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2
.gitignore
vendored
2
.gitignore
vendored
@@ -15,8 +15,6 @@
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
build/
|
||||
bld/
|
||||
[Bb]in/
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
MIT License
|
||||
Copyright ©2003-2006 Tao Framework Team
|
||||
http://www.taoframework.com
|
||||
All rights reserved.
|
||||
|
||||
Copyright (c) 2016 Radu
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
49
README.md
49
README.md
@@ -1,36 +1,45 @@
|
||||
**Unity Studio** is a tool for exploring, extracting and exporting assets from Unity games and apps.
|
||||
# UnityStudio
|
||||
Latest build: [](https://ci.appveyor.com/project/Perfare/unitystudio/branch/master/artifacts)
|
||||
|
||||
It is the continuation of my Unity Importer script for 3ds Max, and comprises all my research and reverse engineering of Unity file formats. It has been thoroughly tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5.0 up to the 5.4 version.
|
||||
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.
|
||||
|
||||
#### Current features
|
||||
## Features
|
||||
|
||||
* Support the 'UnityFS' asset bundle type
|
||||
* Extraction of assets that can be used as standalone resources:
|
||||
* Textures:
|
||||
* DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, DXT1, DXT5, RGBA4444, BGRA32)
|
||||
* PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)
|
||||
* KTX (ATC_RGB4, ATC_RGBA8)
|
||||
* ASTC (ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12)
|
||||
* Audio clips: fsb, mp3, ogg, wav, xbox wav (including streams from resource files)
|
||||
* Fonts: ttf, otf
|
||||
* Text Assets
|
||||
* Shaders
|
||||
* Can convert .dds .pvr .astc file to .bmp .png or .jpeg
|
||||
* Can convert .fsb file to .wav
|
||||
* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers..
|
||||
* Support Unity3D Asset types:
|
||||
* **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX
|
||||
* **Sprite** : png
|
||||
* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
|
||||
* **Font** : ttf, otf
|
||||
* **Mesh** : obj
|
||||
* **TextAsset** : txt
|
||||
* **Shader**
|
||||
* **MovieTexture** : ogv
|
||||
* **VideoClip**
|
||||
* **MonoBehaviour**
|
||||
* Export model to FBX format, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
|
||||
* Real-time preview window for the above-mentioned assets
|
||||
* Diagnostics mode with useful tools for research
|
||||
|
||||
## Usage
|
||||
|
||||
#### UI guide
|
||||
### Requirements:
|
||||
|
||||
- [.NET Framework 4.0](https://www.microsoft.com/en-us/download/details.aspx?id=17718)
|
||||
- [Microsoft Visual C++ 2013 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=40784)
|
||||
- [Microsoft Visual C++ 2015 Redistributable](https://www.microsoft.com/en-us/download/details.aspx?id=53840)
|
||||
|
||||
### UI guide
|
||||
|
||||
| Item | Action
|
||||
| :---------------------------- | :----------------------------
|
||||
| File -> Load file/folder | Open Assetfiles and load their assets. Load file can also decompress and load bundle files straight into memory
|
||||
| File -> Extract bundle/folder | Extract Assetfiles from bundle files compressed with lzma or l4z
|
||||
| File -> Extract bundle/folder | Extract Assetfiles from bundle files compressed with lzma or lz4
|
||||
| Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes
|
||||
| Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically
|
||||
| Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list
|
||||
| Bulid class structures | Create human-readable structures for each type of Unity asset; available only in Web builds!
|
||||
| Bulid class structures | Create human-readable structures for each type of Unity asset
|
||||
|
||||
Other interface elements have tooltips or are self-explanatory.
|
||||
|
||||
## Build
|
||||
Program uses some C# 7 syntax, need Visual Studio 2017
|
||||
|
||||
@@ -1,22 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27130.2024
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studio\Unity Studio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio-x86", "Unity Studio\Unity Studio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|x86.Build.0 = Debug|x86
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.ActiveCfg = Release|x86
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|x86.Build.0 = Release|x86
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.Build.0 = Debug|x64
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.ActiveCfg = Release|x64
|
||||
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.Build.0 = Release|x64
|
||||
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.Build.0 = Debug|x86
|
||||
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F5C476A6-2B3B-416F-8BD5-6FE454FF3972}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -7,46 +7,46 @@ namespace SevenZip.Compression.LZMA
|
||||
public static class SevenZipHelper
|
||||
{
|
||||
|
||||
static int dictionary = 1 << 23;
|
||||
static int dictionary = 1 << 23;
|
||||
|
||||
// static Int32 posStateBits = 2;
|
||||
// static Int32 litContextBits = 3; // for normal files
|
||||
// static Int32 posStateBits = 2;
|
||||
// static Int32 litContextBits = 3; // for normal files
|
||||
// UInt32 litContextBits = 0; // for 32-bit data
|
||||
// static Int32 litPosBits = 0;
|
||||
// static Int32 litPosBits = 0;
|
||||
// UInt32 litPosBits = 2; // for 32-bit data
|
||||
// static Int32 algorithm = 2;
|
||||
// static Int32 numFastBytes = 128;
|
||||
// static Int32 algorithm = 2;
|
||||
// static Int32 numFastBytes = 128;
|
||||
|
||||
static bool eos = false;
|
||||
static bool eos = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
static CoderPropID[] propIDs =
|
||||
{
|
||||
CoderPropID.DictionarySize,
|
||||
CoderPropID.PosStateBits,
|
||||
CoderPropID.LitContextBits,
|
||||
CoderPropID.LitPosBits,
|
||||
CoderPropID.Algorithm,
|
||||
CoderPropID.NumFastBytes,
|
||||
CoderPropID.MatchFinder,
|
||||
CoderPropID.EndMarker
|
||||
};
|
||||
static CoderPropID[] propIDs =
|
||||
{
|
||||
CoderPropID.DictionarySize,
|
||||
CoderPropID.PosStateBits,
|
||||
CoderPropID.LitContextBits,
|
||||
CoderPropID.LitPosBits,
|
||||
CoderPropID.Algorithm,
|
||||
CoderPropID.NumFastBytes,
|
||||
CoderPropID.MatchFinder,
|
||||
CoderPropID.EndMarker
|
||||
};
|
||||
|
||||
// these are the default properties, keeping it simple for now:
|
||||
static object[] properties =
|
||||
{
|
||||
(Int32)(dictionary),
|
||||
(Int32)(2),
|
||||
(Int32)(3),
|
||||
(Int32)(0),
|
||||
(Int32)(2),
|
||||
(Int32)(128),
|
||||
"bt4",
|
||||
eos
|
||||
};
|
||||
static object[] properties =
|
||||
{
|
||||
(Int32)(dictionary),
|
||||
(Int32)(2),
|
||||
(Int32)(3),
|
||||
(Int32)(0),
|
||||
(Int32)(2),
|
||||
(Int32)(128),
|
||||
"bt4",
|
||||
eos
|
||||
};
|
||||
|
||||
|
||||
public static byte[] Compress(byte[] inputBytes)
|
||||
@@ -54,7 +54,7 @@ namespace SevenZip.Compression.LZMA
|
||||
|
||||
MemoryStream inStream = new MemoryStream(inputBytes);
|
||||
MemoryStream outStream = new MemoryStream();
|
||||
SevenZip.Compression.LZMA.Encoder encoder = new SevenZip.Compression.LZMA.Encoder();
|
||||
Encoder encoder = new Encoder();
|
||||
encoder.SetCoderProperties(propIDs, properties);
|
||||
encoder.WriteCoderProperties(outStream);
|
||||
long fileSize = inStream.Length;
|
||||
@@ -68,8 +68,8 @@ namespace SevenZip.Compression.LZMA
|
||||
{
|
||||
MemoryStream newInStream = new MemoryStream(inputBytes);
|
||||
|
||||
SevenZip.Compression.LZMA.Decoder decoder = new SevenZip.Compression.LZMA.Decoder();
|
||||
|
||||
Decoder decoder = new Decoder();
|
||||
|
||||
newInStream.Seek(0, 0);
|
||||
MemoryStream newOutStream = new MemoryStream();
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace SevenZip.Compression.LZMA
|
||||
|
||||
public static MemoryStream StreamDecompress(MemoryStream newInStream)
|
||||
{
|
||||
SevenZip.Compression.LZMA.Decoder decoder = new SevenZip.Compression.LZMA.Decoder();
|
||||
Decoder decoder = new Decoder();
|
||||
|
||||
newInStream.Seek(0, 0);
|
||||
MemoryStream newOutStream = new MemoryStream();
|
||||
@@ -122,5 +122,23 @@ namespace SevenZip.Compression.LZMA
|
||||
return newOutStream;
|
||||
}
|
||||
|
||||
public static MemoryStream StreamDecompress(MemoryStream newInStream, long outSize)
|
||||
{
|
||||
Decoder decoder = new Decoder();
|
||||
|
||||
newInStream.Seek(0, 0);
|
||||
MemoryStream newOutStream = new MemoryStream();
|
||||
|
||||
byte[] properties2 = new byte[5];
|
||||
if (newInStream.Read(properties2, 0, 5) != 5)
|
||||
throw (new Exception("input .lzma is too short"));
|
||||
decoder.SetDecoderProperties(properties2);
|
||||
|
||||
long compressedSize = newInStream.Length - newInStream.Position;
|
||||
decoder.Code(newInStream, newOutStream, compressedSize, outSize, null);
|
||||
|
||||
newOutStream.Position = 0;
|
||||
return newOutStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
188
Unity Studio/AboutBox.Designer.cs
generated
188
Unity Studio/AboutBox.Designer.cs
generated
@@ -1,188 +0,0 @@
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutBox));
|
||||
this.tableLayoutPanel = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.logoPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.labelProductName = new System.Windows.Forms.Label();
|
||||
this.labelVersion = new System.Windows.Forms.Label();
|
||||
this.labelCopyright = new System.Windows.Forms.Label();
|
||||
this.labelCompanyName = new System.Windows.Forms.Label();
|
||||
this.textBoxDescription = new System.Windows.Forms.TextBox();
|
||||
this.okButton = new System.Windows.Forms.Button();
|
||||
this.tableLayoutPanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tableLayoutPanel
|
||||
//
|
||||
this.tableLayoutPanel.ColumnCount = 2;
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 51.12107F));
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 48.87893F));
|
||||
this.tableLayoutPanel.Controls.Add(this.logoPictureBox, 0, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelProductName, 1, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelVersion, 1, 1);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCopyright, 1, 2);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCompanyName, 1, 3);
|
||||
this.tableLayoutPanel.Controls.Add(this.textBoxDescription, 1, 4);
|
||||
this.tableLayoutPanel.Controls.Add(this.okButton, 1, 5);
|
||||
this.tableLayoutPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel.Location = new System.Drawing.Point(9, 8);
|
||||
this.tableLayoutPanel.Name = "tableLayoutPanel";
|
||||
this.tableLayoutPanel.RowCount = 6;
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.Size = new System.Drawing.Size(446, 244);
|
||||
this.tableLayoutPanel.TabIndex = 0;
|
||||
//
|
||||
// logoPictureBox
|
||||
//
|
||||
this.logoPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.logoPictureBox.Image = ((System.Drawing.Image)(resources.GetObject("logoPictureBox.Image")));
|
||||
this.logoPictureBox.Location = new System.Drawing.Point(3, 3);
|
||||
this.logoPictureBox.Name = "logoPictureBox";
|
||||
this.tableLayoutPanel.SetRowSpan(this.logoPictureBox, 6);
|
||||
this.logoPictureBox.Size = new System.Drawing.Size(221, 238);
|
||||
this.logoPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
|
||||
this.logoPictureBox.TabIndex = 12;
|
||||
this.logoPictureBox.TabStop = false;
|
||||
//
|
||||
// labelProductName
|
||||
//
|
||||
this.labelProductName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelProductName.Location = new System.Drawing.Point(233, 0);
|
||||
this.labelProductName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelProductName.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelProductName.Name = "labelProductName";
|
||||
this.labelProductName.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelProductName.TabIndex = 19;
|
||||
this.labelProductName.Text = "Product Name";
|
||||
this.labelProductName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelVersion
|
||||
//
|
||||
this.labelVersion.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelVersion.Location = new System.Drawing.Point(233, 24);
|
||||
this.labelVersion.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelVersion.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelVersion.Name = "labelVersion";
|
||||
this.labelVersion.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelVersion.TabIndex = 0;
|
||||
this.labelVersion.Text = "Version";
|
||||
this.labelVersion.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCopyright
|
||||
//
|
||||
this.labelCopyright.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCopyright.Location = new System.Drawing.Point(233, 48);
|
||||
this.labelCopyright.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCopyright.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelCopyright.Name = "labelCopyright";
|
||||
this.labelCopyright.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelCopyright.TabIndex = 21;
|
||||
this.labelCopyright.Text = "Copyright";
|
||||
this.labelCopyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCompanyName
|
||||
//
|
||||
this.labelCompanyName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCompanyName.Location = new System.Drawing.Point(233, 72);
|
||||
this.labelCompanyName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCompanyName.MaximumSize = new System.Drawing.Size(0, 16);
|
||||
this.labelCompanyName.Name = "labelCompanyName";
|
||||
this.labelCompanyName.Size = new System.Drawing.Size(210, 16);
|
||||
this.labelCompanyName.TabIndex = 22;
|
||||
this.labelCompanyName.Text = "Company Name";
|
||||
this.labelCompanyName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// textBoxDescription
|
||||
//
|
||||
this.textBoxDescription.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textBoxDescription.Location = new System.Drawing.Point(233, 99);
|
||||
this.textBoxDescription.Margin = new System.Windows.Forms.Padding(6, 3, 3, 3);
|
||||
this.textBoxDescription.Multiline = true;
|
||||
this.textBoxDescription.Name = "textBoxDescription";
|
||||
this.textBoxDescription.ReadOnly = true;
|
||||
this.textBoxDescription.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textBoxDescription.Size = new System.Drawing.Size(210, 116);
|
||||
this.textBoxDescription.TabIndex = 23;
|
||||
this.textBoxDescription.TabStop = false;
|
||||
this.textBoxDescription.Text = "Description";
|
||||
//
|
||||
// okButton
|
||||
//
|
||||
this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.okButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.okButton.Location = new System.Drawing.Point(368, 221);
|
||||
this.okButton.Name = "okButton";
|
||||
this.okButton.Size = new System.Drawing.Size(75, 20);
|
||||
this.okButton.TabIndex = 24;
|
||||
this.okButton.Text = "&OK";
|
||||
this.okButton.Click += new System.EventHandler(this.okButton_Click);
|
||||
//
|
||||
// AboutBox
|
||||
//
|
||||
this.AcceptButton = this.okButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(464, 260);
|
||||
this.Controls.Add(this.tableLayoutPanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "AboutBox";
|
||||
this.Padding = new System.Windows.Forms.Padding(9, 8, 9, 8);
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Unity Studio";
|
||||
this.TopMost = true;
|
||||
this.tableLayoutPanel.ResumeLayout(false);
|
||||
this.tableLayoutPanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel;
|
||||
private System.Windows.Forms.PictureBox logoPictureBox;
|
||||
private System.Windows.Forms.Label labelProductName;
|
||||
private System.Windows.Forms.Label labelVersion;
|
||||
private System.Windows.Forms.Label labelCopyright;
|
||||
private System.Windows.Forms.Label labelCompanyName;
|
||||
private System.Windows.Forms.TextBox textBoxDescription;
|
||||
private System.Windows.Forms.Button okButton;
|
||||
}
|
||||
}
|
||||
@@ -1,109 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox : Form
|
||||
{
|
||||
public AboutBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.Text = String.Format("About {0}", AssemblyTitle);
|
||||
this.labelProductName.Text = AssemblyProduct;
|
||||
this.labelVersion.Text = String.Format("Version {0}", AssemblyVersion);
|
||||
this.labelCopyright.Text = AssemblyCopyright;
|
||||
this.labelCompanyName.Text = AssemblyCompany;
|
||||
this.textBoxDescription.Text = AssemblyDescription;
|
||||
}
|
||||
|
||||
#region Assembly Attribute Accessors
|
||||
|
||||
public string AssemblyTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
|
||||
if (attributes.Length > 0)
|
||||
{
|
||||
AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
|
||||
if (titleAttribute.Title != "")
|
||||
{
|
||||
return titleAttribute.Title;
|
||||
}
|
||||
}
|
||||
return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyDescriptionAttribute)attributes[0]).Description;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyProduct
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyProductAttribute)attributes[0]).Product;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCopyright
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCompany
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCompanyAttribute)attributes[0]).Company;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void okButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,603 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="logoPictureBox.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAHgAAAEGCAIAAAAhWcaAAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6
|
||||
JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AABvkklEQVR4Xu29B1hUd9r+z3X939+7bzax
|
||||
RQWmnZmhS++9i4KCXRRRsKGoiKKIKIJKlSrSpTdpioWmYm9gLzEao4kliTGmZ3ez6767yb7/+3u+M8fD
|
||||
DBiTTVE33+u5cKSe85n73M/9nJk5oyEsE4rKRaIKkbhKLKmVMPUM08hIW6Ty3XL5PrlOl45Ot47uEV3d
|
||||
47p6J/X0TrGFG8f09I7o6Xbr6u7X1W3X1d2nq7NbR2enjk6zjk6jjk69jk6djixDxsxhRJailJSUy5cv
|
||||
f/vtt3/729/+/ve//+///u8//vGPf/7zn999993333//L3b936u+WNBlInG5WFIhkVRKmCpGWiOV1kpl
|
||||
O2TyJrm8RS5vlevs1dHt1NU9oAuy4Esoo46yrA+xn8dX29RY1+joVOvI0mXMbEZkIUpPT7958+Zf/vKX
|
||||
v/71r0+ePPlPw60BylA0Bc1UMgR0lVRWLZPVyuR1cnm9XKeBBdeio9OqA+US/Xbp6h7UJYi5UrLW3aOr
|
||||
s6sPa3mVXF4pl6ZKJTMlQmNhYWHhhx9++B+Im4B+SrlSSblaJq+Rk6qVwwQIsh06hHiTkvheljjgwjoA
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|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
186
Unity Studio/AboutBox1.Designer.cs
generated
186
Unity Studio/AboutBox1.Designer.cs
generated
@@ -1,186 +0,0 @@
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutBox1));
|
||||
this.tableLayoutPanel = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.logoPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.labelProductName = new System.Windows.Forms.Label();
|
||||
this.labelVersion = new System.Windows.Forms.Label();
|
||||
this.labelCopyright = new System.Windows.Forms.Label();
|
||||
this.labelCompanyName = new System.Windows.Forms.Label();
|
||||
this.textBoxDescription = new System.Windows.Forms.TextBox();
|
||||
this.okButton = new System.Windows.Forms.Button();
|
||||
this.tableLayoutPanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tableLayoutPanel
|
||||
//
|
||||
this.tableLayoutPanel.ColumnCount = 2;
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33F));
|
||||
this.tableLayoutPanel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 67F));
|
||||
this.tableLayoutPanel.Controls.Add(this.logoPictureBox, 0, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelProductName, 1, 0);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelVersion, 1, 1);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCopyright, 1, 2);
|
||||
this.tableLayoutPanel.Controls.Add(this.labelCompanyName, 1, 3);
|
||||
this.tableLayoutPanel.Controls.Add(this.textBoxDescription, 1, 4);
|
||||
this.tableLayoutPanel.Controls.Add(this.okButton, 1, 5);
|
||||
this.tableLayoutPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel.Location = new System.Drawing.Point(9, 9);
|
||||
this.tableLayoutPanel.Name = "tableLayoutPanel";
|
||||
this.tableLayoutPanel.RowCount = 6;
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||
this.tableLayoutPanel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 10F));
|
||||
this.tableLayoutPanel.Size = new System.Drawing.Size(417, 265);
|
||||
this.tableLayoutPanel.TabIndex = 0;
|
||||
//
|
||||
// logoPictureBox
|
||||
//
|
||||
this.logoPictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.logoPictureBox.Image = ((System.Drawing.Image)(resources.GetObject("logoPictureBox.Image")));
|
||||
this.logoPictureBox.Location = new System.Drawing.Point(3, 3);
|
||||
this.logoPictureBox.Name = "logoPictureBox";
|
||||
this.tableLayoutPanel.SetRowSpan(this.logoPictureBox, 6);
|
||||
this.logoPictureBox.Size = new System.Drawing.Size(131, 259);
|
||||
this.logoPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
|
||||
this.logoPictureBox.TabIndex = 12;
|
||||
this.logoPictureBox.TabStop = false;
|
||||
//
|
||||
// labelProductName
|
||||
//
|
||||
this.labelProductName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelProductName.Location = new System.Drawing.Point(143, 0);
|
||||
this.labelProductName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelProductName.MaximumSize = new System.Drawing.Size(0, 17);
|
||||
this.labelProductName.Name = "labelProductName";
|
||||
this.labelProductName.Size = new System.Drawing.Size(271, 17);
|
||||
this.labelProductName.TabIndex = 19;
|
||||
this.labelProductName.Text = "Product Name";
|
||||
this.labelProductName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelVersion
|
||||
//
|
||||
this.labelVersion.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelVersion.Location = new System.Drawing.Point(143, 26);
|
||||
this.labelVersion.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelVersion.MaximumSize = new System.Drawing.Size(0, 17);
|
||||
this.labelVersion.Name = "labelVersion";
|
||||
this.labelVersion.Size = new System.Drawing.Size(271, 17);
|
||||
this.labelVersion.TabIndex = 0;
|
||||
this.labelVersion.Text = "Version";
|
||||
this.labelVersion.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCopyright
|
||||
//
|
||||
this.labelCopyright.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCopyright.Location = new System.Drawing.Point(143, 52);
|
||||
this.labelCopyright.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCopyright.MaximumSize = new System.Drawing.Size(0, 17);
|
||||
this.labelCopyright.Name = "labelCopyright";
|
||||
this.labelCopyright.Size = new System.Drawing.Size(271, 17);
|
||||
this.labelCopyright.TabIndex = 21;
|
||||
this.labelCopyright.Text = "Copyright";
|
||||
this.labelCopyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// labelCompanyName
|
||||
//
|
||||
this.labelCompanyName.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.labelCompanyName.Location = new System.Drawing.Point(143, 78);
|
||||
this.labelCompanyName.Margin = new System.Windows.Forms.Padding(6, 0, 3, 0);
|
||||
this.labelCompanyName.MaximumSize = new System.Drawing.Size(0, 17);
|
||||
this.labelCompanyName.Name = "labelCompanyName";
|
||||
this.labelCompanyName.Size = new System.Drawing.Size(271, 17);
|
||||
this.labelCompanyName.TabIndex = 22;
|
||||
this.labelCompanyName.Text = "Company Name";
|
||||
this.labelCompanyName.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// textBoxDescription
|
||||
//
|
||||
this.textBoxDescription.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.textBoxDescription.Location = new System.Drawing.Point(143, 107);
|
||||
this.textBoxDescription.Margin = new System.Windows.Forms.Padding(6, 3, 3, 3);
|
||||
this.textBoxDescription.Multiline = true;
|
||||
this.textBoxDescription.Name = "textBoxDescription";
|
||||
this.textBoxDescription.ReadOnly = true;
|
||||
this.textBoxDescription.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textBoxDescription.Size = new System.Drawing.Size(271, 126);
|
||||
this.textBoxDescription.TabIndex = 23;
|
||||
this.textBoxDescription.TabStop = false;
|
||||
this.textBoxDescription.Text = "Description";
|
||||
//
|
||||
// okButton
|
||||
//
|
||||
this.okButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.okButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.okButton.Location = new System.Drawing.Point(339, 239);
|
||||
this.okButton.Name = "okButton";
|
||||
this.okButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.okButton.TabIndex = 24;
|
||||
this.okButton.Text = "&OK";
|
||||
//
|
||||
// AboutBox1
|
||||
//
|
||||
this.AcceptButton = this.okButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(435, 283);
|
||||
this.Controls.Add(this.tableLayoutPanel);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "AboutBox1";
|
||||
this.Padding = new System.Windows.Forms.Padding(9);
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "AboutBox1";
|
||||
this.tableLayoutPanel.ResumeLayout(false);
|
||||
this.tableLayoutPanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.logoPictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel;
|
||||
private System.Windows.Forms.PictureBox logoPictureBox;
|
||||
private System.Windows.Forms.Label labelProductName;
