asset types:
|
||||
* **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX
|
||||
* **Sprite** : png
|
||||
* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
|
||||
* **Font** : ttf, otf
|
||||
* **Mesh** : obj
|
||||
* **TextAsset** : txt
|
||||
* **Shader**
|
||||
* **MovieTexture** : ogv
|
||||
* **VideoClip**
|
||||
* **MonoBehaviour**
|
||||
* Support convert all textures to bmp, png or jpeg
|
||||
* Support convert FSB file to wav
|
||||
* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
|
||||
* Export model to FBX format, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
|
||||
* Real-time preview window for the above-mentioned assets
|
||||
* Diagnostics mode with useful tools for research
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Requirements:
|
||||
### Requirements:
|
||||
|
||||
- [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718)
|
||||
- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
|
||||
- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
|
||||
|
||||
|
||||
## UI guide
|
||||
### UI guide
|
||||
|
||||
| Item | Action
|
||||
| :---------------------------- | :----------------------------
|
||||
@@ -41,6 +37,9 @@ Requirements:
|
||||
| Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes
|
||||
| Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically
|
||||
| Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list
|
||||
| Bulid class structures | Create human-readable structures for each type of Unity asset; available only in Web builds!
|
||||
| Bulid class structures | Create human-readable structures for each type of Unity asset
|
||||
|
||||
Other interface elements have tooltips or are self-explanatory.
|
||||
|
||||
## Build
|
||||
Program uses some C# 7 syntax, need Visual Studio 2017
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2024
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studio\Unity Studio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
|
||||
EndProject
|
||||
@@ -25,4 +25,7 @@ Global
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F5C476A6-2B3B-416F-8BD5-6FE454FF3972}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
188
Unity Studio/AboutBox.Designer.cs
generated
188
Unity Studio/AboutBox.Designer.cs
generated
@@ -1,188 +0,0 @@
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutBox));
|
||||
this.tableLayoutPanel = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.logoPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.labelProductName = new System.Windows.Forms.Label();
|
||||
this.labelVersion = new System.Windows.Forms.Label();
|
||||
this.labelCopyright = new System.Windows.Forms.Label();
|
||||
this.labelCompanyName = new System.Windows.Forms.Label();
|
||||
this.textBoxDescription = new System.Windows.Forms.TextBox();
|
||||
this.okButton = new System.Windows.Forms.Button();
|
||||
this.tableLayoutPanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tableLayoutPanel
|
||||
//
|
||||
this.tableLayoutPanel.ColumnCount = 2;
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 51.12107F));
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 48.87893F));
|
||||
this.tableLayoutPanel.Controls.Add(this.logoPictureBox, 0, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelProductName, 1, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelVersion, 1, 1);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCopyright, 1, 2);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCompanyName, 1, 3);
|
||||
this.tableLayoutPanel.Controls.Add(this.textBoxDescription, 1, 4);
|
||||
this.tableLayoutPanel.Controls.Add(this.okButton, 1, 5);
|
||||
this.tableLayoutPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel.Location = new System.Drawing.Point(9, 8);
|
||||
this.tableLayoutPanel.Name = "tableLayoutPanel";
|
||||
this.tableLayoutPanel.RowCount = 6;
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.Size = new System.Drawing.Size(446, 244);
|
||||
this.tableLayoutPanel.TabIndex = 0;
|
||||
//
|
||||
// logoPictureBox
|
||||
//
|
||||
this.logoPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.logoPictureBox.Image = ((System.Drawing.Image)(resources.GetObject("logoPictureBox.Image")));
|
||||
this.logoPictureBox.Location = new System.Drawing.Point(3, 3);
|
||||
this.logoPictureBox.Name = "logoPictureBox";
|
||||
this.tableLayoutPanel.SetRowSpan(this.logoPictureBox, 6);
|
||||
this.logoPictureBox.Size = new System.Drawing.Size(221, 238);
|
||||
this.logoPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
|
||||
this.logoPictureBox.TabIndex = 12;
|
||||
this.logoPictureBox.TabStop = false;
|
||||
//
|
||||
// labelProductName
|
||||
//
|
||||
this.labelProductName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelProductName.Location = new System.Drawing.Point(233, 0);
|
||||
this.labelProductName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelProductName.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelProductName.Name = "labelProductName";
|
||||
this.labelProductName.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelProductName.TabIndex = 19;
|
||||
this.labelProductName.Text = "Product Name";
|
||||
this.labelProductName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelVersion
|
||||
//
|
||||
this.labelVersion.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelVersion.Location = new System.Drawing.Point(233, 24);
|
||||
this.labelVersion.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelVersion.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelVersion.Name = "labelVersion";
|
||||
this.labelVersion.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelVersion.TabIndex = 0;
|
||||
this.labelVersion.Text = "Version";
|
||||
this.labelVersion.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCopyright
|
||||
//
|
||||
this.labelCopyright.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCopyright.Location = new System.Drawing.Point(233, 48);
|
||||
this.labelCopyright.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCopyright.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelCopyright.Name = "labelCopyright";
|
||||
this.labelCopyright.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelCopyright.TabIndex = 21;
|
||||
this.labelCopyright.Text = "Copyright";
|
||||
this.labelCopyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCompanyName
|
||||
//
|
||||
this.labelCompanyName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCompanyName.Location = new System.Drawing.Point(233, 72);
|
||||
this.labelCompanyName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCompanyName.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelCompanyName.Name = "labelCompanyName";
|
||||
this.labelCompanyName.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelCompanyName.TabIndex = 22;
|
||||
this.labelCompanyName.Text = "Company Name";
|
||||
this.labelCompanyName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// textBoxDescription
|
||||
//
|
||||
this.textBoxDescription.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textBoxDescription.Location = new System.Drawing.Point(233, 99);
|
||||
this.textBoxDescription.Margin = new System.Windows.Forms.Padding(6, 3, 3, 3);
|
||||
this.textBoxDescription.Multiline = true;
|
||||
this.textBoxDescription.Name = "textBoxDescription";
|
||||
this.textBoxDescription.ReadOnly = true;
|
||||
this.textBoxDescription.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textBoxDescription.Size = new System.Drawing.Size(210, 116);
|
||||
this.textBoxDescription.TabIndex = 23;
|
||||
this.textBoxDescription.TabStop = false;
|
||||
this.textBoxDescription.Text = "Description";
|
||||
//
|
||||
// okButton
|
||||
//
|
||||
this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.okButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.okButton.Location = new System.Drawing.Point(368, 221);
|
||||
this.okButton.Name = "okButton";
|
||||
this.okButton.Size = new System.Drawing.Size(75, 20);
|
||||
this.okButton.TabIndex = 24;
|
||||
this.okButton.Text = "&OK";
|
||||
this.okButton.Click += new System.EventHandler(this.okButton_Click);
|
||||
//
|
||||
// AboutBox
|
||||
//
|
||||
this.AcceptButton = this.okButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(464, 260);
|
||||
this.Controls.Add(this.tableLayoutPanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "AboutBox";
|
||||
this.Padding = new System.Windows.Forms.Padding(9, 8, 9, 8);
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Unity Studio";
|
||||
this.TopMost = true;
|
||||
this.tableLayoutPanel.ResumeLayout(false);
|
||||
this.tableLayoutPanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel;
|
||||
private System.Windows.Forms.PictureBox logoPictureBox;
|
||||
private System.Windows.Forms.Label labelProductName;
|
||||
private System.Windows.Forms.Label labelVersion;
|
||||
private System.Windows.Forms.Label labelCopyright;
|
||||
private System.Windows.Forms.Label labelCompanyName;
|
||||
private System.Windows.Forms.TextBox textBoxDescription;
|
||||
private System.Windows.Forms.Button okButton;
|
||||
}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox : Form
|
||||
{
|
||||
public AboutBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
Text = $"About {AssemblyTitle}";
|
||||
labelProductName.Text = AssemblyProduct;
|
||||
labelVersion.Text = $"Version {AssemblyVersion}";
|
||||
labelCopyright.Text = AssemblyCopyright;
|
||||
labelCompanyName.Text = AssemblyCompany;
|
||||
textBoxDescription.Text = AssemblyDescription;
|
||||
}
|
||||
|
||||
#region Assembly Attribute Accessors
|
||||
|
||||
public string AssemblyTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
|
||||
if (attributes.Length > 0)
|
||||
{
|
||||
AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
|
||||
if (titleAttribute.Title != "")
|
||||
{
|
||||
return titleAttribute.Title;
|
||||
}
|
||||
}
|
||||
return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyVersion => Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
|
||||
public string AssemblyDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyDescriptionAttribute)attributes[0]).Description;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyProduct
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyProductAttribute)attributes[0]).Product;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCopyright
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCompany
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCompanyAttribute)attributes[0]).Company;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void okButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,603 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="logoPictureBox.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
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Kvad9tSFjHRBH/FDUj7CvgbtLHshxOvXr8OU7927x4Xlb/pe3uU3mf2evTQGlC2/WAkrisSJkdr5I7Vz
|
||||
R2pnk+daEAmjIGGaKAZUMa/iNEdOGf7mqKFurvZzQ6YTIYfPYU157gqYciQJGGtWh8euXRbHBoykzWtS
|
||||
kxEw4rdmb87fllxcmF62neTl+tqCxnr4cunuXdBy9b499IQGGQJRB4mc4c6KvPFbK1pFtvwaSMKIE5wR
|
||||
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|
||||
rJFaaSO0ktn6YSNWLc2wEcPdhw3TGuLn67F4UXD44tnQ8jKY8rK5kcvmrVi+YNXKsOjVi2Njlq6LXR4P
|
||||
U94UnZK4Np2YcgIbMDD4pVeUZVdXbSNaJhmjtJWcZa5ktQxrJnKmwZlk5xdU0er6RVXI5aVkriOnjDkX
|
||||
5iT8HEZMS7qKtWNDYVhYWGFhIWfHdNhDRqbRAvOeupBpurijvG7qs035BdQyXRp99FukqRAvfa5b5kjN
|
||||
LSM0k0eQZ7wljtDaPEJr0withBFa8SO04kaoqHWg0lw2YsTYN4fpDHFxsZ01a+LiMAg5eMni2UuXzIlg
|
||||
kzJMOWrlwuhVi9ZGL1m3NiI+bsXmjUjKa7akrsvM2LA1exNrymmlJGBg8MvbUVfQ1FCysxkZA+NfJay5
|
||||
bW8NtNzRVt/ZXs+e1iDZ+cVTtIp4ESHgv/SxO06/NEj80FynUkTFEyVCE2FwcHBaWhpVMT1lQe2YnrWg
|
||||
wx4y8sGDB2m0UBcyPX3xed/rpr7gpqyyNLRyR2ohPGSM1ExjlcuKlzxjkz5pM2GEZrziiZpExfxSEy9X
|
||||
IxcMH+41bJh0iJOjdeD08YsWBi0OmxW+KHgphBwesmwpmy4i56+CkFcvXrtmybpYCDlyU0JU8uaYtJTY
|
||||
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|
||||
uf2XX0wYIx4tFuoI586dm5mZ2a+KW1paWvu+dwMd9mhGfuuttxAtBhIy0oXKo9cvvpbp0iCy5ZSrFG+/
|
||||
9QxFa64YMWLim8MshhgZ6Xp7Os2ZNTls4UxOyHDkZXDkpaErls9duWLBqqiFayDkmKVxEPKGFZsSWEdO
|
||||
WZuRFrc1a+O23M2F+SklRWnlMOWKnJoqhOX8xvqi5saSnU3QchkiM9UykfO+2o59cGeEjRdf0T9JuVwx
|
||||
4YxkPDHiiRMnxsTEcBKmAx6XKODFnIq72HcVOHr0KLXjCxcu0Es10OsI0IxMo4W6kF/8dDHQ0lCR7TOK
|
||||
L+eRi4cPHzdsmNmQIUMGubrYTp82buG8GWHzZ4QtCFoUFhS+aBaixdLw2cuWzomMmLsyct6qFQtXRy1a
|
||||
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|
||||
VIpWE+kzCkGCmcGIXcRCGbmObFxcHH+0oxLmjBi5mD6m19HRQb2YqvjMmTPnz5+/fPky344//PBD+iJ3
|
||||
7joCNFq87ELm1nMpeuSCN4l+LYYM1RxsbWXiO8ZtTvCkBfMCF8wPXDg/kNhx2EyoeGk4UXHEspDIiNAV
|
||||
kfOiVixYHRUWE70oNmbJhnVsQE6IStq8OjU5Jj11XVbGhtychLxczHsQclrZ9i0VpVnVFTl1Ndsa6vIb
|
||||
dxRAyy1NVMul0PLuXeV7iZyr9u1BvUKKlsZKmbmMZJxEZCUSCAT0OshF7DU5IV6qXwQJzoU5Ce9TXhmO
|
||||
Xrns+PHjSBS9vb3Ui69fv05VfO/evQ8++IDaMc0V9CE+DHvqGfnlFTK3+ih6ZMTwETOHDfceCvMdqjXY
|
||||
2FjPxdlmQoD3vNCp8+dOWzBv2oL50xcuCFyklPCSxUTFMOLlS6Fi1otXLohetTAmevG6tUviYpex6XhF
|
||||
0uZVKUmY9GKz0tfnZMXn5mws2JZYVJBcWgwhp1eWZVVX5tRWs6bMarm5Ab5cvLOpBFpuhZx3le8hSaPi
|
||||
5VY0YgMTSMIvUS4j+MHrIMN/aYrg9EvnOrhwd3c3lfAp9uJwMGLk4mvKd4N677334MXqKv4L+yYkfDt+
|
||||
lYTMLQ19XamVpbGHu92EAK+Q4Enz2BfmKcRLCvqdAf0uDpu5ZHHQEjZLREDCy0IQiqNWQMLzWQmTRLE+
|
||||
lk0U8cs3b1wJFacSFa/NSl+XnRnH2vHmovykksKU7cWp5SRaZLJCzq2vQVLOa6xHWC6ElluaiJZ3NpdA
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||||
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|
||||
xfx0/EqqmL80FsyfBuWGLUAR8S5eSMQbvgjiZf13CfQ7m9Vv6MrIuatWzotetWDNKpolwuNil8SvXwYJ
|
||||
w4gTN0WlJK1OS1mTnrY2M319dlZcbnZCfu6mwnzYcdL2otTSEuSKjKpyOHJ2bRUx5R2123bAlOvzmxqg
|
||||
ZSJnquVdzUga2181RVO3hWZ3P991kCFeBOFz585R/V69ehVDHfT77rvvci788OFDhGJqxF+xb7iFXMwl
|
||||
iv8cFfOXxtLwWcuWoIKXL5sdGYFBLmRlZGjUirmrqP+S8xJha9dAv4vj1i3ZsH5p/IaITfGRiRtXJpMs
|
||||
sSotJXoLJLwlNjsDEt6wbWtC/raNBXmbiwqh4pRSYsdbKsvI62qrK7Ig5LrqrXU1udByQz3ryyRjFDY3
|
||||
FrWQUrjzq6loCBZuSzX7PNdBvnnzJiLE7du332evH0ktmAYJ7hJ8cGEqYRUj/k9TMX9prI5CbJi/ZvWC
|
||||
mOiFsWvC1q1dtH6tUrxxyzbGR27eGJm4aUXy5qhU6DcZ+o3J2EKyRA5x4bhtOfF5ucjFmwrzEoupikuI
|
||||
iivIq2vhyBk1lVk1ldl11TlIFztqiZZ31G1jtZzfhPGPuvN/gqJhtRd/zHWQIV5ECL5+YcFckFBx4f9k
|
||||
CassjY0blm1KiNicsDxxY2TSJkxxMF9WvDDf1DXpqTGZ6WuzMmJzMtdtzVrPuvCG/NyEgm0bi/I3Fxcg
|
||||
FydtL04pK0GlkdfVlqZXlqdXwZErM2urkC6IllFUyw11qDylO/+HKRpW+6Oug8z3X75+qYSh398l3O/S
|
||||
SE+NzkiLztiyJnPLmqz0tdkZyA+xrHjhv8SCqX4L8jYVF0DCiSXkFYlJpcXkRbVlxI5TWTveAjumV+1Q
|
||||
aLlaoeX6mq2o3xVN3v0Ni7otNEsnNypb2C6nXIQHFfFy/vu7fp9naeQS2cblbd2Ays+NL9iWUMBeV4gt
|
||||
ouKSQhTiBH2BeErZ9hTWixVX7SBa5l2BhmSMKuTl3xWtpmi+YKlmVWSLpaJcLMXd9Pt67qVRmLcRRSXM
|
||||
ipcU73XhimscoJ7nmkq/K3pARbMxQSFYLIVi2aW4L35fP8fS4CSscnUDZfV/BZrfFf2jFa0A/vv6hdfP
|
||||
cJWw3xX9u6JfoPW7on9X9Ku1flf074p+tdbviv5d0a/S+r//+/8BPTxUq6Ub7iwAAAAASUVORK5CYII=
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
168
Unity Studio/ExportOptions.Designer.cs
generated
168
Unity Studio/ExportOptions.Designer.cs
generated
@@ -46,10 +46,9 @@
|
||||
this.scaleLabel = new System.Windows.Forms.Label();
|
||||
this.fbxOKbutton = new System.Windows.Forms.Button();
|
||||
this.fbxCancel = new System.Windows.Forms.Button();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.showExpOpt = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.convertfsb = new System.Windows.Forms.CheckBox();
|
||||
this.convertAudio = new System.Windows.Forms.CheckBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.tojpg = new System.Windows.Forms.RadioButton();
|
||||
this.topng = new System.Windows.Forms.RadioButton();
|
||||
@@ -72,11 +71,9 @@
|
||||
this.includeBox.Controls.Add(this.camerasBox);
|
||||
this.includeBox.Controls.Add(this.exportDeformers);
|
||||
this.includeBox.Controls.Add(this.geometryBox);
|
||||
this.includeBox.Location = new System.Drawing.Point(16, 15);
|
||||
this.includeBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.includeBox.Location = new System.Drawing.Point(12, 12);
|
||||
this.includeBox.Name = "includeBox";
|
||||
this.includeBox.Padding = new System.Windows.Forms.Padding(4);
|
||||
this.includeBox.Size = new System.Drawing.Size(332, 334);
|
||||
this.includeBox.Size = new System.Drawing.Size(249, 267);
|
||||
this.includeBox.TabIndex = 0;
|
||||
this.includeBox.TabStop = false;
|
||||
this.includeBox.Text = "Include";
|
||||
@@ -84,10 +81,9 @@
|
||||
// convertDummies
|
||||
//
|
||||
this.convertDummies.AutoSize = true;
|
||||
this.convertDummies.Location = new System.Drawing.Point(19, 205);
|
||||
this.convertDummies.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.convertDummies.Location = new System.Drawing.Point(14, 164);
|
||||
this.convertDummies.Name = "convertDummies";
|
||||
this.convertDummies.Size = new System.Drawing.Size(302, 20);
|
||||
this.convertDummies.Size = new System.Drawing.Size(228, 16);
|
||||
this.convertDummies.TabIndex = 5;
|
||||
this.convertDummies.Text = "Convert Deforming Dummies to Bones";
|
||||
this.convertDummies.UseVisualStyleBackColor = true;
|
||||
@@ -97,10 +93,9 @@
|
||||
//
|
||||
this.embedBox.AutoSize = true;
|
||||
this.embedBox.Enabled = false;
|
||||
this.embedBox.Location = new System.Drawing.Point(19, 288);
|
||||
this.embedBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.embedBox.Location = new System.Drawing.Point(14, 230);
|
||||
this.embedBox.Name = "embedBox";
|
||||
this.embedBox.Size = new System.Drawing.Size(118, 20);
|
||||
this.embedBox.Size = new System.Drawing.Size(90, 16);
|
||||
this.embedBox.TabIndex = 4;
|
||||
this.embedBox.Text = "Embed Media";
|
||||
this.embedBox.UseVisualStyleBackColor = true;
|
||||
@@ -109,10 +104,9 @@
|
||||
//
|