|
||||
private System.Windows.Forms.Label labelVersion;
|
||||
private System.Windows.Forms.Label labelCopyright;
|
||||
private System.Windows.Forms.Label labelCompanyName;
|
||||
private System.Windows.Forms.TextBox textBoxDescription;
|
||||
private System.Windows.Forms.Button okButton;
|
||||
}
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
partial class AboutBox1 : Form
|
||||
{
|
||||
public AboutBox1()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.Text = String.Format("About {0}", AssemblyTitle);
|
||||
this.labelProductName.Text = AssemblyProduct;
|
||||
this.labelVersion.Text = String.Format("Version {0}", AssemblyVersion);
|
||||
this.labelCopyright.Text = AssemblyCopyright;
|
||||
this.labelCompanyName.Text = AssemblyCompany;
|
||||
this.textBoxDescription.Text = AssemblyDescription;
|
||||
}
|
||||
|
||||
#region Assembly Attribute Accessors
|
||||
|
||||
public string AssemblyTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyTitleAttribute), false);
|
||||
if (attributes.Length > 0)
|
||||
{
|
||||
AssemblyTitleAttribute titleAttribute = (AssemblyTitleAttribute)attributes[0];
|
||||
if (titleAttribute.Title != "")
|
||||
{
|
||||
return titleAttribute.Title;
|
||||
}
|
||||
}
|
||||
return System.IO.Path.GetFileNameWithoutExtension(Assembly.GetExecutingAssembly().CodeBase);
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyDescriptionAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyDescriptionAttribute)attributes[0]).Description;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyProduct
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyProductAttribute)attributes[0]).Product;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCopyright
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCopyrightAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCopyrightAttribute)attributes[0]).Copyright;
|
||||
}
|
||||
}
|
||||
|
||||
public string AssemblyCompany
|
||||
{
|
||||
get
|
||||
{
|
||||
object[] attributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(AssemblyCompanyAttribute), false);
|
||||
if (attributes.Length == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
return ((AssemblyCompanyAttribute)attributes[0]).Company;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,607 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="logoPictureBox.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAAHgAAAEGCAIAAAAhWcaAAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAcQNJREFUeF7tfQdc
|
||||
lFfa/ez/K/tlExUVmN7ovQ1D74Kg2BWs2CvYEVEEG0VALHTpAip2xd57jzHGmF5MsokxdbPV/XY13//c
|
||||
9xleX2YAMTGJZnfy/PiNiATOnDn3POXe+xtZpew3v/mNCP/9v9/85j9+g4+i/xDhyf/7z//HnvzXb0T/
|
||||
yf7InuOvfiNij/8TiR6KRN+L/u/h/7EnDwTPv2fP2Sf/T/T9599///r3D28/nDFsRp8+fezt7f8f98D/
|
||||
zuiBb8l+hl/3A0DLK+WKKoWyWqmsUapqVeqNanW9WrNJo23SardptTu1VnusrA9YWx+2tj5qbXPCxuYU
|
||||
Fydt8Nz6GPd5/G2ztdUuK6vtVlZbray2WFk1WllttLKqs9LkalSjVXJ3eW5u7htvvPHnP//5r3/96/37
|
||||
9//3f//3H//4xz//+c8HDx48fPjwe+7xf7/ehwgoy6sMQKtqVAzoWrWmTqOp12gbtNpGrdVmDrhtVlY7
|
||||
raz3Wlvvs7Y+aG19xJpBzEcL1ta7ra12tMJaW6vV1mjV2WrlcKXMSVZSUvLJJ5/8C8LNgCY6M5RrWlCu
|
||||
02g3alnUa60aOHpusmKIN7UgvodDHEQ+xIGOANZ4AfDJvdZ4SYS8ZlhXa7VVWvVStXKQUmYl27x58x//
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|
||||
</root>
|
||||
@@ -1,371 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
//using System.Diagnostics; //remove this later
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class AssetsFile
|
||||
{
|
||||
public EndianStream a_Stream;
|
||||
public string filePath;
|
||||
public string fileName;
|
||||
public int fileGen;
|
||||
public string m_Version = "2.5.0f5";
|
||||
public int[] version = new int[4] { 0, 0, 0, 0 };
|
||||
public string[] buildType;
|
||||
public int platform = 100663296;
|
||||
public string platformStr = "";
|
||||
//public EndianType endianType = EndianType.BigEndian;
|
||||
//public List<AssetPreloadData> preloadTable = new List<AssetPreloadData>();
|
||||
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
|
||||
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
|
||||
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
|
||||
|
||||
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
|
||||
public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
|
||||
private ClassIDReference UnityClassID = new ClassIDReference();
|
||||
|
||||
public SortedDictionary<int, ClassStrStruct> ClassStructures = new SortedDictionary<int, ClassStrStruct>();
|
||||
|
||||
private bool baseDefinitions = false;
|
||||
|
||||
public class UnityShared
|
||||
{
|
||||
public int Index = -1; //actual index in main list
|
||||
public string aName = "";
|
||||
public string fileName = "";
|
||||
}
|
||||
|
||||
public AssetsFile(string fullName, EndianStream fileStream)
|
||||
{
|
||||
//if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
|
||||
//else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
|
||||
a_Stream = fileStream;
|
||||
|
||||
filePath = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
int dataOffset = a_Stream.ReadInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
{
|
||||
case 6://2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
break;
|
||||
}
|
||||
case 7://3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
break;
|
||||
}
|
||||
case 8://3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 9://3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 14://5.0.0 beta and final
|
||||
case 15://5.0.1 and up
|
||||
{
|
||||
a_Stream.Position += 4;//azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
//endianType = EndianType.LittleEndian;
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2: platformStr = "Unity Package"; break;
|
||||
case 4: platformStr = "OSX"; break;
|
||||
case 5: platformStr = "PC"; break;
|
||||
case 6: platformStr = "Web"; break;
|
||||
case 7: platformStr = "Web streamed"; break;
|
||||
case 9: platformStr = "iOS"; break;
|
||||
case 10: platformStr = "PS3"; break;
|
||||
case 11: platformStr = "Xbox 360"; break;
|
||||
case 13: platformStr = "Android"; break;
|
||||
case 16: platformStr = "Google NaCl"; break;
|
||||
case 21: platformStr = "WP8"; break;
|
||||
case 25: platformStr = "Linux"; break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
StringBuilder cb = new StringBuilder();
|
||||
for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }
|
||||
|
||||
var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
else { readBase5(); }
|
||||
}
|
||||
|
||||
if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero
|
||||
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID
|
||||
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14) { a_Stream.AlignStream(4); }
|
||||
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
|
||||
else { asset.m_PathID = a_Stream.ReadInt64(); }
|
||||
asset.Offset = a_Stream.ReadInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
if (fileGen >= 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
if (unknownByte != 0)
|
||||
{
|
||||
//bool investigate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (UnityClassID.Names[asset.Type2] != null)
|
||||
{
|
||||
asset.TypeString = UnityClassID.Names[asset.Type2];
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
asset.exportSize = asset.Size;
|
||||
asset.sourceFile = this;
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
|
||||
version = Array.ConvertAll(strver, int.Parse);
|
||||
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
}
|
||||
|
||||
private void readBase(StringBuilder cb, int level)
|
||||
{
|
||||
string varType = a_Stream.ReadStringToNull();
|
||||
string varName = a_Stream.ReadStringToNull();
|
||||
//a_Stream.Position += 20;
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
int isArray = a_Stream.ReadInt32();
|
||||
int num0 = a_Stream.ReadInt32();
|
||||
int num1 = a_Stream.ReadInt16();
|
||||
int num2 = a_Stream.ReadInt16();
|
||||
int childrenCount = a_Stream.ReadInt32();
|
||||
|
||||
//Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
|
||||
cb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', level)), varType, varName, size);
|
||||
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
|
||||
}
|
||||
|
||||
private void readBase5()
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
if (classID < 0) { a_Stream.Position += 16; }
|
||||
a_Stream.Position += 16;
|
||||
|
||||
if (baseDefinitions)
|
||||
{
|
||||
#region cmmon string array
|
||||
string[] baseStrings = new string[1007];
|
||||
baseStrings[0] = "AABB";
|
||||
baseStrings[5] = "AnimationClip";
|
||||
baseStrings[19] = "AnimationCurve";
|
||||
baseStrings[49] = "Array";
|
||||
baseStrings[55] = "Base";
|
||||
baseStrings[60] = "BitField";
|
||||
baseStrings[76] = "bool";
|
||||
baseStrings[81] = "char";
|
||||
baseStrings[86] = "ColorRGBA";
|
||||
baseStrings[106] = "data";
|
||||
baseStrings[138] = "FastPropertyName";
|
||||
baseStrings[155] = "first";
|
||||
baseStrings[161] = "float";
|
||||
baseStrings[167] = "Font";
|
||||
baseStrings[172] = "GameObject";
|
||||
baseStrings[183] = "Generic Mono";
|
||||
baseStrings[208] = "GUID";
|
||||
baseStrings[222] = "int";
|
||||
baseStrings[241] = "map";
|
||||
baseStrings[245] = "Matrix4x4f";
|
||||
baseStrings[262] = "NavMeshSettings";
|
||||
baseStrings[263] = "MonoBehaviour";
|
||||
baseStrings[277] = "MonoScript";
|
||||
baseStrings[299] = "m_Curve";
|
||||
baseStrings[349] = "m_Enabled";
|
||||
baseStrings[374] = "m_GameObject";
|
||||
baseStrings[427] = "m_Name";
|
||||
baseStrings[490] = "m_Script";
|
||||
baseStrings[519] = "m_Type";
|
||||
baseStrings[526] = "m_Version";
|
||||
baseStrings[543] = "pair";
|
||||
baseStrings[548] = "PPtr<Component>";
|
||||
baseStrings[564] = "PPtr<GameObject>";
|
||||
baseStrings[581] = "PPtr<Material>";
|
||||
baseStrings[616] = "PPtr<MonoScript>";
|
||||
baseStrings[633] = "PPtr<Object>";
|
||||
baseStrings[688] = "PPtr<Texture>";
|
||||
baseStrings[702] = "PPtr<Texture2D>";
|
||||
baseStrings[718] = "PPtr<Transform>";
|
||||
baseStrings[741] = "Quaternionf";
|
||||
baseStrings[753] = "Rectf";
|
||||
baseStrings[778] = "second";
|
||||
baseStrings[795] = "size";
|
||||
baseStrings[800] = "SInt16";
|
||||
baseStrings[814] = "int64";
|
||||
baseStrings[840] = "string";
|
||||
baseStrings[874] = "Texture2D";
|
||||
baseStrings[884] = "Transform";
|
||||
baseStrings[894] = "TypelessData";
|
||||
baseStrings[907] = "UInt16";
|
||||
baseStrings[928] = "UInt8";
|
||||
baseStrings[934] = "unsigned int";
|
||||
baseStrings[981] = "vector";
|
||||
baseStrings[988] = "Vector2f";
|
||||
baseStrings[997] = "Vector3f";
|
||||
baseStrings[1006] = "Vector4f";
|
||||
#endregion
|
||||
|
||||
int varCount = a_Stream.ReadInt32();
|
||||
int stringSize = a_Stream.ReadInt32();
|
||||
|
||||
a_Stream.Position += varCount * 24;
|
||||
string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize));
|
||||
string className = "";
|
||||
StringBuilder classVarStr = new StringBuilder();
|
||||
|
||||
//build Class Structures
|
||||
a_Stream.Position -= varCount * 24 + stringSize;
|
||||
for (int i = 0; i < varCount; i++)
|
||||
{
|
||||
ushort num0 = a_Stream.ReadUInt16();
|
||||
byte level = a_Stream.ReadByte();
|
||||
bool isArray = a_Stream.ReadBoolean();
|
||||
|
||||
ushort varTypeIndex = a_Stream.ReadUInt16();
|
||||
ushort test = a_Stream.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{ varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull
|
||||
else //varType is an index in an internal strig array
|
||||
{ varTypeStr = baseStrings[varTypeIndex] != null ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); }
|
||||
|
||||
ushort varNameIndex = a_Stream.ReadUInt16();
|
||||
test = a_Stream.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); }
|
||||
else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); }
|
||||
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
|
||||
if (index == 0) { className = varTypeStr + " " + varNameStr; }
|
||||
else { classVarStr.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, size); }
|
||||
|
||||
//for (int t = 0; t < level; t++) { Debug.Write("\t"); }
|
||||
//Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size);
|
||||
}
|
||||
a_Stream.Position += stringSize;
|
||||
|
||||
var aClass = new ClassStrStruct() { ID = classID, Text = className, members = classVarStr.ToString() };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,217 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using SevenZip;
|
||||
using Lz4;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class BundleFile
|
||||
{
|
||||
public int format;
|
||||
public string versionPlayer;
|
||||
public string versionEngine;
|
||||
public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
|
||||
|
||||
public class MemoryAssetsFile
|
||||
{
|
||||
public string fileName;
|
||||
public MemoryStream memStream;
|
||||
}
|
||||
|
||||
public BundleFile(string fileName)
|
||||
{
|
||||
if (Path.GetExtension(fileName) == ".lz4")
|
||||
{
|
||||
byte[] filebuffer;
|
||||
|
||||
using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
|
||||
{
|
||||
int version = lz4Stream.ReadInt32();
|
||||
int uncompressedSize = lz4Stream.ReadInt32();
|
||||
int compressedSize = lz4Stream.ReadInt32();
|
||||
int something = lz4Stream.ReadInt32(); //1
|
||||
|
||||
byte[] lz4buffer = new byte[compressedSize];
|
||||
lz4Stream.Read(lz4buffer, 0, compressedSize);
|
||||
|
||||
using (var inputStream = new MemoryStream(lz4buffer))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(inputStream);
|
||||
filebuffer = new byte[uncompressedSize];
|
||||
decoder.Read(filebuffer, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
}
|
||||
using (var b_Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var b_Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void readBundle(EndianStream b_Stream)
|
||||
{
|
||||
var signature = b_Stream.ReadStringToNull();
|
||||
|
||||
if (signature == "UnityWeb" || signature == "UnityRaw" || signature == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format < 6)
|
||||
{
|
||||
int bundleSize = b_Stream.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
long bundleSize = b_Stream.ReadInt64();
|
||||
return;
|
||||
}
|
||||
short dummy2 = b_Stream.ReadInt16();
|
||||
int offset = b_Stream.ReadInt16();
|
||||
int dummy3 = b_Stream.ReadInt32();
|
||||
int lzmaChunks = b_Stream.ReadInt32();
|
||||
|
||||
int lzmaSize = 0;
|
||||
long streamSize = 0;
|
||||
|
||||
for (int i = 0; i < lzmaChunks; i++)
|
||||
{
|
||||
lzmaSize = b_Stream.ReadInt32();
|
||||
streamSize = b_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
b_Stream.Position = offset;
|
||||
switch (signature)
|
||||
{
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
|
||||
case "UnityWeb":
|
||||
{
|
||||
byte[] lzmaBuffer = new byte[lzmaSize];
|
||||
b_Stream.Read(lzmaBuffer, 0, lzmaSize);
|
||||
|
||||
using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
|
||||
{
|
||||
getFiles(lzmaStream, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityRaw":
|
||||
{
|
||||
getFiles(b_Stream, offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (signature == "UnityFS")
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format == 6)
|
||||
{
|
||||
var bundleSize = b_Stream.ReadInt64();
|
||||
int compressedSize = b_Stream.ReadInt32();
|
||||
int uncompressedSize = b_Stream.ReadInt32();
|
||||
int unknown = b_Stream.ReadInt32();//Hmm...
|
||||
var entryinfoBytes = b_Stream.ReadBytes(compressedSize);
|
||||
EndianStream entryinfo;
|
||||
if (uncompressedSize > compressedSize)
|
||||
{
|
||||
byte[] uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var mstream = new MemoryStream(entryinfoBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
entryinfo = new EndianStream(new MemoryStream(uncompressedBytes), EndianType.BigEndian);
|
||||
}
|
||||
else
|
||||
{
|
||||
entryinfo = new EndianStream(new MemoryStream(entryinfoBytes), EndianType.BigEndian);
|
||||
}
|
||||
using (entryinfo)
|
||||
{
|
||||
entryinfo.Position = 0x10;
|
||||
int blockcount = entryinfo.ReadInt32();
|
||||
EndianStream assetsData;
|
||||
var assetsDatam = new MemoryStream();
|
||||
for (int i = 0; i < blockcount; i++)
|
||||
{
|
||||
uncompressedSize = entryinfo.ReadInt32();
|
||||
compressedSize = entryinfo.ReadInt32();
|
||||
var compressedBytes = b_Stream.ReadBytes(compressedSize);
|
||||
if (uncompressedSize > compressedSize)
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var mstream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
assetsDatam.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
assetsDatam.Write(compressedBytes, 0, compressedSize);
|
||||
}
|
||||
unknown = entryinfo.ReadInt16();
|
||||
}
|
||||
//assetsDatam.Capacity = (int)assetsDatam.Length;
|
||||
assetsData = new EndianStream(assetsDatam, EndianType.BigEndian);
|
||||
using (assetsData)
|
||||
{
|
||||
var entryinfo_count = entryinfo.ReadInt32();
|
||||
for (int i = 0; i < entryinfo_count; i++)
|
||||
{
|
||||
MemoryAssetsFile memFile = new MemoryAssetsFile();
|
||||
var entryinfo_offset = entryinfo.ReadInt64();
|
||||
var entryinfo_size = entryinfo.ReadInt64();
|
||||
unknown = entryinfo.ReadInt32();
|
||||
memFile.fileName = entryinfo.ReadStringToNull();
|
||||
assetsData.Position = entryinfo_offset;
|
||||
byte[] buffer = new byte[entryinfo_size];
|
||||
assetsData.Read(buffer, 0, (int)entryinfo_size);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void getFiles(EndianStream f_Stream, int offset)
|
||||
{
|
||||
int fileCount = f_Stream.ReadInt32();
|
||||
for (int i = 0; i < fileCount; i++)
|
||||
{
|
||||
MemoryAssetsFile memFile = new MemoryAssetsFile();
|
||||
memFile.fileName = f_Stream.ReadStringToNull();
|
||||
int fileOffset = f_Stream.ReadInt32();
|
||||
fileOffset += offset;
|
||||
int fileSize = f_Stream.ReadInt32();
|
||||
long nextFile = f_Stream.Position;
|
||||
f_Stream.Position = fileOffset;
|
||||
|
||||
byte[] buffer = new byte[fileSize];
|
||||
f_Stream.Read(buffer, 0, fileSize);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
f_Stream.Position = nextFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,259 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class ClassStrStruct : ListViewItem
|
||||
{
|
||||
public int ID;
|
||||
public string members;
|
||||
}
|
||||
|
||||
public class ClassIDReference
|
||||
{
|
||||
public string[] Names = new string[1121];
|
||||
|
||||
public ClassIDReference()
|
||||
{
|
||||
Names[1] = "GameObject";
|
||||
Names[2] = "Component";
|
||||
Names[3] = "LevelGameManager";
|
||||
Names[4] = "Transform";
|
||||
Names[5] = "TimeManager";
|
||||
Names[6] = "GlobalGameManager";
|
||||
Names[8] = "Behaviour";
|
||||
Names[9] = "GameManager";
|
||||
Names[11] = "AudioManager";
|
||||
Names[12] = "ParticleAnimator";
|
||||
Names[13] = "InputManager";
|
||||
Names[15] = "EllipsoidParticleEmitter";
|
||||
Names[17] = "Pipeline";
|
||||
Names[18] = "EditorExtension";
|
||||
Names[19] = "Physics2DSettings";
|
||||
Names[20] = "Camera";
|
||||
Names[21] = "Material";
|
||||
Names[23] = "MeshRenderer";
|
||||
Names[25] = "Renderer";
|
||||
Names[26] = "ParticleRenderer";
|
||||
Names[27] = "Texture";
|
||||
Names[28] = "Texture2D";
|
||||
Names[29] = "SceneSettings";
|
||||
Names[30] = "GraphicsSettings";
|
||||
Names[33] = "MeshFilter";
|
||||
Names[41] = "OcclusionPortal";
|
||||
Names[43] = "Mesh";
|
||||
Names[45] = "Skybox";
|
||||
Names[47] = "QualitySettings";
|
||||
Names[48] = "Shader";
|
||||
Names[49] = "TextAsset";
|
||||
Names[50] = "Rigidbody2D";
|
||||
Names[51] = "Physics2DManager";
|
||||
Names[53] = "Collider2D";
|
||||
Names[54] = "Rigidbody";
|
||||
Names[55] = "PhysicsManager";
|
||||
Names[56] = "Collider";
|
||||
Names[57] = "Joint";
|
||||
Names[58] = "CircleCollider2D";
|
||||
Names[59] = "HingeJoint";
|
||||
Names[60] = "PolygonCollider2D";
|
||||
Names[61] = "BoxCollider2D";
|
||||
Names[62] = "PhysicsMaterial2D";
|
||||
Names[64] = "MeshCollider";
|
||||
Names[65] = "BoxCollider";
|
||||
Names[66] = "SpriteCollider2D";
|
||||
Names[68] = "EdgeCollider2D";
|
||||
Names[72] = "ComputeShader";
|
||||
Names[74] = "AnimationClip";
|
||||
Names[75] = "ConstantForce";
|
||||
Names[76] = "WorldParticleCollider";
|
||||
Names[78] = "TagManager";
|
||||
Names[81] = "AudioListener";
|
||||
Names[82] = "AudioSource";
|
||||
Names[83] = "AudioClip";
|
||||
Names[84] = "RenderTexture";
|
||||
Names[87] = "MeshParticleEmitter";
|
||||
Names[88] = "ParticleEmitter";
|
||||
Names[89] = "Cubemap";
|
||||
Names[90] = "Avatar";
|
||||
Names[91] = "AnimatorController";
|
||||
Names[92] = "GUILayer";
|
||||
Names[93] = "RuntimeAnimatorController";
|
||||
Names[94] = "ScriptMapper";
|
||||
Names[95] = "Animator";
|
||||
Names[96] = "TrailRenderer";
|
||||
Names[98] = "DelayedCallManager";
|
||||
Names[102] = "TextMesh";
|
||||
Names[104] = "RenderSettings";
|
||||
Names[108] = "Light";
|
||||
Names[109] = "CGProgram";
|
||||
Names[110] = "BaseAnimationTrack";
|
||||
Names[111] = "Animation";
|
||||
Names[114] = "MonoBehaviour";
|
||||
Names[115] = "MonoScript";
|
||||
Names[116] = "MonoManager";
|
||||
Names[117] = "Texture3D";
|
||||
Names[118] = "NewAnimationTrack";
|
||||
Names[119] = "Projector";
|
||||
Names[120] = "LineRenderer";
|
||||
Names[121] = "Flare";
|
||||
Names[122] = "Halo";
|
||||
Names[123] = "LensFlare";
|
||||
Names[124] = "FlareLayer";
|
||||
Names[125] = "HaloLayer";
|
||||
Names[126] = "NavMeshAreas";
|
||||
Names[127] = "HaloManager";
|
||||
Names[128] = "Font";
|
||||
Names[129] = "PlayerSettings";
|
||||
Names[130] = "NamedObject";
|
||||
Names[131] = "GUITexture";
|
||||
Names[132] = "GUIText";
|
||||
Names[133] = "GUIElement";
|
||||
Names[134] = "PhysicMaterial";
|
||||
Names[135] = "SphereCollider";
|
||||
Names[136] = "CapsuleCollider";
|
||||
Names[137] = "SkinnedMeshRenderer";
|
||||
Names[138] = "FixedJoint";
|
||||
Names[140] = "RaycastCollider";
|
||||
Names[141] = "BuildSettings";
|
||||
Names[142] = "AssetBundle";
|
||||
Names[143] = "CharacterController";
|
||||
Names[144] = "CharacterJoint";
|
||||
Names[145] = "SpringJoint";
|
||||
Names[146] = "WheelCollider";
|
||||
Names[147] = "ResourceManager";
|
||||
Names[148] = "NetworkView";
|
||||
Names[149] = "NetworkManager";
|
||||
Names[150] = "PreloadData";
|
||||
Names[152] = "MovieTexture";
|
||||
Names[153] = "ConfigurableJoint";
|
||||
Names[154] = "TerrainCollider";
|
||||
Names[155] = "MasterServerInterface";
|
||||
Names[156] = "TerrainData";
|
||||
Names[157] = "LightmapSettings";
|
||||
Names[158] = "WebCamTexture";
|
||||
Names[159] = "EditorSettings";
|
||||
Names[160] = "InteractiveCloth";
|
||||
Names[161] = "ClothRenderer";
|
||||
Names[162] = "EditorUserSettings";
|
||||
Names[163] = "SkinnedCloth";
|
||||
Names[164] = "AudioReverbFilter";
|
||||
Names[165] = "AudioHighPassFilter";
|
||||
Names[166] = "AudioChorusFilter";
|
||||
Names[167] = "AudioReverbZone";
|
||||
Names[168] = "AudioEchoFilter";
|
||||
Names[169] = "AudioLowPassFilter";
|
||||
Names[170] = "AudioDistortionFilter";
|
||||
Names[171] = "SparseTexture";
|
||||
Names[180] = "AudioBehaviour";
|
||||
Names[181] = "AudioFilter";
|
||||
Names[182] = "WindZone";
|
||||
Names[183] = "Cloth";
|
||||
Names[184] = "SubstanceArchive";
|
||||
Names[185] = "ProceduralMaterial";
|
||||
Names[186] = "ProceduralTexture";
|
||||
Names[191] = "OffMeshLink";
|
||||
Names[192] = "OcclusionArea";
|
||||
Names[193] = "Tree";
|
||||
Names[194] = "NavMeshObsolete";
|
||||
Names[195] = "NavMeshAgent";
|
||||
Names[196] = "NavMeshSettings";
|
||||
Names[197] = "LightProbesLegacy";
|
||||
Names[198] = "ParticleSystem";
|
||||
Names[199] = "ParticleSystemRenderer";
|
||||
Names[200] = "ShaderVariantCollection";
|
||||
Names[205] = "LODGroup";
|
||||
Names[206] = "BlendTree";
|
||||
Names[207] = "Motion";
|
||||
Names[208] = "NavMeshObstacle";
|
||||
Names[210] = "TerrainInstance";
|
||||
Names[212] = "SpriteRenderer";
|
||||
Names[213] = "Sprite";
|
||||
Names[214] = "CachedSpriteAtlas";
|
||||
Names[215] = "ReflectionProbe";
|
||||
Names[216] = "ReflectionProbes";
|
||||
Names[220] = "LightProbeGroup";
|
||||
Names[221] = "AnimatorOverrideController";
|
||||
Names[222] = "CanvasRenderer";
|
||||
Names[223] = "Canvas";
|
||||
Names[224] = "RectTransform";
|
||||
Names[225] = "CanvasGroup";
|
||||
Names[226] = "BillboardAsset";
|
||||
Names[227] = "BillboardRenderer";
|
||||
Names[228] = "SpeedTreeWindAsset";
|
||||
Names[229] = "AnchoredJoint2D";
|
||||
Names[230] = "Joint2D";
|
||||
Names[231] = "SpringJoint2D";
|
||||
Names[232] = "DistanceJoint2D";
|
||||
Names[233] = "HingeJoint2D";
|
||||
Names[234] = "SliderJoint2D";
|
||||
Names[235] = "WheelJoint2D";
|
||||
Names[238] = "NavMeshData";
|
||||
Names[240] = "AudioMixer";
|
||||
Names[241] = "AudioMixerController";
|
||||
Names[243] = "AudioMixerGroupController";
|
||||
Names[244] = "AudioMixerEffectController";
|
||||
Names[245] = "AudioMixerSnapshotController";
|
||||
Names[246] = "PhysicsUpdateBehaviour2D";
|
||||
Names[247] = "ConstantForce2D";
|
||||
Names[248] = "Effector2D";
|
||||
Names[249] = "AreaEffector2D";
|
||||
Names[250] = "PointEffector2D";
|
||||
Names[251] = "PlatformEffector2D";
|
||||
Names[252] = "SurfaceEffector2D";
|
||||
Names[258] = "LightProbes";
|
||||
Names[271] = "SampleClip";
|
||||
Names[272] = "AudioMixerSnapshot";
|
||||
Names[273] = "AudioMixerGroup";
|
||||
Names[290] = "AssetBundleManifest";
|
||||
Names[1001] = "Prefab";
|
||||
Names[1002] = "EditorExtensionImpl";
|
||||
Names[1003] = "AssetImporter";
|
||||
Names[1004] = "AssetDatabase";
|
||||
Names[1005] = "Mesh3DSImporter";
|
||||
Names[1006] = "TextureImporter";
|
||||
Names[1007] = "ShaderImporter";
|
||||
Names[1008] = "ComputeShaderImporter";
|
||||
Names[1011] = "AvatarMask";
|
||||
Names[1020] = "AudioImporter";
|
||||
Names[1026] = "HierarchyState";
|
||||
Names[1027] = "GUIDSerializer";
|
||||
Names[1028] = "AssetMetaData";
|
||||
Names[1029] = "DefaultAsset";
|
||||
Names[1030] = "DefaultImporter";
|
||||
Names[1031] = "TextScriptImporter";
|
||||
Names[1032] = "SceneAsset";
|
||||
Names[1034] = "NativeFormatImporter";
|
||||
Names[1035] = "MonoImporter";
|
||||
Names[1037] = "AssetServerCache";
|
||||
Names[1038] = "LibraryAssetImporter";
|
||||
Names[1040] = "ModelImporter";
|
||||
Names[1041] = "FBXImporter";
|
||||
Names[1042] = "TrueTypeFontImporter";
|
||||
Names[1044] = "MovieImporter";
|
||||
Names[1045] = "EditorBuildSettings";
|
||||
Names[1046] = "DDSImporter";
|
||||
Names[1048] = "InspectorExpandedState";
|
||||
Names[1049] = "AnnotationManager";
|
||||
Names[1050] = "PluginImporter";
|
||||
Names[1051] = "EditorUserBuildSettings";
|
||||
Names[1052] = "PVRImporter";
|
||||
Names[1053] = "ASTCImporter";
|
||||
Names[1054] = "KTXImporter";
|
||||
Names[1101] = "AnimatorStateTransition";
|
||||
Names[1102] = "AnimatorState";
|
||||
Names[1105] = "HumanTemplate";
|
||||
Names[1107] = "AnimatorStateMachine";
|
||||
Names[1108] = "PreviewAssetType";
|
||||
Names[1109] = "AnimatorTransition";
|
||||
Names[1110] = "SpeedTreeImporter";
|
||||
Names[1111] = "AnimatorTransitionBase";
|
||||
Names[1112] = "SubstanceImporter";
|
||||
Names[1113] = "LightmapParameters";
|
||||
Names[1120] = "LightmapSnapshot";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
BigEndian,
|
||||
LittleEndian
|
||||
}
|
||||
|
||||
public class EndianStream : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private byte[] a16 = new byte[2];
|
||||
private byte[] a32 = new byte[4];
|
||||
private byte[] a64 = new byte[8];
|
||||
|
||||
public EndianStream(Stream stream, EndianType endian) : base(stream) { }
|
||||
|
||||
~EndianStream()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
public long Position { get { return base.BaseStream.Position; } set { base.BaseStream.Position = value; } }
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
public override bool ReadBoolean()
|
||||
{
|
||||
return base.ReadBoolean();
|
||||
}
|
||||
|
||||
public override byte ReadByte()
|
||||
{
|
||||
try
|
||||
{
|
||||
return base.ReadByte();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override char ReadChar()
|
||||
{
|
||||
return base.ReadChar();
|
||||
}
|
||||
|
||||
public override Int16 ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a16 = base.ReadBytes(2);
|
||||
Array.Reverse(a16);
|
||||
return BitConverter.ToInt16(a16, 0);
|
||||
}
|
||||
else return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = base.ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToInt32(a32, 0);
|
||||
}
|
||||
else return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override Int64 ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = base.ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToInt64(a64, 0);
|
||||
}
|
||||
else return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override UInt16 ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a16 = base.ReadBytes(2);
|
||||
Array.Reverse(a16);
|
||||
return BitConverter.ToUInt16(a16, 0);
|
||||
}
|
||||
else return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override UInt32 ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = base.ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToUInt32(a32, 0);
|
||||
}
|
||||
else return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override UInt64 ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = base.ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToUInt64(a64, 0);
|
||||
}
|
||||
else return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override Single ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = base.ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToSingle(a32, 0);
|
||||
}
|
||||
else return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override Double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = base.ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToUInt64(a64, 0);
|
||||
}
|
||||
else return base.ReadDouble();
|
||||
}
|
||||
|
||||
public override string ReadString()
|
||||
{
|
||||
return base.ReadString();
|
||||
}
|
||||
|
||||
public string ReadASCII(int length)
|
||||
{
|
||||
return ASCIIEncoding.ASCII.GetString(base.ReadBytes(length));
|
||||
}
|
||||
|
||||
public void AlignStream(int alignment)
|
||||
{
|
||||
long pos = base.BaseStream.Position;
|
||||
//long padding = alignment - pos + (pos / alignment) * alignment;
|
||||
//if (padding != alignment) { base.BaseStream.Position += padding; }
|
||||
if ((pos % alignment) != 0) { base.BaseStream.Position += alignment - (pos % alignment); }
|
||||
}
|
||||
|
||||
public string ReadAlignedString(int length)
|
||||
{
|
||||
if (length > 0 && length < (base.BaseStream.Length - base.BaseStream.Position))//crude failsafe
|
||||
{
|
||||
byte[] stringData = new byte[length];
|
||||
base.Read(stringData, 0, length);
|
||||
var result = System.Text.Encoding.UTF8.GetString(stringData); //must verify strange characters in PS3
|
||||
|
||||
/*string result = "";
|
||||
char c;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
c = (char)base.ReadByte();
|
||||
result += c.ToString();
|
||||
}*/
|
||||
|
||||
AlignStream(4);
|
||||
return result;
|
||||
}
|
||||
else { return ""; }
|
||||
}
|
||||
|
||||
public string ReadStringToNull()
|
||||
{
|
||||
string result = "";
|
||||
char c;
|
||||
for (int i = 0; i < base.BaseStream.Length; i++)
|
||||
{
|
||||
if ((c = (char)base.ReadByte()) == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
result += c.ToString();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Unity Studio/ExportOptions.Designer.cs
generated
48
Unity Studio/ExportOptions.Designer.cs
generated
@@ -46,10 +46,9 @@
|
||||
this.scaleLabel = new System.Windows.Forms.Label();
|
||||
this.fbxOKbutton = new System.Windows.Forms.Button();
|
||||
this.fbxCancel = new System.Windows.Forms.Button();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.showExpOpt = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.convertfsb = new System.Windows.Forms.CheckBox();
|
||||
this.convertAudio = new System.Windows.Forms.CheckBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.tojpg = new System.Windows.Forms.RadioButton();
|
||||
this.topng = new System.Windows.Forms.RadioButton();
|
||||
@@ -74,7 +73,7 @@
|
||||
this.includeBox.Controls.Add(this.geometryBox);
|
||||
this.includeBox.Location = new System.Drawing.Point(12, 12);
|
||||
this.includeBox.Name = "includeBox";
|
||||
this.includeBox.Size = new System.Drawing.Size(249, 266);
|
||||
this.includeBox.Size = new System.Drawing.Size(249, 267);
|
||||
this.includeBox.TabIndex = 0;
|
||||
this.includeBox.TabStop = false;
|
||||
this.includeBox.Text = "Include";
|
||||
@@ -143,7 +142,7 @@
|
||||
this.geometryBox.Controls.Add(this.exportNormals);
|
||||
this.geometryBox.Location = new System.Drawing.Point(7, 18);
|
||||
this.geometryBox.Name = "geometryBox";
|
||||
this.geometryBox.Size = new System.Drawing.Size(235, 121);
|
||||
this.geometryBox.Size = new System.Drawing.Size(235, 122);
|
||||
this.geometryBox.TabIndex = 0;
|
||||
this.geometryBox.TabStop = false;
|
||||
this.geometryBox.Text = "Geometry";
|
||||
@@ -207,7 +206,7 @@
|
||||
this.advancedBox.Controls.Add(this.scaleLabel);
|
||||
this.advancedBox.Location = new System.Drawing.Point(12, 284);
|
||||
this.advancedBox.Name = "advancedBox";
|
||||
this.advancedBox.Size = new System.Drawing.Size(249, 77);
|
||||
this.advancedBox.Size = new System.Drawing.Size(249, 78);
|
||||
this.advancedBox.TabIndex = 5;
|
||||
this.advancedBox.TabStop = false;
|
||||
this.advancedBox.Text = "Advanced Options";
|
||||
@@ -226,7 +225,7 @@
|
||||
this.upAxis.FormattingEnabled = true;
|
||||
this.upAxis.Items.AddRange(new object[] {
|
||||
"Y-up"});
|
||||
this.upAxis.Location = new System.Drawing.Point(58, 37);
|
||||
this.upAxis.Location = new System.Drawing.Point(66, 38);
|
||||
this.upAxis.MaxDropDownItems = 2;
|
||||
this.upAxis.Name = "upAxis";
|
||||
this.upAxis.Size = new System.Drawing.Size(70, 20);
|
||||
@@ -240,7 +239,7 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(82, 13);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(96, 14);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(46, 21);
|
||||
this.scaleFactor.TabIndex = 1;
|
||||
@@ -280,11 +279,6 @@
|
||||
this.fbxCancel.UseVisualStyleBackColor = true;
|
||||
this.fbxCancel.Click += new System.EventHandler(this.fbxCancel_Click);
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.AutoSize = true;
|
||||
@@ -297,7 +291,7 @@
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.convertfsb);
|
||||
this.groupBox1.Controls.Add(this.convertAudio);
|
||||
this.groupBox1.Controls.Add(this.panel1);
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(267, 12);
|
||||
@@ -307,17 +301,17 @@
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Convert";
|
||||
//
|
||||
// convertfsb
|
||||
// convertAudio
|
||||
//
|
||||
this.convertfsb.AutoSize = true;
|
||||
this.convertfsb.Checked = true;
|
||||
this.convertfsb.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.convertfsb.Location = new System.Drawing.Point(8, 81);
|
||||
this.convertfsb.Name = "convertfsb";
|
||||
this.convertfsb.Size = new System.Drawing.Size(132, 16);
|
||||
this.convertfsb.TabIndex = 6;
|
||||
this.convertfsb.Text = "Convert FSB to WAV";
|
||||
this.convertfsb.UseVisualStyleBackColor = true;
|
||||
this.convertAudio.AutoSize = true;
|
||||
this.convertAudio.Checked = true;
|
||||
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.convertAudio.Location = new System.Drawing.Point(8, 81);
|
||||
this.convertAudio.Name = "convertAudio";
|
||||
this.convertAudio.Size = new System.Drawing.Size(198, 28);
|
||||
this.convertAudio.TabIndex = 6;
|
||||
this.convertAudio.Text = "Convert AudioClip to WAV(PCM)\r\n(If support)";
|
||||
this.convertAudio.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
@@ -368,9 +362,9 @@
|
||||
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.converttexture.Location = new System.Drawing.Point(8, 20);
|
||||
this.converttexture.Name = "converttexture";
|
||||
this.converttexture.Size = new System.Drawing.Size(198, 16);
|
||||
this.converttexture.Size = new System.Drawing.Size(192, 16);
|
||||
this.converttexture.TabIndex = 1;
|
||||
this.converttexture.Text = "Convert Texture (If possible)";
|
||||
this.converttexture.Text = "Convert Texture (If support)";
|
||||
this.converttexture.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// ExportOptions
|
||||
@@ -386,7 +380,6 @@
|
||||
this.Controls.Add(this.fbxOKbutton);
|
||||
this.Controls.Add(this.advancedBox);
|
||||
this.Controls.Add(this.includeBox);
|
||||
this.HelpButton = true;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "ExportOptions";
|
||||
@@ -430,7 +423,6 @@
|
||||
private System.Windows.Forms.ComboBox upAxis;
|
||||
private System.Windows.Forms.Button fbxOKbutton;
|
||||
private System.Windows.Forms.Button fbxCancel;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.CheckBox showExpOpt;
|
||||
private System.Windows.Forms.CheckBox convertDummies;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
@@ -438,7 +430,7 @@
|
||||
private System.Windows.Forms.RadioButton tojpg;
|
||||
private System.Windows.Forms.RadioButton topng;
|
||||
private System.Windows.Forms.RadioButton tobmp;
|
||||
private System.Windows.Forms.CheckBox convertfsb;
|
||||
private System.Windows.Forms.CheckBox convertAudio;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
}
|
||||
}
|
||||
@@ -12,8 +12,6 @@ namespace Unity_Studio
|
||||
{
|
||||
public partial class ExportOptions : Form
|
||||
{
|
||||
public string selectedPath = "";
|
||||
|
||||
public ExportOptions()
|
||||
{
|
||||
InitializeComponent();
|
||||
@@ -28,13 +26,13 @@ namespace Unity_Studio
|
||||
upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
|
||||
showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];
|
||||
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
|
||||
convertfsb.Checked = (bool)Properties.Settings.Default["convertfsb"];
|
||||
string str = Properties.Settings.Default["convertType"] as string;
|
||||
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
|
||||
var str = (string)Properties.Settings.Default["convertType"];
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
{
|
||||
(c as RadioButton).Checked = true;
|
||||
((RadioButton)c).Checked = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -56,24 +54,24 @@ namespace Unity_Studio
|
||||
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
|
||||
Properties.Settings.Default["upAxis"] = upAxis.SelectedIndex;
|
||||
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
|
||||
Properties.Settings.Default["convertfsb"] = convertfsb.Checked;
|
||||
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if ((c as RadioButton).Checked)
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default["convertType"] = c.Text;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Properties.Settings.Default.Save();
|
||||
this.DialogResult = DialogResult.OK;
|
||||
this.Close();
|
||||
DialogResult = DialogResult.OK;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void fbxCancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.Cancel;
|
||||
this.Close();
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
private void exportDeformers_CheckedChanged(object sender, EventArgs e)
|
||||
|
||||
@@ -117,7 +117,4 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -1,6 +1,6 @@
|
||||
/* ========================================================================================== */
|
||||
/* */
|
||||
/* FMOD Studio - C# Wrapper . Copyright (c), Firelight Technologies Pty, Ltd. 2004-2015. */
|
||||
/* FMOD Studio - C# Wrapper . Copyright (c), Firelight Technologies Pty, Ltd. 2004-2016. */
|
||||
/* */
|
||||
/* ========================================================================================== */
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace FMOD
|
||||
*/
|
||||
public class VERSION
|
||||
{
|
||||
public const int number = 0x00010702;
|
||||
public const int number = 0x00010716;
|
||||
#if WIN64
|
||||
public const string dll = "fmod64";
|
||||
#else
|
||||
@@ -3393,9 +3393,15 @@ namespace FMOD
|
||||
}
|
||||
|
||||
// Nested channel groups.
|
||||
public RESULT addGroup (ChannelGroup group)
|
||||
public RESULT addGroup (ChannelGroup group, bool propagatedspclock, out DSPConnection connection)
|
||||
{
|
||||
return FMOD_ChannelGroup_AddGroup(getRaw(), group.getRaw());
|
||||
connection = null;
|
||||
|
||||
IntPtr connectionRaw;
|
||||
RESULT result = FMOD_ChannelGroup_AddGroup(getRaw(), group.getRaw(), propagatedspclock, out connectionRaw);
|
||||
connection = new DSPConnection(connectionRaw);
|
||||
|
||||
return result;
|
||||
}
|
||||
public RESULT getNumGroups (out int numgroups)
|
||||
{
|
||||
@@ -3453,7 +3459,7 @@ namespace FMOD
|
||||
[DllImport(VERSION.dll)]
|
||||
private static extern RESULT FMOD_ChannelGroup_Release (IntPtr channelgroup);
|
||||
[DllImport(VERSION.dll)]
|
||||
private static extern RESULT FMOD_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group);
|
||||
private static extern RESULT FMOD_ChannelGroup_AddGroup (IntPtr channelgroup, IntPtr group, bool propagatedspclock, out IntPtr connection);
|
||||
[DllImport(VERSION.dll)]
|
||||
private static extern RESULT FMOD_ChannelGroup_GetNumGroups (IntPtr channelgroup, out int numgroups);
|
||||
[DllImport(VERSION.dll)]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/*$ preserve start $*/
|
||||
/* ========================================================================================== */
|
||||
/* FMOD Studio - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2015. */
|
||||
/* FMOD Studio - DSP header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2016. */
|
||||
/* */
|
||||
/* Use this header if you are interested in delving deeper into the FMOD software mixing / */
|
||||
/* DSP engine. In this header you can find parameter structures for FMOD system registered */
|
||||
@@ -23,8 +23,8 @@ namespace FMOD
|
||||
Structure for FMOD_DSP_PROCESS_CALLBACK input and output buffers.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_DESCRIPTION
|
||||
@@ -150,7 +150,7 @@ namespace FMOD
|
||||
System::createDSPByType
|
||||
]
|
||||
*/
|
||||
public enum DSP_TYPE :int
|
||||
public enum DSP_TYPE : int
|
||||
{
|
||||
UNKNOWN, /* This unit was created via a non FMOD plugin so has an unknown purpose. */
|
||||
MIXER, /* This unit does nothing but take inputs and mix them together then feed the result to the soundcard unit. */
|
||||
@@ -163,7 +163,7 @@ namespace FMOD
|
||||
FLANGE, /* This unit produces a flange effect on the sound. */
|
||||
DISTORTION, /* This unit distorts the sound. */
|
||||
NORMALIZE, /* This unit normalizes or amplifies the sound to a certain level. */
|
||||
LIMITER, /* This unit limits the sound to a certain level.*/
|
||||
LIMITER, /* This unit limits the sound to a certain level. */
|
||||
PARAMEQ, /* This unit attenuates or amplifies a selected frequency range. */
|
||||
PITCHSHIFT, /* This unit bends the pitch of a sound without changing the speed of playback. */
|
||||
CHORUS, /* This unit produces a chorus effect on the sound. */
|
||||
@@ -186,6 +186,7 @@ namespace FMOD
|
||||
ENVELOPEFOLLOWER, /* This unit tracks the envelope of the input/sidechain signal */
|
||||
CONVOLUTIONREVERB, /* This unit implements convolution reverb. */
|
||||
CHANNELMIX, /* This unit provides per signal channel gain, and output channel mapping to allow 1 multichannel signal made up of many groups of signals to map to a single output signal. */
|
||||
TRANSCEIVER, /* This unit 'sends' and 'receives' from a selection of up to 32 different slots. It is like a send/return but it uses global slots rather than returns as the destination. It also has other features. Multiple transceivers can receive from a single channel, or multiple transceivers can send to a single channel, or a combination of both. */
|
||||
}
|
||||
|
||||
|
||||
@@ -237,8 +238,8 @@ namespace FMOD
|
||||
Structure to define a piecewise linear mapping.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE
|
||||
@@ -260,8 +261,8 @@ namespace FMOD
|
||||
Structure to define a mapping for a DSP unit's float parameter.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_FLOAT_MAPPING_TYPE
|
||||
@@ -283,8 +284,8 @@ namespace FMOD
|
||||
Structure to define a float parameter for a DSP unit.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -311,8 +312,8 @@ namespace FMOD
|
||||
Structure to define a int parameter for a DSP unit.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -339,8 +340,8 @@ namespace FMOD
|
||||
Structure to define a boolean parameter for a DSP unit.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -364,8 +365,8 @@ namespace FMOD
|
||||
Structure to define a data parameter for a DSP unit. Use 0 or above for custom types. This parameter will be treated specially by the system if set to one of the FMOD_DSP_PARAMETER_DATA_TYPE values.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -388,15 +389,15 @@ namespace FMOD
|
||||
[DESCRIPTION]
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [w] mean the user sets the value before passing it to the function.<br>
|
||||
Members marked with [r] mean FMOD sets the value to be used after the function exits.<br>
|
||||
<br>
|
||||
The step parameter tells the gui or application that the parameter has a certain granularity.<br>
|
||||
For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value.<br>
|
||||
For a boolean, you can use min = 0.0, max = 1.0, step = 1.0. This way the only possible values are 0.0 and 1.0.<br>
|
||||
Some applications may detect min = 0.0, max = 1.0, step = 1.0 and replace a graphical slider bar with a checkbox instead.<br>
|
||||
A step value of 1.0 would simulate integer values only.<br>
|
||||
A step value of 0.0 would mean the full floating point range is accessable.<br>
|
||||
Members marked with [w] mean the user sets the value before passing it to the function.
|
||||
Members marked with [r] mean FMOD sets the value to be used after the function exits.
|
||||
|
||||
The step parameter tells the gui or application that the parameter has a certain granularity.
|
||||
For example in the example of cutoff frequency with a range from 100.0 to 22050.0 you might only want the selection to be in 10hz increments. For this you would simply use 10.0 as the step value.
|
||||
For a boolean, you can use min = 0.0, max = 1.0, step = 1.0. This way the only possible values are 0.0 and 1.0.
|
||||
Some applications may detect min = 0.0, max = 1.0, step = 1.0 and replace a graphical slider bar with a checkbox instead.
|
||||
A step value of 1.0 would simulate integer values only.
|
||||
A step value of 0.0 would mean the full floating point range is accessable.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -465,8 +466,8 @@ namespace FMOD
|
||||
This parameter is read by the system to determine the effect's gain for voice virtualization.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_DATA_TYPE
|
||||
@@ -490,8 +491,8 @@ namespace FMOD
|
||||
The system will set this parameter automatically if a sound's position changes.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_DATA_TYPE
|
||||
@@ -514,8 +515,8 @@ namespace FMOD
|
||||
The system will set this parameter automatically if a sound's position changes.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_DATA_TYPE
|
||||
@@ -539,8 +540,8 @@ namespace FMOD
|
||||
A parameter of this type is declared for effects which support sidechaining.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_DATA_TYPE
|
||||
@@ -562,13 +563,13 @@ namespace FMOD
|
||||
A parameter of this type is declared for the FMOD_DSP_TYPE_FFT effect.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
<br>
|
||||
Notes on the spectrum data member. Values inside the float buffer are typically between 0 and 1.0.<br>
|
||||
Each top level array represents one PCM channel of data.<br>
|
||||
Address data as spectrum[channel][bin]. A bin is 1 fft window entry.<br>
|
||||
Only read/display half of the buffer typically for analysis as the 2nd half is usually the same data reversed due to the nature of the way FFT works.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
Notes on the spectrum data member. Values inside the float buffer are typically between 0 and 1.0.
|
||||
Each top level array represents one PCM channel of data.
|
||||
Address data as spectrum[channel][bin]. A bin is 1 fft window entry.
|
||||
Only read/display half of the buffer typically for analysis as the 2nd half is usually the same data reversed due to the nature of the way FFT works.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_PARAMETER_DATA_TYPE
|
||||
@@ -611,12 +612,12 @@ namespace FMOD
|
||||
When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
<br>
|
||||
There are 2 different ways to change a parameter in this architecture.<br>
|
||||
One is to use DSP::setParameterFloat / DSP::setParameterInt / DSP::setParameterBool / DSP::setParameterData. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used.<br>
|
||||
The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
There are 2 different ways to change a parameter in this architecture.
|
||||
One is to use DSP::setParameterFloat / DSP::setParameterInt / DSP::setParameterBool / DSP::setParameterData. This is platform independant and is dynamic, so new unknown plugins can have their parameters enumerated and used.
|
||||
The other is to use DSP::showConfigDialog. This is platform specific and requires a GUI, and will display a dialog box to configure the plugin.
|
||||
|
||||
[SEE_ALSO]
|
||||
System::createDSP
|
||||
@@ -687,8 +688,8 @@ namespace FMOD
|
||||
Struct containing DFT callbacks for plugins, to enable a plugin to perform optimized time-frequency domain conversion.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_STATE_SYSTEMCALLBACKS
|
||||
@@ -733,8 +734,8 @@ namespace FMOD
|
||||
Struct containing System level callbacks for plugins, to enable a plugin to query information about the system or allocate memory using FMOD's (and therefore possibly the game's) allocators.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_STATE
|
||||
@@ -762,9 +763,9 @@ namespace FMOD
|
||||
DSP plugin structure that is passed into each callback.