||||
this.lightsBox.AutoSize = true;
|
||||
this.lightsBox.Enabled = false;
|
||||
this.lightsBox.Location = new System.Drawing.Point(19, 260);
|
||||
this.lightsBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.lightsBox.Location = new System.Drawing.Point(14, 208);
|
||||
this.lightsBox.Name = "lightsBox";
|
||||
this.lightsBox.Size = new System.Drawing.Size(78, 20);
|
||||
this.lightsBox.Size = new System.Drawing.Size(60, 16);
|
||||
this.lightsBox.TabIndex = 3;
|
||||
this.lightsBox.Text = "Lights";
|
||||
this.lightsBox.UseVisualStyleBackColor = true;
|
||||
@@ -121,10 +115,9 @@
|
||||
//
|
||||
this.camerasBox.AutoSize = true;
|
||||
this.camerasBox.Enabled = false;
|
||||
this.camerasBox.Location = new System.Drawing.Point(19, 232);
|
||||
this.camerasBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.camerasBox.Location = new System.Drawing.Point(14, 186);
|
||||
this.camerasBox.Name = "camerasBox";
|
||||
this.camerasBox.Size = new System.Drawing.Size(86, 20);
|
||||
this.camerasBox.Size = new System.Drawing.Size(66, 16);
|
||||
this.camerasBox.TabIndex = 2;
|
||||
this.camerasBox.Text = "Cameras";
|
||||
this.camerasBox.UseVisualStyleBackColor = true;
|
||||
@@ -132,10 +125,9 @@
|
||||
// exportDeformers
|
||||
//
|
||||
this.exportDeformers.AutoSize = true;
|
||||
this.exportDeformers.Location = new System.Drawing.Point(19, 178);
|
||||
this.exportDeformers.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.exportDeformers.Location = new System.Drawing.Point(14, 142);
|
||||
this.exportDeformers.Name = "exportDeformers";
|
||||
this.exportDeformers.Size = new System.Drawing.Size(142, 20);
|
||||
this.exportDeformers.Size = new System.Drawing.Size(108, 16);
|
||||
this.exportDeformers.TabIndex = 1;
|
||||
this.exportDeformers.Text = "Skin Deformers";
|
||||
this.exportDeformers.UseVisualStyleBackColor = true;
|
||||
@@ -148,11 +140,9 @@
|
||||
this.geometryBox.Controls.Add(this.exportUVs);
|
||||
this.geometryBox.Controls.Add(this.exportTangents);
|
||||
this.geometryBox.Controls.Add(this.exportNormals);
|
||||
this.geometryBox.Location = new System.Drawing.Point(9, 22);
|
||||
this.geometryBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.geometryBox.Location = new System.Drawing.Point(7, 18);
|
||||
this.geometryBox.Name = "geometryBox";
|
||||
this.geometryBox.Padding = new System.Windows.Forms.Padding(4);
|
||||
this.geometryBox.Size = new System.Drawing.Size(313, 152);
|
||||
this.geometryBox.Size = new System.Drawing.Size(235, 122);
|
||||
this.geometryBox.TabIndex = 0;
|
||||
this.geometryBox.TabStop = false;
|
||||
this.geometryBox.Text = "Geometry";
|
||||
@@ -162,10 +152,9 @@
|
||||
this.exportColors.AutoSize = true;
|
||||
this.exportColors.Checked = true;
|
||||
this.exportColors.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportColors.Location = new System.Drawing.Point(9, 106);
|
||||
this.exportColors.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.exportColors.Location = new System.Drawing.Point(7, 85);
|
||||
this.exportColors.Name = "exportColors";
|
||||
this.exportColors.Size = new System.Drawing.Size(134, 20);
|
||||
this.exportColors.Size = new System.Drawing.Size(102, 16);
|
||||
this.exportColors.TabIndex = 3;
|
||||
this.exportColors.Text = "Vertex Colors";
|
||||
this.exportColors.UseVisualStyleBackColor = true;
|
||||
@@ -176,10 +165,9 @@
|
||||
this.exportUVs.AutoSize = true;
|
||||
this.exportUVs.Checked = true;
|
||||
this.exportUVs.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportUVs.Location = new System.Drawing.Point(9, 79);
|
||||
this.exportUVs.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.exportUVs.Location = new System.Drawing.Point(7, 63);
|
||||
this.exportUVs.Name = "exportUVs";
|
||||
this.exportUVs.Size = new System.Drawing.Size(142, 20);
|
||||
this.exportUVs.Size = new System.Drawing.Size(108, 16);
|
||||
this.exportUVs.TabIndex = 2;
|
||||
this.exportUVs.Text = "UV Coordinates";
|
||||
this.exportUVs.UseVisualStyleBackColor = true;
|
||||
@@ -188,10 +176,9 @@
|
||||
// exportTangents
|
||||
//
|
||||
this.exportTangents.AutoSize = true;
|
||||
this.exportTangents.Location = new System.Drawing.Point(9, 51);
|
||||
this.exportTangents.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.exportTangents.Location = new System.Drawing.Point(7, 41);
|
||||
this.exportTangents.Name = "exportTangents";
|
||||
this.exportTangents.Size = new System.Drawing.Size(94, 20);
|
||||
this.exportTangents.Size = new System.Drawing.Size(72, 16);
|
||||
this.exportTangents.TabIndex = 1;
|
||||
this.exportTangents.Text = "Tangents";
|
||||
this.exportTangents.UseVisualStyleBackColor = true;
|
||||
@@ -202,10 +189,9 @@
|
||||
this.exportNormals.AutoSize = true;
|
||||
this.exportNormals.Checked = true;
|
||||
this.exportNormals.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportNormals.Location = new System.Drawing.Point(9, 22);
|
||||
this.exportNormals.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.exportNormals.Location = new System.Drawing.Point(7, 18);
|
||||
this.exportNormals.Name = "exportNormals";
|
||||
this.exportNormals.Size = new System.Drawing.Size(86, 20);
|
||||
this.exportNormals.Size = new System.Drawing.Size(66, 16);
|
||||
this.exportNormals.TabIndex = 0;
|
||||
this.exportNormals.Text = "Normals";
|
||||
this.exportNormals.UseVisualStyleBackColor = true;
|
||||
@@ -218,11 +204,9 @@
|
||||
this.advancedBox.Controls.Add(this.upAxis);
|
||||
this.advancedBox.Controls.Add(this.scaleFactor);
|
||||
this.advancedBox.Controls.Add(this.scaleLabel);
|
||||
this.advancedBox.Location = new System.Drawing.Point(16, 355);
|
||||
this.advancedBox.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.advancedBox.Location = new System.Drawing.Point(12, 284);
|
||||
this.advancedBox.Name = "advancedBox";
|
||||
this.advancedBox.Padding = new System.Windows.Forms.Padding(4);
|
||||
this.advancedBox.Size = new System.Drawing.Size(332, 96);
|
||||
this.advancedBox.Size = new System.Drawing.Size(249, 78);
|
||||
this.advancedBox.TabIndex = 5;
|
||||
this.advancedBox.TabStop = false;
|
||||
this.advancedBox.Text = "Advanced Options";
|
||||
@@ -230,10 +214,9 @@
|
||||
// axisLabel
|
||||
//
|
||||
this.axisLabel.AutoSize = true;
|
||||
this.axisLabel.Location = new System.Drawing.Point(8, 50);
|
||||
this.axisLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
|
||||
this.axisLabel.Location = new System.Drawing.Point(6, 40);
|
||||
this.axisLabel.Name = "axisLabel";
|
||||
this.axisLabel.Size = new System.Drawing.Size(72, 16);
|
||||
this.axisLabel.Size = new System.Drawing.Size(53, 12);
|
||||
this.axisLabel.TabIndex = 3;
|
||||
this.axisLabel.Text = "Up Axis:";
|
||||
//
|
||||
@@ -242,11 +225,10 @@
|
||||
this.upAxis.FormattingEnabled = true;
|
||||
this.upAxis.Items.AddRange(new object[] {
|
||||
"Y-up"});
|
||||
this.upAxis.Location = new System.Drawing.Point(88, 47);
|
||||
this.upAxis.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.upAxis.Location = new System.Drawing.Point(66, 38);
|
||||
this.upAxis.MaxDropDownItems = 2;
|
||||
this.upAxis.Name = "upAxis";
|
||||
this.upAxis.Size = new System.Drawing.Size(92, 23);
|
||||
this.upAxis.Size = new System.Drawing.Size(70, 20);
|
||||
this.upAxis.TabIndex = 2;
|
||||
//
|
||||
// scaleFactor
|
||||
@@ -257,10 +239,9 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(128, 17);
|
||||
this.scaleFactor.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(96, 14);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(61, 25);
|
||||
this.scaleFactor.Size = new System.Drawing.Size(46, 21);
|
||||
this.scaleFactor.TabIndex = 1;
|
||||
this.scaleFactor.Value = new decimal(new int[] {
|
||||
254,
|
||||
@@ -271,19 +252,17 @@
|
||||
// scaleLabel
|
||||
//
|
||||
this.scaleLabel.AutoSize = true;
|
||||
this.scaleLabel.Location = new System.Drawing.Point(8, 19);
|
||||
this.scaleLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
|
||||
this.scaleLabel.Location = new System.Drawing.Point(6, 15);
|
||||
this.scaleLabel.Name = "scaleLabel";
|
||||
this.scaleLabel.Size = new System.Drawing.Size(112, 16);
|
||||
this.scaleLabel.Size = new System.Drawing.Size(83, 12);
|
||||
this.scaleLabel.TabIndex = 0;
|
||||
this.scaleLabel.Text = "Scale Factor:";
|
||||
//
|
||||
// fbxOKbutton
|
||||
//
|
||||
this.fbxOKbutton.Location = new System.Drawing.Point(443, 455);
|
||||
this.fbxOKbutton.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.fbxOKbutton.Location = new System.Drawing.Point(332, 364);
|
||||
this.fbxOKbutton.Name = "fbxOKbutton";
|
||||
this.fbxOKbutton.Size = new System.Drawing.Size(100, 26);
|
||||
this.fbxOKbutton.Size = new System.Drawing.Size(75, 21);
|
||||
this.fbxOKbutton.TabIndex = 6;
|
||||
this.fbxOKbutton.Text = "OK";
|
||||
this.fbxOKbutton.UseVisualStyleBackColor = true;
|
||||
@@ -292,76 +271,64 @@
|
||||
// fbxCancel
|
||||
//
|
||||
this.fbxCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.fbxCancel.Location = new System.Drawing.Point(560, 455);
|
||||
this.fbxCancel.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.fbxCancel.Location = new System.Drawing.Point(420, 364);
|
||||
this.fbxCancel.Name = "fbxCancel";
|
||||
this.fbxCancel.Size = new System.Drawing.Size(100, 26);
|
||||
this.fbxCancel.Size = new System.Drawing.Size(75, 21);
|
||||
this.fbxCancel.TabIndex = 7;
|
||||
this.fbxCancel.Text = "Cancel";
|
||||
this.fbxCancel.UseVisualStyleBackColor = true;
|
||||
this.fbxCancel.Click += new System.EventHandler(this.fbxCancel_Click);
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.AutoSize = true;
|
||||
this.showExpOpt.Location = new System.Drawing.Point(16, 459);
|
||||
this.showExpOpt.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.showExpOpt.Location = new System.Drawing.Point(12, 367);
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
this.showExpOpt.Size = new System.Drawing.Size(294, 20);
|
||||
this.showExpOpt.Size = new System.Drawing.Size(222, 16);
|
||||
this.showExpOpt.TabIndex = 8;
|
||||
this.showExpOpt.Text = "Show this dialog for every export";
|
||||
this.showExpOpt.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.convertfsb);
|
||||
this.groupBox1.Controls.Add(this.convertAudio);
|
||||
this.groupBox1.Controls.Add(this.panel1);
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(356, 15);
|
||||
this.groupBox1.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.groupBox1.Location = new System.Drawing.Point(267, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Padding = new System.Windows.Forms.Padding(4);
|
||||
this.groupBox1.Size = new System.Drawing.Size(304, 436);
|
||||
this.groupBox1.Size = new System.Drawing.Size(228, 349);
|
||||
this.groupBox1.TabIndex = 9;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Convert";
|
||||
//
|
||||
// convertfsb
|
||||
// convertAudio
|
||||
//
|
||||
this.convertfsb.AutoSize = true;
|
||||
this.convertfsb.Checked = true;
|
||||
this.convertfsb.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.convertfsb.Location = new System.Drawing.Point(11, 101);
|
||||
this.convertfsb.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.convertfsb.Name = "convertfsb";
|
||||
this.convertfsb.Size = new System.Drawing.Size(174, 20);
|
||||
this.convertfsb.TabIndex = 6;
|
||||
this.convertfsb.Text = "Convert FSB to WAV";
|
||||
this.convertfsb.UseVisualStyleBackColor = true;
|
||||
this.convertAudio.AutoSize = true;
|
||||
this.convertAudio.Checked = true;
|
||||
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.convertAudio.Location = new System.Drawing.Point(8, 81);
|
||||
this.convertAudio.Name = "convertAudio";
|
||||
this.convertAudio.Size = new System.Drawing.Size(198, 28);
|
||||
this.convertAudio.TabIndex = 6;
|
||||
this.convertAudio.Text = "Convert AudioClip to WAV(PCM)\r\n(If support)";
|
||||
this.convertAudio.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.tojpg);
|
||||
this.panel1.Controls.Add(this.topng);
|
||||
this.panel1.Controls.Add(this.tobmp);
|
||||
this.panel1.Location = new System.Drawing.Point(40, 52);
|
||||
this.panel1.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.panel1.Location = new System.Drawing.Point(30, 42);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(195, 38);
|
||||
this.panel1.Size = new System.Drawing.Size(146, 30);
|
||||
this.panel1.TabIndex = 5;
|
||||
//
|
||||
// tojpg
|
||||
//
|
||||
this.tojpg.AutoSize = true;
|
||||
this.tojpg.Location = new System.Drawing.Point(129, 8);
|
||||
this.tojpg.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.tojpg.Location = new System.Drawing.Point(97, 6);
|
||||
this.tojpg.Name = "tojpg";
|
||||
this.tojpg.Size = new System.Drawing.Size(61, 20);
|
||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
|
||||
this.tojpg.TabIndex = 4;
|
||||
this.tojpg.Text = "JPEG";
|
||||
this.tojpg.UseVisualStyleBackColor = true;
|
||||
@@ -370,10 +337,9 @@
|
||||
//
|
||||
this.topng.AutoSize = true;
|
||||
this.topng.Checked = true;
|
||||
this.topng.Location = new System.Drawing.Point(67, 8);
|
||||
this.topng.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.topng.Location = new System.Drawing.Point(50, 6);
|
||||
this.topng.Name = "topng";
|
||||
this.topng.Size = new System.Drawing.Size(53, 20);
|
||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
||||
this.topng.TabIndex = 3;
|
||||
this.topng.TabStop = true;
|
||||
this.topng.Text = "PNG";
|
||||
@@ -382,10 +348,9 @@
|
||||
// tobmp
|
||||
//
|
||||
this.tobmp.AutoSize = true;
|
||||
this.tobmp.Location = new System.Drawing.Point(4, 8);
|
||||
this.tobmp.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.tobmp.Location = new System.Drawing.Point(3, 6);
|
||||
this.tobmp.Name = "tobmp";
|
||||
this.tobmp.Size = new System.Drawing.Size(53, 20);
|
||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
||||
this.tobmp.TabIndex = 2;
|
||||
this.tobmp.Text = "BMP";
|
||||
this.tobmp.UseVisualStyleBackColor = true;
|
||||
@@ -395,10 +360,9 @@
|
||||
this.converttexture.AutoSize = true;
|
||||
this.converttexture.Checked = true;
|
||||
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.converttexture.Location = new System.Drawing.Point(11, 25);
|
||||
this.converttexture.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.converttexture.Location = new System.Drawing.Point(8, 20);
|
||||
this.converttexture.Name = "converttexture";
|
||||
this.converttexture.Size = new System.Drawing.Size(254, 20);
|
||||
this.converttexture.Size = new System.Drawing.Size(192, 16);
|
||||
this.converttexture.TabIndex = 1;
|
||||
this.converttexture.Text = "Convert Texture (If support)";
|
||||
this.converttexture.UseVisualStyleBackColor = true;
|
||||
@@ -406,17 +370,16 @@
|
||||
// ExportOptions
|
||||
//
|
||||
this.AcceptButton = this.fbxOKbutton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.fbxCancel;
|
||||
this.ClientSize = new System.Drawing.Size(684, 490);
|
||||
this.ClientSize = new System.Drawing.Size(513, 392);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.showExpOpt);
|
||||
this.Controls.Add(this.fbxCancel);
|
||||
this.Controls.Add(this.fbxOKbutton);
|
||||
this.Controls.Add(this.advancedBox);
|
||||
this.Controls.Add(this.includeBox);
|
||||
this.Margin = new System.Windows.Forms.Padding(4);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "ExportOptions";
|
||||
@@ -460,7 +423,6 @@
|
||||
private System.Windows.Forms.ComboBox upAxis;
|
||||
private System.Windows.Forms.Button fbxOKbutton;
|
||||
private System.Windows.Forms.Button fbxCancel;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.CheckBox showExpOpt;
|
||||
private System.Windows.Forms.CheckBox convertDummies;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
@@ -468,7 +430,7 @@
|
||||
private System.Windows.Forms.RadioButton tojpg;
|
||||
private System.Windows.Forms.RadioButton topng;
|
||||
private System.Windows.Forms.RadioButton tobmp;
|
||||
private System.Windows.Forms.CheckBox convertfsb;
|
||||
private System.Windows.Forms.CheckBox convertAudio;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ namespace Unity_Studio
|
||||
upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
|
||||
showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];
|
||||
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
|
||||
convertfsb.Checked = (bool)Properties.Settings.Default["convertfsb"];
|
||||
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
|
||||
var str = (string)Properties.Settings.Default["convertType"];
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
@@ -54,7 +54,7 @@ namespace Unity_Studio
|
||||
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
|
||||
Properties.Settings.Default["upAxis"] = upAxis.SelectedIndex;
|
||||
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
|
||||
Properties.Settings.Default["convertfsb"] = convertfsb.Checked;
|
||||
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
|
||||
@@ -117,7 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
232
Unity Studio/OpenFolderDialog.cs
Normal file
232
Unity Studio/OpenFolderDialog.cs
Normal file
@@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class OpenFolderDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets/sets folder in which dialog will be open.
|
||||
/// </summary>
|
||||
public string InitialFolder { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets/sets directory in which dialog will be open if there is no recent directory available.
|
||||
/// </summary>
|
||||
public string DefaultFolder { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets selected folder.
|
||||
/// </summary>
|
||||
public string Folder { get; private set; }
|
||||
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner)
|
||||
{
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ShowLegacyDialog(owner);
|
||||
}
|
||||
}
|
||||
|
||||
private DialogResult ShowVistaDialog(IWin32Window owner)
|
||||
{
|
||||
var frm = (NativeMethods.IFileDialog)(new NativeMethods.FileOpenDialogRCW());
|
||||
frm.GetOptions(out var options);
|
||||
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
|
||||
frm.SetOptions(options);
|
||||
if (this.InitialFolder != null)
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(this.InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
frm.SetFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
if (this.DefaultFolder != null)
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(this.DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
frm.SetDefaultFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
|
||||
if (frm.Show(owner.Handle) == NativeMethods.S_OK)
|
||||
{
|
||||
if (frm.GetResult(out var shellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out var pszString) == NativeMethods.S_OK)
|
||||
{
|
||||
if (pszString != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Folder = Marshal.PtrToStringAuto(pszString);
|
||||
return DialogResult.OK;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pszString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
|
||||
private DialogResult ShowLegacyDialog(IWin32Window owner)
|
||||
{
|
||||
using (var frm = new FolderBrowserDialog())
|
||||
{
|
||||
if (this.InitialFolder != null) { frm.SelectedPath = this.InitialFolder; }
|
||||
if (frm.ShowDialog(owner) == DialogResult.OK)
|
||||
{
|
||||
this.Folder = Path.GetDirectoryName(frm.SelectedPath);
|
||||
return DialogResult.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class NativeMethods
|
||||
{
|
||||
|
||||
#region Constants
|
||||
|
||||
public const uint FOS_PICKFOLDERS = 0x00000020;
|
||||
public const uint FOS_FORCEFILESYSTEM = 0x00000040;
|
||||
public const uint FOS_NOVALIDATE = 0x00000100;
|
||||
public const uint FOS_NOTESTFILECREATE = 0x00010000;
|
||||
public const uint FOS_DONTADDTORECENT = 0x02000000;
|
||||
|
||||
public const uint S_OK = 0x0000;
|
||||
|
||||
public const uint SIGDN_FILESYSPATH = 0x80058000;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region COM
|
||||
|
||||
[ComImport, ClassInterface(ClassInterfaceType.None), TypeLibType(TypeLibTypeFlags.FCanCreate), Guid("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7")]
|
||||
internal class FileOpenDialogRCW { }
|
||||
|
||||
|
||||
[ComImport(), Guid("42F85136-DB7E-439C-85F1-E4075D135FC8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
internal interface IFileDialog
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
[PreserveSig()]
|
||||
uint Show([In, Optional] IntPtr hwndOwner); //IModalWindow
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileTypes([In] uint cFileTypes, [In, MarshalAs(UnmanagedType.LPArray)] IntPtr rgFilterSpec);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileTypeIndex([In] uint iFileType);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFileTypeIndex(out uint piFileType);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Advise([In, MarshalAs(UnmanagedType.Interface)] IntPtr pfde, out uint pdwCookie);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Unadvise([In] uint dwCookie);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetOptions([In] uint fos);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetOptions(out uint fos);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
void SetDefaultFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFolder([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetCurrentSelection([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileName([In, MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetTitle([In, MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetOkButtonLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileNameLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetResult([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint AddPlace([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, uint fdap);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetDefaultExtension([In, MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Close([MarshalAs(UnmanagedType.Error)] uint hr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetClientGuid([In] ref Guid guid);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint ClearClientData();
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFilter([MarshalAs(UnmanagedType.Interface)] IntPtr pFilter);
|
||||
}
|
||||
|
||||
|
||||
[ComImport, Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
internal interface IShellItem
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint BindToHandler([In] IntPtr pbc, [In] ref Guid rbhid, [In] ref Guid riid, [Out, MarshalAs(UnmanagedType.Interface)] out IntPtr ppvOut);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetParent([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetDisplayName([In] uint sigdnName, out IntPtr ppszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetAttributes([In] uint sfgaoMask, out uint psfgaoAttribs);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Compare([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, [In] uint hint, out int piOrder);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
internal static extern int SHCreateItemFromParsingName([MarshalAs(UnmanagedType.LPWStr)] string pszPath, IntPtr pbc, ref Guid riid, [MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,6 @@ namespace Unity_Studio
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
OpenTK.Toolkit.Init(new OpenTK.ToolkitOptions { EnableHighResolution = false });
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new UnityStudioForm());
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Runtime.InteropServices;
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Unity Studio")]
|
||||
[assembly: AssemblyDescription("- Compatible with all Unity versions from 2.5.0 to 5.5.1f1\r\n- Compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games/apps\r\n- Automatically merges .split\r\n- 3D objets exported to FBX\r\n- Able to load audio streams from resources files\r\n- Real-time preview window and export function for textures, audio clips, shaders and fonts\r\n - Textures: DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT1Crunched, DXT5, DXT5Crunched, RGBA4444, BGRA32)\r\n PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS)\r\n KTX (RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, BC4, BC5, BC6H, BC7, ATC_RGB4, ATC_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)\r\n - Audio clips: mp3, ogg, wav, xbox wav, fsb\r\n - Shader files are exported in plain-text\r\n - Fonts: ttf, otf")]
|
||||
[assembly: AssemblyDescription("Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Unity Studio")]
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.7.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.7.0.0")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
|
||||
86
Unity Studio/Properties/Resources.Designer.cs
generated
86
Unity Studio/Properties/Resources.Designer.cs
generated
@@ -19,7 +19,7 @@ namespace Unity_Studio.Properties {
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
@@ -60,6 +60,63 @@ namespace Unity_Studio.Properties {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///in vec3 normal;
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// vec3 unitNormal = normalize(normal);
|
||||
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
///
|
||||
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fs {
|
||||
get {
|
||||
return ResourceManager.GetString("fs", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = vec4(0, 0, 0, 1);
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fsBlack {
|
||||
get {
|
||||
return ResourceManager.GetString("fsBlack", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///in vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = color;
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fsColor {
|
||||
get {
|
||||
return ResourceManager.GetString("fsColor", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
@@ -71,7 +128,7 @@ namespace Unity_Studio.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似于 (Icon) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon unity {
|
||||
get {
|
||||
@@ -79,5 +136,30 @@ namespace Unity_Studio.Properties {
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///in vec3 vertexPosition;
|
||||
///in vec3 normalDirection;
|
||||
///in vec4 vertexColor;
|
||||
///uniform mat4 modelMatrix;
|
||||
///uniform mat4 viewMatrix;
|
||||
///
|
||||
///out vec3 normal;
|
||||
///out vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
/// normal = normalDirection;
|
||||
/// color = vertexColor;
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string vs {
|
||||
get {
|
||||
return ResourceManager.GetString("vs", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,6 +117,47 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="fs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 normal;
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 unitNormal = normalize(normal);
|
||||
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
|
||||
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
|
||||
outputColor = vec4(sqrt(color), 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsBlack" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = vec4(0, 0, 0, 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsColor" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
in vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = color;
|
||||
}</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
@@ -124,4 +165,23 @@
|
||||
<data name="unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="vs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
|
||||
out vec3 normal;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
normal = normalDirection;
|
||||
color = vertexColor;
|
||||
}</value>
|
||||
</data>
|
||||
</root>
|
||||
8
Unity Studio/Properties/Settings.Designer.cs
generated
8
Unity Studio/Properties/Settings.Designer.cs
generated
@@ -12,7 +12,7 @@ namespace Unity_Studio.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -206,12 +206,12 @@ namespace Unity_Studio.Properties {
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool convertfsb {
|
||||
public bool convertAudio {
|
||||
get {
|
||||
return ((bool)(this["convertfsb"]));
|
||||
return ((bool)(this["convertAudio"]));
|
||||
}
|
||||
set {
|
||||
this["convertfsb"] = value;
|
||||
this["convertAudio"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 42 KiB |
108
Unity Studio/ShaderResource.Designer.cs
generated
Normal file
108
Unity Studio/ShaderResource.Designer.cs
generated
Normal file
@@ -0,0 +1,108 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Unity_Studio {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class ShaderResource {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal ShaderResource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.ShaderResource", typeof(ShaderResource).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用此强类型资源类,为所有资源查找
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20171 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20171", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20172 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20172", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20173 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20173", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader55 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader55", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader56 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader56", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
135
Unity Studio/ShaderResource.resx
Normal file
135
Unity Studio/ShaderResource.resx
Normal file
File diff suppressed because one or more lines are too long
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
@@ -10,7 +11,7 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public int m_Format;
|
||||
public int m_Type = -1;
|
||||
public AudioType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -25,13 +26,15 @@ namespace Unity_Studio
|
||||
public bool m_PreloadAudioData;
|
||||
public bool m_LoadInBackground;
|
||||
public bool m_Legacy3D;
|
||||
public int m_CompressionFormat = -1;
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public long m_Size;
|
||||
public byte[] m_AudioData;
|
||||
|
||||
public bool version5;
|
||||
|
||||
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
@@ -46,12 +49,12 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
version5 = sourceFile.version[0] >= 5;
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
|
||||
m_Format = a_Stream.ReadInt32(); //channels?
|
||||
m_Type = a_Stream.ReadInt32();
|
||||
m_Type = (AudioType)a_Stream.ReadInt32();
|
||||
m_3D = a_Stream.ReadBoolean();
|
||||
m_UseHardware = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 2; //4 byte alignment
|
||||
@@ -60,18 +63,22 @@ namespace Unity_Studio
|
||||
{
|
||||
int m_Stream = a_Stream.ReadInt32();
|
||||
m_Size = a_Stream.ReadInt32();
|
||||
|
||||
if (m_Stream > 1)
|
||||
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
|
||||
//TODO: Need more test
|
||||
if (preloadData.Size + preloadData.Offset - a_Stream.Position != tsize)
|
||||
{
|
||||
m_Offset = a_Stream.ReadInt32();
|
||||
m_Source = sourceFile.filePath + ".resS";
|
||||
}
|
||||
}
|
||||
else { m_Size = a_Stream.ReadInt32(); }
|
||||
else
|
||||
{
|
||||
m_Size = a_Stream.ReadInt32();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_LoadType = a_Stream.ReadInt32();//Decompress on load, Compressed in memory, Streaming
|
||||
m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
|
||||
m_Channels = a_Stream.ReadInt32();
|
||||
m_Frequency = a_Stream.ReadInt32();
|
||||
m_BitsPerSample = a_Stream.ReadInt32();
|
||||
@@ -86,20 +93,22 @@ namespace Unity_Studio
|
||||
m_3D = m_Legacy3D;
|
||||
|
||||
m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
if (m_Source != "")
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
m_Offset = a_Stream.ReadInt64();
|
||||
m_Size = a_Stream.ReadInt64();
|
||||
m_CompressionFormat = a_Stream.ReadInt32();
|
||||
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
if (m_Source == null)
|
||||
if (string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
m_AudioData = a_Stream.ReadBytes((int)m_Size);
|
||||
if (m_Size > 0)
|
||||
m_AudioData = a_Stream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else if (File.Exists(m_Source) ||
|
||||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
|
||||
reader.BaseStream.Position = m_Offset;
|
||||
@@ -108,64 +117,121 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
EndianStream estream;
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out estream))
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var estream))
|
||||
{
|
||||
estream.Position = m_Offset;
|
||||
m_AudioData = estream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.InfoText = "Compression format: ";
|
||||
|
||||
switch (m_Type)
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
case 2:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case 13:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case 14:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg Vorbis";
|
||||
break;
|
||||
case 20:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "WAV";
|
||||
break;
|
||||
case 22: //xbox encoding
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 WAV";
|
||||
break;
|
||||
}
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
preloadData.extension = ".it";
|
||||
preloadData.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
preloadData.extension = ".mod";
|
||||
preloadData.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
preloadData.extension = ".s3m";
|
||||
preloadData.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
preloadData.extension = ".xm";
|
||||
preloadData.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "iPhone";
|
||||
break;
|
||||
}
|
||||
|
||||
switch (m_CompressionFormat)
|
||||
}
|
||||
else
|
||||
{
|
||||
case 0:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case 1:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case 2:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case 3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";//not sure
|
||||
break;
|
||||
case 7:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "M4a";
|
||||
break;
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.MP3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PSVita ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioCompressionFormat.AAC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
|
||||
break;
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
preloadData.extension = ".at9";
|
||||
preloadData.InfoText += "PSVita ATRAC9";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (preloadData.extension == null)
|
||||
@@ -173,11 +239,54 @@ namespace Unity_Studio
|
||||
preloadData.extension = ".AudioClip";
|
||||
preloadData.InfoText += "Unknown";
|
||||
}
|
||||
|
||||
preloadData.InfoText += "\n3D: " + m_3D;
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
preloadData.Text = m_Name;
|
||||
if (m_Source != null)
|
||||
preloadData.fullSize = preloadData.Size + (int)m_Size;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFMODSupport
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!version5)
|
||||
{
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.VAG:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
case AudioCompressionFormat.MP3:
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
case AudioCompressionFormat.XMA:
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,8 +71,7 @@ namespace Unity_Studio
|
||||
int m_FontData_size = a_Stream.ReadInt32();
|
||||
if (m_FontData_size > 0)
|
||||
{
|
||||
m_FontData = new byte[m_FontData_size];
|
||||
a_Stream.Read(m_FontData, 0, m_FontData_size);
|
||||
m_FontData = a_Stream.ReadBytes(m_FontData_size);
|
||||
|
||||
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
|
||||
{ preloadData.extension = ".otf"; }
|
||||
@@ -153,8 +152,7 @@ namespace Unity_Studio
|
||||
int m_FontData_size = a_Stream.ReadInt32();
|
||||
if (m_FontData_size > 0)
|
||||
{
|
||||
m_FontData = new byte[m_FontData_size];
|
||||
a_Stream.Read(m_FontData, 0, m_FontData_size);
|
||||
m_FontData = a_Stream.ReadBytes(m_FontData_size);
|
||||
|
||||
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
|
||||
{ preloadData.extension = ".otf"; }
|
||||
@@ -186,9 +184,7 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,8 +52,7 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Layer = a_Stream.ReadInt32();
|
||||
int namesize = a_Stream.ReadInt32();
|
||||
m_Name = a_Stream.ReadAlignedString(namesize);
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
|
||||
m_Tag = a_Stream.ReadUInt16();
|
||||
m_IsActive = a_Stream.ReadBoolean();
|
||||
|
||||
@@ -40,25 +40,26 @@ namespace Unity_Studio
|
||||
m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
}
|
||||
else if (sourceFile.version[0] == 5)
|
||||
else if (sourceFile.version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
uint m_LightmapFlags = a_Stream.ReadUInt32();
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
var m_EnableInstancingVariants = a_Stream.ReadBoolean();
|
||||
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 3)) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
|
||||
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
|
||||
{
|
||||
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
|
||||
for (int i = 0; i < stringTagMap.Length; i++)
|
||||
{
|
||||
stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
}
|
||||
}
|
||||
//disabledShaderPasses
|
||||
@@ -78,8 +79,8 @@ namespace Unity_Studio
|
||||
{
|
||||
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
m_Texture = sourceFile.ReadPPtr(),
|
||||
m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
};
|
||||
m_TexEnvs[i] = m_TexEnv;
|
||||
}
|
||||
@@ -101,7 +102,7 @@ namespace Unity_Studio
|
||||
strColorPair m_Color = new strColorPair()
|
||||
{
|
||||
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
};
|
||||
m_Colors[i] = m_Color;
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Y Top Y Up
|
||||
| / |
|
||||
| / |
|
||||
+--------X X--------+
|
||||
Right to the \
|
||||
left \
|
||||
Z towards viewer
|
||||
Right to the \
|
||||
left \
|
||||
Z towards viewer
|
||||
|
||||
3ds Max is right-handed with Z up
|
||||
Aircraft View
|
||||
@@ -36,7 +36,7 @@ Z Top Z Up (Viewcube Top)
|
||||
| / from \ |
|
||||
| / viewer \ |
|
||||
+--------(-X) (VC Back) +--------X to the right
|
||||
Right (Viewcube Right)
|
||||
Right (Viewcube Right)
|
||||
|
||||
|
||||
|
||||
@@ -48,10 +48,10 @@ Y Top Y Up (Viewcube Top)
|
||||
| / |
|
||||
| / |
|
||||
+--------(-X) +--------X to the right
|
||||
Right \ (Viewcube Right)
|
||||
\
|
||||
Z towards viewer
|
||||
(Viewcube Front)
|
||||
Right \ (Viewcube Right)
|
||||
\
|
||||
Z towards viewer
|
||||
(Viewcube Front)
|
||||
|
||||
Exporting FBX from Max, vertex components are ALWAYS written as they are in max: X Y Z.
|
||||
The Axis option only affects GlobalSettings and PreRotation in the FBX file.
|
||||
@@ -102,7 +102,7 @@ namespace Unity_Studio
|
||||
{
|
||||
public class Mesh
|
||||
{
|
||||
private EndianStream a_Stream;
|
||||
private EndianBinaryReader a_Stream;
|
||||
public string m_Name;
|
||||
public List<SubMesh> m_SubMeshes = new List<SubMesh>();
|
||||
public List<uint> m_Indices = new List<uint>(); //use a list because I don't always know the facecount for triangle strips
|
||||
@@ -166,7 +166,7 @@ namespace Unity_Studio
|
||||
public byte m_BitSize;
|
||||
}
|
||||
|
||||
public float bytesToFloat (byte[] inputBytes)
|
||||
public float bytesToFloat(byte[] inputBytes)
|
||||
{
|
||||
float result = 0;
|
||||
if (a_Stream.endian == EndianType.BigEndian) { Array.Reverse(inputBytes); }
|
||||
@@ -187,7 +187,7 @@ namespace Unity_Studio
|
||||
return result;
|
||||
}
|
||||
|
||||
public uint[] UnpackBitVector (PackedBitVector pakData)
|
||||
public uint[] UnpackBitVector(PackedBitVector pakData)
|
||||
{
|
||||
uint[] unpackedVectors = new uint[pakData.m_NumItems];
|
||||
//int bitmax = 0;//used to convert int value to float
|
||||
@@ -257,35 +257,35 @@ namespace Unity_Studio
|
||||
//compute bit position in m_Data for each value
|
||||
/*byte[] value = new byte[4] { 0, 0, 0, 0 };
|
||||
|
||||
int byteCount = pakData.m_BitSize / 8;//bytes in single value
|
||||
int bitCount = pakData.m_BitSize % 8;
|
||||
int byteCount = pakData.m_BitSize / 8;//bytes in single value
|
||||
int bitCount = pakData.m_BitSize % 8;
|
||||
|
||||
for (int v = 0; v < pakData.m_NumItems; v++)
|
||||
{
|
||||
if ((bitCount * v) % 8 == 0) //bitstream is "aligned"
|
||||
{//does this make sense if I'm gonna compute unaligned anywhay?
|
||||
for (int b = 0; b < byteCount; b++)
|
||||
{
|
||||
value[b] = pakData.m_Data[b + v * (byteCount+1)];
|
||||
}
|
||||
for (int v = 0; v < pakData.m_NumItems; v++)
|
||||
{
|
||||
if ((bitCount * v) % 8 == 0) //bitstream is "aligned"
|
||||
{//does this make sense if I'm gonna compute unaligned anywhay?
|
||||
for (int b = 0; b < byteCount; b++)
|
||||
{
|
||||
value[b] = pakData.m_Data[b + v * (byteCount+1)];
|
||||
}
|
||||
|
||||
if (byteCount < 4) //shouldn't it be always?
|
||||
{
|
||||
byte lastByte = pakData.m_Data[bitCount * v / 8];
|
||||
if (byteCount < 4) //shouldn't it be always?
|
||||
{
|
||||
byte lastByte = pakData.m_Data[bitCount * v / 8];
|
||||
|
||||
for (int b = 0; b < bitCount; b++)//no
|
||||
{
|
||||
//set bit in val[byteCount+1]
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//god knows
|
||||
}
|
||||
for (int b = 0; b < bitCount; b++)//no
|
||||
{
|
||||
//set bit in val[byteCount+1]
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//god knows
|
||||
}
|
||||
|
||||
unpackedVectors[v] = BitConverter.ToSingle(value, 0);
|
||||
}*/
|
||||
unpackedVectors[v] = BitConverter.ToSingle(value, 0);
|
||||
}*/
|
||||
|
||||
|
||||
//first I split the data into byte-aligned arrays
|
||||
@@ -293,35 +293,35 @@ namespace Unity_Studio
|
||||
//then no point in dividing?