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
'systemobject' is an integer that relates to the System object that created the DSP or registered the DSP plugin. If only 1 System object is created then it should be 0. A second object would be 1 and so on.
|
||||
FMOD_DSP_STATE_SYSTEMCALLBACKS::getsamplerate and FMOD_DSP_STATE_SYSTEMCALLBACKS::getblocksize could return different results so it could be relevant to plugin developers to monitor which object is being used.
|
||||
|
||||
@@ -793,8 +794,8 @@ namespace FMOD
|
||||
DSP metering info used for retrieving metering info
|
||||
|
||||
[REMARKS]
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.<br>
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.<br>
|
||||
Members marked with [r] mean the variable is modified by FMOD and is for reading purposes only. Do not change this value.
|
||||
Members marked with [w] mean the variable can be written to. The user can set the value.
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_SPEAKER
|
||||
@@ -870,13 +871,13 @@ namespace FMOD
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_ITLOWPASS filter.
|
||||
This is different to the default FMOD_DSP_TYPE_ITLOWPASS filter in that it uses a different quality algorithm and is
|
||||
the filter used to produce the correct sounding playback in .IT files.<br>
|
||||
FMOD Ex's .IT playback uses this filter.<br>
|
||||
the filter used to produce the correct sounding playback in .IT files.
|
||||
FMOD Ex's .IT playback uses this filter.
|
||||
|
||||
[REMARKS]
|
||||
Note! This filter actually has a limited cutoff frequency below the specified maximum, due to its limited design,
|
||||
so for a more open range filter use FMOD_DSP_LOWPASS or if you don't mind not having resonance,
|
||||
FMOD_DSP_LOWPASS_SIMPLE.<br>
|
||||
FMOD_DSP_LOWPASS_SIMPLE.
|
||||
The effective maximum cutoff is about 8060hz.
|
||||
|
||||
[SEE_ALSO]
|
||||
@@ -920,8 +921,8 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_ECHO filter.
|
||||
|
||||
[REMARKS]
|
||||
Note. Every time the delay is changed, the plugin re-allocates the echo buffer. This means the echo will dissapear at that time while it refills its new buffer.<br>
|
||||
Larger echo delays result in larger amounts of memory allocated.<br>
|
||||
Note. Every time the delay is changed, the plugin re-allocates the echo buffer. This means the echo will dissapear at that time while it refills its new buffer.
|
||||
Larger echo delays result in larger amounts of memory allocated.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -945,10 +946,9 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_DELAY filter.
|
||||
|
||||
[REMARKS]
|
||||
Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer.<br>
|
||||
A larger MaxDelay results in larger amounts of memory allocated.<br>
|
||||
Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.<br>
|
||||
<br>
|
||||
Note. Every time MaxDelay is changed, the plugin re-allocates the delay buffer. This means the delay will dissapear at that time while it refills its new buffer.
|
||||
A larger MaxDelay results in larger amounts of memory allocated.
|
||||
Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -985,10 +985,10 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_FLANGE filter.
|
||||
|
||||
[REMARKS]
|
||||
Flange is an effect where the signal is played twice at the same time, and one copy slides back and forth creating a whooshing or flanging effect.<br>
|
||||
As there are 2 copies of the same signal, by default each signal is given 50% mix, so that the total is not louder than the original unaffected signal.<br>
|
||||
<br>
|
||||
Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.<br>
|
||||
Flange is an effect where the signal is played twice at the same time, and one copy slides back and forth creating a whooshing or flanging effect.
|
||||
As there are 2 copies of the same signal, by default each signal is given 50% mix, so that the total is not louder than the original unaffected signal.
|
||||
|
||||
Flange depth is a percentage of a 10ms shift from the original signal. Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1011,12 +1011,12 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_TREMOLO filter.
|
||||
|
||||
[REMARKS]
|
||||
The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.<br>
|
||||
<br>
|
||||
The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.<br>
|
||||
FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.<br>
|
||||
FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.<br>
|
||||
The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.<br>
|
||||
The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.
|
||||
|
||||
The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.
|
||||
FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.
|
||||
FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.
|
||||
The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1064,12 +1064,12 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_NORMALIZE filter.
|
||||
|
||||
[REMARKS]
|
||||
Normalize amplifies the sound based on the maximum peaks within the signal.<br>
|
||||
For example if the maximum peaks in the signal were 50% of the bandwidth, it would scale the whole sound by 2.<br>
|
||||
The lower threshold value makes the normalizer ignores peaks below a certain point, to avoid over-amplification if a loud signal suddenly came in, and also to avoid amplifying to maximum things like background hiss.<br>
|
||||
<br>
|
||||
Because FMOD is a realtime audio processor, it doesn't have the luxury of knowing the peak for the whole sound (ie it can't see into the future), so it has to process data as it comes in.<br>
|
||||
To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this.<br>
|
||||
Normalize amplifies the sound based on the maximum peaks within the signal.
|
||||
For example if the maximum peaks in the signal were 50% of the bandwidth, it would scale the whole sound by 2.
|
||||
The lower threshold value makes the normalizer ignores peaks below a certain point, to avoid over-amplification if a loud signal suddenly came in, and also to avoid amplifying to maximum things like background hiss.
|
||||
|
||||
Because FMOD is a realtime audio processor, it doesn't have the luxury of knowing the peak for the whole sound (ie it can't see into the future), so it has to process data as it comes in.
|
||||
To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control. The fadetime parameter can control this.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1104,7 +1104,7 @@ namespace FMOD
|
||||
RELEASETIME, /* (Type:float) - Time to ramp the silence to full in ms. 1.0 to 1000.0. Default = 10.0. */
|
||||
CEILING, /* (Type:float) - Maximum level of the output signal in dB. -12.0 to 0.0. Default = 0.0. */
|
||||
MAXIMIZERGAIN, /* (Type:float) - Maximum amplification allowed in dB. 0.0 to 12.0. Default = 0.0. 0.0 = no amplifaction, higher values allow more boost. */
|
||||
MODE, /* (Type:float) - Channel processing mode. 0 or 1. Default = 0. 0 = Independent (limiter per channel), 1 = Linked*/
|
||||
MODE, /* (Type:float) - Channel processing mode. 0 or 1. Default = 0. 0 = Independent (limiter per channel), 1 = Linked. */
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1114,11 +1114,11 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_PARAMEQ filter.
|
||||
|
||||
[REMARKS]
|
||||
Parametric EQ is a bandpass filter that attenuates or amplifies a selected frequency and its neighbouring frequencies.<br>
|
||||
<br>
|
||||
To create a multi-band EQ create multiple FMOD_DSP_TYPE_PARAMEQ units and set each unit to different frequencies, for example 1000hz, 2000hz, 4000hz, 8000hz, 16000hz with a range of 1 octave each.<br>
|
||||
<br>
|
||||
When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.<br>
|
||||
Parametric EQ is a bandpass filter that attenuates or amplifies a selected frequency and its neighbouring frequencies.
|
||||
|
||||
To create a multi-band EQ create multiple FMOD_DSP_TYPE_PARAMEQ units and set each unit to different frequencies, for example 1000hz, 2000hz, 4000hz, 8000hz, 16000hz with a range of 1 octave each.
|
||||
|
||||
When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1142,20 +1142,20 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_PITCHSHIFT filter.
|
||||
|
||||
[REMARKS]
|
||||
This pitch shifting unit can be used to change the pitch of a sound without speeding it up or slowing it down.<br>
|
||||
It can also be used for time stretching or scaling, for example if the pitch was doubled, and the frequency of the sound was halved, the pitch of the sound would sound correct but it would be twice as slow.<br>
|
||||
<br>
|
||||
<b>Warning!</b> This filter is very computationally expensive! Similar to a vocoder, it requires several overlapping FFT and IFFT's to produce smooth output, and can require around 440mhz for 1 stereo 48khz signal using the default settings.<br>
|
||||
Reducing the signal to mono will half the cpu usage, as will the overlap count.<br>
|
||||
Reducing this will lower audio quality, but what settings to use are largely dependant on the sound being played. A noisy polyphonic signal will need higher overlap and fft size compared to a speaking voice for example.<br>
|
||||
<br>
|
||||
This pitch shifter is based on the pitch shifter code at http://www.dspdimension.com, written by Stephan M. Bernsee.<br>
|
||||
The original code is COPYRIGHT 1999-2003 Stephan M. Bernsee <smb@dspdimension.com>.<br>
|
||||
<br>
|
||||
'<i>maxchannels</i>' dictates the amount of memory allocated. By default, the maxchannels value is 0. If FMOD is set to stereo, the pitch shift unit will allocate enough memory for 2 channels. If it is 5.1, it will allocate enough memory for a 6 channel pitch shift, etc.<br>
|
||||
If the pitch shift effect is only ever applied to the global mix (ie it was added with System::addDSP), then 0 is the value to set as it will be enough to handle all speaker modes.<br>
|
||||
When the pitch shift is added to a channel (ie Channel::addDSP) then the channel count that comes in could be anything from 1 to 8 possibly. It is only in this case where you might want to increase the channel count above the output's channel count.<br>
|
||||
If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.<br>
|
||||
This pitch shifting unit can be used to change the pitch of a sound without speeding it up or slowing it down.
|
||||
It can also be used for time stretching or scaling, for example if the pitch was doubled, and the frequency of the sound was halved, the pitch of the sound would sound correct but it would be twice as slow.
|
||||
|
||||
Warning! This filter is very computationally expensive! Similar to a vocoder, it requires several overlapping FFT and IFFT's to produce smooth output, and can require around 440mhz for 1 stereo 48khz signal using the default settings.
|
||||
Reducing the signal to mono will half the cpu usage, as will the overlap count.
|
||||
Reducing this will lower audio quality, but what settings to use are largely dependant on the sound being played. A noisy polyphonic signal will need higher overlap and fft size compared to a speaking voice for example.
|
||||
|
||||
This pitch shifter is based on the pitch shifter code at http://www.dspdimension.com, written by Stephan M. Bernsee.
|
||||
The original code is COPYRIGHT 1999-2003 Stephan M. Bernsee <smb@dspdimension.com>.
|
||||
|
||||
'maxchannels' dictates the amount of memory allocated. By default, the maxchannels value is 0. If FMOD is set to stereo, the pitch shift unit will allocate enough memory for 2 channels. If it is 5.1, it will allocate enough memory for a 6 channel pitch shift, etc.
|
||||
If the pitch shift effect is only ever applied to the global mix (ie it was added with System::addDSP), then 0 is the value to set as it will be enough to handle all speaker modes.
|
||||
When the pitch shift is added to a channel (ie Channel::addDSP) then the channel count that comes in could be anything from 1 to 8 possibly. It is only in this case where you might want to increase the channel count above the output's channel count.
|
||||
If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1180,8 +1180,8 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_CHORUS filter.
|
||||
|
||||
[REMARKS]
|
||||
Chorous is an effect where the sound is more 'spacious' due to 1 to 3 versions of the sound being played along side the original signal but with the pitch of each copy modulating on a sine wave.<br>
|
||||
This is a highly configurable chorus unit. It supports 3 taps, small and large delay times and also feedback.<br>
|
||||
Chorous is an effect where the sound is more 'spacious' due to 1 to 3 versions of the sound being played along side the original signal but with the pitch of each copy modulating on a sine wave.
|
||||
This is a highly configurable chorus unit. It supports 3 taps, small and large delay times and also feedback.
|
||||
This unit also could be used to do a simple echo, or a flange effect.
|
||||
|
||||
[SEE_ALSO]
|
||||
@@ -1202,14 +1202,16 @@ namespace FMOD
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_ITECHO filter.<br>
|
||||
This is effectively a software based echo filter that emulates the DirectX DMO echo effect. Impulse tracker files can support this, and FMOD will produce the effect on ANY platform, not just those that support DirectX effects!<br>
|
||||
Parameter types for the FMOD_DSP_TYPE_ITECHO filter.
|
||||
This is effectively a software based echo filter that emulates the DirectX DMO echo effect. Impulse tracker files can support this, and FMOD will produce the effect on ANY platform, not just those that support DirectX effects!
|
||||
|
||||
[REMARKS]
|
||||
Note. Every time the delay is changed, the plugin re-allocates the echo buffer. This means the echo will dissapear at that time while it refills its new buffer.<br>
|
||||
Larger echo delays result in larger amounts of memory allocated.<br>
|
||||
<br>
|
||||
For stereo signals only! This will not work on mono or multichannel signals. This is fine for .IT format purposes, and also if you use System::addDSP with a standard stereo output.<br>
|
||||
Note. Every time the delay is changed, the plugin re-allocates the echo buffer. This means the echo will dissapear at that time while it refills its new buffer.
|
||||
Larger echo delays result in larger amounts of memory allocated.
|
||||
|
||||
As this is a stereo filter made mainly for IT playback, it is targeted for stereo signals.
|
||||
With mono signals only the FMOD_DSP_ITECHO_LEFTDELAY is used.
|
||||
For multichannel signals (>2) there will be no echo on those channels.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1220,11 +1222,11 @@ namespace FMOD
|
||||
*/
|
||||
public enum DSP_ITECHO
|
||||
{
|
||||
WETDRYMIX, /* Ratio of wet (processed) signal to dry (unprocessed) signal. Must be in the range from 0.0 through 100.0 (all wet). The default value is 50. */
|
||||
FEEDBACK, /* Percentage of output fed back into input, in the range from 0.0 through 100.0. The default value is 50. */
|
||||
LEFTDELAY, /* Delay for left channel, in milliseconds, in the range from 1.0 through 2000.0. The default value is 500 ms. */
|
||||
RIGHTDELAY, /* Delay for right channel, in milliseconds, in the range from 1.0 through 2000.0. The default value is 500 ms. */
|
||||
PANDELAY /* Value that specifies whether to swap left and right delays with each successive echo. The default value is zero, meaning no swap. Possible values are defined as 0.0 (equivalent to FALSE) and 1.0 (equivalent to TRUE). */
|
||||
WETDRYMIX, /* (Type:float) - Ratio of wet (processed) signal to dry (unprocessed) signal. Must be in the range from 0.0 through 100.0 (all wet). Default = 50. */
|
||||
FEEDBACK, /* (Type:float) - Percentage of output fed back into input, in the range from 0.0 through 100.0. Default = 50. */
|
||||
LEFTDELAY, /* (Type:float) - Delay for left channel, in milliseconds, in the range from 1.0 through 2000.0. Default = 500 ms. */
|
||||
RIGHTDELAY, /* (Type:float) - Delay for right channel, in milliseconds, in the range from 1.0 through 2000.0. Default = 500 ms. */
|
||||
PANDELAY /* (Type:float) - Value that specifies whether to swap left and right delays with each successive echo. Ranges from 0.0 (equivalent to FALSE) to 1.0 (equivalent to TRUE), meaning no swap. Default = 0. CURRENTLY NOT SUPPORTED. */
|
||||
}
|
||||
|
||||
|
||||
@@ -1242,8 +1244,7 @@ namespace FMOD
|
||||
distort the sound, so it is a compromise. High level peaks can be avoided by
|
||||
using a short attack time - but not too short, and setting the threshold a few
|
||||
decibels below the critical level.
|
||||
<br>
|
||||
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
DSP::getParameterFloat
|
||||
@@ -1268,12 +1269,12 @@ namespace FMOD
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_SFXREVERB unit.<br>
|
||||
Parameter types for the FMOD_DSP_TYPE_SFXREVERB unit.
|
||||
|
||||
[REMARKS]
|
||||
This is a high quality I3DL2 based reverb.<br>
|
||||
On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.<br>
|
||||
<br>
|
||||
This is a high quality I3DL2 based reverb.
|
||||
On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.
|
||||
|
||||
These properties can be set with presets in FMOD_REVERB_PRESETS.
|
||||
|
||||
[SEE_ALSO]
|
||||
@@ -1304,9 +1305,9 @@ namespace FMOD
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_LOWPASS_SIMPLE filter.<br>
|
||||
Parameter types for the FMOD_DSP_TYPE_LOWPASS_SIMPLE filter.
|
||||
This is a very simple low pass filter, based on two single-pole RC time-constant modules.
|
||||
The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.<br>
|
||||
The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.
|
||||
|
||||
[REMARKS]
|
||||
|
||||
@@ -1361,8 +1362,8 @@ namespace FMOD
|
||||
*/
|
||||
public enum DSP_RETURN
|
||||
{
|
||||
ID, /* (Type:int) - ID of this Return DSP. Read-only. Default = -1*/
|
||||
INPUT_SPEAKER_MODE /* (Type:int) - Input speaker mode of this return. Default = FMOD_SPEAKERMODE_DEFAULT.*/
|
||||
ID, /* (Type:int) - ID of this Return DSP. Read-only. Default = -1. */
|
||||
INPUT_SPEAKER_MODE /* (Type:int) - Input speaker mode of this return. Default = FMOD_SPEAKERMODE_DEFAULT. */
|
||||
}
|
||||
|
||||
|
||||
@@ -1370,9 +1371,9 @@ namespace FMOD
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_HIGHPASS_SIMPLE filter.<br>
|
||||
Parameter types for the FMOD_DSP_TYPE_HIGHPASS_SIMPLE filter.
|
||||
This is a very simple single-order high pass filter.
|
||||
The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.<br>
|
||||
The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.
|
||||
|
||||
[REMARKS]
|
||||
|
||||
@@ -1509,7 +1510,7 @@ namespace FMOD
|
||||
_3D_PAN_BLEND, /* (Type:float) - 3D Pan Blend PAN_BLEND_MIN to PAN_BLEND_MAX. Default = 0.0. */
|
||||
LFE_UPMIX_ENABLED, /* (Type:int) - LFE Upmix Enabled 0 to 1. Default = 0. */
|
||||
OVERALL_GAIN, /* (Type:data) - Overall Gain data of type FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN */
|
||||
SURROUND_SPEAKER_MODE /* (Type:int) - Surround speaker mode. Target speaker mode for surround panning. */
|
||||
SURROUND_SPEAKER_MODE /* (Type:int) - Surround speaker mode. Target speaker mode for surround panning. Default = FMOD_SPEAKERMODE_DEFAULT. */
|
||||
}
|
||||
|
||||
|
||||
@@ -1565,35 +1566,33 @@ namespace FMOD
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
List of windowing methods for the FMOD_DSP_TYPE_FFT unit. Used in spectrum analysis to reduce leakage / transient signals intefering with the analysis.<br>
|
||||
This is a problem with analysis of continuous signals that only have a small portion of the signal sample (the fft window size).<br>
|
||||
List of windowing methods for the FMOD_DSP_TYPE_FFT unit. Used in spectrum analysis to reduce leakage / transient signals intefering with the analysis.
|
||||
This is a problem with analysis of continuous signals that only have a small portion of the signal sample (the fft window size).
|
||||
Windowing the signal with a curve or triangle tapers the sides of the fft window to help alleviate this problem.
|
||||
|
||||
[REMARKS]
|
||||
Cyclic signals such as a sine wave that repeat their cycle in a multiple of the window size do not need windowing.<br>
|
||||
I.e. If the sine wave repeats every 1024, 512, 256 etc samples and the FMOD fft window is 1024, then the signal would not need windowing.<br>
|
||||
Not windowing is the same as FMOD_DSP_FFT_WINDOW_RECT, which is the default.<br>
|
||||
If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed.<br>
|
||||
<exclude>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_RECT.<br>
|
||||
<img src="..\static\overview\rectangle.gif"></img><br>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_TRIANGLE.<br>
|
||||
<img src="..\static\overview\triangle.gif"></img><br>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_HAMMING.<br>
|
||||
<img src="..\static\overview\hamming.gif"></img><br>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_HANNING.<br>
|
||||
<img src="..\static\overview\hanning.gif"></img><br>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_BLACKMAN.<br>
|
||||
<img src="..\static\overview\blackman.gif"></img><br>
|
||||
<br>
|
||||
FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.<br>
|
||||
Cyclic signals such as a sine wave that repeat their cycle in a multiple of the window size do not need windowing.
|
||||
I.e. If the sine wave repeats every 1024, 512, 256 etc samples and the FMOD fft window is 1024, then the signal would not need windowing.
|
||||
Not windowing is the same as FMOD_DSP_FFT_WINDOW_RECT, which is the default.
|
||||
If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed.