|
||||
/*int groupSize = byteCount + (bitCount + 7)/8;
|
||||
|
||||
int groups = pakData.m_Data.Length / groupSize;
|
||||
int valPerGr = (int)(pakData.m_NumItems / groups);
|
||||
byte[] group = new byte[groupSize];
|
||||
int groups = pakData.m_Data.Length / groupSize;
|
||||
int valPerGr = (int)(pakData.m_NumItems / groups);
|
||||
byte[] group = new byte[groupSize];
|
||||
|
||||
for (int g = 0; g < groups; g++)
|
||||
{
|
||||
Buffer.BlockCopy(pakData.m_Data, g * groupSize, group, 0, groupSize);
|
||||
for (int g = 0; g < groups; g++)
|
||||
{
|
||||
Buffer.BlockCopy(pakData.m_Data, g * groupSize, group, 0, groupSize);
|
||||
|
||||
for (int v = 0; v < valPerGr; v++)
|
||||
{
|
||||
for (int v = 0; v < valPerGr; v++)
|
||||
{
|
||||
|
||||
unpackedVectors[v + g * valPerGr] = BitConverter.ToSingle(value, 0);
|
||||
}
|
||||
}
|
||||
unpackedVectors[v + g * valPerGr] = BitConverter.ToSingle(value, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//m_Data size is not necessarily a multiple of align, so there can be one extra group with fewer values
|
||||
int lastBytes = pakData.m_Data.Length % groupSize;
|
||||
int lastVal = (int)(pakData.m_NumItems - groups * valPerGr);
|
||||
//m_Data size is not necessarily a multiple of align, so there can be one extra group with fewer values
|
||||
int lastBytes = pakData.m_Data.Length % groupSize;
|
||||
int lastVal = (int)(pakData.m_NumItems - groups * valPerGr);
|
||||
|
||||
if (lastBytes > 0)
|
||||
{
|
||||
Buffer.BlockCopy(pakData.m_Data, groups * groupSize, group, 0, lastBytes);
|
||||
if (lastBytes > 0)
|
||||
{
|
||||
Buffer.BlockCopy(pakData.m_Data, groups * groupSize, group, 0, lastBytes);
|
||||
|
||||
for (int v = 0; v < lastVal; v++)
|
||||
{
|
||||
for (int v = 0; v < lastVal; v++)
|
||||
{
|
||||
|
||||
unpackedVectors[v + groups * valPerGr] = BitConverter.ToSingle(value, 0);
|
||||
}
|
||||
}*/
|
||||
unpackedVectors[v + groups * valPerGr] = BitConverter.ToSingle(value, 0);
|
||||
}
|
||||
}*/
|
||||
|
||||
return unpackedVectors;
|
||||
}
|
||||
@@ -333,7 +333,6 @@ namespace Unity_Studio
|
||||
var version = MeshPD.sourceFile.version;
|
||||
a_Stream = MeshPD.sourceFile.a_Stream;
|
||||
a_Stream.Position = MeshPD.Offset;
|
||||
|
||||
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
|
||||
uint m_MeshCompression = 0;
|
||||
|
||||
@@ -388,6 +387,10 @@ namespace Unity_Studio
|
||||
}
|
||||
if (version[0] >= 3)
|
||||
{
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var baseVertex = a_Stream.ReadUInt32();
|
||||
}
|
||||
m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
|
||||
m_SubMeshes[s].vertexCount = a_Stream.ReadUInt32();
|
||||
a_Stream.Position += 24; //Axis-Aligned Bounding Box
|
||||
@@ -440,7 +443,7 @@ namespace Unity_Studio
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new float[4, 4] {
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
@@ -466,7 +469,10 @@ namespace Unity_Studio
|
||||
bool m_KeepIndices = a_Stream.ReadBoolean();
|
||||
}
|
||||
a_Stream.AlignStream(4);
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var m_IndexFormat = a_Stream.ReadInt32();
|
||||
}
|
||||
int m_IndexBuffer_size = a_Stream.ReadInt32();
|
||||
|
||||
if (m_Use16BitIndices)
|
||||
@@ -500,18 +506,18 @@ namespace Unity_Studio
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
|
||||
|
||||
/*m_Skin[s] = new Dictionary<int, float>();
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int boneIndex = a_Stream.ReadInt32();
|
||||
m_Skin[s][boneIndex] = weights[i];
|
||||
}*/
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int boneIndex = a_Stream.ReadInt32();
|
||||
m_Skin[s][boneIndex] = weights[i];
|
||||
}*/
|
||||
}
|
||||
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new float[4, 4] {
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
@@ -562,12 +568,12 @@ namespace Unity_Studio
|
||||
for (int i = 0; i < 4; i++) { m_Skin[s][i].boneIndex = a_Stream.ReadInt32(); }
|
||||
|
||||
/*m_Skin[s] = new Dictionary<int, float>();
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int boneIndex = a_Stream.ReadInt32();
|
||||
m_Skin[s][boneIndex] = weights[i];
|
||||
}*/
|
||||
float[] weights = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int boneIndex = a_Stream.ReadInt32();
|
||||
m_Skin[s][boneIndex] = weights[i];
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
@@ -576,7 +582,7 @@ namespace Unity_Studio
|
||||
m_BindPose = new float[a_Stream.ReadInt32()][,];
|
||||
for (int i = 0; i < m_BindPose.Length; i++)
|
||||
{
|
||||
m_BindPose[i] = new float[4, 4] {
|
||||
m_BindPose[i] = new[,] {
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
{ a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
@@ -677,10 +683,10 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
/*var absoluteOffset = a_Stream.Position + 4 + m_Streams[s].offset;
|
||||
if ((absoluteOffset % m_Streams[s].stride) != 0)
|
||||
{
|
||||
m_Streams[s].offset += m_Streams[s].stride - (int)(absoluteOffset % m_Streams[s].stride);
|
||||
}*/
|
||||
if ((absoluteOffset % m_Streams[s].stride) != 0)
|
||||
{
|
||||
m_Streams[s].offset += m_Streams[s].stride - (int)(absoluteOffset % m_Streams[s].stride);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -713,18 +719,18 @@ namespace Unity_Studio
|
||||
componentByteSize = 4 / (int)Math.Pow(2, m_Channel.format);
|
||||
|
||||
/*switch (m_Channel.format)
|
||||
{
|
||||
case 0: //32bit
|
||||
valueBufferSize = 4;
|
||||
break;
|
||||
case 1: //16bit
|
||||
valueBufferSize = 2;
|
||||
break;
|
||||
case 2: //8bit
|
||||
valueBufferSize = 1;
|
||||
m_Channel.dimension = 4;//in older versions this is 1, as in 1 color with 4 components
|
||||
break;
|
||||
}*/
|
||||
{
|
||||
case 0: //32bit
|
||||
valueBufferSize = 4;
|
||||
break;
|
||||
case 1: //16bit
|
||||
valueBufferSize = 2;
|
||||
break;
|
||||
case 2: //8bit
|
||||
valueBufferSize = 1;
|
||||
m_Channel.dimension = 4;//in older versions this is 1, as in 1 color with 4 components
|
||||
break;
|
||||
}*/
|
||||
|
||||
componentBytes = new byte[componentByteSize];
|
||||
componentsArray = new float[m_VertexCount * m_Channel.dimension];
|
||||
@@ -1077,8 +1083,7 @@ namespace Unity_Studio
|
||||
m_BoneIndices.m_BitSize = a_Stream.ReadByte();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
|
||||
//how the hell does this work??
|
||||
if (m_BoneIndices.m_NumItems > 0 && m_BoneIndices.m_NumItems == m_Weights.m_NumItems && (bool)Properties.Settings.Default["exportDeformers"])
|
||||
if (m_BoneIndices.m_NumItems > 0 && (bool)Properties.Settings.Default["exportDeformers"])
|
||||
{
|
||||
uint[] m_Weights_Unpacked = UnpackBitVector(m_Weights);
|
||||
int bitmax = 0;
|
||||
@@ -1086,18 +1091,73 @@ namespace Unity_Studio
|
||||
|
||||
uint[] m_BoneIndices_Unpacked = UnpackBitVector(m_BoneIndices);
|
||||
|
||||
m_Skin = new List<BoneInfluence>[m_BoneIndices.m_NumItems / 4];
|
||||
m_Skin = new List<BoneInfluence>[m_VertexCount];
|
||||
for (int s = 0; s < m_Skin.Length; s++)
|
||||
{
|
||||
m_Skin[s] = new List<BoneInfluence>();
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_Skin[s] = new List<BoneInfluence>(4);
|
||||
}
|
||||
|
||||
int inflCount = m_Weights.m_NumItems;
|
||||
int vertIndex = 0;
|
||||
int weightIndex = 0;
|
||||
int bonesIndex = 0;
|
||||
for (weightIndex = 0; weightIndex < inflCount; vertIndex++)
|
||||
{
|
||||
int inflSum = 0;
|
||||
int j;
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
m_Skin[s].Add(new BoneInfluence()
|
||||
int curWeight = 0;
|
||||
if (j == 3)
|
||||
{
|
||||
weight = (float)((double)m_Weights_Unpacked[s * 4 + i] / bitmax),
|
||||
boneIndex = (int)m_BoneIndices_Unpacked[s * 4 + i]
|
||||
});
|
||||
curWeight = 31 - inflSum;
|
||||
}
|
||||
else
|
||||
{
|
||||
curWeight = (int)m_Weights_Unpacked[weightIndex];
|
||||
weightIndex++;
|
||||
inflSum += curWeight;
|
||||
}
|
||||
double curWeightDouble = (double)curWeight;
|
||||
float realCurWeight = (float)(curWeightDouble / bitmax);
|
||||
|
||||
int boneIndex = (int)m_BoneIndices_Unpacked[bonesIndex];
|
||||
bonesIndex++;
|
||||
if (boneIndex < 0)
|
||||
{
|
||||
throw new Exception($"Invalid bone index {boneIndex}");
|
||||
}
|
||||
BoneInfluence boneInfl = new BoneInfluence()
|
||||
{
|
||||
weight = realCurWeight,
|
||||
boneIndex = boneIndex,
|
||||
};
|
||||
m_Skin[vertIndex].Add(boneInfl);
|
||||
|
||||
if (inflSum == 31)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (inflSum > 31)
|
||||
{
|
||||
throw new Exception("Influence sum " + inflSum + " greater than 31");
|
||||
}
|
||||
}
|
||||
for (; j < 4; j++)
|
||||
{
|
||||
BoneInfluence boneInfl = new BoneInfluence()
|
||||
{
|
||||
weight = 0.0f,
|
||||
boneIndex = 0,
|
||||
};
|
||||
m_Skin[vertIndex].Add(boneInfl);
|
||||
}
|
||||
}
|
||||
|
||||
bool isFine = vertIndex == m_VertexCount;
|
||||
if (!isFine)
|
||||
{
|
||||
throw new Exception("Vertecies aint equals");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -1226,9 +1286,8 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Name != "") { MeshPD.Text = m_Name; }
|
||||
else { MeshPD.Text = MeshPD.TypeString + " #" + MeshPD.uniqueID; }
|
||||
MeshPD.SubItems.AddRange(new[] { MeshPD.TypeString, MeshPD.Size.ToString() });
|
||||
MeshPD.extension = ".obj";
|
||||
MeshPD.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ namespace Unity_Studio
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
preloadData.extension = ".txt";
|
||||
if ((serializedText = preloadData.ViewStruct()) == null)
|
||||
{
|
||||
var str = "PPtr<GameObject> m_GameObject\r\n";
|
||||
@@ -38,15 +37,8 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Name != "")
|
||||
{
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
|
||||
}
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
37
Unity Studio/Unity Classes/MovieTexture.cs
Normal file
37
Unity Studio/Unity Classes/MovieTexture.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class MovieTexture
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_MovieData;
|
||||
|
||||
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
var m_Loop = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
//PPtr<AudioClip>
|
||||
sourceFile.ReadPPtr();
|
||||
var size = a_Stream.ReadInt32();
|
||||
m_MovieData = a_Stream.ReadBytes(size);
|
||||
var m_ColorSpace = a_Stream.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".ogv";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -39,7 +39,7 @@ namespace Unity_Studio
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
|
||||
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
|
||||
|
||||
@@ -1,4 +1,10 @@
|
||||
using System.Text;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Web.Script.Serialization;
|
||||
using Lz4;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
@@ -6,14 +12,12 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_Script;
|
||||
public string m_PathName;
|
||||
|
||||
public Shader(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
preloadData.extension = ".txt";
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@@ -23,50 +27,178 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
if (readSwitch)
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
{
|
||||
string str;
|
||||
if ((str = preloadData.ViewStruct()) != null)
|
||||
var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
|
||||
if (str == null)
|
||||
{
|
||||
m_Script = Encoding.UTF8.GetBytes(preloadData.ViewStruct());
|
||||
str = preloadData.ViewStruct();
|
||||
if (str == null)
|
||||
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
|
||||
else
|
||||
m_Script = Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
else
|
||||
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
|
||||
{
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var sb = new StringBuilder();
|
||||
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
|
||||
ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
|
||||
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
|
||||
//m_Script = ReadSerializedShader(members, a_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
|
||||
var decompressedSize = a_Stream.ReadUInt32();
|
||||
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
var decompressedBytes = new byte[decompressedSize];
|
||||
using (var mstream = new MemoryStream(m_SubProgramBlob))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_Script_size = a_Stream.ReadInt32();
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
|
||||
if (readSwitch) //asset is read for preview or export
|
||||
/*private static byte[] ReadSerializedShader(List<ClassMember> members, EndianBinaryReader a_Stream)
|
||||
{
|
||||
var offsets = new List<uint>();
|
||||
var compressedLengths = new List<uint>();
|
||||
var decompressedLengths = new List<uint>();
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.Level;
|
||||
var varTypeStr = member.Type;
|
||||
if (member.Name == "offsets")
|
||||
{
|
||||
m_Script = new byte[m_Script_size];
|
||||
a_Stream.Read(m_Script, 0, m_Script_size);
|
||||
|
||||
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
|
||||
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
|
||||
var offsets_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < offsets_size; j++)
|
||||
{
|
||||
offsets.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var compressedLengths_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < compressedLengths_size; j++)
|
||||
{
|
||||
compressedLengths.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var decompressedLengths_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < decompressedLengths_size; j++)
|
||||
{
|
||||
decompressedLengths.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var compressedBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
var decompressedStream = new MemoryStream();
|
||||
for (int j = 0; j < offsets.Count; j++)
|
||||
{
|
||||
var compressedBytes = new byte[compressedLengths[j]];
|
||||
Array.Copy(compressedBlob, offsets[j], compressedBytes, 0, compressedLengths[j]);
|
||||
var decompressedBytes = new byte[decompressedLengths[j]];
|
||||
using (var mstream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(decompressedBytes, 0, (int)decompressedLengths[j]);
|
||||
decoder.Dispose();
|
||||
}
|
||||
decompressedStream.Write(decompressedBytes, 0, decompressedBytes.Length);
|
||||
}
|
||||
var decompressedBlob = decompressedStream.ToArray();
|
||||
return decompressedBlob;
|
||||
}
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
if (member.alignBefore)
|
||||
a_Stream.AlignStream(4);
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
{
|
||||
a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
||||
{
|
||||
a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
var size = a_Stream.ReadInt32();
|
||||
var array = ClassStructHelper.ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
ReadSerializedShader(array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else
|
||||
{
|
||||
byte lzmaTest = a_Stream.ReadByte();
|
||||
|
||||
a_Stream.Position += m_Script_size - 1;
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
ClassStructHelper.SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
}
|
||||
a_Stream.AlignStream(4);
|
||||
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,18 +127,18 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
if (version[0] >= 4 || (version[0] == 4 && version[1] >= 3))
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
|
||||
{
|
||||
int m_BlendShapeWeights = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_BlendShapeWeights * 4; //floats
|
||||
}
|
||||
|
||||
if (version[0] >= 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
{
|
||||
PPtr m_RootBone = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4))
|
||||
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
|
||||
{
|
||||
//AABB
|
||||
float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
|
||||
136
Unity Studio/Unity Classes/Sprite.cs
Normal file
136
Unity Studio/Unity Classes/Sprite.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class Sprite
|
||||
{
|
||||
public string m_Name;
|
||||
public PPtr texture;
|
||||
public PPtr m_SpriteAtlas;
|
||||
public RectangleF textureRect;
|
||||
|
||||
public Sprite(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
//Rectf m_Rect
|
||||
var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
|
||||
//Vector2f m_Offset
|
||||
a_Stream.Position += 8;
|
||||
if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
|
||||
{
|
||||
//Vector4f m_Border
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
|
||||
var m_PixelsToUnits = a_Stream.ReadSingle();
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up
|
||||
{
|
||||
//Vector2f m_Pivot
|
||||
a_Stream.Position += 8;
|
||||
}
|
||||
|
||||
var m_Extrude = a_Stream.ReadUInt32();
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up
|
||||
{
|
||||
var m_IsPolygon = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 2017) //2017 and up
|
||||
{
|
||||
//pair m_RenderDataKey
|
||||
a_Stream.Position += 24;
|
||||
//vector m_AtlasTags
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
|
||||
//PPtr<SpriteAtlas> m_SpriteAtlas
|
||||
m_SpriteAtlas = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
//SpriteRenderData m_RD
|
||||
// PPtr<Texture2D> texture
|
||||
texture = sourceFile.ReadPPtr();
|
||||
// PPtr<Texture2D> alphaTexture
|
||||
if (sourceFile.version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var alphaTexture = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
// vector m_SubMeshes
|
||||
var size = a_Stream.ReadInt32();
|
||||
// SubMesh data
|
||||
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
|
||||
{
|
||||
a_Stream.Position += 48 * size;
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Stream.Position += 44 * size;
|
||||
}
|
||||
|
||||
// vector m_IndexBuffer
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size; //UInt8 data
|
||||
a_Stream.AlignStream(4);
|
||||
// VertexData m_VertexData
|
||||
var m_CurrentChannels = a_Stream.ReadInt32();
|
||||
var m_VertexCount = a_Stream.ReadUInt32();
|
||||
// vector m_Channels
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 4; //ChannelInfo data
|
||||
// TypelessData m_DataSize
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size; //UInt8 data
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
// vector vertices
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//SpriteVertex data
|
||||
a_Stream.Position += 12; //Vector3f pos
|
||||
if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
|
||||
a_Stream.Position += 8; //Vector2f uv
|
||||
}
|
||||
|
||||
// vector indices
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += 2 * size; //UInt16 data
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
// Rectf textureRect
|
||||
textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
|
||||
// Vector2f textureRectOffset
|
||||
// Vector2f atlasRectOffset - 5.6 and up
|
||||
// unsigned int settingsRaw
|
||||
// Vector4f uvTransform - 4.2 and up
|
||||
// float downscaleMultiplier - 2017 and up
|
||||
//vector m_PhysicsShape - 2017 and up
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".png";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Unity Studio/Unity Classes/SpriteAtlas.cs
Normal file
65
Unity Studio/Unity Classes/SpriteAtlas.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class SpriteAtlas
|
||||
{
|
||||
public List<PPtr> m_PackedSprites = new List<PPtr>();
|
||||
public List<PPtr> textures = new List<PPtr>();
|
||||
public List<RectangleF> textureRects = new List<RectangleF>();
|
||||
|
||||
|
||||
public SpriteAtlas(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
//vector m_PackedSprites
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//PPtr<Sprite> data
|
||||
m_PackedSprites.Add(sourceFile.ReadPPtr());
|
||||
}
|
||||
//vector m_PackedSpriteNamesToIndex
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
//map m_RenderDataMap
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//pair first
|
||||
a_Stream.Position += 24;
|
||||
//SpriteAtlasData second
|
||||
// PPtr<Texture2D> texture
|
||||
textures.Add(sourceFile.ReadPPtr());
|
||||
// PPtr<Texture2D> alphaTexture
|
||||
var alphaTexture = sourceFile.ReadPPtr();
|
||||
// Rectf textureRect
|
||||
textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
|
||||
// Vector2f textureRectOffset
|
||||
a_Stream.Position += 8;
|
||||
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
|
||||
{
|
||||
// Vector2f atlasRectOffset
|
||||
a_Stream.Position += 8;
|
||||
}
|
||||
// Vector4f uvTransform
|
||||
// float downscaleMultiplier
|
||||
// unsigned int settingsRaw
|
||||
a_Stream.Position += 24;
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,14 +10,12 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_Script;
|
||||
public string m_PathName;
|
||||
|
||||
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
preloadData.extension = ".txt";
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@@ -28,36 +26,15 @@ namespace Unity_Studio
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
int m_Script_size = a_Stream.ReadInt32();
|
||||
|
||||
if (readSwitch) //asset is read for preview or export
|
||||
if (readSwitch)
|
||||
{
|
||||
m_Script = new byte[m_Script_size];
|
||||
a_Stream.Read(m_Script, 0, m_Script_size);
|
||||
|
||||
if (m_Script[0] == 93)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
}
|
||||
else
|
||||
{
|
||||
byte lzmaTest = a_Stream.ReadByte();
|
||||
|
||||
a_Stream.Position += m_Script_size - 1;
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
a_Stream.AlignStream(4);
|
||||
|
||||
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
@@ -111,6 +112,12 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var m_ForcedFallbackFormat = a_Stream.ReadInt32();
|
||||
var m_DownscaleFallback = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
m_Width = a_Stream.ReadInt32();
|
||||
m_Height = a_Stream.ReadInt32();
|
||||
m_CompleteImageSize = a_Stream.ReadInt32();
|
||||
@@ -136,7 +143,11 @@ namespace Unity_Studio
|
||||
m_Aniso = a_Stream.ReadInt32();
|
||||
m_MipBias = a_Stream.ReadSingle();
|
||||
m_WrapMode = a_Stream.ReadInt32();
|
||||
|
||||
if (sourceFile.version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
int m_WrapV = a_Stream.ReadInt32();
|
||||
int m_WrapW = a_Stream.ReadInt32();
|
||||
}
|
||||
if (sourceFile.version[0] >= 3)
|
||||
{
|
||||
m_LightmapFormat = a_Stream.ReadInt32();
|
||||
@@ -175,12 +186,15 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
EndianStream estream;
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out estream))
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(path), out var estream))
|
||||
{
|
||||
estream.Position = offset;
|
||||
image_data = estream.ReadBytes(image_data_size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show($"can't find the resource file {Path.GetFileName(path)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -206,15 +220,7 @@ namespace Unity_Studio
|
||||
{
|
||||
BGRA32[i * 4 + 3] = image_data[i];
|
||||
}
|
||||
image_data = BGRA32;
|
||||
image_data_size = BGRA32.Length;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.ARGB4444: //test pass
|
||||
@@ -243,15 +249,7 @@ namespace Unity_Studio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(BGRA32, i * 4);
|
||||
}
|
||||
image_data = BGRA32;
|
||||
image_data_size = BGRA32.Length;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.RGB24: //test pass
|
||||
@@ -272,15 +270,7 @@ namespace Unity_Studio
|
||||
BGRA32[i * 4 + 2] = image_data[i * 3 + 0];
|
||||
BGRA32[i * 4 + 3] = 255;
|
||||
}
|
||||
image_data = BGRA32;
|
||||
image_data_size = BGRA32.Length;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.RGBA32: //test pass
|
||||
@@ -301,14 +291,7 @@ namespace Unity_Studio
|
||||
BGRA32[i + 2] = image_data[i + 0];
|
||||
BGRA32[i + 3] = image_data[i + 3];
|
||||
}
|
||||
image_data = BGRA32;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.ARGB32://test pass
|
||||
@@ -329,14 +312,7 @@ namespace Unity_Studio
|
||||
BGRA32[i + 2] = image_data[i + 1];
|
||||
BGRA32[i + 3] = image_data[i + 0];
|
||||
}
|
||||
image_data = BGRA32;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.RGB565: //test pass
|
||||
@@ -361,15 +337,7 @@ namespace Unity_Studio
|
||||
BGRA32[i * 2 + 2] = (byte)Math.Ceiling(f * 255);//R
|
||||
BGRA32[i * 2 + 3] = 255;//A
|
||||
}
|
||||
image_data = BGRA32;
|
||||
image_data_size *= 2;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.DXT1: //test pass
|
||||
@@ -430,15 +398,7 @@ namespace Unity_Studio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(BGRA32, i * 4);
|
||||
}
|
||||
image_data = BGRA32;
|
||||
image_data_size = BGRA32.Length;
|
||||
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BGRA32: //test pass
|
||||
@@ -498,28 +458,33 @@ namespace Unity_Studio
|
||||
pvrPixelFormat = 17;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BC4:
|
||||
case TextureFormat.RGB9e5Float:
|
||||
{
|
||||
q_format = QFORMAT.Q_FORMAT_RGB9_E5;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BC4: //test pass
|
||||
{
|
||||
texturetype = texgenpack_texturetype.RGTC1;
|
||||
glInternalFormat = KTXHeader.GL_COMPRESSED_RED_RGTC1;
|
||||
glBaseInternalFormat = KTXHeader.GL_RED;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BC5:
|
||||
case TextureFormat.BC5: //test pass
|
||||
{
|
||||
texturetype = texgenpack_texturetype.RGTC2;
|
||||
glInternalFormat = KTXHeader.GL_COMPRESSED_RG_RGTC2;
|
||||
glBaseInternalFormat = KTXHeader.GL_RG;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BC6H:
|
||||
case TextureFormat.BC6H: //test pass
|
||||
{
|
||||
texturetype = texgenpack_texturetype.BPTC_FLOAT;
|
||||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
|
||||
glBaseInternalFormat = KTXHeader.GL_RGB;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.BC7:
|
||||
case TextureFormat.BC7: //test pass
|
||||
{
|
||||
texturetype = texgenpack_texturetype.BPTC;
|
||||
glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_BPTC_UNORM;
|
||||
@@ -554,6 +519,7 @@ namespace Unity_Studio
|
||||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.ETC_RGB4Crunched:
|
||||
case TextureFormat.ETC_RGB4_3DS: //test pass
|
||||
case TextureFormat.ETC_RGB4: //test pass
|
||||
{
|
||||
@@ -618,6 +584,7 @@ namespace Unity_Studio
|
||||
glBaseInternalFormat = KTXHeader.GL_RGBA;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.ETC2_RGBA8Crunched:
|
||||
case TextureFormat.ETC_RGBA8_3DS: //test pass
|
||||
case TextureFormat.ETC2_RGBA8: //test pass
|
||||
{
|
||||
@@ -662,11 +629,36 @@ namespace Unity_Studio
|
||||
pvrPixelFormat = 40;
|
||||
break;
|
||||
}
|
||||
case TextureFormat.RG16: //test pass
|
||||
{
|
||||
//转BGRA32
|
||||
var BGRA32 = new byte[image_data_size * 2];
|
||||
for (var i = 0; i < image_data_size; i += 2)
|
||||
{
|
||||
BGRA32[i * 2 + 1] = image_data[i + 1];//G
|
||||
BGRA32[i * 2 + 2] = image_data[i];//R
|
||||
BGRA32[i * 2 + 3] = 255;//A
|
||||
}
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
case TextureFormat.R8: //test pass
|
||||
{
|
||||
//转BGRA32
|
||||
var BGRA32 = new byte[image_data_size * 4];
|
||||
for (var i = 0; i < image_data_size; i++)
|
||||
{
|
||||
BGRA32[i * 4 + 2] = image_data[i];//R
|
||||
BGRA32[i * 4 + 3] = 255;//A
|
||||
}
|
||||
SetBGRA32Info(BGRA32);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.InfoText = "Width: " + m_Width + "\nHeight: " + m_Height + "\nFormat: ";
|
||||
preloadData.InfoText = $"Width: {m_Width}\nHeight: {m_Height}\nFormat: ";
|
||||
|
||||
string type = m_TextureFormat.ToString();
|
||||
preloadData.InfoText += type;
|
||||
@@ -684,9 +676,13 @@ namespace Unity_Studio
|
||||
case TextureFormat.DXT5:
|
||||
case TextureFormat.RGBA4444:
|
||||
case TextureFormat.BGRA32:
|
||||
case TextureFormat.RG16:
|
||||
case TextureFormat.R8:
|
||||
preloadData.extension = ".dds"; break;
|
||||
case TextureFormat.DXT1Crunched:
|
||||
case TextureFormat.DXT5Crunched:
|
||||
case TextureFormat.ETC_RGB4Crunched:
|
||||
case TextureFormat.ETC2_RGBA8Crunched:
|
||||
preloadData.extension = ".crn"; break;
|
||||
case TextureFormat.YUY2:
|
||||
case TextureFormat.PVRTC_RGB2:
|
||||
@@ -729,6 +725,8 @@ namespace Unity_Studio
|
||||
case TextureFormat.EAC_RG:
|
||||
case TextureFormat.EAC_RG_SIGNED:
|
||||
preloadData.extension = ".ktx"; break;
|
||||
default:
|
||||
preloadData.extension = ".tex"; break;
|
||||
}
|
||||
|
||||
switch (m_FilterMode)
|
||||
@@ -739,7 +737,7 @@ namespace Unity_Studio
|
||||
|
||||
}
|
||||
|
||||
preloadData.InfoText += "\nAnisotropic level: " + m_Aniso + "\nMip map bias: " + m_MipBias;
|
||||
preloadData.InfoText += $"\nAnisotropic level: {m_Aniso}\nMip map bias: {m_MipBias}";
|
||||
|
||||
switch (m_WrapMode)
|
||||
{
|
||||
@@ -747,9 +745,9 @@ namespace Unity_Studio
|
||||
case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
|
||||
}
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
|
||||
preloadData.Text = m_Name;
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
preloadData.fullSize = preloadData.Size + (int)size;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -757,7 +755,7 @@ namespace Unity_Studio
|
||||
{
|
||||
if (platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered
|
||||
{
|
||||
for (var i = 0; i < (image_data_size / 2); i++)
|
||||
for (var i = 0; i < image_data_size / 2; i++)
|
||||
{
|
||||
var b0 = image_data[i * 2];
|
||||
image_data[i * 2] = image_data[i * 2 + 1];
|
||||
@@ -766,8 +764,22 @@ namespace Unity_Studio
|
||||
}
|
||||
}
|
||||
|
||||
private void SetBGRA32Info(byte[] BGRA32)
|
||||
{
|
||||
image_data = BGRA32;
|
||||
image_data_size = BGRA32.Length;
|
||||
dwFlags2 = 0x41;
|
||||
dwRGBBitCount = 0x20;
|
||||
dwRBitMask = 0xFF0000;
|
||||
dwGBitMask = 0xFF00;
|
||||
dwBBitMask = 0xFF;
|
||||
dwABitMask = -16777216;
|
||||
}
|
||||
|
||||
public byte[] ConvertToContainer()
|
||||
{
|
||||
if (image_data == null || image_data.Length == 0)
|
||||
return null;
|
||||
switch (m_TextureFormat)
|
||||
{
|
||||
case TextureFormat.Alpha8:
|
||||
@@ -781,6 +793,8 @@ namespace Unity_Studio
|
||||
case TextureFormat.DXT5:
|
||||
case TextureFormat.RGBA4444:
|
||||
case TextureFormat.BGRA32:
|
||||
case TextureFormat.RG16:
|
||||
case TextureFormat.R8:
|
||||
return ConvertToDDS();
|
||||
case TextureFormat.YUY2:
|
||||
case TextureFormat.PVRTC_RGB2:
|
||||
@@ -902,7 +916,7 @@ namespace Unity_Studio
|
||||
{
|
||||
if (image_data == null || image_data.Length == 0)
|
||||
return null;
|
||||
Bitmap bitmap = null;
|
||||
Bitmap bitmap;
|
||||
switch (m_TextureFormat)
|
||||
{
|
||||
case TextureFormat.Alpha8:
|
||||
@@ -913,6 +927,8 @@ namespace Unity_Studio
|
||||
case TextureFormat.R16:
|
||||
case TextureFormat.RGBA4444:
|
||||
case TextureFormat.BGRA32:
|
||||
case TextureFormat.RG16:
|
||||
case TextureFormat.R8:
|
||||
bitmap = BGRA32ToBitmap();
|
||||
break;
|
||||
case TextureFormat.RGB565:
|
||||
@@ -951,6 +967,7 @@ namespace Unity_Studio
|
||||
case TextureFormat.RFloat:
|
||||
case TextureFormat.RGFloat:
|
||||
case TextureFormat.RGBAFloat:
|
||||
case TextureFormat.RGB9e5Float:
|
||||
case TextureFormat.ATC_RGB4:
|
||||
case TextureFormat.ATC_RGBA8:
|
||||
case TextureFormat.EAC_R:
|
||||
@@ -967,8 +984,16 @@ namespace Unity_Studio
|
||||
break;
|
||||
case TextureFormat.DXT1Crunched:
|
||||
case TextureFormat.DXT5Crunched:
|
||||
bitmap = CRNToBitmap();
|
||||
DecompressCRN();
|
||||
bitmap = TextureConverter();
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4Crunched:
|
||||
case TextureFormat.ETC2_RGBA8Crunched:
|
||||
DecompressCRN();
|
||||
bitmap = PVRToBitmap(ConvertToPVR());
|
||||
break;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
if (bitmap != null && flip)
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
@@ -986,9 +1011,26 @@ namespace Unity_Studio
|
||||
|
||||
private Bitmap RGB565ToBitmap()
|
||||
{
|
||||
var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned);
|
||||
//stride = m_Width * 2 + m_Width * 2 % 4
|
||||
//所以m_Width * 2不为4的倍数时,需要在每行补上相应的像素
|
||||
byte[] buff;
|
||||
var padding = m_Width * 2 % 4;
|
||||
var stride = m_Width * 2 + padding;
|
||||
if (padding != 0)
|
||||
{
|
||||
buff = new byte[stride * m_Height];
|
||||
for (int i = 0; i < m_Height; i++)
|
||||
{
|
||||
Array.Copy(image_data, i * m_Width * 2, buff, i * stride, m_Width * 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
buff = image_data;
|
||||
}
|
||||
var hObject = GCHandle.Alloc(buff, GCHandleType.Pinned);
|
||||
var pObject = hObject.AddrOfPinnedObject();
|
||||
var bitmap = new Bitmap(m_Width, m_Height, m_Width * 2, PixelFormat.Format16bppRgb565, pObject);
|
||||
var bitmap = new Bitmap(m_Width, m_Height, stride, PixelFormat.Format16bppRgb565, pObject);
|
||||
hObject.Free();
|
||||
return bitmap;
|
||||
}
|
||||
@@ -1026,20 +1068,16 @@ namespace Unity_Studio
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
private Bitmap CRNToBitmap()
|
||||
private void DecompressCRN()
|
||||
{
|
||||
IntPtr dxtdata;
|
||||
int dxtsize;
|
||||
if (DecompressCRN(image_data, image_data_size, out dxtdata, out dxtsize))
|
||||
if (DecompressCRN(image_data, image_data_size, out IntPtr dxtdata, out int dxtsize))
|
||||
{
|
||||
var dxtbytes = new byte[dxtsize];
|
||||
Marshal.Copy(dxtdata, dxtbytes, 0, dxtsize);
|
||||
Marshal.FreeHGlobal(dxtdata);
|
||||
image_data = dxtbytes;
|
||||
image_data_size = dxtsize;
|
||||
return TextureConverter();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private Bitmap Texgenpack()
|
||||
@@ -1055,62 +1093,6 @@ namespace Unity_Studio
|
||||
}
|
||||
}
|
||||
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS
|
||||
}
|
||||
|
||||
public static class KTXHeader
|
||||
{
|
||||
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
|
||||
92
Unity Studio/Unity Classes/VideoClip.cs
Normal file
92
Unity Studio/Unity Classes/VideoClip.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class VideoClip
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_VideoData;
|
||||
|
||||
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_ProxyWidth = a_Stream.ReadUInt32();
|
||||
var m_ProxyHeight = a_Stream.ReadUInt32();
|
||||
var Width = a_Stream.ReadUInt32();
|
||||
var Height = a_Stream.ReadUInt32();
|
||||
if (sourceFile.version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
|
||||
}
|
||||
var m_FrameRate = a_Stream.ReadDouble();
|
||||
var m_FrameCount = a_Stream.ReadUInt64();
|
||||
var m_Format = a_Stream.ReadInt32();
|
||||
//m_AudioChannelCount
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 2;
|
||||
a_Stream.AlignStream(4);
|
||||
//m_AudioSampleRate
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 4;
|
||||
//m_AudioLanguage
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
//StreamedResource m_ExternalResources
|
||||
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (m_Source != "")
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
var m_Offset = a_Stream.ReadUInt64();
|
||||
var m_Size = a_Stream.ReadUInt64();
|
||||
var m_HasSplitAlpha = a_Stream.ReadBoolean();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
if (m_Size > 0)
|
||||
m_VideoData = a_Stream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
{
|
||||
using (var reader = new BinaryReader(File.OpenRead(m_Source)))
|
||||
{
|
||||
reader.BaseStream.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var reader))
|
||||
{
|
||||
reader.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = Path.GetExtension(m_OriginalPath);
|
||||
preloadData.Text = m_Name;
|
||||
preloadData.fullSize = preloadData.Size + (int)m_Size;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,135 +12,14 @@ namespace Unity_Studio
|
||||
public uint Offset;
|
||||
public int Size;
|
||||
public int Type1;
|
||||
public ushort Type2;
|
||||
public int Type2;
|
||||
|
||||
public string TypeString;
|
||||
public int fullSize;
|
||||
public string InfoText;
|
||||
public string extension;
|
||||
|
||||
public AssetsFile sourceFile;
|
||||
public string uniqueID;
|
||||
|
||||
public string ViewStruct()
|
||||
{
|
||||
var a_Stream = sourceFile.a_Stream;
|
||||