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_RECT.
|
||||
<img src="..\static\overview\rectangle.gif"></img>
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_TRIANGLE.
|
||||
<img src="..\static\overview\triangle.gif"></img>
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_HAMMING.
|
||||
<img src="..\static\overview\hamming.gif"></img>
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_HANNING.
|
||||
<img src="..\static\overview\hanning.gif"></img>
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_BLACKMAN.
|
||||
<img src="..\static\overview\blackman.gif"></img>
|
||||
|
||||
FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.
|
||||
<img src="..\static\overview\blackmanharris.gif"></img>
|
||||
</exclude>
|
||||
|
||||
[SEE_ALSO]
|
||||
FMOD_DSP_FFT
|
||||
@@ -1645,12 +1644,11 @@ namespace FMOD
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_ENVELOPEFOLLOWER unit.
|
||||
This is a simple envelope follower for tracking the signal level.<br>
|
||||
This is a simple envelope follower for tracking the signal level.
|
||||
|
||||
[REMARKS]
|
||||
This unit does not affect the incoming signal
|
||||
<br>
|
||||
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
DSP::getParameterFloat
|
||||
@@ -1667,6 +1665,7 @@ namespace FMOD
|
||||
USESIDECHAIN /* (Type:bool) - Whether to analyse the sidechain signal instead of the input signal. The default value is false */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
[ENUM]
|
||||
[
|
||||
@@ -1674,7 +1673,7 @@ namespace FMOD
|
||||
Parameter types for the FMOD_DSP_TYPE_CHORUS filter.
|
||||
|
||||
[REMARKS]
|
||||
Convolution Reverb reverb IR.<br>
|
||||
Convolution Reverb reverb IR.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
@@ -1691,11 +1690,12 @@ namespace FMOD
|
||||
DRY /* (Type:float) - [r/w] Original sound volume in dB. -80.0 to 10.0. Default = 0. */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_CHANNELGAIN parameter for FMOD_DSP_TYPE_CHANNELMIX effect.
|
||||
Parameter types for the FMOD_DSP_CHANNELMIX_OUTPUTGROUPING parameter for FMOD_DSP_TYPE_CHANNELMIX effect.
|
||||
|
||||
[REMARKS]
|
||||
|
||||
@@ -1716,6 +1716,7 @@ namespace FMOD
|
||||
ALLLFE /* Output channel count = 6. Mapping: Repeating pattern of LFE in a 5.1 output signal. */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
[ENUM]
|
||||
[
|
||||
@@ -1726,12 +1727,12 @@ namespace FMOD
|
||||
For FMOD_DSP_CHANNELMIX_OUTPUTGROUPING, this value will set the output speaker format for the DSP, and also map the incoming channels to the
|
||||
outgoing channels in a round-robin fashion. Use this for example play a 32 channel input signal as if it were a repeating group of output signals.
|
||||
Ie.
|
||||
FMOD_DSP_CHANNELGAIN_OUTPUT_ALLMONO = all incoming channels are mixed to a mono output.
|
||||
FMOD_DSP_CHANNELGAIN_OUTPUT_ALLSTEREO = all incoming channels are mixed to a stereo output, ie even incoming channels 0,2,4,6,etc are mixed to left, and odd incoming channels 1,3,5,7,etc are mixed to right.
|
||||
FMOD_DSP_CHANNELGAIN_OUTPUT_ALL5POINT1 = all incoming channels are mixed to a 5.1 output. If there are less than 6 coming in, it will just fill the first n channels in the 6 output channels.
|
||||
FMOD_DSP_CHANNELMIX_OUTPUT_ALLMONO = all incoming channels are mixed to a mono output.
|
||||
FMOD_DSP_CHANNELMIX_OUTPUT_ALLSTEREO = all incoming channels are mixed to a stereo output, ie even incoming channels 0,2,4,6,etc are mixed to left, and odd incoming channels 1,3,5,7,etc are mixed to right.
|
||||
FMOD_DSP_CHANNELMIX_OUTPUT_ALL5POINT1 = all incoming channels are mixed to a 5.1 output. If there are less than 6 coming in, it will just fill the first n channels in the 6 output channels.
|
||||
If there are more, then it will repeat the input pattern to the output like it did with the stereo case, ie 12 incoming channels are mapped as 0-5 mixed to the
|
||||
5.1 output and 6 to 11 mapped to the 5.1 output.
|
||||
FMOD_DSP_CHANNELGAIN_OUTPUT_ALLLFE = all incoming channels are mixed to a 5.1 output but via the LFE channel only.
|
||||
FMOD_DSP_CHANNELMIX_OUTPUT_ALLLFE = all incoming channels are mixed to a 5.1 output but via the LFE channel only.
|
||||
|
||||
|
||||
[SEE_ALSO]
|
||||
@@ -1744,7 +1745,7 @@ namespace FMOD
|
||||
*/
|
||||
public enum DSP_CHANNELMIX
|
||||
{
|
||||
OUTPUTGROUPING, /* (Type:int) - Refer to FMOD_DSP_CHANNELMIX_OUTPUT enumeration. Default = FMOD_DSP_CHANNELGAIN_OUTPUT_DEFAULT. See remarks. */
|
||||
OUTPUTGROUPING, /* (Type:int) - Refer to FMOD_DSP_CHANNELMIX_OUTPUT enumeration. Default = FMOD_DSP_CHANNELMIX_OUTPUT_DEFAULT. See remarks. */
|
||||
GAIN_CH0, /* (Type:float) - Channel #0 gain in dB. -80.0 to 10.0. Default = 0. */
|
||||
GAIN_CH1, /* (Type:float) - Channel #1 gain in dB. -80.0 to 10.0. Default = 0. */
|
||||
GAIN_CH2, /* (Type:float) - Channel #2 gain in dB. -80.0 to 10.0. Default = 0. */
|
||||
@@ -1780,6 +1781,76 @@ namespace FMOD
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TRANSCEIVER_SPEAKERMODE parameter for FMOD_DSP_TYPE_TRANSCEIVER effect.
|
||||
|
||||
[REMARKS]
|
||||
The speaker mode of a transceiver buffer (of which there are up to 32 of) is determined automatically depending on the signal flowing through the transceiver effect, or it can be forced.
|
||||
Use a smaller fixed speaker mode buffer to save memory.
|
||||
|
||||
Only relevant for transmitter dsps, as they control the format of the transceiver channel's buffer.
|
||||
|
||||
If multiple transceivers transmit to a single buffer in different speaker modes, it will allocate memory for each speaker mode. This uses more memory than a single speaker mode.
|
||||
If there are multiple receivers reading from a channel with multiple speaker modes, it will read them all and mix them together.
|
||||
|
||||
If the system's speaker mode is stereo or mono, it will not create a 3rd buffer, it will just use the mono/stereo speaker mode buffer.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterInt
|
||||
DSP::getParameterInt
|
||||
FMOD_DSP_TYPE
|
||||
]
|
||||
*/
|
||||
public enum DSP_TRANSCEIVER_SPEAKERMODE
|
||||
{
|
||||
AUTO = -1, /* A transmitter will use whatever signal channel count coming in to the transmitter, to determine which speaker mode is allocated for the transceiver channel. */
|
||||
MONO = 0, /* A transmitter will always downmix to a mono channel buffer. */
|
||||
STEREO, /* A transmitter will always upmix or downmix to a stereo channel buffer. */
|
||||
SURROUND, /* A transmitter will always upmix or downmix to a surround channel buffer. Surround is the speaker mode of the system above stereo, so could be quad/surround/5.1/7.1. */
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
[ENUM]
|
||||
[
|
||||
[DESCRIPTION]
|
||||
Parameter types for the FMOD_DSP_TYPE_TRANSCEIVER filter.
|
||||
|
||||
[REMARKS]
|
||||
The transceiver only transmits and receives to a global array of 32 channels. The transceiver can be set to receiver mode (like a return) and can receive the signal at a variable gain (FMOD_DSP_TRANSCEIVER_GAIN).
|
||||
The transceiver can also be set to transmit to a chnnel (like a send) and can transmit the signal with a variable gain (FMOD_DSP_TRANSCEIVER_GAIN).
|
||||
|
||||
The FMOD_DSP_TRANSCEIVER_TRANSMITSPEAKERMODE is only applicable to the transmission format, not the receive format. This means this parameter is ignored in 'receive mode'. This allows receivers to receive at
|
||||
the speaker mode of the user's choice. Receiving from a mono channel, is cheaper than receiving from a surround channel for example.
|
||||
The 3 speaker modes FMOD_DSP_TRANSCEIVER_SPEAKERMODE_MONO, FMOD_DSP_TRANSCEIVER_SPEAKERMODE_STEREO, FMOD_DSP_TRANSCEIVER_SPEAKERMODE_SURROUND are stored as seperate buffers in memory for a tranmitter channel.
|
||||
To save memory, use 1 common speaker mode for a transmitter.
|
||||
|
||||
The transceiver is double buffered to avoid desyncing of transmitters and receivers. This means there will be a 1 block delay on a receiver, compared to the data sent from a transmitter.
|
||||
|
||||
Multiple transmitters sending to the same channel will be mixed together.
|
||||
|
||||
[SEE_ALSO]
|
||||
DSP::setParameterFloat
|
||||
DSP::getParameterFloat
|
||||
DSP::setParameterInt
|
||||
DSP::getParameterInt
|
||||
DSP::setParameterBool
|
||||
DSP::getParameterBool
|
||||
FMOD_DSP_TYPE
|
||||
]
|
||||
*/
|
||||
public enum DSP_TRANSCEIVER
|
||||
{
|
||||
TRANSMIT, /* (Type:bool) - [r/w] - FALSE = Transceiver is a 'receiver' (like a return) and accepts data from a channel. TRUE = Transceiver is a 'transmitter' (like a send). Default = FALSE. */
|
||||
GAIN, /* (Type:float) - [r/w] - Gain to receive or transmit at in dB. -80.0 to 10.0. Default = 0. */
|
||||
CHANNEL, /* (Type:int) - [r/w] - Integer to select current global slot, shared by all Transceivers, that can be transmitted to or received from. 0 to 31. Default = 0.*/
|
||||
TRANSMITSPEAKERMODE /* (Type:int) - [r/w] - Speaker mode (transmitter mode only). Specifies either 0 (Auto) Default = 0.*/
|
||||
}
|
||||
|
||||
|
||||
/*$ preserve start $*/
|
||||
}
|
||||
/*$ preserve end $*/
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* =================================================================================================== */
|
||||
/* FMOD Studio - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2015. */
|
||||
/* FMOD Studio - Error string header file. Copyright (c), Firelight Technologies Pty, Ltd. 2004-2016. */
|
||||
/* */
|
||||
/* Use this header if you want to store or display a string version / english explanation of */
|
||||
/* the FMOD error codes. */
|
||||
|
||||
@@ -1,544 +0,0 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream()
|
||||
{
|
||||
}
|
||||
|
||||
public Lz4DecoderStream( Stream input, long inputLength = long.MaxValue )
|
||||
{
|
||||
Reset( input, inputLength );
|
||||
}
|
||||
|
||||
public void Reset( Stream input, long inputLength = long.MaxValue )
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
this.input = null;
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read( byte[] buffer, int offset, int count )
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if( buffer == null )
|
||||
throw new ArgumentNullException( "buffer" );
|
||||
if( offset < 0 || count < 0 || buffer.Length - count < offset )
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if( input == null )
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch( phase )
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( tok == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch( litLen )
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if( exLitLen == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if( exLitLen == 255 )
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if( nReadLit != 0 )
|
||||
{
|
||||
if( inBufPos + nReadLit <= inBufEnd )
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for( int c = nReadLit; c-- != 0; )
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore( buffer, offset, nReadLit );
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if( litLen != 0 )
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if( nToRead == 0 )
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if( inBufPos + 1 < inBufEnd )
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( matDst == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if( matLen == 15 + 4 )
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if( inBufPos < inBufEnd )
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if( exMatLen == -1 )
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if( exMatLen == 255 )
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if( nCpyMat != 0 )
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if( bufDst > 0 )
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if( bufSrc < 0 )
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for( int c = bufCnt; c-- != 0; )
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for( int i = bufDst; i < nCpyMat; i++ )
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if( nToRead == 0 )
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if( nToBuf == DecBufLen )
|
||||
{
|
||||
Buffer.BlockCopy( buffer, repPos, decBuf, 0, DecBufLen );
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while( nToBuf-- != 0 )
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if( inBufPos == inBufEnd )
|
||||
{
|
||||
int nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if( inBufPos == inBufEnd )
|
||||
{
|
||||
int nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if( inBufEnd - inBufPos == 1 )
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read( buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength );
|
||||
|
||||
#if CHECK_EOF
|
||||
if( nRead == 0 )
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore( byte[] buffer, int offset, int count )
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if( fromBuf != 0 )
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for( int c = fromBuf; c-- != 0; )
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if( nToRead != 0 )
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if( nToRead >= InBufLen )
|
||||
{
|
||||
nRead = input.Read( buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength );
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read( buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength );
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for( int c = fromBuf; c-- != 0; )
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Seek( long offset, SeekOrigin origin )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength( long value )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write( byte[] buffer, int offset, int count )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
232
Unity Studio/OpenFolderDialog.cs
Normal file
232
Unity Studio/OpenFolderDialog.cs
Normal file
@@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class OpenFolderDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets/sets folder in which dialog will be open.
|
||||
/// </summary>
|
||||
public string InitialFolder { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets/sets directory in which dialog will be open if there is no recent directory available.
|
||||
/// </summary>
|
||||
public string DefaultFolder { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets selected folder.
|
||||
/// </summary>
|
||||
public string Folder { get; private set; }
|
||||
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner)
|
||||
{
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ShowLegacyDialog(owner);
|
||||
}
|
||||
}
|
||||
|
||||
private DialogResult ShowVistaDialog(IWin32Window owner)
|
||||
{
|
||||
var frm = (NativeMethods.IFileDialog)(new NativeMethods.FileOpenDialogRCW());
|
||||
frm.GetOptions(out var options);
|
||||
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
|
||||
frm.SetOptions(options);
|
||||
if (this.InitialFolder != null)
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(this.InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
frm.SetFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
if (this.DefaultFolder != null)
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(this.DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
frm.SetDefaultFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
|
||||
if (frm.Show(owner.Handle) == NativeMethods.S_OK)
|
||||
{
|
||||
if (frm.GetResult(out var shellItem) == NativeMethods.S_OK)
|
||||
{
|
||||
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out var pszString) == NativeMethods.S_OK)
|
||||
{
|
||||
if (pszString != IntPtr.Zero)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Folder = Marshal.PtrToStringAuto(pszString);
|
||||
return DialogResult.OK;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeCoTaskMem(pszString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
|
||||
private DialogResult ShowLegacyDialog(IWin32Window owner)
|
||||
{
|
||||
using (var frm = new FolderBrowserDialog())
|
||||
{
|
||||
if (this.InitialFolder != null) { frm.SelectedPath = this.InitialFolder; }
|
||||
if (frm.ShowDialog(owner) == DialogResult.OK)
|
||||
{
|
||||
this.Folder = Path.GetDirectoryName(frm.SelectedPath);
|
||||
return DialogResult.OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static class NativeMethods
|
||||
{
|
||||
|
||||
#region Constants
|
||||
|
||||
public const uint FOS_PICKFOLDERS = 0x00000020;
|
||||
public const uint FOS_FORCEFILESYSTEM = 0x00000040;
|
||||
public const uint FOS_NOVALIDATE = 0x00000100;
|
||||
public const uint FOS_NOTESTFILECREATE = 0x00010000;
|
||||
public const uint FOS_DONTADDTORECENT = 0x02000000;
|
||||
|
||||
public const uint S_OK = 0x0000;
|
||||
|
||||
public const uint SIGDN_FILESYSPATH = 0x80058000;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region COM
|
||||
|
||||
[ComImport, ClassInterface(ClassInterfaceType.None), TypeLibType(TypeLibTypeFlags.FCanCreate), Guid("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7")]
|
||||
internal class FileOpenDialogRCW { }
|
||||
|
||||
|
||||
[ComImport(), Guid("42F85136-DB7E-439C-85F1-E4075D135FC8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
internal interface IFileDialog
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
[PreserveSig()]
|
||||
uint Show([In, Optional] IntPtr hwndOwner); //IModalWindow
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileTypes([In] uint cFileTypes, [In, MarshalAs(UnmanagedType.LPArray)] IntPtr rgFilterSpec);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileTypeIndex([In] uint iFileType);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFileTypeIndex(out uint piFileType);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Advise([In, MarshalAs(UnmanagedType.Interface)] IntPtr pfde, out uint pdwCookie);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Unadvise([In] uint dwCookie);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetOptions([In] uint fos);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetOptions(out uint fos);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
void SetDefaultFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFolder([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetCurrentSelection([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileName([In, MarshalAs(UnmanagedType.LPWStr)] string pszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetTitle([In, MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetOkButtonLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszText);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFileNameLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetResult([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint AddPlace([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, uint fdap);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetDefaultExtension([In, MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Close([MarshalAs(UnmanagedType.Error)] uint hr);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetClientGuid([In] ref Guid guid);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint ClearClientData();
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint SetFilter([MarshalAs(UnmanagedType.Interface)] IntPtr pFilter);
|
||||
}
|
||||
|
||||
|
||||
[ComImport, Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
internal interface IShellItem
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint BindToHandler([In] IntPtr pbc, [In] ref Guid rbhid, [In] ref Guid riid, [Out, MarshalAs(UnmanagedType.Interface)] out IntPtr ppvOut);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetParent([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetDisplayName([In] uint sigdnName, out IntPtr ppszName);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint GetAttributes([In] uint sfgaoMask, out uint psfgaoAttribs);
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
|
||||
uint Compare([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, [In] uint hint, out int piOrder);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
[DllImport("shell32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
internal static extern int SHCreateItemFromParsingName([MarshalAs(UnmanagedType.LPWStr)] string pszPath, IntPtr pbc, ref Guid riid, [MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ using System.Runtime.InteropServices;
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Unity Studio")]
|
||||
[assembly: AssemblyDescription("- Compatible with all Unity versions from 2.5.0 to 5.3.6\r\n- Compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games/apps\r\n- Automatically merges .split\r\n- 3D objets exported to FBX\r\n- Able to load audio streams from resources files\r\n- Real-time preview window and export function for textures, audio clips, shaders and fonts\r\n - Textures: DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, DXT1, DXT5, RGBA4444, BGRA32)\r\n PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)\r\n KTX (ATC_RGB4, ATC_RGBA8)\r\n ASTC (ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12)\r\n - Audio clips: mp3, ogg, wav, xbox wav, fsb\r\n - Shader files are exported in plain-text\r\n - Fonts: ttf, otf")]
|
||||
[assembly: AssemblyDescription("Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Unity Studio")]
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.6.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.6.0.0")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
|
||||
94
Unity Studio/Properties/Resources.Designer.cs
generated
94
Unity Studio/Properties/Resources.Designer.cs
generated
@@ -19,7 +19,7 @@ namespace Unity_Studio.Properties {
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
@@ -60,6 +60,63 @@ namespace Unity_Studio.Properties {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///in vec3 normal;
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// vec3 unitNormal = normalize(normal);
|
||||
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
///
|
||||
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fs {
|
||||
get {
|
||||
return ResourceManager.GetString("fs", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = vec4(0, 0, 0, 1);
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fsBlack {
|
||||
get {
|
||||
return ResourceManager.GetString("fsBlack", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///in vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = color;
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string fsColor {
|
||||
get {
|
||||
return ResourceManager.GetString("fsColor", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
@@ -69,5 +126,40 @@ namespace Unity_Studio.Properties {
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon unity {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("unity", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
///
|
||||
///in vec3 vertexPosition;
|
||||
///in vec3 normalDirection;
|
||||
///in vec4 vertexColor;
|
||||
///uniform mat4 modelMatrix;
|
||||
///uniform mat4 viewMatrix;
|
||||
///
|
||||
///out vec3 normal;
|
||||
///out vec4 color;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
/// normal = normalDirection;
|
||||
/// color = vertexColor;
|
||||
///} 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string vs {
|
||||
get {
|
||||
return ResourceManager.GetString("vs", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,8 +117,71 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="fs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 normal;
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 unitNormal = normalize(normal);
|
||||
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
|
||||
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
|
||||
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
|
||||
|
||||
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
|
||||
outputColor = vec4(sqrt(color), 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsBlack" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = vec4(0, 0, 0, 1);
|
||||
}</value>
|
||||
</data>
|
||||
<data name="fsColor" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
out vec4 outputColor;
|
||||
in vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
outputColor = color;
|
||||
}</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="vs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
|
||||
out vec3 normal;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
normal = normalDirection;
|
||||
color = vertexColor;
|
||||
}</value>
|
||||
</data>
|
||||
</root>
|
||||
28
Unity Studio/Properties/Settings.Designer.cs
generated
28
Unity Studio/Properties/Settings.Designer.cs
generated
@@ -12,7 +12,7 @@ namespace Unity_Studio.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -25,13 +25,13 @@ namespace Unity_Studio.Properties {
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool uniqueNames {
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool displayAll {
|
||||
get {
|
||||
return ((bool)(this["uniqueNames"]));
|
||||
return ((bool)(this["displayAll"]));
|
||||
}
|
||||
set {
|
||||
this["uniqueNames"] = value;
|
||||
this["displayAll"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,12 +206,12 @@ namespace Unity_Studio.Properties {
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool convertfsb {
|
||||
public bool convertAudio {
|
||||
get {
|
||||
return ((bool)(this["convertfsb"]));
|
||||
return ((bool)(this["convertAudio"]));
|
||||
}
|
||||
set {
|
||||
this["convertfsb"] = value;
|
||||
this["convertAudio"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,5 +226,17 @@ namespace Unity_Studio.Properties {
|
||||
this["convertType"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool displayOriginalName {
|
||||
get {
|
||||
return ((bool)(this["displayOriginalName"]));
|
||||
}
|
||||
set {
|
||||
this["displayOriginalName"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
|
||||
<Profiles />
|
||||
<Settings>
|
||||
<Setting Name="uniqueNames" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
@@ -47,11 +47,14 @@
|
||||
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">PNG</Value>
|
||||
</Setting>
|
||||
<Setting Name="displayOriginalName" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 42 KiB |
108
Unity Studio/ShaderResource.Designer.cs
generated
Normal file
108
Unity Studio/ShaderResource.Designer.cs
generated
Normal file
@@ -0,0 +1,108 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Unity_Studio {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class ShaderResource {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal ShaderResource() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.ShaderResource", typeof(ShaderResource).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用此强类型资源类,为所有资源查找
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20171 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20171", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20172 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20172", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader20173 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader20173", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader55 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader55", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 [{"Level":0,"Type":"string","Name":"m_Name","Size":-1,"Flag":32769},{"Level":1,"Type":"Array","Name":"Array","Size":-1,"Flag":16385},{"Level":2,"Type":"int","Name":"size","Size":4,"Flag":1},{"Level":2,"Type":"char","Name":"data","Size":1,"Flag":1},{"Level":0,"Type":"SerializedShader","Name":"m_ParsedForm","Size":-1,"Flag":32768},{"Level":1,"Type":"SerializedProperties","Name":"m_PropInfo","Size":-1,"Flag":32768},{"Level":2,"Type":"vector","Name":"m_Props","Size":-1,"Flag":32768},{"Level":3,"Type":"Arr... 的本地化字符串。
|
||||
/// </summary>
|
||||
internal static string Shader56 {
|
||||
get {
|
||||
return ResourceManager.GetString("Shader56", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
135
Unity Studio/ShaderResource.resx
Normal file
135
Unity Studio/ShaderResource.resx
Normal file
File diff suppressed because one or more lines are too long
52
Unity Studio/Unity Classes/AssetBundle.cs
Normal file
52
Unity Studio/Unity Classes/AssetBundle.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
|
||||
class AssetBundle
|
||||
{
|
||||
public class AssetInfo
|
||||
{
|
||||
public int preloadIndex;
|
||||
public int preloadSize;
|
||||
public PPtr asset;
|
||||
}
|
||||
|
||||
public class ContainerData
|
||||
{
|
||||
public string first;
|
||||
public AssetInfo second;
|
||||
}
|
||||
|
||||
|
||||
public List<ContainerData> m_Container = new List<ContainerData>();
|
||||
|
||||
public AssetBundle(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
sourceFile.ReadPPtr();
|
||||
}
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var temp = new ContainerData();
|
||||
temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
temp.second = new AssetInfo();
|
||||
temp.second.preloadIndex = a_Stream.ReadInt32();
|
||||
temp.second.preloadSize = a_Stream.ReadInt32();
|
||||
temp.second.asset = sourceFile.ReadPPtr();
|
||||
m_Container.Add(temp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
@@ -10,7 +11,7 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public int m_Format;
|
||||
public int m_Type = -1;
|
||||
public AudioType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -25,13 +26,15 @@ namespace Unity_Studio
|
||||
public bool m_PreloadAudioData;
|
||||
public bool m_LoadInBackground;
|
||||
public bool m_Legacy3D;
|
||||
public int m_CompressionFormat = -1;
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public long m_Offset;
|
||||
public long m_Size;
|
||||
public byte[] m_AudioData;
|
||||
|
||||
public bool version5;
|
||||
|
||||
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
@@ -46,12 +49,12 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
version5 = sourceFile.version[0] >= 5;
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
|
||||
m_Format = a_Stream.ReadInt32(); //channels?