a_Stream.Position = Offset;
|
||||
ClassStruct classStructure;
|
||||
if (sourceFile.ClassStructures.TryGetValue(Type1, out classStructure))
|
||||
{
|
||||
var member = classStructure.members;
|
||||
var sb = new StringBuilder();
|
||||
Read(sb, member, a_Stream);
|
||||
return sb.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void Read(StringBuilder sb, List<ClassMember> members, EndianStream a_Stream)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.Level;
|
||||
var varTypeStr = member.Type;
|
||||
var varNameStr = member.Name;
|
||||
object value = null;
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
var append = true;
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
{
|
||||
value = a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
value = a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
value = a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
value = a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
value = a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
|
||||
{
|
||||
value = a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
value = a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
value = a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
value = a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
value = a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
value = a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
append = false;
|
||||
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
append = false;
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var size = a_Stream.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
var array = ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
||||
Read(sb, array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else
|
||||
{
|
||||
append = false;
|
||||
align = false;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
}
|
||||
if (append)
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
private static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
|
||||
{
|
||||
var member2 = new List<ClassMember>();
|
||||
for (int i = index + 2; i < members.Count; i++)//skip int size
|
||||
{
|
||||
var member = members[i];
|
||||
var level2 = member.Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
}
|
||||
member2.Add(member);
|
||||
}
|
||||
return member2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class AssetsFile
|
||||
{
|
||||
public EndianStream a_Stream;
|
||||
public EndianBinaryReader a_Stream;
|
||||
public string filePath;
|
||||
public string bundlePath;
|
||||
public string fileName;
|
||||
public int fileGen;
|
||||
public bool valid;
|
||||
public string m_Version = "2.5.0f5";
|
||||
public int[] version = new int[4] { 0, 0, 0, 0 };
|
||||
public int[] version = { 0, 0, 0, 0 };
|
||||
public string[] buildType;
|
||||
public int platform = 100663296;
|
||||
public string platformStr = "";
|
||||
//public EndianType endianType = EndianType.BigEndian;
|
||||
//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
|
||||
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
|
||||
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
|
||||
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
|
||||
@@ -31,7 +34,6 @@ namespace Unity_Studio
|
||||
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
|
||||
|
||||
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
|
||||
public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n", "-", "_" };
|
||||
|
||||
#region cmmon string
|
||||
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
|
||||
@@ -136,6 +138,7 @@ namespace Unity_Studio
|
||||
{1006, "Vector4f"},
|
||||
{1015, "m_ScriptingClassIdentifier"},
|
||||
{1042, "Gradient"},
|
||||
{1051, "Type*"}
|
||||
};
|
||||
#endregion
|
||||
|
||||
@@ -146,213 +149,260 @@ namespace Unity_Studio
|
||||
public string fileName = "";
|
||||
}
|
||||
|
||||
public AssetsFile(string fullName, EndianStream fileStream)
|
||||
public AssetsFile(string fullName, EndianBinaryReader fileStream)
|
||||
{
|
||||
//if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
|
||||
//else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
|
||||
a_Stream = fileStream;
|
||||
|
||||
filePath = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
uint dataOffset = a_Stream.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
try
|
||||
{
|
||||
case 6://2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
uint dataOffset = a_Stream.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
{
|
||||
case 6: //2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
break;
|
||||
}
|
||||
case 7: //3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
break;
|
||||
}
|
||||
case 8: //3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 9: //3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 14: //5.0.0 beta and final
|
||||
case 15: //5.0.1 - 5.4
|
||||
case 16: //??.. no sure
|
||||
case 17: //5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2:
|
||||
platformStr = "Unity Package";
|
||||
break;
|
||||
}
|
||||
case 7://3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
case 4:
|
||||
platformStr = "OSX";
|
||||
break;
|
||||
}
|
||||
case 8://3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
case 5:
|
||||
platformStr = "PC";
|
||||
break;
|
||||
}
|
||||
case 9://3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
case 6:
|
||||
platformStr = "Web";
|
||||
break;
|
||||
}
|
||||
case 14://5.0.0 beta and final
|
||||
case 15://5.0.1 - 5.4
|
||||
case 16://??.. no sure
|
||||
case 17://5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
case 7:
|
||||
platformStr = "Web streamed";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case 9:
|
||||
platformStr = "iOS";
|
||||
break;
|
||||
case 10:
|
||||
platformStr = "PS3";
|
||||
break;
|
||||
case 11:
|
||||
platformStr = "Xbox 360";
|
||||
break;
|
||||
case 13:
|
||||
platformStr = "Android";
|
||||
break;
|
||||
case 16:
|
||||
platformStr = "Google NaCl";
|
||||
break;
|
||||
case 19:
|
||||
platformStr = "CollabPreview";
|
||||
break;
|
||||
case 21:
|
||||
platformStr = "WP8";
|
||||
break;
|
||||
case 25:
|
||||
platformStr = "Linux";
|
||||
break;
|
||||
case 29:
|
||||
platformStr = "Wii U";
|
||||
break;
|
||||
default:
|
||||
platformStr = "Unknown Platform";
|
||||
break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++)
|
||||
{
|
||||
readBase(cb, 1);
|
||||
}
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
//endianType = EndianType.LittleEndian;
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2: platformStr = "Unity Package"; break;
|
||||
case 4: platformStr = "OSX"; break;
|
||||
case 5: platformStr = "PC"; break;
|
||||
case 6: platformStr = "Web"; break;
|
||||
case 7: platformStr = "Web streamed"; break;
|
||||
case 9: platformStr = "iOS"; break;
|
||||
case 10: platformStr = "PS3"; break;
|
||||
case 11: platformStr = "Xbox 360"; break;
|
||||
case 13: platformStr = "Android"; break;
|
||||
case 16: platformStr = "Google NaCl"; break;
|
||||
case 21: platformStr = "WP8"; break;
|
||||
case 25: platformStr = "Linux"; break;
|
||||
case 29: platformStr = "Wii U"; break;
|
||||
default: platformStr = "Unknown Platform"; break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
else { readBase5(); }
|
||||
}
|
||||
|
||||
if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero
|
||||
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14) { a_Stream.AlignStream(4); }
|
||||
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
|
||||
else { asset.m_PathID = a_Stream.ReadInt64(); }
|
||||
asset.Offset = a_Stream.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = (ushort)classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
if (unknownByte != 0)
|
||||
else
|
||||
{
|
||||
//bool investigate = true;
|
||||
readBase5();
|
||||
}
|
||||
}
|
||||
|
||||
string typeString;
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
|
||||
if (fileGen >= 7 && fileGen < 14)
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
a_Stream.Position += 4; //azero
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
asset.sourceFile = this;
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
asset.m_PathID = fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
|
||||
asset.Offset = a_Stream.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
}
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
asset.fullSize = asset.Size;
|
||||
asset.sourceFile = this;
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = Array.ConvertAll(strver, int.Parse);
|
||||
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
|
||||
version = Array.ConvertAll(strver.ToArray(), int.Parse);
|
||||
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
var nversion = new int[version.Length - 3];
|
||||
nversion[0] = 2017;
|
||||
Array.Copy(version, 4, nversion, 1, version.Length - 4);
|
||||
version = nversion;
|
||||
}
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -360,7 +410,6 @@ namespace Unity_Studio
|
||||
{
|
||||
string varType = a_Stream.ReadStringToNull();
|
||||
string varName = a_Stream.ReadStringToNull();
|
||||
//a_Stream.Position += 20;
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
int isArray = a_Stream.ReadInt32();
|
||||
@@ -368,7 +417,6 @@ namespace Unity_Studio
|
||||
int flag = a_Stream.ReadInt32();
|
||||
int childrenCount = a_Stream.ReadInt32();
|
||||
|
||||
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
|
||||
cb.Add(new ClassMember()
|
||||
{
|
||||
Level = level - 1,
|
||||
@@ -396,22 +444,11 @@ namespace Unity_Studio
|
||||
type1 = classID;
|
||||
}
|
||||
classIDs.Add(new[] { type1, classID });
|
||||
if (classID == 114)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
classID = type1;
|
||||
/*TODO 替换?
|
||||
if(classID == 114)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}*/
|
||||
var temp = a_Stream.ReadInt32();
|
||||
if (temp == 0)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
a_Stream.Position -= 4;
|
||||
if (type1 < 0)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
}
|
||||
else if (classID < 0)
|
||||
{
|
||||
@@ -425,7 +462,7 @@ namespace Unity_Studio
|
||||
int stringSize = a_Stream.ReadInt32();
|
||||
|
||||
a_Stream.Position += varCount * 24;
|
||||
string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize));
|
||||
var stringReader = new EndianBinaryReader(new MemoryStream(a_Stream.ReadBytes(stringSize)));
|
||||
string className = "";
|
||||
var classVar = new List<ClassMember>();
|
||||
//build Class Structures
|
||||
@@ -440,15 +477,27 @@ namespace Unity_Studio
|
||||
ushort test = a_Stream.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
|
||||
{
|
||||
stringReader.Position = varTypeIndex;
|
||||
varTypeStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else //varType is an index in an internal strig array
|
||||
{ varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
|
||||
{
|
||||
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
|
||||
}
|
||||
|
||||
ushort varNameIndex = a_Stream.ReadUInt16();
|
||||
test = a_Stream.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
|
||||
else { varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
|
||||
if (test == 0)
|
||||
{
|
||||
stringReader.Position = varNameIndex;
|
||||
varNameStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
|
||||
}
|
||||
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
@@ -466,15 +515,13 @@ namespace Unity_Studio
|
||||
Flag = flag
|
||||
});
|
||||
}
|
||||
|
||||
//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
|
||||
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
|
||||
}
|
||||
stringReader.Dispose();
|
||||
a_Stream.Position += stringSize;
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
ClassStructures[classID] = aClass;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,9 +31,7 @@ namespace Unity_Studio
|
||||
int compressedSize = lz4Stream.ReadInt32();
|
||||
int something = lz4Stream.ReadInt32(); //1
|
||||
|
||||
byte[] lz4buffer = new byte[compressedSize];
|
||||
lz4Stream.Read(lz4buffer, 0, compressedSize);
|
||||
|
||||
var lz4buffer = lz4Stream.ReadBytes(compressedSize);
|
||||
using (var inputStream = new MemoryStream(lz4buffer))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(inputStream);
|
||||
@@ -42,108 +40,108 @@ namespace Unity_Studio
|
||||
decoder.Dispose();
|
||||
}
|
||||
}
|
||||
using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
|
||||
using (var b_Stream = new EndianBinaryReader(new MemoryStream(filebuffer)))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
|
||||
using (var b_Stream = new EndianBinaryReader(File.OpenRead(fileName)))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void readBundle(EndianStream b_Stream)
|
||||
private void readBundle(EndianBinaryReader b_Stream)
|
||||
{
|
||||
var signature = b_Stream.ReadStringToNull();
|
||||
|
||||
if (signature == "UnityWeb" || signature == "UnityRaw" || signature == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
|
||||
switch (signature)
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format < 6)
|
||||
{
|
||||
int bundleSize = b_Stream.ReadInt32();
|
||||
}
|
||||
else if (format == 6)
|
||||
{
|
||||
ReadFormat6(b_Stream, true);
|
||||
return;
|
||||
}
|
||||
short dummy2 = b_Stream.ReadInt16();
|
||||
int offset = b_Stream.ReadInt16();
|
||||
int dummy3 = b_Stream.ReadInt32();
|
||||
int lzmaChunks = b_Stream.ReadInt32();
|
||||
|
||||
int lzmaSize = 0;
|
||||
long streamSize = 0;
|
||||
|
||||
for (int i = 0; i < lzmaChunks; i++)
|
||||
{
|
||||
lzmaSize = b_Stream.ReadInt32();
|
||||
streamSize = b_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
b_Stream.Position = offset;
|
||||
switch (signature)
|
||||
{
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
|
||||
case "UnityWeb":
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format < 6)
|
||||
{
|
||||
byte[] lzmaBuffer = new byte[lzmaSize];
|
||||
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
|
||||
|
||||
using (var lzmaStream = new EndianStream(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
|
||||
{
|
||||
getFiles(lzmaStream, 0);
|
||||
}
|
||||
break;
|
||||
int bundleSize = b_Stream.ReadInt32();
|
||||
}
|
||||
case "UnityRaw":
|
||||
else if (format == 6)
|
||||
{
|
||||
getFiles(b_Stream, offset);
|
||||
break;
|
||||
ReadFormat6(b_Stream, true);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (signature == "UnityFS")
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format == 6)
|
||||
{
|
||||
ReadFormat6(b_Stream);
|
||||
}
|
||||
short dummy2 = b_Stream.ReadInt16();
|
||||
int offset = b_Stream.ReadInt16();
|
||||
int dummy3 = b_Stream.ReadInt32();
|
||||
int lzmaChunks = b_Stream.ReadInt32();
|
||||
|
||||
int lzmaSize = 0;
|
||||
long streamSize = 0;
|
||||
|
||||
for (int i = 0; i < lzmaChunks; i++)
|
||||
{
|
||||
lzmaSize = b_Stream.ReadInt32();
|
||||
streamSize = b_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
b_Stream.Position = offset;
|
||||
switch (signature)
|
||||
{
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
|
||||
case "UnityWeb":
|
||||
{
|
||||
var lzmaBuffer = b_Stream.ReadBytes(lzmaSize);
|
||||
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
|
||||
{
|
||||
getFiles(lzmaStream, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityRaw":
|
||||
{
|
||||
getFiles(b_Stream, offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityFS":
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format == 6)
|
||||
{
|
||||
ReadFormat6(b_Stream);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void getFiles(EndianStream f_Stream, int offset)
|
||||
private void getFiles(EndianBinaryReader f_Stream, int offset)
|
||||
{
|
||||
int fileCount = f_Stream.ReadInt32();
|
||||
for (int i = 0; i < fileCount; i++)
|
||||
{
|
||||
MemoryAssetsFile memFile = new MemoryAssetsFile();
|
||||
var memFile = new MemoryAssetsFile();
|
||||
memFile.fileName = f_Stream.ReadStringToNull();
|
||||
int fileOffset = f_Stream.ReadInt32();
|
||||
fileOffset += offset;
|
||||
int fileSize = f_Stream.ReadInt32();
|
||||
long nextFile = f_Stream.Position;
|
||||
f_Stream.Position = fileOffset;
|
||||
|
||||
byte[] buffer = new byte[fileSize];
|
||||
f_Stream.Read(buffer, 0, fileSize);
|
||||
var buffer = f_Stream.ReadBytes(fileSize);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
f_Stream.Position = nextFile;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadFormat6(EndianStream b_Stream, bool padding = false)
|
||||
private void ReadFormat6(EndianBinaryReader b_Stream, bool padding = false)
|
||||
{
|
||||
var bundleSize = b_Stream.ReadInt64();
|
||||
int compressedSize = b_Stream.ReadInt32();
|
||||
@@ -163,17 +161,17 @@ namespace Unity_Studio
|
||||
{
|
||||
blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
|
||||
}
|
||||
EndianStream blocksInfo;
|
||||
MemoryStream blocksInfoStream;
|
||||
switch (flag & 0x3F)
|
||||
{
|
||||
default://None
|
||||
{
|
||||
blocksInfo = new EndianStream(new MemoryStream(blocksInfoBytes), EndianType.BigEndian);
|
||||
blocksInfoStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1://LZMA
|
||||
{
|
||||
blocksInfo = new EndianStream(SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes)), EndianType.BigEndian);
|
||||
blocksInfoStream = SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes));
|
||||
break;
|
||||
}
|
||||
case 2://LZ4
|
||||
@@ -186,16 +184,15 @@ namespace Unity_Studio
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
blocksInfo = new EndianStream(new MemoryStream(uncompressedBytes), EndianType.BigEndian);
|
||||
blocksInfoStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
//case 4:LZHAM?
|
||||
}
|
||||
using (blocksInfo)
|
||||
using (var blocksInfo = new EndianBinaryReader(blocksInfoStream))
|
||||
{
|
||||
blocksInfo.Position = 0x10;
|
||||
int blockcount = blocksInfo.ReadInt32();
|
||||
EndianStream assetsData;
|
||||
var assetsDataStream = new MemoryStream();
|
||||
for (int i = 0; i < blockcount; i++)
|
||||
{
|
||||
@@ -238,8 +235,7 @@ namespace Unity_Studio
|
||||
//case 4:LZHAM?
|
||||
}
|
||||
}
|
||||
assetsData = new EndianStream(assetsDataStream, EndianType.BigEndian);
|
||||
using (assetsData)
|
||||
using (var assetsData = new EndianBinaryReader(assetsDataStream))
|
||||
{
|
||||
var entryinfo_count = blocksInfo.ReadInt32();
|
||||
for (int i = 0; i < entryinfo_count; i++)
|
||||
@@ -250,8 +246,7 @@ namespace Unity_Studio
|
||||
var unknown = blocksInfo.ReadInt32();
|
||||
memFile.fileName = blocksInfo.ReadStringToNull();
|
||||
assetsData.Position = entryinfo_offset;
|
||||
var buffer = new byte[entryinfo_size];
|
||||
assetsData.Read(buffer, 0, (int)entryinfo_size);
|
||||
var buffer = assetsData.ReadBytes((int)entryinfo_size);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
}
|
||||
|
||||
@@ -1,39 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class ClassStruct : ListViewItem
|
||||
{
|
||||
public int ID;
|
||||
public List<ClassMember> members;
|
||||
|
||||
public string membersstr
|
||||
{
|
||||
get
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var i in members)
|
||||
{
|
||||
sb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', i.Level)), i.Type, i.Name, i.Size);
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ClassMember
|
||||
{
|
||||
public int Level;
|
||||
public string Type;
|
||||
public string Name;
|
||||
public int Size;
|
||||
public int Flag;
|
||||
}
|
||||
|
||||
public static class ClassIDReference
|
||||
{
|
||||
public static Dictionary<int, string> Names = new Dictionary<int, string>()
|
||||
@@ -85,6 +53,7 @@ namespace Unity_Studio
|
||||
{65, "BoxCollider"},
|
||||
{66, "SpriteCollider2D"},
|
||||
{68, "EdgeCollider2D"},
|
||||
{70, "CapsuleCollider2D"},
|
||||
{72, "ComputeShader"},
|
||||
{74, "AnimationClip"},
|
||||
{75, "ConstantForce"},
|
||||
@@ -94,6 +63,7 @@ namespace Unity_Studio
|
||||
{82, "AudioSource"},
|
||||
{83, "AudioClip"},
|
||||
{84, "RenderTexture"},
|
||||
{86, "CustomRenderTexture"},
|
||||
{87, "MeshParticleEmitter"},
|
||||
{88, "ParticleEmitter"},
|
||||
{89, "Cubemap"},
|
||||
@@ -174,6 +144,8 @@ namespace Unity_Studio
|
||||
{184, "SubstanceArchive"},
|
||||
{185, "ProceduralMaterial"},
|
||||
{186, "ProceduralTexture"},
|
||||
{187, "Texture2DArray"},
|
||||
{188, "CubemapArray"},
|
||||
{191, "OffMeshLink"},
|
||||
{192, "OcclusionArea"},
|
||||
{193, "Tree"},
|
||||
@@ -194,6 +166,7 @@ namespace Unity_Studio
|
||||
{214, "CachedSpriteAtlas"},
|
||||
{215, "ReflectionProbe"},
|
||||
{216, "ReflectionProbes"},
|
||||
{218, "Terrain"},
|
||||
{220, "LightProbeGroup"},
|
||||
{221, "AnimatorOverrideController"},
|
||||
{222, "CanvasRenderer"},
|
||||
@@ -210,6 +183,8 @@ namespace Unity_Studio
|
||||
{233, "HingeJoint2D"},
|
||||
{234, "SliderJoint2D"},
|
||||
{235, "WheelJoint2D"},
|
||||
{236, "ClusterInputManager"},
|
||||
{237, "BaseVideoTexture"},
|
||||
{238, "NavMeshData"},
|
||||
{240, "AudioMixer"},
|
||||
{241, "AudioMixerController"},
|
||||
@@ -223,14 +198,29 @@ namespace Unity_Studio
|
||||
{250, "PointEffector2D"},
|
||||
{251, "PlatformEffector2D"},
|
||||
{252, "SurfaceEffector2D"},
|
||||
{253, "BuoyancyEffector2D"},
|
||||
{254, "RelativeJoint2D"},
|
||||
{255, "FixedJoint2D"},
|
||||
{256, "FrictionJoint2D"},
|
||||
{257, "TargetJoint2D"},
|
||||
{258, "LightProbes"},
|
||||
{259, "LightProbeProxyVolume"},
|
||||
{271, "SampleClip"},
|
||||
{272, "AudioMixerSnapshot"},
|
||||
{273, "AudioMixerGroup"},
|
||||
{280, "NScreenBridge"},
|
||||
{290, "AssetBundleManifest"},
|
||||
{292, "UnityAdsManager"},
|
||||
{300, "RuntimeInitializeOnLoadManager"},
|
||||
{301, "CloudWebServicesManager"},
|
||||
{303, "UnityAnalyticsManager"},
|
||||
{304, "CrashReportManager"},
|
||||
{305, "PerformanceReportingManager"},
|
||||
{310, "UnityConnectSettings"},
|
||||
{319, "AvatarMask"},
|
||||
{328, "VideoPlayer"},
|
||||
{329, "VideoClip"},
|
||||
{363, "OcclusionCullingData"},
|
||||
{1001, "Prefab"},
|
||||
{1002, "EditorExtensionImpl"},
|
||||
{1003, "AssetImporter"},
|
||||
@@ -276,6 +266,12 @@ namespace Unity_Studio
|
||||
{1112, "SubstanceImporter"},
|
||||
{1113, "LightmapParameters"},
|
||||
{1120, "LightmapSnapshot"},
|
||||
{367388927, "SubDerived"},
|
||||
{334799969, "SiblingDerived"},
|
||||
{687078895, "SpriteAtlas"},
|
||||
{1091556383, "Derived"},
|
||||
{1480428607, "LowerResBlitTexture"},
|
||||
{1571458007, "RenderPassAttachment"}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
191
Unity Studio/Unity Studio Classes/ClassStruct.cs
Normal file
191
Unity Studio/Unity Studio Classes/ClassStruct.cs
Normal file
@@ -0,0 +1,191 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class ClassMember
|
||||
{
|
||||
public int Level;
|
||||
public string Type;
|
||||
public string Name;
|
||||
public int Size;
|
||||
public int Flag;
|
||||
|
||||
//use for read
|
||||
public bool alignBefore;
|
||||
}
|
||||
|
||||
public class ClassStruct : ListViewItem
|
||||
{
|
||||
public int ID;
|
||||
public List<ClassMember> members;
|
||||
|
||||
public string membersstr
|
||||
{
|
||||
get
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var i in members)
|
||||
{
|
||||
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class ClassStructHelper
|
||||
{
|
||||
public static string ViewStruct(this AssetPreloadData asset)
|
||||
{
|
||||
var a_Stream = asset.sourceFile.a_Stream;
|
||||
a_Stream.Position = asset.Offset;
|
||||
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
ReadClassStruct(sb, classStructure.members, a_Stream);
|
||||
return sb.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.Level;
|
||||
var varTypeStr = member.Type;
|
||||
var varNameStr = member.Name;
|
||||
object value = null;
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
var append = true;
|
||||
if (member.alignBefore)
|
||||
a_Stream.AlignStream(4);
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
{
|
||||
value = a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
value = a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
value = a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
value = a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
value = a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
||||
{
|
||||
value = a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
value = a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
value = a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
value = a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
value = a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
value = a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
append = false;
|
||||
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
append = false;
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var size = a_Stream.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
var array = ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
||||
ReadClassStruct(sb, array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else if (varTypeStr == "TypelessData")
|
||||
{
|
||||
append = false;
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.ReadBytes(size);
|
||||
i += 2;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
}
|
||||
else
|
||||
{
|
||||
append = false;
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
}
|
||||
if (append)
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
|
||||
{
|
||||
var member2 = new List<ClassMember>();
|
||||
for (int i = index + 2; i < members.Count; i++)//skip int size
|
||||
{
|
||||
var member = members[i];
|
||||
var level2 = member.Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
}
|
||||
member2.Add(member);
|
||||
}
|
||||
return member2;
|
||||
}
|
||||
|
||||
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
|
||||
{
|
||||
for (int i = index; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level2 = member.Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
member.alignBefore = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,16 +11,22 @@ namespace Unity_Studio
|
||||
LittleEndian
|
||||
}
|
||||
|
||||
public class EndianStream : BinaryReader
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private byte[] a16 = new byte[2];
|
||||
private byte[] a32 = new byte[4];
|
||||
private byte[] a64 = new byte[8];
|
||||
|
||||
public EndianStream(Stream stream, EndianType endian) : base(stream) { }
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian)
|
||||
: base(stream)
|
||||
{ this.endian = endian; }
|
||||
|
||||
public long Position { get { return BaseStream.Position; } set { BaseStream.Position = value; } }
|
||||
public long Position
|
||||
{
|
||||
get => BaseStream.Position;
|
||||
set => BaseStream.Position = value;
|
||||
}
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
@@ -117,28 +123,17 @@ namespace Unity_Studio
|
||||
|
||||
public void AlignStream(int alignment)
|
||||
{
|
||||
long pos = BaseStream.Position;
|
||||
//long padding = alignment - pos + (pos / alignment) * alignment;
|
||||
//if (padding != alignment) { base.BaseStream.Position += padding; }
|
||||
if ((pos % alignment) != 0) { BaseStream.Position += alignment - (pos % alignment); }
|
||||
var pos = BaseStream.Position;
|
||||
var mod = pos % alignment;
|
||||
if (mod != 0) { BaseStream.Position += alignment - mod; }
|
||||
}
|
||||
|
||||
public string ReadAlignedString(int length)
|
||||
{
|
||||
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))//crude failsafe
|
||||
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
|
||||
{
|
||||
byte[] stringData = new byte[length];
|
||||
Read(stringData, 0, length);
|
||||
var result = Encoding.UTF8.GetString(stringData); //must verify strange characters in PS3
|
||||
|
||||
/*string result = "";
|
||||
char c;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
c = (char)base.ReadByte();
|
||||
result += c.ToString();
|
||||
}*/
|
||||
|
||||
var stringData = ReadBytes(length);
|
||||
var result = Encoding.UTF8.GetString(stringData);
|
||||
AlignStream(4);
|
||||
return result;
|
||||
}
|
||||
@@ -149,7 +144,7 @@ namespace Unity_Studio
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
byte b;
|
||||
while ((b = ReadByte()) != 0)
|
||||
while (BaseStream.Position != BaseStream.Length && (b = ReadByte()) != 0)
|
||||
bytes.Add(b);
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
@@ -25,8 +25,7 @@ namespace Unity_Studio
|
||||
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
|
||||
{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
|
||||
|
||||
if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
|
||||
else { result.m_PathID = a_Stream.ReadInt64(); }
|
||||
result.m_PathID = sourceFile.fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -81,8 +80,7 @@ namespace Unity_Studio
|
||||
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
|
||||
{
|
||||
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
|
||||
AssetPreloadData asset;
|
||||
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out asset))
|
||||
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
|
||||
{
|
||||
switch (asset.Type2)
|
||||
{
|
||||
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
IT = 10,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
S3M = 17,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -55,11 +55,6 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ManagedFbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\x86\ManagedFbx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.dll</HintPath>
|
||||
@@ -135,20 +130,26 @@
|
||||
<Compile Include="7zip\SevenZipHelper.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.Designer.cs">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
<Compile Include="OpenFolderDialog.cs" />
|
||||
<Compile Include="ShaderResource.Designer.cs">
|
||||
<DependentUpon>ShaderResource.resx</DependentUpon>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<Compile Include="Unity Classes\AssetBundle.cs" />
|
||||
<Compile Include="Unity Classes\MovieTexture.cs" />
|
||||
<Compile Include="Unity Classes\Sprite.cs" />
|
||||
<Compile Include="Unity Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Unity Classes\VideoClip.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
|
||||
<Compile Include="Unity Classes\AudioClip.cs" />
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianStream.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -166,7 +167,7 @@
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="Unity Studio Classes\helpers.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
@@ -186,10 +187,6 @@
|
||||
<Compile Include="UnityStudioForm.Designer.cs">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="AboutBox.resx">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@@ -203,14 +200,15 @@
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="ShaderResource.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="UnityStudioForm.resx">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="fs.glsl">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
@@ -220,9 +218,6 @@
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<None Include="vs.glsl">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
|
||||
@@ -55,11 +55,6 @@
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ManagedFbx, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\x64\ManagedFbx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.dll</HintPath>
|
||||
@@ -135,20 +130,26 @@
|
||||
<Compile Include="7zip\SevenZipHelper.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.Designer.cs">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
<Compile Include="OpenFolderDialog.cs" />
|
||||
<Compile Include="ShaderResource.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>ShaderResource.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Unity Classes\AssetBundle.cs" />
|
||||
<Compile Include="Unity Classes\MovieTexture.cs" />
|
||||
<Compile Include="Unity Classes\Sprite.cs" />
|
||||
<Compile Include="Unity Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Unity Classes\VideoClip.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
|
||||
<Compile Include="Unity Classes\AudioClip.cs" />
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianStream.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -166,7 +167,7 @@
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="Unity Studio Classes\helpers.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
@@ -186,10 +187,6 @@
|
||||
<Compile Include="UnityStudioForm.Designer.cs">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="AboutBox.resx">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@@ -203,13 +200,16 @@
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="ShaderResource.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="UnityStudioForm.resx">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="fs.glsl">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<None Include="app.config">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
@@ -220,9 +220,6 @@
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<None Include="vs.glsl">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@@ -242,10 +239,10 @@
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\unity.ico" />
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\preview.png" />
|
||||
<None Include="Resources\unity.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
296
Unity Studio/UnityStudioForm.Designer.cs
generated
296
Unity Studio/UnityStudioForm.Designer.cs
generated
@@ -52,19 +52,17 @@
|
||||
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.sceneTreeView = new GOHierarchy();
|
||||
this.sceneTreeView = new Unity_Studio.GOHierarchy();
|
||||
this.treeSearch = new System.Windows.Forms.TextBox();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.assetListView = new System.Windows.Forms.ListView();
|
||||
@@ -101,10 +99,10 @@
|
||||
this.timer = new System.Windows.Forms.Timer(this.components);
|
||||
this.timerOpenTK = new System.Windows.Forms.Timer(this.components);
|
||||
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.openFolderDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.saveFolderDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.treeTip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
|
||||
this.showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.menuStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
@@ -114,7 +112,6 @@
|
||||
this.tabPage1.SuspendLayout();
|
||||
this.tabPage2.SuspendLayout();
|
||||
this.progressbarPanel.SuspendLayout();
|
||||
this.glControl1.SuspendLayout();
|
||||
this.previewPanel.SuspendLayout();
|
||||
this.FMODpanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
|
||||
@@ -122,6 +119,7 @@
|
||||
this.classPreviewPanel.SuspendLayout();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.tabPage3.SuspendLayout();
|
||||
this.contextMenuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// menuStrip1
|
||||
@@ -131,10 +129,10 @@
|
||||
this.debugMenuItem,
|
||||
this.optionsToolStripMenuItem,
|
||||
this.exportToolStripMenuItem,
|
||||
this.helpToolStripMenuItem});
|
||||
this._3DToolStripMenuItem});
|
||||
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.menuStrip1.Name = "menuStrip1";
|
||||
this.menuStrip1.Size = new System.Drawing.Size(1264, 24);
|
||||
this.menuStrip1.Size = new System.Drawing.Size(1264, 25);
|
||||
this.menuStrip1.TabIndex = 0;
|
||||
this.menuStrip1.Text = "menuStrip1";
|
||||
//
|
||||
@@ -147,40 +145,40 @@
|
||||
this.extractBundleToolStripMenuItem,
|
||||
this.extractFolderToolStripMenuItem});
|
||||
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
|
||||
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
|
||||
this.fileToolStripMenuItem.Size = new System.Drawing.Size(39, 21);
|
||||
this.fileToolStripMenuItem.Text = "File";
|
||||
//
|
||||
// loadFileToolStripMenuItem
|
||||
//
|
||||
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
|
||||
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
||||
this.loadFileToolStripMenuItem.Text = "Load file...";
|
||||
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.loadFileToolStripMenuItem.Text = "Load file";
|
||||
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
|
||||
//
|
||||
// loadFolderToolStripMenuItem
|
||||
//
|
||||
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
|
||||
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
||||
this.loadFolderToolStripMenuItem.Text = "Load folder...";
|
||||
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.loadFolderToolStripMenuItem.Text = "Load folder";
|
||||
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
|
||||
//
|
||||
// toolStripMenuItem1
|
||||
//
|
||||
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
|
||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(155, 6);
|
||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(156, 6);
|
||||
//
|
||||
// extractBundleToolStripMenuItem
|
||||
//
|
||||
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
|
||||
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
||||
this.extractBundleToolStripMenuItem.Text = "Extract bundle...";
|
||||
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
|
||||
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
|
||||
//
|
||||
// extractFolderToolStripMenuItem
|
||||
//
|
||||
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
|
||||
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
|
||||
this.extractFolderToolStripMenuItem.Text = "Extract folder...";
|
||||
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.extractFolderToolStripMenuItem.Text = "Extract folder";
|
||||
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
|
||||
//
|
||||
// debugMenuItem
|
||||
@@ -192,7 +190,7 @@
|
||||
this.toolStripSeparator2,
|
||||
this.exportClassStructuresMenuItem});
|
||||
this.debugMenuItem.Name = "debugMenuItem";
|
||||
this.debugMenuItem.Size = new System.Drawing.Size(80, 20);
|
||||
this.debugMenuItem.Size = new System.Drawing.Size(87, 21);
|
||||
this.debugMenuItem.Text = "Diagnostics";
|
||||
this.debugMenuItem.Visible = false;
|
||||
//
|
||||
@@ -200,14 +198,14 @@
|
||||
//
|
||||
this.buildClassStructuresMenuItem.CheckOnClick = true;
|
||||
this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
|
||||
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
|
||||
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||
this.buildClassStructuresMenuItem.Text = "Build class structures";
|
||||
//
|
||||
// dontLoadAssetsMenuItem
|
||||
//
|
||||
this.dontLoadAssetsMenuItem.CheckOnClick = true;
|
||||
this.dontLoadAssetsMenuItem.Name = "dontLoadAssetsMenuItem";
|
||||
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(208, 22);
|
||||
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||
this.dontLoadAssetsMenuItem.Text = "Don\'t load assets";
|
||||
this.dontLoadAssetsMenuItem.CheckedChanged += new System.EventHandler(this.dontLoadAssetsMenuItem_CheckedChanged);
|
||||
//
|
||||
@@ -215,18 +213,18 @@
|
||||
//
|
||||
this.dontBuildHierarchyMenuItem.CheckOnClick = true;
|
||||
this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
|
||||
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(208, 22);
|
||||
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||
this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
|
||||
//
|
||||
// toolStripSeparator2
|
||||
//
|
||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(205, 6);
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(221, 6);
|
||||
//
|
||||
// exportClassStructuresMenuItem
|
||||
//
|
||||
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
||||
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
|
||||
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
|
||||
this.exportClassStructuresMenuItem.Text = "Export class structures";
|
||||
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
|
||||
//
|
||||
@@ -241,18 +239,9 @@
|
||||
this.assetGroupOptions,
|
||||
this.showExpOpt});
|
||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||
this.optionsToolStripMenuItem.Text = "Options";
|
||||
//
|
||||
// displayOriginalName
|
||||
//
|
||||
this.displayOriginalName.CheckOnClick = true;
|
||||
this.displayOriginalName.Name = "displayOriginalName";
|
||||
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
|
||||
this.displayOriginalName.Text = "Display asset original name";
|
||||
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
|
||||
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
//
|
||||
// displayAll
|
||||
//
|
||||
this.displayAll.CheckOnClick = true;
|
||||
@@ -263,6 +252,15 @@
|
||||
"t the RAW file.";
|
||||
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
//
|
||||
// displayOriginalName
|
||||
//
|
||||
this.displayOriginalName.CheckOnClick = true;
|
||||
this.displayOriginalName.Name = "displayOriginalName";
|
||||
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
|
||||
this.displayOriginalName.Text = "Display asset original name";
|
||||
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
|
||||
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
//
|
||||
// enablePreview
|
||||
//
|
||||
this.enablePreview.Checked = true;
|
||||
@@ -304,97 +302,84 @@
|
||||
"Group exported assets by source file",
|
||||
"Do not group exported assets"});
|
||||
this.assetGroupOptions.Name = "assetGroupOptions";
|
||||
this.assetGroupOptions.Size = new System.Drawing.Size(192, 23);
|
||||
this.assetGroupOptions.Size = new System.Drawing.Size(192, 25);
|
||||
this.assetGroupOptions.SelectedIndexChanged += new System.EventHandler(this.assetGroupOptions_SelectedIndexChanged);
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
this.showExpOpt.Size = new System.Drawing.Size(252, 22);
|
||||
this.showExpOpt.Text = "Export options...";
|
||||
this.showExpOpt.Text = "Export options";
|
||||
this.showExpOpt.Click += new System.EventHandler(this.showExpOpt_Click);
|
||||
//
|
||||
// exportToolStripMenuItem
|
||||
//
|
||||
this.exportToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.exportAll3DMenuItem,
|
||||
this.all3DObjectssplitToolStripMenuItem,
|
||||
this.exportSelected3DMenuItem,
|
||||
this.toolStripSeparator1,
|
||||
this.exportAllAssetsMenuItem,
|
||||
this.exportSelectedAssetsMenuItem,
|
||||
this.exportFilteredAssetsMenuItem});
|
||||
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(52, 20);
|
||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
|
||||
this.exportToolStripMenuItem.Text = "Export";
|
||||
//
|
||||
// exportAll3DMenuItem
|
||||
//
|
||||
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
||||
this.exportAll3DMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.exportAll3DMenuItem.Text = "All 3D objects";
|
||||
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// all3DObjectssplitToolStripMenuItem
|
||||
//
|
||||
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
|
||||
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.all3DObjectssplitToolStripMenuItem.Text = "All 3D objects (split)";
|
||||
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
|
||||
//