|
||||
m_Type = a_Stream.ReadInt32();
|
||||
m_Type = (AudioType)a_Stream.ReadInt32();
|
||||
m_3D = a_Stream.ReadBoolean();
|
||||
m_UseHardware = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 2; //4 byte alignment
|
||||
@@ -60,18 +63,22 @@ namespace Unity_Studio
|
||||
{
|
||||
int m_Stream = a_Stream.ReadInt32();
|
||||
m_Size = a_Stream.ReadInt32();
|
||||
|
||||
if (m_Stream > 1)
|
||||
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
|
||||
//TODO: Need more test
|
||||
if (preloadData.Size + preloadData.Offset - a_Stream.Position != tsize)
|
||||
{
|
||||
m_Offset = a_Stream.ReadInt32();
|
||||
m_Source = sourceFile.filePath + ".resS";
|
||||
}
|
||||
}
|
||||
else { m_Size = a_Stream.ReadInt32(); }
|
||||
else
|
||||
{
|
||||
m_Size = a_Stream.ReadInt32();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_LoadType = a_Stream.ReadInt32();//Decompress on load, Compressed in memory, Streaming
|
||||
m_LoadType = a_Stream.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
|
||||
m_Channels = a_Stream.ReadInt32();
|
||||
m_Frequency = a_Stream.ReadInt32();
|
||||
m_BitsPerSample = a_Stream.ReadInt32();
|
||||
@@ -86,103 +93,200 @@ namespace Unity_Studio
|
||||
m_3D = m_Legacy3D;
|
||||
|
||||
m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (m_Source.Contains("archive:/"))//resS文件在bundle里
|
||||
{
|
||||
m_Source = m_Source.Replace("archive:/", "").Replace(preloadData.sourceFile.fileName + "/", "");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Source != "")
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
}
|
||||
m_Offset = a_Stream.ReadInt64();
|
||||
m_Size = a_Stream.ReadInt64();
|
||||
m_CompressionFormat = a_Stream.ReadInt32();
|
||||
m_CompressionFormat = (AudioCompressionFormat)a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
m_AudioData = new byte[m_Size];
|
||||
|
||||
if (m_Source == null)
|
||||
if (string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
a_Stream.Read(m_AudioData, 0, (int)m_Size);
|
||||
if (m_Size > 0)
|
||||
m_AudioData = a_Stream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else if (File.Exists(m_Source))
|
||||
else if (File.Exists(m_Source) ||
|
||||
File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
{
|
||||
BinaryReader reader = new BinaryReader(File.OpenRead(m_Source));
|
||||
reader.BaseStream.Position = m_Offset;
|
||||
reader.Read(m_AudioData, 0, (int)m_Size);
|
||||
m_AudioData = reader.ReadBytes((int)m_Size);
|
||||
reader.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
EndianStream estream = null;
|
||||
if (UnityStudioForm.assetsfileandstream.TryGetValue(m_Source, out estream))
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var estream))
|
||||
{
|
||||
estream.Position = m_Offset;
|
||||
m_AudioData = estream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.InfoText = "Compression format: ";
|
||||
|
||||
switch (m_Type)
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
case 2:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case 13:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case 14:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg Vorbis";
|
||||
break;
|
||||
case 20:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "WAV";
|
||||
break;
|
||||
case 22: //xbox encoding
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 WAV";
|
||||
break;
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
preloadData.extension = ".aif";
|
||||
preloadData.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
preloadData.extension = ".it";
|
||||
preloadData.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
preloadData.extension = ".mod";
|
||||
preloadData.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
preloadData.extension = ".mp3";
|
||||
preloadData.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
preloadData.extension = ".ogg";
|
||||
preloadData.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
preloadData.extension = ".s3m";
|
||||
preloadData.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
preloadData.extension = ".xm";
|
||||
preloadData.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "iPhone";
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.MP3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
preloadData.extension = ".vag";
|
||||
preloadData.InfoText += "PSVita ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.XMA:
|
||||
preloadData.extension = ".wav";
|
||||
preloadData.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioCompressionFormat.AAC:
|
||||
preloadData.extension = ".m4a";
|
||||
preloadData.InfoText += "Acc";
|
||||
break;
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
|
||||
break;
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
preloadData.extension = ".at9";
|
||||
preloadData.InfoText += "PSVita ATRAC9";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case 0:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "PCM";
|
||||
break;
|
||||
case 1:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "Vorbis";
|
||||
break;
|
||||
case 2:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "ADPCM";
|
||||
break;
|
||||
case 3:
|
||||
preloadData.extension = ".fsb";
|
||||
preloadData.InfoText += "MP3";//not sure
|
||||
break;
|
||||
}
|
||||
|
||||
if (preloadData.extension == "")
|
||||
if (preloadData.extension == null)
|
||||
{
|
||||
preloadData.extension = ".AudioClip";
|
||||
preloadData.InfoText += "Unknown";
|
||||
}
|
||||
preloadData.InfoText += "\n3D: " + m_3D.ToString();
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.exportSize = (int)m_Size;
|
||||
preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, m_Size.ToString() });
|
||||
preloadData.InfoText += "\n3D: " + m_3D;
|
||||
|
||||
preloadData.Text = m_Name;
|
||||
if (m_Source != null)
|
||||
preloadData.fullSize = preloadData.Size + (int)m_Size;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFMODSupport
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!version5)
|
||||
{
|
||||
switch (m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.VAG:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_CompressionFormat)
|
||||
{
|
||||
case AudioCompressionFormat.PCM:
|
||||
case AudioCompressionFormat.Vorbis:
|
||||
case AudioCompressionFormat.ADPCM:
|
||||
case AudioCompressionFormat.MP3:
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
case AudioCompressionFormat.XMA:
|
||||
case AudioCompressionFormat.GCADPCM:
|
||||
case AudioCompressionFormat.ATRAC9:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,113 +27,164 @@ namespace Unity_Studio
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
int m_AsciiStartOffset = a_Stream.ReadInt32();
|
||||
|
||||
if (sourceFile.version[0] <= 3)
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
|
||||
{
|
||||
int m_FontCountX = a_Stream.ReadInt32();
|
||||
int m_FontCountY = a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
float m_Kerning = a_Stream.ReadSingle();
|
||||
float m_LineSpacing = a_Stream.ReadSingle();
|
||||
|
||||
if (sourceFile.version[0] <= 3)
|
||||
{
|
||||
int m_PerCharacterKerning_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_PerCharacterKerning_size; i++)
|
||||
var m_LineSpacing = a_Stream.ReadSingle();
|
||||
var m_DefaultMaterial = sourceFile.ReadPPtr();
|
||||
var m_FontSize = a_Stream.ReadSingle();
|
||||
var m_Texture = sourceFile.ReadPPtr();
|
||||
int m_AsciiStartOffset = a_Stream.ReadInt32();
|
||||
var m_Tracking = a_Stream.ReadSingle();
|
||||
var m_CharacterSpacing = a_Stream.ReadInt32();
|
||||
var m_CharacterPadding = a_Stream.ReadInt32();
|
||||
var m_ConvertCase = a_Stream.ReadInt32();
|
||||
int m_CharacterRects_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_CharacterRects_size; i++)
|
||||
{
|
||||
int first = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
//Rectf uv
|
||||
float uvx = a_Stream.ReadSingle();
|
||||
float uvy = a_Stream.ReadSingle();
|
||||
float uvwidth = a_Stream.ReadSingle();
|
||||
float uvheight = a_Stream.ReadSingle();
|
||||
//Rectf vert
|
||||
float vertx = a_Stream.ReadSingle();
|
||||
float verty = a_Stream.ReadSingle();
|
||||
float vertwidth = a_Stream.ReadSingle();
|
||||
float vertheight = a_Stream.ReadSingle();
|
||||
float width = a_Stream.ReadSingle();
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
{
|
||||
bool flipped = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3;
|
||||
}
|
||||
}
|
||||
int m_KerningValues_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_KerningValues_size; i++)
|
||||
{
|
||||
int pairfirst = a_Stream.ReadInt16();
|
||||
int pairsecond = a_Stream.ReadInt16();
|
||||
float second = a_Stream.ReadSingle();
|
||||
}
|
||||
var m_PixelScale = a_Stream.ReadSingle();
|
||||
int m_FontData_size = a_Stream.ReadInt32();
|
||||
if (m_FontData_size > 0)
|
||||
{
|
||||
m_FontData = a_Stream.ReadBytes(m_FontData_size);
|
||||
|
||||
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
|
||||
{ preloadData.extension = ".otf"; }
|
||||
else { preloadData.extension = ".ttf"; }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_CharacterSpacing = a_Stream.ReadInt32();
|
||||
int m_CharacterPadding = a_Stream.ReadInt32();
|
||||
}
|
||||
int m_AsciiStartOffset = a_Stream.ReadInt32();
|
||||
|
||||
int m_ConvertCase = a_Stream.ReadInt32();
|
||||
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
|
||||
if (sourceFile.version[0] <= 3)
|
||||
{
|
||||
int m_FontCountX = a_Stream.ReadInt32();
|
||||
int m_FontCountY = a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
int m_CharacterRects_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_CharacterRects_size; i++)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
//Rectf uv
|
||||
float uvx = a_Stream.ReadSingle();
|
||||
float uvy = a_Stream.ReadSingle();
|
||||
float uvwidth = a_Stream.ReadSingle();
|
||||
float uvheight = a_Stream.ReadSingle();
|
||||
//Rectf vert
|
||||
float vertx = a_Stream.ReadSingle();
|
||||
float verty = a_Stream.ReadSingle();
|
||||
float vertwidth = a_Stream.ReadSingle();
|
||||
float vertheight = a_Stream.ReadSingle();
|
||||
float width = a_Stream.ReadSingle();
|
||||
float m_Kerning = a_Stream.ReadSingle();
|
||||
float m_LineSpacing = a_Stream.ReadSingle();
|
||||
|
||||
if (sourceFile.version[0] <= 3)
|
||||
{
|
||||
int m_PerCharacterKerning_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_PerCharacterKerning_size; i++)
|
||||
{
|
||||
int first = a_Stream.ReadInt32();
|
||||
float second = a_Stream.ReadSingle();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_CharacterSpacing = a_Stream.ReadInt32();
|
||||
int m_CharacterPadding = a_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
int m_ConvertCase = a_Stream.ReadInt32();
|
||||
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
|
||||
|
||||
int m_CharacterRects_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_CharacterRects_size; i++)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
//Rectf uv
|
||||
float uvx = a_Stream.ReadSingle();
|
||||
float uvy = a_Stream.ReadSingle();
|
||||
float uvwidth = a_Stream.ReadSingle();
|
||||
float uvheight = a_Stream.ReadSingle();
|
||||
//Rectf vert
|
||||
float vertx = a_Stream.ReadSingle();
|
||||
float verty = a_Stream.ReadSingle();
|
||||
float vertwidth = a_Stream.ReadSingle();
|
||||
float vertheight = a_Stream.ReadSingle();
|
||||
float width = a_Stream.ReadSingle();
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
{
|
||||
bool flipped = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3;
|
||||
}
|
||||
}
|
||||
|
||||
PPtr m_Texture = sourceFile.ReadPPtr();
|
||||
|
||||
int m_KerningValues_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_KerningValues_size; i++)
|
||||
{
|
||||
int pairfirst = a_Stream.ReadInt16();
|
||||
int pairsecond = a_Stream.ReadInt16();
|
||||
float second = a_Stream.ReadSingle();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] <= 3)
|
||||
{
|
||||
bool m_GridFont = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
}
|
||||
else { float m_PixelScale = a_Stream.ReadSingle(); }
|
||||
|
||||
int m_FontData_size = a_Stream.ReadInt32();
|
||||
if (m_FontData_size > 0)
|
||||
{
|
||||
m_FontData = a_Stream.ReadBytes(m_FontData_size);
|
||||
|
||||
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
|
||||
{ preloadData.extension = ".otf"; }
|
||||
else { preloadData.extension = ".ttf"; }
|
||||
|
||||
}
|
||||
|
||||
float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball
|
||||
float m_Ascent = a_Stream.ReadSingle();
|
||||
uint m_DefaultStyle = a_Stream.ReadUInt32();
|
||||
|
||||
int m_FontNames = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_FontNames; i++)
|
||||
{
|
||||
string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
{
|
||||
bool flipped = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3;
|
||||
int m_FallbackFonts = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_FallbackFonts; i++)
|
||||
{
|
||||
PPtr m_FallbackFont = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
int m_FontRenderingMode = a_Stream.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
PPtr m_Texture = sourceFile.ReadPPtr();
|
||||
|
||||
int m_KerningValues_size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_KerningValues_size; i++)
|
||||
{
|
||||
int pairfirst = a_Stream.ReadInt16();
|
||||
int pairsecond = a_Stream.ReadInt16();
|
||||
float second = a_Stream.ReadSingle();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] <= 3)
|
||||
{
|
||||
bool m_GridFont = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3; //4 byte alignment
|
||||
}
|
||||
else { float m_PixelScale = a_Stream.ReadSingle(); }
|
||||
|
||||
int m_FontData_size = a_Stream.ReadInt32();
|
||||
if (m_FontData_size > 0)
|
||||
{
|
||||
m_FontData = new byte[m_FontData_size];
|
||||
a_Stream.Read(m_FontData, 0, m_FontData_size);
|
||||
|
||||
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
|
||||
{ preloadData.extension = ".otf"; }
|
||||
else { preloadData.extension = ".ttf"; }
|
||||
|
||||
}
|
||||
|
||||
float m_FontSize = a_Stream.ReadSingle();//problem here in minifootball
|
||||
float m_Ascent = a_Stream.ReadSingle();
|
||||
uint m_DefaultStyle = a_Stream.ReadUInt32();
|
||||
|
||||
int m_FontNames = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_FontNames; i++)
|
||||
{
|
||||
string m_FontName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
{
|
||||
int m_FallbackFonts = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < m_FallbackFonts; i++)
|
||||
{
|
||||
PPtr m_FallbackFont = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
int m_FontRenderingMode = a_Stream.ReadInt32();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,15 +8,16 @@ namespace Unity_Studio
|
||||
{
|
||||
public class GameObject : TreeNode
|
||||
{
|
||||
public List<PPtr> m_Components = new List<PPtr>();
|
||||
public PPtr m_Transform;
|
||||
public PPtr m_Renderer;
|
||||
public PPtr m_MeshRenderer;
|
||||
public PPtr m_MeshFilter;
|
||||
public PPtr m_SkinnedMeshRenderer;
|
||||
public int m_Layer;
|
||||
public string m_Name;
|
||||
public ushort m_Tag;
|
||||
public bool m_IsActive;
|
||||
|
||||
|
||||
public string uniqueID = "0";//this way file and folder TreeNodes will be treated as FBX scene
|
||||
|
||||
public GameObject(AssetPreloadData preloadData)
|
||||
@@ -39,38 +40,27 @@ namespace Unity_Studio
|
||||
int m_Component_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < m_Component_size; j++)
|
||||
{
|
||||
int m_Component_type = a_Stream.ReadInt32();
|
||||
|
||||
switch (m_Component_type)
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
{
|
||||
case 4:
|
||||
m_Transform = sourceFile.ReadPPtr();
|
||||
break;
|
||||
case 23:
|
||||
m_Renderer = sourceFile.ReadPPtr();
|
||||
break;
|
||||
case 33:
|
||||
m_MeshFilter = sourceFile.ReadPPtr();
|
||||
break;
|
||||
case 137:
|
||||
m_SkinnedMeshRenderer = sourceFile.ReadPPtr();
|
||||
break;
|
||||
default:
|
||||
PPtr m_Component = sourceFile.ReadPPtr();
|
||||
break;
|
||||
m_Components.Add(sourceFile.ReadPPtr());
|
||||
}
|
||||
else
|
||||
{
|
||||
int first = a_Stream.ReadInt32();
|
||||
m_Components.Add(sourceFile.ReadPPtr());
|
||||
}
|
||||
}
|
||||
|
||||
m_Layer = a_Stream.ReadInt32();
|
||||
int namesize = a_Stream.ReadInt32();
|
||||
m_Name = a_Stream.ReadAlignedString(namesize);
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
|
||||
m_Tag = a_Stream.ReadUInt16();
|
||||
m_IsActive = a_Stream.ReadBoolean();
|
||||
|
||||
base.Text = m_Name;
|
||||
|
||||
Text = m_Name;
|
||||
preloadData.Text = m_Name;
|
||||
//name should be unique
|
||||
base.Name = uniqueID;
|
||||
Name = uniqueID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Unity_Studio
|
||||
public TexEnv[] m_TexEnvs;
|
||||
public strFloatPair[] m_Floats;
|
||||
public strColorPair[] m_Colors;
|
||||
|
||||
|
||||
public Material(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
@@ -40,33 +40,47 @@ namespace Unity_Studio
|
||||
m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
}
|
||||
else if (sourceFile.version[0] == 5)
|
||||
else if (sourceFile.version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
m_ShaderKeywords = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
uint m_LightmapFlags = a_Stream.ReadUInt32();
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
var m_EnableInstancingVariants = a_Stream.ReadBoolean();
|
||||
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 3)) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
|
||||
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
|
||||
{
|
||||
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
|
||||
for (int i = 0; i < stringTagMap.Length; i++)
|
||||
{
|
||||
stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
stringTagMap[i] = new[] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
|
||||
}
|
||||
}
|
||||
|
||||
//m_SavedProperties
|
||||
m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
|
||||
//disabledShaderPasses
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
}
|
||||
//m_SavedProperties
|
||||
m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
|
||||
for (int i = 0; i < m_TexEnvs.Length; i++)
|
||||
{
|
||||
TexEnv m_TexEnv = new TexEnv()
|
||||
{
|
||||
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
m_Texture = sourceFile.ReadPPtr(),
|
||||
m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
m_Scale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
|
||||
m_Offset = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
};
|
||||
m_TexEnvs[i] = m_TexEnv;
|
||||
}
|
||||
@@ -88,7 +102,7 @@ namespace Unity_Studio
|
||||
strColorPair m_Color = new strColorPair()
|
||||
{
|
||||
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
|
||||
second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
second = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
|
||||
};
|
||||
m_Colors[i] = m_Color;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,7 +5,7 @@ using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class Renderer
|
||||
class MeshRenderer
|
||||
{
|
||||
public PPtr m_GameObject;
|
||||
public bool m_Enabled;
|
||||
@@ -15,7 +15,7 @@ namespace Unity_Studio
|
||||
public ushort m_LightmapIndexDynamic;
|
||||
public PPtr[] m_Materials;
|
||||
|
||||
public Renderer(AssetPreloadData preloadData)
|
||||
public MeshRenderer(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
45
Unity Studio/Unity Classes/MonoBehaviour.cs
Normal file
45
Unity Studio/Unity Classes/MonoBehaviour.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class MonoBehaviour
|
||||
{
|
||||
public string serializedText;
|
||||
|
||||
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
var m_GameObject = sourceFile.ReadPPtr();
|
||||
var m_Enabled = a_Stream.ReadByte();
|
||||
a_Stream.AlignStream(4);
|
||||
var m_Script = sourceFile.ReadPPtr();
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
if ((serializedText = preloadData.ViewStruct()) == null)
|
||||
{
|
||||
var str = "PPtr<GameObject> m_GameObject\r\n";
|
||||
str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n";
|
||||
str += "\tint64 m_PathID = " + m_GameObject.m_PathID + "\r\n";
|
||||
str += "UInt8 m_Enabled = " + m_Enabled + "\r\n";
|
||||
str += "PPtr<MonoScript> m_Script\r\n";
|
||||
str += "\tint m_FileID = " + m_Script.m_FileID + "\r\n";
|
||||
str += "\tint64 m_PathID = " + m_Script.m_PathID + "\r\n";
|
||||
str += "string m_Name = \"" + m_Name + "\"\r\n";
|
||||
serializedText = str;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
37
Unity Studio/Unity Classes/MovieTexture.cs
Normal file
37
Unity Studio/Unity Classes/MovieTexture.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class MovieTexture
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_MovieData;
|
||||
|
||||
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
var m_Loop = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
//PPtr<AudioClip>
|
||||
sourceFile.ReadPPtr();
|
||||
var size = a_Stream.ReadInt32();
|
||||
m_MovieData = a_Stream.ReadBytes(size);
|
||||
var m_ColorSpace = a_Stream.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".ogv";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,8 @@ namespace Unity_Studio
|
||||
{
|
||||
public class PlayerSettings
|
||||
{
|
||||
public string companyName = "";
|
||||
public string productName = "";
|
||||
public string companyName;
|
||||
public string productName;
|
||||
|
||||
public PlayerSettings(AssetPreloadData preloadData)
|
||||
{
|
||||
@@ -16,9 +16,18 @@ namespace Unity_Studio
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
|
||||
{
|
||||
//productGUID
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
a_Stream.ReadInt32();
|
||||
}
|
||||
if (sourceFile.version[0] >= 3)
|
||||
{
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
|
||||
else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
|
||||
int defaultScreenOrientation = a_Stream.ReadInt32();
|
||||
@@ -30,10 +39,11 @@ namespace Unity_Studio
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
|
||||
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
|
||||
{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
|
||||
int targetResolution = a_Stream.ReadInt32();
|
||||
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
|
||||
{ int targetResolution = a_Stream.ReadInt32(); }
|
||||
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
|
||||
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
|
||||
|
||||
204
Unity Studio/Unity Classes/Shader.cs
Normal file
204
Unity Studio/Unity Classes/Shader.cs
Normal file
@@ -0,0 +1,204 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Web.Script.Serialization;
|
||||
using Lz4;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class Shader
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_Script;
|
||||
|
||||
public Shader(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
|
||||
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
{
|
||||
var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
|
||||
if (str == null)
|
||||
{
|
||||
str = preloadData.ViewStruct();
|
||||
if (str == null)
|
||||
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
|
||||
else
|
||||
m_Script = Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
var sb = new StringBuilder();
|
||||
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
|
||||
ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
|
||||
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
|
||||
//m_Script = ReadSerializedShader(members, a_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
|
||||
var decompressedSize = a_Stream.ReadUInt32();
|
||||
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
var decompressedBytes = new byte[decompressedSize];
|
||||
using (var mstream = new MemoryStream(m_SubProgramBlob))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
|
||||
/*private static byte[] ReadSerializedShader(List<ClassMember> members, EndianBinaryReader a_Stream)
|
||||
{
|
||||
var offsets = new List<uint>();
|
||||
var compressedLengths = new List<uint>();
|
||||
var decompressedLengths = new List<uint>();
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.Level;
|
||||
var varTypeStr = member.Type;
|
||||
if (member.Name == "offsets")
|
||||
{
|
||||
var offsets_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < offsets_size; j++)
|
||||
{
|
||||
offsets.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var compressedLengths_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < compressedLengths_size; j++)
|
||||
{
|
||||
compressedLengths.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var decompressedLengths_size = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < decompressedLengths_size; j++)
|
||||
{
|
||||
decompressedLengths.Add(a_Stream.ReadUInt32());
|
||||
}
|
||||
var compressedBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
var decompressedStream = new MemoryStream();
|
||||
for (int j = 0; j < offsets.Count; j++)
|
||||
{
|
||||
var compressedBytes = new byte[compressedLengths[j]];
|
||||
Array.Copy(compressedBlob, offsets[j], compressedBytes, 0, compressedLengths[j]);
|
||||
var decompressedBytes = new byte[decompressedLengths[j]];
|
||||
using (var mstream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(decompressedBytes, 0, (int)decompressedLengths[j]);
|
||||
decoder.Dispose();
|
||||
}
|
||||
decompressedStream.Write(decompressedBytes, 0, decompressedBytes.Length);
|
||||
}
|
||||
var decompressedBlob = decompressedStream.ToArray();
|
||||
return decompressedBlob;
|
||||
}
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
if (member.alignBefore)
|
||||
a_Stream.AlignStream(4);
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
{
|
||||
a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
||||
{
|
||||
a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
var size = a_Stream.ReadInt32();
|
||||
var array = ClassStructHelper.ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
ReadSerializedShader(array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else
|
||||
{
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
ClassStructHelper.SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
}
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
return null;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
@@ -60,14 +60,29 @@ namespace Unity_Studio
|
||||
m_Materials[m] = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] < 3) { a_Stream.Position += 16; } //m_LightmapTilingOffset vector4d
|
||||
if (version[0] < 3)
|
||||
{
|
||||
a_Stream.Position += 16;//m_LightmapTilingOffset vector4d
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_SubsetIndices_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_SubsetIndices_size * 4;
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4;//m_StaticBatchInfo
|
||||
}
|
||||
else
|
||||
{
|
||||
int m_SubsetIndices_size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_SubsetIndices_size * 4;
|
||||
}
|
||||
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
|
||||
|
||||
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
|
||||
{
|
||||
PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
|
||||
PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
|
||||
}
|
||||
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
|
||||
{
|
||||
bool m_UseLightProbes = a_Stream.ReadBoolean();
|
||||
a_Stream.Position += 3; //alignment
|
||||
@@ -80,7 +95,7 @@ namespace Unity_Studio
|
||||
{
|
||||
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = a_Stream.ReadInt16(); }
|
||||
else { int m_SortingLayer = a_Stream.ReadInt32(); }
|
||||
|
||||
|
||||
int m_SortingOrder = a_Stream.ReadInt16();
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
@@ -112,22 +127,22 @@ namespace Unity_Studio
|
||||
}
|
||||
else
|
||||
{
|
||||
if (version[0] >= 4 || (version[0] == 4 && version[1] >= 3))
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))
|
||||
{
|
||||
int m_BlendShapeWeights = a_Stream.ReadInt32();
|