|
||||
// exportSelected3DMenuItem
|
||||
//
|
||||
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
||||
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.exportSelected3DMenuItem.Text = "Selected 3D objects";
|
||||
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// toolStripSeparator1
|
||||
//
|
||||
this.toolStripSeparator1.Name = "toolStripSeparator1";
|
||||
this.toolStripSeparator1.Size = new System.Drawing.Size(176, 6);
|
||||
this.exportToolStripMenuItem.Visible = false;
|
||||
//
|
||||
// exportAllAssetsMenuItem
|
||||
//
|
||||
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
|
||||
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportAllAssetsMenuItem.Text = "All assets";
|
||||
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// exportSelectedAssetsMenuItem
|
||||
//
|
||||
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
|
||||
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
|
||||
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// exportFilteredAssetsMenuItem
|
||||
//
|
||||
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
|
||||
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
|
||||
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
|
||||
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// helpToolStripMenuItem
|
||||
// _3DToolStripMenuItem
|
||||
//
|
||||
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.aboutToolStripMenuItem});
|
||||
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
|
||||
this.helpToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
|
||||
this.helpToolStripMenuItem.Text = "Help";
|
||||
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.exportAll3DMenuItem,
|
||||
this.all3DObjectssplitToolStripMenuItem,
|
||||
this.exportSelected3DMenuItem});
|
||||
this._3DToolStripMenuItem.Name = "_3DToolStripMenuItem";
|
||||
this._3DToolStripMenuItem.Size = new System.Drawing.Size(78, 21);
|
||||
this._3DToolStripMenuItem.Text = "3D Model";
|
||||
//
|
||||
// aboutToolStripMenuItem
|
||||
// exportAll3DMenuItem
|
||||
//
|
||||
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
|
||||
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(107, 22);
|
||||
this.aboutToolStripMenuItem.Text = "About";
|
||||
this.aboutToolStripMenuItem.Click += new System.EventHandler(this.aboutToolStripMenuItem_Click);
|
||||
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
||||
this.exportAll3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.exportAll3DMenuItem.Text = "Export All 3D objects";
|
||||
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// all3DObjectssplitToolStripMenuItem
|
||||
//
|
||||
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
|
||||
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
|
||||
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
|
||||
//
|
||||
// exportSelected3DMenuItem
|
||||
//
|
||||
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
||||
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
|
||||
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 24);
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 25);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
@@ -409,7 +394,7 @@
|
||||
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
||||
this.splitContainer1.Panel2MinSize = 400;
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 659);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
|
||||
this.splitContainer1.SplitterDistance = 420;
|
||||
this.splitContainer1.TabIndex = 2;
|
||||
this.splitContainer1.TabStop = false;
|
||||
@@ -423,7 +408,7 @@
|
||||
this.tabControl1.Name = "tabControl1";
|
||||
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
|
||||
this.tabControl1.SelectedIndex = 0;
|
||||
this.tabControl1.Size = new System.Drawing.Size(418, 635);
|
||||
this.tabControl1.Size = new System.Drawing.Size(418, 634);
|
||||
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
||||
this.tabControl1.TabIndex = 0;
|
||||
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
|
||||
@@ -434,7 +419,7 @@
|
||||
this.tabPage1.Controls.Add(this.treeSearch);
|
||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Size = new System.Drawing.Size(410, 557);
|
||||
this.tabPage1.Size = new System.Drawing.Size(410, 608);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "Scene Hierarchy";
|
||||
this.tabPage1.UseVisualStyleBackColor = true;
|
||||
@@ -446,7 +431,7 @@
|
||||
this.sceneTreeView.HideSelection = false;
|
||||
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
|
||||
this.sceneTreeView.Name = "sceneTreeView";
|
||||
this.sceneTreeView.Size = new System.Drawing.Size(410, 536);
|
||||
this.sceneTreeView.Size = new System.Drawing.Size(410, 587);
|
||||
this.sceneTreeView.TabIndex = 1;
|
||||
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
|
||||
//
|
||||
@@ -456,7 +441,7 @@
|
||||
this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.treeSearch.Location = new System.Drawing.Point(0, 0);
|
||||
this.treeSearch.Name = "treeSearch";
|
||||
this.treeSearch.Size = new System.Drawing.Size(410, 20);
|
||||
this.treeSearch.Size = new System.Drawing.Size(410, 21);
|
||||
this.treeSearch.TabIndex = 0;
|
||||
this.treeSearch.Text = " Search ";
|
||||
this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
|
||||
@@ -471,7 +456,7 @@
|
||||
this.tabPage2.Controls.Add(this.listSearch);
|
||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Size = new System.Drawing.Size(410, 609);
|
||||
this.tabPage2.Size = new System.Drawing.Size(410, 608);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "Asset List";
|
||||
this.tabPage2.UseVisualStyleBackColor = true;
|
||||
@@ -488,9 +473,9 @@
|
||||
this.assetListView.GridLines = true;
|
||||
this.assetListView.HideSelection = false;
|
||||
this.assetListView.LabelEdit = true;
|
||||
this.assetListView.Location = new System.Drawing.Point(0, 20);
|
||||
this.assetListView.Location = new System.Drawing.Point(0, 21);
|
||||
this.assetListView.Name = "assetListView";
|
||||
this.assetListView.Size = new System.Drawing.Size(410, 589);
|
||||
this.assetListView.Size = new System.Drawing.Size(410, 587);
|
||||
this.assetListView.TabIndex = 1;
|
||||
this.assetListView.UseCompatibleStateImageBehavior = false;
|
||||
this.assetListView.View = System.Windows.Forms.View.Details;
|
||||
@@ -498,6 +483,7 @@
|
||||
this.assetListView.ColumnClick += new System.Windows.Forms.ColumnClickEventHandler(this.assetListView_ColumnClick);
|
||||
this.assetListView.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.selectAsset);
|
||||
this.assetListView.RetrieveVirtualItem += new System.Windows.Forms.RetrieveVirtualItemEventHandler(this.assetListView_RetrieveVirtualItem);
|
||||
this.assetListView.MouseClick += new System.Windows.Forms.MouseEventHandler(this.assetListView_MouseClick);
|
||||
//
|
||||
// columnHeaderName
|
||||
//
|
||||
@@ -520,7 +506,7 @@
|
||||
this.listSearch.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.listSearch.Location = new System.Drawing.Point(0, 0);
|
||||
this.listSearch.Name = "listSearch";
|
||||
this.listSearch.Size = new System.Drawing.Size(410, 20);
|
||||
this.listSearch.Size = new System.Drawing.Size(410, 21);
|
||||
this.listSearch.TabIndex = 0;
|
||||
this.listSearch.Text = " Filter ";
|
||||
this.listSearch.TextChanged += new System.EventHandler(this.ListSearchTextChanged);
|
||||
@@ -531,18 +517,18 @@
|
||||
//
|
||||
this.progressbarPanel.Controls.Add(this.progressBar1);
|
||||
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.progressbarPanel.Location = new System.Drawing.Point(0, 635);
|
||||
this.progressbarPanel.Location = new System.Drawing.Point(0, 634);
|
||||
this.progressbarPanel.Name = "progressbarPanel";
|
||||
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
|
||||
this.progressbarPanel.Size = new System.Drawing.Size(418, 22);
|
||||
this.progressbarPanel.Size = new System.Drawing.Size(418, 20);
|
||||
this.progressbarPanel.TabIndex = 2;
|
||||
//
|
||||
// progressBar1
|
||||
//
|
||||
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.progressBar1.Location = new System.Drawing.Point(1, 3);
|
||||
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.progressBar1.Location = new System.Drawing.Point(1, 2);
|
||||
this.progressBar1.Name = "progressBar1";
|
||||
this.progressBar1.Size = new System.Drawing.Size(416, 18);
|
||||
this.progressBar1.Size = new System.Drawing.Size(416, 17);
|
||||
this.progressBar1.Step = 1;
|
||||
this.progressBar1.TabIndex = 1;
|
||||
//
|
||||
@@ -559,7 +545,7 @@
|
||||
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.previewPanel.Name = "previewPanel";
|
||||
this.previewPanel.Size = new System.Drawing.Size(838, 635);
|
||||
this.previewPanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.previewPanel.TabIndex = 1;
|
||||
//
|
||||
// assetInfoLabel
|
||||
@@ -567,14 +553,13 @@
|
||||
this.assetInfoLabel.AutoSize = true;
|
||||
this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.assetInfoLabel.Location = new System.Drawing.Point(4, 8);
|
||||
this.assetInfoLabel.Location = new System.Drawing.Point(4, 7);
|
||||
this.assetInfoLabel.Name = "assetInfoLabel";
|
||||
this.assetInfoLabel.Size = new System.Drawing.Size(0, 13);
|
||||
this.assetInfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||
this.assetInfoLabel.TabIndex = 0;
|
||||
//
|
||||
// FMODpanel
|
||||
//
|
||||
this.FMODpanel.Anchor = System.Windows.Forms.AnchorStyles.None;
|
||||
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||
this.FMODpanel.Controls.Add(this.FMODcopyright);
|
||||
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
|
||||
@@ -586,9 +571,10 @@
|
||||
this.FMODpanel.Controls.Add(this.FMODstopButton);
|
||||
this.FMODpanel.Controls.Add(this.FMODpauseButton);
|
||||
this.FMODpanel.Controls.Add(this.FMODplayButton);
|
||||
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.FMODpanel.Name = "FMODpanel";
|
||||
this.FMODpanel.Size = new System.Drawing.Size(838, 635);
|
||||
this.FMODpanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.FMODpanel.TabIndex = 2;
|
||||
this.FMODpanel.Visible = false;
|
||||
//
|
||||
@@ -596,26 +582,27 @@
|
||||
//
|
||||
this.FMODcopyright.AutoSize = true;
|
||||
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(249, 380);
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(249, 351);
|
||||
this.FMODcopyright.Name = "FMODcopyright";
|
||||
this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
|
||||
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
|
||||
this.FMODcopyright.TabIndex = 9;
|
||||
this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
|
||||
//
|
||||
// FMODinfoLabel
|
||||
//
|
||||
this.FMODinfoLabel.AutoSize = true;
|
||||
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 271);
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 250);
|
||||
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(176, 13);
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||
this.FMODinfoLabel.TabIndex = 8;
|
||||
//
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(435, 271);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 250);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(158, 13);
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
@@ -623,19 +610,19 @@
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 271);
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 250);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 13);
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
this.FMODstatusLabel.Text = "Stopped";
|
||||
//
|
||||
// FMODprogressBar
|
||||
//
|
||||
this.FMODprogressBar.AutoSize = false;
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(252, 290);
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(249, 268);
|
||||
this.FMODprogressBar.Maximum = 1000;
|
||||
this.FMODprogressBar.Name = "FMODprogressBar";
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(348, 24);
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
|
||||
this.FMODprogressBar.TabIndex = 5;
|
||||
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
|
||||
@@ -645,7 +632,7 @@
|
||||
// FMODvolumeBar
|
||||
//
|
||||
this.FMODvolumeBar.LargeChange = 2;
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 320);
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 295);
|
||||
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
||||
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
||||
this.FMODvolumeBar.TabIndex = 4;
|
||||
@@ -656,9 +643,9 @@
|
||||
// FMODloopButton
|
||||
//
|
||||
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(435, 320);
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(435, 295);
|
||||
this.FMODloopButton.Name = "FMODloopButton";
|
||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 46);
|
||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODloopButton.TabIndex = 3;
|
||||
this.FMODloopButton.Text = "Loop";
|
||||
this.FMODloopButton.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
@@ -667,9 +654,9 @@
|
||||
//
|
||||
// FMODstopButton
|
||||
//
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(374, 320);
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(374, 295);
|
||||
this.FMODstopButton.Name = "FMODstopButton";
|
||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 46);
|
||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODstopButton.TabIndex = 2;
|
||||
this.FMODstopButton.Text = "Stop";
|
||||
this.FMODstopButton.UseVisualStyleBackColor = true;
|
||||
@@ -677,9 +664,9 @@
|
||||
//
|
||||
// FMODpauseButton
|
||||
//
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(313, 320);
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(313, 295);
|
||||
this.FMODpauseButton.Name = "FMODpauseButton";
|
||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 46);
|
||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODpauseButton.TabIndex = 1;
|
||||
this.FMODpauseButton.Text = "Pause";
|
||||
this.FMODpauseButton.UseVisualStyleBackColor = true;
|
||||
@@ -687,9 +674,9 @@
|
||||
//
|
||||
// FMODplayButton
|
||||
//
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(252, 320);
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(252, 295);
|
||||
this.FMODplayButton.Name = "FMODplayButton";
|
||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 46);
|
||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODplayButton.TabIndex = 0;
|
||||
this.FMODplayButton.Text = "Play";
|
||||
this.FMODplayButton.UseVisualStyleBackColor = true;
|
||||
@@ -703,7 +690,7 @@
|
||||
this.fontPreviewBox.Name = "fontPreviewBox";
|
||||
this.fontPreviewBox.ReadOnly = true;
|
||||
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(838, 635);
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.fontPreviewBox.TabIndex = 0;
|
||||
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
||||
this.fontPreviewBox.Visible = false;
|
||||
@@ -718,7 +705,7 @@
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(838, 635);
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
@@ -729,10 +716,11 @@
|
||||
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
||||
this.glControl1.Name = "glControl1";
|
||||
this.glControl1.Size = new System.Drawing.Size(838, 635);
|
||||
this.glControl1.Size = new System.Drawing.Size(838, 632);
|
||||
this.glControl1.TabIndex = 4;
|
||||
this.glControl1.VSync = false;
|
||||
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
|
||||
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
|
||||
//
|
||||
// classPreviewPanel
|
||||
//
|
||||
@@ -740,7 +728,7 @@
|
||||
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.classPreviewPanel.Name = "classPreviewPanel";
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(838, 635);
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.classPreviewPanel.TabIndex = 3;
|
||||
this.classPreviewPanel.Visible = false;
|
||||
//
|
||||
@@ -752,7 +740,7 @@
|
||||
this.classTextBox.Name = "classTextBox";
|
||||
this.classTextBox.ReadOnly = true;
|
||||
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.classTextBox.Size = new System.Drawing.Size(838, 635);
|
||||
this.classTextBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.classTextBox.TabIndex = 3;
|
||||
this.classTextBox.WordWrap = false;
|
||||
//
|
||||
@@ -760,7 +748,7 @@
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabel1});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 635);
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 632);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
|
||||
this.statusStrip1.TabIndex = 2;
|
||||
@@ -819,7 +807,7 @@
|
||||
//
|
||||
// timerOpenTK
|
||||
//
|
||||
this.timerOpenTK.Interval = 1000 / 6;
|
||||
this.timerOpenTK.Interval = 166;
|
||||
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
|
||||
//
|
||||
// openFileDialog1
|
||||
@@ -829,39 +817,37 @@
|
||||
this.openFileDialog1.Multiselect = true;
|
||||
this.openFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// openFolderDialog1
|
||||
//
|
||||
this.openFolderDialog1.AddExtension = false;
|
||||
this.openFolderDialog1.CheckFileExists = false;
|
||||
this.openFolderDialog1.FileName = "Select folder";
|
||||
this.openFolderDialog1.Filter = "Folders|*.";
|
||||
this.openFolderDialog1.RestoreDirectory = true;
|
||||
this.openFolderDialog1.Title = "Browse for folder";
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// saveFolderDialog1
|
||||
// contextMenuStrip1
|
||||
//
|
||||
this.saveFolderDialog1.AddExtension = false;
|
||||
this.saveFolderDialog1.FileName = "Select folder or write folder name to create";
|
||||
this.saveFolderDialog1.Filter = "Folders|*.";
|
||||
this.saveFolderDialog1.RestoreDirectory = true;
|
||||
this.saveFolderDialog1.Title = "Browse for folder";
|
||||
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.showOriginalFileToolStripMenuItem});
|
||||
this.contextMenuStrip1.Name = "contextMenuStrip1";
|
||||
this.contextMenuStrip1.Size = new System.Drawing.Size(176, 26);
|
||||
//
|
||||
// showOriginalFileToolStripMenuItem
|
||||
//
|
||||
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
|
||||
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
|
||||
this.showOriginalFileToolStripMenuItem.Text = "show original file";
|
||||
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
|
||||
//
|
||||
// UnityStudioForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 683);
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
this.Icon = global::Unity_Studio.Properties.Resources.unity;
|
||||
this.KeyPreview = true;
|
||||
this.MainMenuStrip = this.menuStrip1;
|
||||
this.MinimumSize = new System.Drawing.Size(620, 400);
|
||||
this.MinimumSize = new System.Drawing.Size(620, 372);
|
||||
this.Name = "UnityStudioForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Unity Studio";
|
||||
@@ -879,7 +865,6 @@
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.tabPage2.PerformLayout();
|
||||
this.progressbarPanel.ResumeLayout(false);
|
||||
this.glControl1.ResumeLayout(false);
|
||||
this.previewPanel.ResumeLayout(false);
|
||||
this.previewPanel.PerformLayout();
|
||||
this.FMODpanel.ResumeLayout(false);
|
||||
@@ -891,6 +876,7 @@
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.contextMenuStrip1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
@@ -921,7 +907,7 @@
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
|
||||
private System.Windows.Forms.Panel progressbarPanel;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportFilteredAssetsMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem _3DToolStripMenuItem;
|
||||
private System.Windows.Forms.Label assetInfoLabel;
|
||||
private System.Windows.Forms.TextBox textPreviewBox;
|
||||
private System.Windows.Forms.RichTextBox fontPreviewBox;
|
||||
@@ -937,7 +923,6 @@
|
||||
private System.Windows.Forms.Label FMODinfoLabel;
|
||||
private System.Windows.Forms.Timer timer;
|
||||
private System.Windows.Forms.Timer timerOpenTK;
|
||||
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem displayAll;
|
||||
private System.Windows.Forms.ToolStripMenuItem displayOriginalName;
|
||||
@@ -948,11 +933,8 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportAll3DMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportSelected3DMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
|
||||
private System.Windows.Forms.OpenFileDialog openFileDialog1;
|
||||
private System.Windows.Forms.OpenFileDialog openFolderDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFolderDialog1;
|
||||
private System.Windows.Forms.ToolStripComboBox assetGroupOptions;
|
||||
private System.Windows.Forms.ToolStripMenuItem openAfterExport;
|
||||
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
|
||||
@@ -973,6 +955,8 @@
|
||||
private System.Windows.Forms.Label FMODcopyright;
|
||||
private System.Windows.Forms.ToolStripMenuItem all3DObjectssplitToolStripMenuItem;
|
||||
private OpenTK.GLControl glControl1;
|
||||
private System.Windows.Forms.ContextMenuStrip contextMenuStrip1;
|
||||
private System.Windows.Forms.ToolStripMenuItem showOriginalFileToolStripMenuItem;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -117,10 +117,9 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>325, 17</value>
|
||||
</data>
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>312, 17</value>
|
||||
</metadata>
|
||||
<data name="fontPreviewBox.Text" xml:space="preserve">
|
||||
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
|
||||
1234567890.:,;'\"(!?)+-*/=
|
||||
@@ -139,32 +138,31 @@ The quick brown fox jumps over the lazy dog. 1234567890
|
||||
|
||||
The quick brown fox jumps over the lazy dog. 1234567890</value>
|
||||
</data>
|
||||
<data name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>440, 17</value>
|
||||
</data>
|
||||
<data name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>556, 17</value>
|
||||
</data>
|
||||
<data name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>636, 17</value>
|
||||
</data>
|
||||
<data name="openFileDialog1.Filter" xml:space="preserve">
|
||||
<value>Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes|Unity asset files|*.*|Unity bundle files|*.*</value>
|
||||
</data>
|
||||
<data name="openFolderDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>169, 17</value>
|
||||
</data>
|
||||
<data name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>776, 17</value>
|
||||
</data>
|
||||
<data name="saveFolderDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>553, 17</value>
|
||||
</metadata>
|
||||
<metadata name="timerOpenTK.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>636, 17</value>
|
||||
</metadata>
|
||||
<data name="openFileDialog1.Filter" xml:space="preserve">
|
||||
<value>Unity asset files|*.*|Unity bundle files|*.*|Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes</value>
|
||||
</data>
|
||||
<data name="treeTip.TrayLocation" type="System.Drawing.Point, System.Drawing">
|
||||
<value>912, 17</value>
|
||||
</data>
|
||||
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="$this.TrayHeight" type="System.Int32, mscorlib">
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>784, 17</value>
|
||||
</metadata>
|
||||
<metadata name="treeTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>928, 17</value>
|
||||
</metadata>
|
||||
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>147, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>67</value>
|
||||
</data>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -52,7 +52,7 @@
|
||||
<setting name="convertTexture" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertfsb" serializeAs="String">
|
||||
<setting name="convertAudio" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertType" serializeAs="String">
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
#version 140
|
||||
|
||||
in vec3 surfaceNormal;
|
||||
in vec3 toLightVector;
|
||||
in vec4 color;
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 lightColor = vec3(0.5, 0.5, 0.5);
|
||||
|
||||
// Ambient
|
||||
float ambientStrength = 0.9;
|
||||
vec3 ambient = ambientStrength * lightColor;
|
||||
|
||||
// Diffuse
|
||||
vec3 unitNormal = normalize(surfaceNormal);
|
||||
vec3 unitLightVector = normalize(toLightVector);
|
||||
float nDotProduct = dot(unitNormal, unitLightVector);
|
||||
float brightness = clamp(nDotProduct, 0, 1); // max(nDotProduct, 0.0);
|
||||
vec3 diffuse = brightness * lightColor;
|
||||
|
||||
// Output Color
|
||||
vec4 result = color * vec4((ambient + diffuse/2), 0.0);
|
||||
outputColor = result;
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,19 +0,0 @@
|
||||
#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 viewMatrix;
|
||||
|
||||
out vec3 surfaceNormal;
|
||||
out vec3 toLightVector;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 lightPosition = vec3(200.0, 200.0, 200.0);
|
||||
gl_Position = viewMatrix * vec4(vertexPosition, 1.0);
|
||||
surfaceNormal = normalDirection;
|
||||
toLightVector = lightPosition - vertexPosition;
|
||||
color = vertexColor;
|
||||
}
|
||||
Reference in New Issue
Block a user