||||
a_Stream.Position += m_BlendShapeWeights * 4; //floats
|
||||
}
|
||||
|
||||
if (version[0] >= 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
|
||||
{
|
||||
PPtr m_RootBone = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4))
|
||||
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
|
||||
{
|
||||
//AABB
|
||||
float[] m_Center = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
float[] m_Extent = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
float[] m_Extent = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
bool m_DirtyAABB = a_Stream.ReadBoolean();
|
||||
}
|
||||
}
|
||||
|
||||
136
Unity Studio/Unity Classes/Sprite.cs
Normal file
136
Unity Studio/Unity Classes/Sprite.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class Sprite
|
||||
{
|
||||
public string m_Name;
|
||||
public PPtr texture;
|
||||
public PPtr m_SpriteAtlas;
|
||||
public RectangleF textureRect;
|
||||
|
||||
public Sprite(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (readSwitch)
|
||||
{
|
||||
//Rectf m_Rect
|
||||
var m_Rect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
|
||||
//Vector2f m_Offset
|
||||
a_Stream.Position += 8;
|
||||
if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 2)) //4.2 and up
|
||||
{
|
||||
//Vector4f m_Border
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
|
||||
var m_PixelsToUnits = a_Stream.ReadSingle();
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5)) //5.5 and up
|
||||
{
|
||||
//Vector2f m_Pivot
|
||||
a_Stream.Position += 8;
|
||||
}
|
||||
|
||||
var m_Extrude = a_Stream.ReadUInt32();
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)) //5.1 and up
|
||||
{
|
||||
var m_IsPolygon = a_Stream.ReadBoolean();
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 2017) //2017 and up
|
||||
{
|
||||
//pair m_RenderDataKey
|
||||
a_Stream.Position += 24;
|
||||
//vector m_AtlasTags
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
|
||||
//PPtr<SpriteAtlas> m_SpriteAtlas
|
||||
m_SpriteAtlas = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
//SpriteRenderData m_RD
|
||||
// PPtr<Texture2D> texture
|
||||
texture = sourceFile.ReadPPtr();
|
||||
// PPtr<Texture2D> alphaTexture
|
||||
if (sourceFile.version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var alphaTexture = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] > 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
// vector m_SubMeshes
|
||||
var size = a_Stream.ReadInt32();
|
||||
// SubMesh data
|
||||
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3)) //2017.3 and up
|
||||
{
|
||||
a_Stream.Position += 48 * size;
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Stream.Position += 44 * size;
|
||||
}
|
||||
|
||||
// vector m_IndexBuffer
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size; //UInt8 data
|
||||
a_Stream.AlignStream(4);
|
||||
// VertexData m_VertexData
|
||||
var m_CurrentChannels = a_Stream.ReadInt32();
|
||||
var m_VertexCount = a_Stream.ReadUInt32();
|
||||
// vector m_Channels
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 4; //ChannelInfo data
|
||||
// TypelessData m_DataSize
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size; //UInt8 data
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
else
|
||||
{
|
||||
// vector vertices
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//SpriteVertex data
|
||||
a_Stream.Position += 12; //Vector3f pos
|
||||
if (sourceFile.version[0] < 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] <= 1)) //4.1 and down
|
||||
a_Stream.Position += 8; //Vector2f uv
|
||||
}
|
||||
|
||||
// vector indices
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += 2 * size; //UInt16 data
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
// Rectf textureRect
|
||||
textureRect = new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle());
|
||||
// Vector2f textureRectOffset
|
||||
// Vector2f atlasRectOffset - 5.6 and up
|
||||
// unsigned int settingsRaw
|
||||
// Vector4f uvTransform - 4.2 and up
|
||||
// float downscaleMultiplier - 2017 and up
|
||||
//vector m_PhysicsShape - 2017 and up
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = ".png";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Unity Studio/Unity Classes/SpriteAtlas.cs
Normal file
65
Unity Studio/Unity Classes/SpriteAtlas.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class SpriteAtlas
|
||||
{
|
||||
public List<PPtr> m_PackedSprites = new List<PPtr>();
|
||||
public List<PPtr> textures = new List<PPtr>();
|
||||
public List<RectangleF> textureRects = new List<RectangleF>();
|
||||
|
||||
|
||||
public SpriteAtlas(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
//vector m_PackedSprites
|
||||
var size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//PPtr<Sprite> data
|
||||
m_PackedSprites.Add(sourceFile.ReadPPtr());
|
||||
}
|
||||
//vector m_PackedSpriteNamesToIndex
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
//map m_RenderDataMap
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
//pair first
|
||||
a_Stream.Position += 24;
|
||||
//SpriteAtlasData second
|
||||
// PPtr<Texture2D> texture
|
||||
textures.Add(sourceFile.ReadPPtr());
|
||||
// PPtr<Texture2D> alphaTexture
|
||||
var alphaTexture = sourceFile.ReadPPtr();
|
||||
// Rectf textureRect
|
||||
textureRects.Add(new RectangleF(a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle()));
|
||||
// Vector2f textureRectOffset
|
||||
a_Stream.Position += 8;
|
||||
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
|
||||
{
|
||||
// Vector2f atlasRectOffset
|
||||
a_Stream.Position += 8;
|
||||
}
|
||||
// Vector4f uvTransform
|
||||
// float downscaleMultiplier
|
||||
// unsigned int settingsRaw
|
||||
a_Stream.Position += 24;
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
@@ -9,14 +10,12 @@ namespace Unity_Studio
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_Script;
|
||||
public string m_PathName;
|
||||
|
||||
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
preloadData.extension = ".txt";
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@@ -27,36 +26,15 @@ namespace Unity_Studio
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
|
||||
int m_Script_size = a_Stream.ReadInt32();
|
||||
|
||||
if (readSwitch) //asset is read for preview or export
|
||||
if (readSwitch)
|
||||
{
|
||||
m_Script = new byte[m_Script_size];
|
||||
a_Stream.Read(m_Script, 0, m_Script_size);
|
||||
|
||||
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
|
||||
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { preloadData.extension = ".xml"; }
|
||||
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
|
||||
}
|
||||
else
|
||||
{
|
||||
byte lzmaTest = a_Stream.ReadByte();
|
||||
if (lzmaTest == 93)
|
||||
{
|
||||
a_Stream.Position += 4;
|
||||
preloadData.exportSize = a_Stream.ReadInt32(); //actualy int64
|
||||
a_Stream.Position -= 8;
|
||||
}
|
||||
else { preloadData.exportSize = m_Script_size; }
|
||||
|
||||
a_Stream.Position += m_Script_size - 1;
|
||||
|
||||
if (m_Name != "") { preloadData.Text = m_Name; }
|
||||
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
|
||||
preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
|
||||
preloadData.extension = ".txt";
|
||||
preloadData.Text = m_Name;
|
||||
}
|
||||
a_Stream.AlignStream(4);
|
||||
|
||||
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -28,9 +28,9 @@ namespace Unity_Studio
|
||||
}
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
m_LocalRotation = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalPosition = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalScale = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
|
||||
int m_ChildrenCount = a_Stream.ReadInt32();
|
||||
for (int j = 0; j < m_ChildrenCount; j++)
|
||||
{
|
||||
|
||||
92
Unity Studio/Unity Classes/VideoClip.cs
Normal file
92
Unity Studio/Unity Classes/VideoClip.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
class VideoClip
|
||||
{
|
||||
public string m_Name;
|
||||
public byte[] m_VideoData;
|
||||
|
||||
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var a_Stream = preloadData.sourceFile.a_Stream;
|
||||
a_Stream.Position = preloadData.Offset;
|
||||
|
||||
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_OriginalPath = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
var m_ProxyWidth = a_Stream.ReadUInt32();
|
||||
var m_ProxyHeight = a_Stream.ReadUInt32();
|
||||
var Width = a_Stream.ReadUInt32();
|
||||
var Height = a_Stream.ReadUInt32();
|
||||
if (sourceFile.version[0] >= 2017)//2017.x and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
|
||||
}
|
||||
var m_FrameRate = a_Stream.ReadDouble();
|
||||
var m_FrameCount = a_Stream.ReadUInt64();
|
||||
var m_Format = a_Stream.ReadInt32();
|
||||
//m_AudioChannelCount
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 2;
|
||||
a_Stream.AlignStream(4);
|
||||
//m_AudioSampleRate
|
||||
size = a_Stream.ReadInt32();
|
||||
a_Stream.Position += size * 4;
|
||||
//m_AudioLanguage
|
||||
size = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
}
|
||||
//StreamedResource m_ExternalResources
|
||||
var m_Source = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
if (m_Source != "")
|
||||
m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), m_Source.Replace("archive:/", ""));
|
||||
var m_Offset = a_Stream.ReadUInt64();
|
||||
var m_Size = a_Stream.ReadUInt64();
|
||||
var m_HasSplitAlpha = a_Stream.ReadBoolean();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
if (m_Size > 0)
|
||||
m_VideoData = a_Stream.ReadBytes((int)m_Size);
|
||||
}
|
||||
else if (File.Exists(m_Source) || File.Exists(m_Source = Path.Combine(Path.GetDirectoryName(sourceFile.filePath), Path.GetFileName(m_Source))))
|
||||
{
|
||||
using (var reader = new BinaryReader(File.OpenRead(m_Source)))
|
||||
{
|
||||
reader.BaseStream.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UnityStudio.assetsfileandstream.TryGetValue(Path.GetFileName(m_Source), out var reader))
|
||||
{
|
||||
reader.Position = (long)m_Offset;
|
||||
m_VideoData = reader.ReadBytes((int)m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show($"can't find the resource file {Path.GetFileName(m_Source)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
preloadData.extension = Path.GetExtension(m_OriginalPath);
|
||||
preloadData.Text = m_Name;
|
||||
preloadData.fullSize = preloadData.Size + (int)m_Size;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,13 +9,13 @@ namespace Unity_Studio
|
||||
public class AssetPreloadData : ListViewItem
|
||||
{
|
||||
public long m_PathID;
|
||||
public int Offset;
|
||||
public uint Offset;
|
||||
public int Size;
|
||||
public int Type1;
|
||||
public ushort Type2;
|
||||
public int Type2;
|
||||
|
||||
public string TypeString;
|
||||
public int exportSize;
|
||||
public int fullSize;
|
||||
public string InfoText;
|
||||
public string extension;
|
||||
|
||||
528
Unity Studio/Unity Studio Classes/AssetsFile.cs
Normal file
528
Unity Studio/Unity Studio Classes/AssetsFile.cs
Normal file
@@ -0,0 +1,528 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class AssetsFile
|
||||
{
|
||||
public EndianBinaryReader a_Stream;
|
||||
public string filePath;
|
||||
public string bundlePath;
|
||||
public string fileName;
|
||||
public int fileGen;
|
||||
public bool valid;
|
||||
public string m_Version = "2.5.0f5";
|
||||
public int[] version = { 0, 0, 0, 0 };
|
||||
public string[] buildType;
|
||||
public int platform = 100663296;
|
||||
public string platformStr = "";
|
||||
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
|
||||
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
|
||||
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
|
||||
|
||||
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
|
||||
public List<UnityShared> sharedAssetsList = new List<UnityShared>() { new UnityShared() };
|
||||
|
||||
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
|
||||
|
||||
private bool baseDefinitions;
|
||||
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
|
||||
|
||||
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
|
||||
|
||||
#region cmmon string
|
||||
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>()
|
||||
{
|
||||
{0, "AABB"},
|
||||
{5, "AnimationClip"},
|
||||
{19, "AnimationCurve"},
|
||||
{34, "AnimationState"},
|
||||
{49, "Array"},
|
||||
{55, "Base"},
|
||||
{60, "BitField"},
|
||||
{69, "bitset"},
|
||||
{76, "bool"},
|
||||
{81, "char"},
|
||||
{86, "ColorRGBA"},
|
||||
{96, "Component"},
|
||||
{106, "data"},
|
||||
{111, "deque"},
|
||||
{117, "double"},
|
||||
{124, "dynamic_array"},
|
||||
{138, "FastPropertyName"},
|
||||
{155, "first"},
|
||||
{161, "float"},
|
||||
{167, "Font"},
|
||||
{172, "GameObject"},
|
||||
{183, "Generic Mono"},
|
||||
{196, "GradientNEW"},
|
||||
{208, "GUID"},
|
||||
{213, "GUIStyle"},
|
||||
{222, "int"},
|
||||
{226, "list"},
|
||||
{231, "long long"},
|
||||
{241, "map"},
|
||||
{245, "Matrix4x4f"},
|
||||
{256, "MdFour"},
|
||||
{263, "MonoBehaviour"},
|
||||
{277, "MonoScript"},
|
||||
{288, "m_ByteSize"},
|
||||
{299, "m_Curve"},
|
||||
{307, "m_EditorClassIdentifier"},
|
||||
{331, "m_EditorHideFlags"},
|
||||
{349, "m_Enabled"},
|
||||
{359, "m_ExtensionPtr"},
|
||||
{374, "m_GameObject"},
|
||||
{387, "m_Index"},
|
||||
{395, "m_IsArray"},
|
||||
{405, "m_IsStatic"},
|
||||
{416, "m_MetaFlag"},
|
||||
{427, "m_Name"},
|
||||
{434, "m_ObjectHideFlags"},
|
||||
{452, "m_PrefabInternal"},
|
||||
{469, "m_PrefabParentObject"},
|
||||
{490, "m_Script"},
|
||||
{499, "m_StaticEditorFlags"},
|
||||
{519, "m_Type"},
|
||||
{526, "m_Version"},
|
||||
{536, "Object"},
|
||||
{543, "pair"},
|
||||
{548, "PPtr<Component>"},
|
||||
{564, "PPtr<GameObject>"},
|
||||
{581, "PPtr<Material>"},
|
||||
{596, "PPtr<MonoBehaviour>"},
|
||||
{616, "PPtr<MonoScript>"},
|
||||
{633, "PPtr<Object>"},
|
||||
{646, "PPtr<Prefab>"},
|
||||
{659, "PPtr<Sprite>"},
|
||||
{672, "PPtr<TextAsset>"},
|
||||
{688, "PPtr<Texture>"},
|
||||
{702, "PPtr<Texture2D>"},
|
||||
{718, "PPtr<Transform>"},
|
||||
{734, "Prefab"},
|
||||
{741, "Quaternionf"},
|
||||
{753, "Rectf"},
|
||||
{759, "RectInt"},
|
||||
{767, "RectOffset"},
|
||||
{778, "second"},
|
||||
{785, "set"},
|
||||
{789, "short"},
|
||||
{795, "size"},
|
||||
{800, "SInt16"},
|
||||
{807, "SInt32"},
|
||||
{814, "SInt64"},
|
||||
{821, "SInt8"},
|
||||
{827, "staticvector"},
|
||||
{840, "string"},
|
||||
{847, "TextAsset"},
|
||||
{857, "TextMesh"},
|
||||
{866, "Texture"},
|
||||
{874, "Texture2D"},
|
||||
{884, "Transform"},
|
||||
{894, "TypelessData"},
|
||||
{907, "UInt16"},
|
||||
{914, "UInt32"},
|
||||
{921, "UInt64"},
|
||||
{928, "UInt8"},
|
||||
{934, "unsigned int"},
|
||||
{947, "unsigned long long"},
|
||||
{966, "unsigned short"},
|
||||
{981, "vector"},
|
||||
{988, "Vector2f"},
|
||||
{997, "Vector3f"},
|
||||
{1006, "Vector4f"},
|
||||
{1015, "m_ScriptingClassIdentifier"},
|
||||
{1042, "Gradient"},
|
||||
{1051, "Type*"}
|
||||
};
|
||||
#endregion
|
||||
|
||||
public class UnityShared
|
||||
{
|
||||
public int Index = -1; //actual index in main list
|
||||
public string aName = "";
|
||||
public string fileName = "";
|
||||
}
|
||||
|
||||
public AssetsFile(string fullName, EndianBinaryReader fileStream)
|
||||
{
|
||||
a_Stream = fileStream;
|
||||
filePath = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
try
|
||||
{
|
||||
int tableSize = a_Stream.ReadInt32();
|
||||
int dataEnd = a_Stream.ReadInt32();
|
||||
fileGen = a_Stream.ReadInt32();
|
||||
uint dataOffset = a_Stream.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
{
|
||||
case 6: //2.5.0 - 2.6.1
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
break;
|
||||
}
|
||||
case 7: //3.0.0 beta
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
break;
|
||||
}
|
||||
case 8: //3.0.0 - 3.4.2
|
||||
{
|
||||
a_Stream.Position = (dataEnd - tableSize);
|
||||
a_Stream.Position += 1;
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 9: //3.5.0 - 4.6.x
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 14: //5.0.0 beta and final
|
||||
case 15: //5.0.1 - 5.4
|
||||
case 16: //??.. no sure
|
||||
case 17: //5.5.0 and up
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
m_Version = a_Stream.ReadStringToNull();
|
||||
platform = a_Stream.ReadInt32();
|
||||
baseDefinitions = a_Stream.ReadBoolean();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
a_Stream.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case -2:
|
||||
platformStr = "Unity Package";
|
||||
break;
|
||||
case 4:
|
||||
platformStr = "OSX";
|
||||
break;
|
||||
case 5:
|
||||
platformStr = "PC";
|
||||
break;
|
||||
case 6:
|
||||
platformStr = "Web";
|
||||
break;
|
||||
case 7:
|
||||
platformStr = "Web streamed";
|
||||
break;
|
||||
case 9:
|
||||
platformStr = "iOS";
|
||||
break;
|
||||
case 10:
|
||||
platformStr = "PS3";
|
||||
break;
|
||||
case 11:
|
||||
platformStr = "Xbox 360";
|
||||
break;
|
||||
case 13:
|
||||
platformStr = "Android";
|
||||
break;
|
||||
case 16:
|
||||
platformStr = "Google NaCl";
|
||||
break;
|
||||
case 19:
|
||||
platformStr = "CollabPreview";
|
||||
break;
|
||||
case 21:
|
||||
platformStr = "WP8";
|
||||
break;
|
||||
case 25:
|
||||
platformStr = "Linux";
|
||||
break;
|
||||
case 29:
|
||||
platformStr = "Wii U";
|
||||
break;
|
||||
default:
|
||||
platformStr = "Unknown Platform";
|
||||
break;
|
||||
}
|
||||
|
||||
int baseCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
string baseType = a_Stream.ReadStringToNull();
|
||||
string baseName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
int memberCount = a_Stream.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++)
|
||||
{
|
||||
readBase(cb, 1);
|
||||
}
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
readBase5();
|
||||
}
|
||||
}
|
||||
|
||||
if (fileGen >= 7 && fileGen < 14)
|
||||
{
|
||||
a_Stream.Position += 4; //azero
|
||||
}
|
||||
|
||||
int assetCount = a_Stream.ReadInt32();
|
||||
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
asset.m_PathID = fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
|
||||
asset.Offset = a_Stream.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = a_Stream.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = a_Stream.ReadInt32();
|
||||
asset.Type2 = a_Stream.ReadUInt16();
|
||||
a_Stream.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = a_Stream.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
}
|
||||
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
asset.fullSize = asset.Size;
|
||||
asset.sourceFile = this;
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
{
|
||||
long nextAsset = a_Stream.Position;
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
|
||||
a_Stream.Position = nextAsset;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
|
||||
version = Array.ConvertAll(strver.ToArray(), int.Parse);
|
||||
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
|
||||
{
|
||||
var nversion = new int[version.Length - 3];
|
||||
nversion[0] = 2017;
|
||||
Array.Copy(version, 4, nversion, 1, version.Length - 4);
|
||||
version = nversion;
|
||||
}
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
{
|
||||
int num1 = a_Stream.ReadInt32();
|
||||
a_Stream.AlignStream(4);
|
||||
long m_PathID = a_Stream.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
int sharedFileCount = a_Stream.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
{
|
||||
UnityShared shared = new UnityShared();
|
||||
shared.aName = a_Stream.ReadStringToNull();
|
||||
a_Stream.Position += 20;
|
||||
string sharedFileName = a_Stream.ReadStringToNull(); //relative path
|
||||
shared.fileName = sharedFileName.Replace("/", "\\");
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void readBase(List<ClassMember> cb, int level)
|
||||
{
|
||||
string varType = a_Stream.ReadStringToNull();
|
||||
string varName = a_Stream.ReadStringToNull();
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
int isArray = a_Stream.ReadInt32();
|
||||
int num0 = a_Stream.ReadInt32();
|
||||
int flag = a_Stream.ReadInt32();
|
||||
int childrenCount = a_Stream.ReadInt32();
|
||||
|
||||
cb.Add(new ClassMember()
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varType,
|
||||
Name = varName,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
|
||||
}
|
||||
|
||||
private void readBase5()
|
||||
{
|
||||
int classID = a_Stream.ReadInt32();
|
||||
if (fileGen > 15)//5.5.0 and up
|
||||
{
|
||||
a_Stream.ReadByte();
|
||||
int type1;
|
||||
if ((type1 = a_Stream.ReadInt16()) >= 0)
|
||||
{
|
||||
type1 = -1 - type1;
|
||||
}
|
||||
else
|
||||
{
|
||||
type1 = classID;
|
||||
}
|
||||
classIDs.Add(new[] { type1, classID });
|
||||
if (classID == 114)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
classID = type1;
|
||||
}
|
||||
else if (classID < 0)
|
||||
{
|
||||
a_Stream.Position += 16;
|
||||
}
|
||||
a_Stream.Position += 16;
|
||||
|
||||
if (baseDefinitions)
|
||||
{
|
||||
int varCount = a_Stream.ReadInt32();
|
||||
int stringSize = a_Stream.ReadInt32();
|
||||
|
||||
a_Stream.Position += varCount * 24;
|
||||
var stringReader = new EndianBinaryReader(new MemoryStream(a_Stream.ReadBytes(stringSize)));
|
||||
string className = "";
|
||||
var classVar = new List<ClassMember>();
|
||||
//build Class Structures
|
||||
a_Stream.Position -= varCount * 24 + stringSize;
|
||||
for (int i = 0; i < varCount; i++)
|
||||
{
|
||||
ushort num0 = a_Stream.ReadUInt16();
|
||||
byte level = a_Stream.ReadByte();
|
||||
bool isArray = a_Stream.ReadBoolean();
|
||||
|
||||
ushort varTypeIndex = a_Stream.ReadUInt16();
|
||||
ushort test = a_Stream.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{
|
||||
stringReader.Position = varTypeIndex;
|
||||
varTypeStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else //varType is an index in an internal strig array
|
||||
{
|
||||
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
|
||||
}
|
||||
|
||||
ushort varNameIndex = a_Stream.ReadUInt16();
|
||||
test = a_Stream.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0)
|
||||
{
|
||||
stringReader.Position = varNameIndex;
|
||||
varNameStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
|
||||
}
|
||||
|
||||
int size = a_Stream.ReadInt32();
|
||||
int index = a_Stream.ReadInt32();
|
||||
int flag = a_Stream.ReadInt32();
|
||||
|
||||
if (index == 0) { className = varTypeStr + " " + varNameStr; }
|
||||
else
|
||||
{
|
||||
classVar.Add(new ClassMember()
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varTypeStr,
|
||||
Name = varNameStr,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
}
|
||||
}
|
||||
stringReader.Dispose();
|
||||
a_Stream.Position += stringSize;
|
||||
|
||||
var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures[classID] = aClass;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
257
Unity Studio/Unity Studio Classes/BundleFile.cs
Normal file
257
Unity Studio/Unity Studio Classes/BundleFile.cs
Normal file
@@ -0,0 +1,257 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Lz4;
|
||||
using SevenZip.Compression.LZMA;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class BundleFile
|
||||
{
|
||||
public int format;
|
||||
public string versionPlayer;
|
||||
public string versionEngine;
|
||||
public List<MemoryAssetsFile> MemoryAssetsFileList = new List<MemoryAssetsFile>();
|
||||
|
||||
public class MemoryAssetsFile
|
||||
{
|
||||
public string fileName;
|
||||
public MemoryStream memStream;
|
||||
}
|
||||
|
||||
public BundleFile(string fileName)
|
||||
{
|
||||
if (Path.GetExtension(fileName) == ".lz4")
|
||||
{
|
||||
byte[] filebuffer;
|
||||
|
||||
using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
|
||||
{
|
||||
int version = lz4Stream.ReadInt32();
|
||||
int uncompressedSize = lz4Stream.ReadInt32();
|
||||
int compressedSize = lz4Stream.ReadInt32();
|
||||
int something = lz4Stream.ReadInt32(); //1
|
||||
|
||||
var lz4buffer = lz4Stream.ReadBytes(compressedSize);
|
||||
using (var inputStream = new MemoryStream(lz4buffer))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(inputStream);
|
||||
filebuffer = new byte[uncompressedSize];
|
||||
decoder.Read(filebuffer, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
}
|
||||
using (var b_Stream = new EndianBinaryReader(new MemoryStream(filebuffer)))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var b_Stream = new EndianBinaryReader(File.OpenRead(fileName)))
|
||||
{
|
||||
readBundle(b_Stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void readBundle(EndianBinaryReader b_Stream)
|
||||
{
|
||||
var signature = b_Stream.ReadStringToNull();
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
|
||||
{
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format < 6)
|
||||
{
|
||||
int bundleSize = b_Stream.ReadInt32();
|
||||
}
|
||||
else if (format == 6)
|
||||
{
|
||||
ReadFormat6(b_Stream, true);
|
||||
return;
|
||||
}
|
||||
short dummy2 = b_Stream.ReadInt16();
|
||||
int offset = b_Stream.ReadInt16();
|
||||
int dummy3 = b_Stream.ReadInt32();
|
||||
int lzmaChunks = b_Stream.ReadInt32();
|
||||
|
||||
int lzmaSize = 0;
|
||||
long streamSize = 0;
|
||||
|
||||
for (int i = 0; i < lzmaChunks; i++)
|
||||
{
|
||||
lzmaSize = b_Stream.ReadInt32();
|
||||
streamSize = b_Stream.ReadInt32();
|
||||
}
|
||||
|
||||
b_Stream.Position = offset;
|
||||
switch (signature)
|
||||
{
|
||||
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
|
||||
case "UnityWeb":
|
||||
{
|
||||
var lzmaBuffer = b_Stream.ReadBytes(lzmaSize);
|
||||
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
|
||||
{
|
||||
getFiles(lzmaStream, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityRaw":
|
||||
{
|
||||
getFiles(b_Stream, offset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "UnityFS":
|
||||
format = b_Stream.ReadInt32();
|
||||
versionPlayer = b_Stream.ReadStringToNull();
|
||||
versionEngine = b_Stream.ReadStringToNull();
|
||||
if (format == 6)
|
||||
{
|
||||
ReadFormat6(b_Stream);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void getFiles(EndianBinaryReader f_Stream, int offset)
|
||||
{
|
||||
int fileCount = f_Stream.ReadInt32();
|
||||
for (int i = 0; i < fileCount; i++)
|
||||
{
|
||||
var memFile = new MemoryAssetsFile();
|
||||
memFile.fileName = f_Stream.ReadStringToNull();
|
||||
int fileOffset = f_Stream.ReadInt32();
|
||||
fileOffset += offset;
|
||||
int fileSize = f_Stream.ReadInt32();
|
||||
long nextFile = f_Stream.Position;
|
||||
f_Stream.Position = fileOffset;
|
||||
var buffer = f_Stream.ReadBytes(fileSize);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
f_Stream.Position = nextFile;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadFormat6(EndianBinaryReader b_Stream, bool padding = false)
|
||||
{
|
||||
var bundleSize = b_Stream.ReadInt64();
|
||||
int compressedSize = b_Stream.ReadInt32();
|
||||
int uncompressedSize = b_Stream.ReadInt32();
|
||||
int flag = b_Stream.ReadInt32();
|
||||
if (padding)
|
||||
b_Stream.ReadByte();
|
||||
byte[] blocksInfoBytes;
|
||||
if ((flag & 0x80) != 0)//at end of file
|
||||
{
|
||||
var position = b_Stream.Position;
|
||||
b_Stream.Position = b_Stream.BaseStream.Length - compressedSize;
|
||||
blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
|
||||
b_Stream.Position = position;
|
||||
}
|
||||
else
|
||||
{
|
||||
blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
|
||||
}
|
||||
MemoryStream blocksInfoStream;
|
||||
switch (flag & 0x3F)
|
||||
{
|
||||
default://None
|
||||
{
|
||||
blocksInfoStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1://LZMA
|
||||
{
|
||||
blocksInfoStream = SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes));
|
||||
break;
|
||||
}
|
||||
case 2://LZ4
|
||||
case 3://LZ4HC
|
||||
{
|
||||
byte[] uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var mstream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
blocksInfoStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
//case 4:LZHAM?
|
||||
}
|
||||
using (var blocksInfo = new EndianBinaryReader(blocksInfoStream))
|
||||
{
|
||||
blocksInfo.Position = 0x10;
|
||||
int blockcount = blocksInfo.ReadInt32();
|
||||
var assetsDataStream = new MemoryStream();
|
||||
for (int i = 0; i < blockcount; i++)
|
||||
{
|
||||
uncompressedSize = blocksInfo.ReadInt32();
|
||||
compressedSize = blocksInfo.ReadInt32();
|
||||
flag = blocksInfo.ReadInt16();
|
||||
var compressedBytes = b_Stream.ReadBytes(compressedSize);
|
||||
switch (flag & 0x3F)
|
||||
{
|
||||
default://None
|
||||
{
|
||||
assetsDataStream.Write(compressedBytes, 0, compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1://LZMA
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var mstream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
var decoder = SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2://LZ4
|
||||
case 3://LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
using (var mstream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
var decoder = new Lz4DecoderStream(mstream);
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedSize);
|
||||
decoder.Dispose();
|
||||
}
|
||||
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
break;
|
||||
}
|
||||
//case 4:LZHAM?
|
||||
}
|
||||
}
|
||||
using (var assetsData = new EndianBinaryReader(assetsDataStream))
|
||||
{
|
||||
var entryinfo_count = blocksInfo.ReadInt32();
|
||||
for (int i = 0; i < entryinfo_count; i++)
|
||||
{
|
||||
var memFile = new MemoryAssetsFile();
|
||||
var entryinfo_offset = blocksInfo.ReadInt64();
|
||||
var entryinfo_size = blocksInfo.ReadInt64();
|
||||
var unknown = blocksInfo.ReadInt32();
|
||||
memFile.fileName = blocksInfo.ReadStringToNull();
|
||||
assetsData.Position = entryinfo_offset;
|
||||
var buffer = assetsData.ReadBytes((int)entryinfo_size);
|
||||
memFile.memStream = new MemoryStream(buffer);
|
||||
MemoryAssetsFileList.Add(memFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
277
Unity Studio/Unity Studio Classes/ClassIDReference.cs
Normal file
277
Unity Studio/Unity Studio Classes/ClassIDReference.cs
Normal file
@@ -0,0 +1,277 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public static class ClassIDReference
|
||||
{
|
||||
public static Dictionary<int, string> Names = new Dictionary<int, string>()
|
||||
{
|
||||
{1, "GameObject"},
|
||||
{2, "Component"},
|
||||
{3, "LevelGameManager"},
|
||||
{4, "Transform"},
|
||||
{5, "TimeManager"},
|
||||
{6, "GlobalGameManager"},
|
||||
{8, "Behaviour"},
|
||||
{9, "GameManager"},
|
||||
{11, "AudioManager"},
|
||||
{12, "ParticleAnimator"},
|
||||
{13, "InputManager"},
|
||||
{15, "EllipsoidParticleEmitter"},
|
||||
{17, "Pipeline"},
|
||||
{18, "EditorExtension"},
|
||||
{19, "Physics2DSettings"},
|
||||
{20, "Camera"},
|
||||
{21, "Material"},
|
||||
{23, "MeshRenderer"},
|
||||
{25, "Renderer"},
|
||||
{26, "ParticleRenderer"},
|
||||
{27, "Texture"},
|
||||
{28, "Texture2D"},
|
||||
{29, "SceneSettings"},
|
||||
{30, "GraphicsSettings"},
|
||||
{33, "MeshFilter"},
|
||||
{41, "OcclusionPortal"},
|
||||
{43, "Mesh"},
|
||||
{45, "Skybox"},
|
||||
{47, "QualitySettings"},
|
||||
{48, "Shader"},
|
||||
{49, "TextAsset"},
|
||||
{50, "Rigidbody2D"},
|
||||
{51, "Physics2DManager"},
|
||||
{53, "Collider2D"},
|
||||
{54, "Rigidbody"},
|
||||
{55, "PhysicsManager"},
|
||||
{56, "Collider"},
|
||||
{57, "Joint"},
|
||||
{58, "CircleCollider2D"},
|
||||
{59, "HingeJoint"},
|
||||
{60, "PolygonCollider2D"},
|
||||
{61, "BoxCollider2D"},
|
||||
{62, "PhysicsMaterial2D"},
|
||||
{64, "MeshCollider"},
|
||||
{65, "BoxCollider"},
|
||||
{66, "SpriteCollider2D"},
|
||||
{68, "EdgeCollider2D"},
|
||||
{70, "CapsuleCollider2D"},
|
||||
{72, "ComputeShader"},
|
||||
{74, "AnimationClip"},
|
||||
{75, "ConstantForce"},
|
||||
{76, "WorldParticleCollider"},
|
||||
{78, "TagManager"},
|
||||
{81, "AudioListener"},
|
||||
{82, "AudioSource"},
|
||||
{83, "AudioClip"},
|
||||
{84, "RenderTexture"},
|
||||
{86, "CustomRenderTexture"},
|
||||
{87, "MeshParticleEmitter"},
|
||||
{88, "ParticleEmitter"},
|
||||
{89, "Cubemap"},
|
||||
{90, "Avatar"},
|
||||
{91, "AnimatorController"},
|
||||
{92, "GUILayer"},
|
||||
{93, "RuntimeAnimatorController"},
|
||||
{94, "ScriptMapper"},
|
||||
{95, "Animator"},
|
||||
{96, "TrailRenderer"},
|
||||
{98, "DelayedCallManager"},
|
||||
{102, "TextMesh"},
|
||||
{104, "RenderSettings"},
|
||||
{108, "Light"},
|
||||
{109, "CGProgram"},
|
||||
{110, "BaseAnimationTrack"},
|
||||
{111, "Animation"},
|
||||
{114, "MonoBehaviour"},
|
||||
{115, "MonoScript"},
|
||||
{116, "MonoManager"},
|
||||
{117, "Texture3D"},
|
||||
{118, "NewAnimationTrack"},
|
||||
{119, "Projector"},
|
||||
{120, "LineRenderer"},
|
||||
{121, "Flare"},
|
||||
{122, "Halo"},
|
||||
{123, "LensFlare"},
|
||||
{124, "FlareLayer"},
|
||||
{125, "HaloLayer"},
|
||||
{126, "NavMeshAreas"},
|
||||
{127, "HaloManager"},
|
||||
{128, "Font"},
|
||||
{129, "PlayerSettings"},
|
||||
{130, "NamedObject"},
|
||||
{131, "GUITexture"},
|
||||
{132, "GUIText"},
|
||||
{133, "GUIElement"},
|
||||
{134, "PhysicMaterial"},
|
||||
{135, "SphereCollider"},
|
||||
{136, "CapsuleCollider"},
|
||||
{137, "SkinnedMeshRenderer"},
|
||||
{138, "FixedJoint"},
|
||||
{140, "RaycastCollider"},
|
||||
{141, "BuildSettings"},
|
||||
{142, "AssetBundle"},
|
||||
{143, "CharacterController"},
|
||||
{144, "CharacterJoint"},
|
||||
{145, "SpringJoint"},
|
||||
{146, "WheelCollider"},
|
||||
{147, "ResourceManager"},
|
||||
{148, "NetworkView"},
|
||||
{149, "NetworkManager"},
|
||||
{150, "PreloadData"},
|
||||
{152, "MovieTexture"},
|
||||
{153, "ConfigurableJoint"},
|
||||
{154, "TerrainCollider"},
|
||||
{155, "MasterServerInterface"},
|
||||
{156, "TerrainData"},
|
||||
{157, "LightmapSettings"},
|
||||
{158, "WebCamTexture"},
|
||||
{159, "EditorSettings"},
|
||||
{160, "InteractiveCloth"},
|
||||
{161, "ClothRenderer"},
|
||||
{162, "EditorUserSettings"},
|
||||
{163, "SkinnedCloth"},
|
||||
{164, "AudioReverbFilter"},
|
||||
{165, "AudioHighPassFilter"},
|
||||
{166, "AudioChorusFilter"},
|
||||
{167, "AudioReverbZone"},
|
||||
{168, "AudioEchoFilter"},
|
||||
{169, "AudioLowPassFilter"},
|
||||
{170, "AudioDistortionFilter"},
|
||||
{171, "SparseTexture"},
|
||||
{180, "AudioBehaviour"},
|
||||
{181, "AudioFilter"},
|
||||
{182, "WindZone"},
|
||||
{183, "Cloth"},
|
||||
{184, "SubstanceArchive"},
|
||||
{185, "ProceduralMaterial"},
|
||||
{186, "ProceduralTexture"},
|
||||
{187, "Texture2DArray"},
|
||||
{188, "CubemapArray"},
|
||||
{191, "OffMeshLink"},
|
||||
{192, "OcclusionArea"},
|
||||
{193, "Tree"},
|
||||
{194, "NavMeshObsolete"},
|
||||
{195, "NavMeshAgent"},
|
||||
{196, "NavMeshSettings"},
|
||||
{197, "LightProbesLegacy"},
|
||||
{198, "ParticleSystem"},
|
||||
{199, "ParticleSystemRenderer"},
|
||||
{200, "ShaderVariantCollection"},
|
||||
{205, "LODGroup"},
|
||||
{206, "BlendTree"},
|
||||
{207, "Motion"},
|
||||
{208, "NavMeshObstacle"},
|
||||
{210, "TerrainInstance"},
|
||||
{212, "SpriteRenderer"},
|
||||
{213, "Sprite"},
|
||||
{214, "CachedSpriteAtlas"},
|
||||
{215, "ReflectionProbe"},
|
||||
{216, "ReflectionProbes"},
|
||||
{218, "Terrain"},
|
||||
{220, "LightProbeGroup"},
|
||||
{221, "AnimatorOverrideController"},
|
||||
{222, "CanvasRenderer"},
|
||||
{223, "Canvas"},
|
||||
{224, "RectTransform"},
|
||||
{225, "CanvasGroup"},
|
||||
{226, "BillboardAsset"},
|
||||
{227, "BillboardRenderer"},
|
||||
{228, "SpeedTreeWindAsset"},
|
||||
{229, "AnchoredJoint2D"},
|
||||
{230, "Joint2D"},
|
||||
{231, "SpringJoint2D"},
|
||||
{232, "DistanceJoint2D"},
|
||||
{233, "HingeJoint2D"},
|
||||
{234, "SliderJoint2D"},
|
||||
{235, "WheelJoint2D"},
|
||||
{236, "ClusterInputManager"},
|
||||
{237, "BaseVideoTexture"},
|
||||
{238, "NavMeshData"},
|
||||
{240, "AudioMixer"},
|
||||
{241, "AudioMixerController"},
|
||||
{243, "AudioMixerGroupController"},
|
||||
{244, "AudioMixerEffectController"},
|
||||
{245, "AudioMixerSnapshotController"},
|
||||
{246, "PhysicsUpdateBehaviour2D"},
|
||||
{247, "ConstantForce2D"},
|
||||
{248, "Effector2D"},
|
||||
{249, "AreaEffector2D"},
|
||||
{250, "PointEffector2D"},
|
||||
{251, "PlatformEffector2D"},
|
||||
{252, "SurfaceEffector2D"},
|
||||
{253, "BuoyancyEffector2D"},
|
||||
{254, "RelativeJoint2D"},
|
||||
{255, "FixedJoint2D"},
|
||||
{256, "FrictionJoint2D"},
|
||||
{257, "TargetJoint2D"},
|
||||
{258, "LightProbes"},
|
||||
{259, "LightProbeProxyVolume"},
|
||||
{271, "SampleClip"},
|
||||
{272, "AudioMixerSnapshot"},
|
||||
{273, "AudioMixerGroup"},
|
||||
{280, "NScreenBridge"},
|
||||
{290, "AssetBundleManifest"},
|
||||
{292, "UnityAdsManager"},
|
||||
{300, "RuntimeInitializeOnLoadManager"},
|
||||
{301, "CloudWebServicesManager"},
|
||||
{303, "UnityAnalyticsManager"},
|
||||
{304, "CrashReportManager"},
|
||||
{305, "PerformanceReportingManager"},
|
||||
{310, "UnityConnectSettings"},
|
||||
{319, "AvatarMask"},
|
||||
{328, "VideoPlayer"},
|
||||
{329, "VideoClip"},
|
||||
{363, "OcclusionCullingData"},
|
||||
{1001, "Prefab"},
|
||||
{1002, "EditorExtensionImpl"},
|
||||
{1003, "AssetImporter"},
|
||||
{1004, "AssetDatabase"},
|
||||
{1005, "Mesh3DSImporter"},
|
||||
{1006, "TextureImporter"},
|
||||
{1007, "ShaderImporter"},
|
||||
{1008, "ComputeShaderImporter"},
|
||||
{1011, "AvatarMask"},
|
||||
{1020, "AudioImporter"},
|
||||
{1026, "HierarchyState"},
|
||||
{1027, "GUIDSerializer"},
|
||||
{1028, "AssetMetaData"},
|
||||
{1029, "DefaultAsset"},
|
||||
{1030, "DefaultImporter"},
|
||||
{1031, "TextScriptImporter"},
|
||||
{1032, "SceneAsset"},
|
||||
{1034, "NativeFormatImporter"},
|
||||
{1035, "MonoImporter"},
|
||||
{1037, "AssetServerCache"},
|
||||
{1038, "LibraryAssetImporter"},
|
||||
{1040, "ModelImporter"},
|
||||
{1041, "FBXImporter"},
|
||||
{1042, "TrueTypeFontImporter"},
|
||||
{1044, "MovieImporter"},
|
||||
{1045, "EditorBuildSettings"},
|
||||
{1046, "DDSImporter"},
|
||||
{1048, "InspectorExpandedState"},
|
||||
{1049, "AnnotationManager"},
|
||||
{1050, "PluginImporter"},
|
||||
{1051, "EditorUserBuildSettings"},
|
||||
{1052, "PVRImporter"},
|
||||
{1053, "ASTCImporter"},
|
||||
{1054, "KTXImporter"},
|
||||
{1101, "AnimatorStateTransition"},
|
||||
{1102, "AnimatorState"},
|
||||
{1105, "HumanTemplate"},
|
||||
{1107, "AnimatorStateMachine"},
|
||||
{1108, "PreviewAssetType"},
|
||||
{1109, "AnimatorTransition"},
|
||||
{1110, "SpeedTreeImporter"},
|
||||
{1111, "AnimatorTransitionBase"},
|
||||
{1112, "SubstanceImporter"},
|
||||
{1113, "LightmapParameters"},
|
||||
{1120, "LightmapSnapshot"},
|
||||
{367388927, "SubDerived"},
|
||||
{334799969, "SiblingDerived"},
|
||||
{687078895, "SpriteAtlas"},
|
||||
{1091556383, "Derived"},
|
||||
{1480428607, "LowerResBlitTexture"},
|
||||
{1571458007, "RenderPassAttachment"}
|
||||
};
|
||||
}
|
||||
}
|
||||
191
Unity Studio/Unity Studio Classes/ClassStruct.cs
Normal file
191
Unity Studio/Unity Studio Classes/ClassStruct.cs
Normal file
@@ -0,0 +1,191 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public class ClassMember
|
||||
{
|
||||
public int Level;
|
||||
public string Type;
|
||||
public string Name;
|
||||
public int Size;
|
||||
public int Flag;
|
||||
|
||||
//use for read
|
||||
public bool alignBefore;
|
||||
}
|
||||
|
||||
public class ClassStruct : ListViewItem
|
||||
{
|
||||
public int ID;
|
||||
public List<ClassMember> members;
|
||||
|
||||
public string membersstr
|
||||
{
|
||||
get
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var i in members)
|
||||
{
|
||||
sb.AppendFormat("{0}{1} {2} {3} {4}\r\n", new string('\t', i.Level), i.Type, i.Name, i.Size, (i.Flag & 0x4000) != 0);
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class ClassStructHelper
|
||||
{
|
||||
public static string ViewStruct(this AssetPreloadData asset)
|
||||
{
|
||||
var a_Stream = asset.sourceFile.a_Stream;
|
||||
a_Stream.Position = asset.Offset;
|
||||
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
ReadClassStruct(sb, classStructure.members, a_Stream);
|
||||
return sb.ToString();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void ReadClassStruct(StringBuilder sb, List<ClassMember> members, EndianBinaryReader a_Stream)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level = member.Level;
|
||||
var varTypeStr = member.Type;
|
||||
var varNameStr = member.Name;
|
||||
object value = null;
|
||||
var align = (member.Flag & 0x4000) != 0;
|
||||
var append = true;
|
||||
if (member.alignBefore)
|
||||
a_Stream.AlignStream(4);
|
||||
if (varTypeStr == "SInt8")//sbyte
|
||||
{
|
||||
value = a_Stream.ReadSByte();
|
||||
}
|
||||
else if (varTypeStr == "UInt8")//byte
|
||||
{
|
||||
value = a_Stream.ReadByte();
|
||||
}
|
||||
else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
|
||||
{
|
||||
value = a_Stream.ReadInt16();
|
||||
}
|
||||
else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
|
||||
{
|
||||
value = a_Stream.ReadUInt16();
|
||||
}
|
||||
else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
|
||||
{
|
||||
value = a_Stream.ReadInt32();
|
||||
}
|
||||
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
|
||||
{
|
||||
value = a_Stream.ReadUInt32();
|
||||
}
|
||||
else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
|
||||
{
|
||||
value = a_Stream.ReadInt64();
|
||||
}
|
||||
else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
|
||||
{
|
||||
value = a_Stream.ReadUInt64();
|
||||
}
|
||||
else if (varTypeStr == "float")//float
|
||||
{
|
||||
value = a_Stream.ReadSingle();
|
||||
}
|
||||
else if (varTypeStr == "double")//double
|
||||
{
|
||||
value = a_Stream.ReadDouble();
|
||||
}
|
||||
else if (varTypeStr == "bool")//bool
|
||||
{
|
||||
value = a_Stream.ReadBoolean();
|
||||
}
|
||||
else if (varTypeStr == "string")//string
|
||||
{
|
||||
append = false;
|
||||
var str = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
}
|
||||
else if (varTypeStr == "Array")//Array
|
||||
{
|
||||
append = false;
|
||||
if ((members[i - 1].Flag & 0x4000) != 0)
|
||||
align = true;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
var size = a_Stream.ReadInt32();
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
var array = ReadArray(members, level, i);
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 1)), j);
|
||||
ReadClassStruct(sb, array, a_Stream);
|
||||
}
|
||||
i += array.Count + 1;//skip
|
||||
}
|
||||
else if (varTypeStr == "TypelessData")
|
||||
{
|
||||
append = false;
|
||||
var size = a_Stream.ReadInt32();
|
||||
a_Stream.ReadBytes(size);
|
||||
i += 2;
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), "int", "size", size);
|
||||
}
|
||||
else
|
||||
{
|
||||
append = false;
|
||||
if (align)
|
||||
{
|
||||
align = false;
|
||||
SetAlignBefore(members, level, i + 1);
|
||||
}
|
||||
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
|
||||
}
|
||||
if (append)
|
||||
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
|
||||
if (align)
|
||||
a_Stream.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<ClassMember> ReadArray(List<ClassMember> members, int level, int index)
|
||||
{
|
||||
var member2 = new List<ClassMember>();
|
||||
for (int i = index + 2; i < members.Count; i++)//skip int size
|
||||
{
|
||||
var member = members[i];
|
||||
var level2 = member.Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
return member2;
|
||||
}
|
||||
member2.Add(member);
|
||||
}
|
||||
return member2;
|
||||
}
|
||||
|
||||
public static void SetAlignBefore(List<ClassMember> members, int level, int index)
|
||||
{
|
||||
for (int i = index; i < members.Count; i++)
|
||||
{
|
||||
var member = members[i];
|
||||
var level2 = member.Level;
|
||||
if (level2 <= level)
|
||||
{
|
||||
member.alignBefore = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
152
Unity Studio/Unity Studio Classes/EndianBinaryReader.cs
Normal file
152
Unity Studio/Unity Studio Classes/EndianBinaryReader.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
BigEndian,
|
||||
LittleEndian
|
||||
}
|
||||
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private byte[] a16 = new byte[2];
|
||||
private byte[] a32 = new byte[4];
|
||||
private byte[] a64 = new byte[8];
|
||||
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian)
|
||||
: base(stream)
|
||||
{ this.endian = endian; }
|
||||
|
||||
public long Position
|
||||
{
|
||||
get => BaseStream.Position;
|
||||
set => BaseStream.Position = value;
|
||||
}
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a16 = ReadBytes(2);
|
||||
Array.Reverse(a16);
|
||||
return BitConverter.ToInt16(a16, 0);
|
||||
}
|
||||
return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToInt32(a32, 0);
|
||||
}
|
||||
return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override long ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToInt64(a64, 0);
|
||||
}
|
||||
return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override ushort ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a16 = ReadBytes(2);
|
||||
Array.Reverse(a16);
|
||||
return BitConverter.ToUInt16(a16, 0);
|
||||
}
|
||||
return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override uint ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToUInt32(a32, 0);
|
||||
}
|
||||
return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override ulong ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToUInt64(a64, 0);
|
||||
}
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a32 = ReadBytes(4);
|
||||
Array.Reverse(a32);
|
||||
return BitConverter.ToSingle(a32, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
{
|
||||
a64 = ReadBytes(8);
|
||||
Array.Reverse(a64);
|
||||
return BitConverter.ToUInt64(a64, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
public string ReadASCII(int length)
|
||||
{
|
||||
return Encoding.ASCII.GetString(ReadBytes(length));
|
||||
}
|
||||
|
||||
public void AlignStream(int alignment)
|
||||
{
|
||||
var pos = BaseStream.Position;
|
||||
var mod = pos % alignment;
|
||||
if (mod != 0) { BaseStream.Position += alignment - mod; }
|
||||
}
|
||||
|
||||
public string ReadAlignedString(int length)
|
||||
{
|
||||
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
|
||||
{
|
||||
var stringData = ReadBytes(length);
|
||||
var result = Encoding.UTF8.GetString(stringData);
|
||||
AlignStream(4);
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public string ReadStringToNull()
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
byte b;
|
||||
while (BaseStream.Position != BaseStream.Length && (b = ReadByte()) != 0)
|
||||
bytes.Add(b);
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Unity_Studio
|
||||
//m_FileID 0 means current file
|
||||
public int m_FileID = -1;
|
||||
//m_PathID acts more like a hash in some games
|
||||
public long m_PathID = 0;
|
||||
public long m_PathID;
|
||||
}
|
||||
|
||||
public static class PPtrHelpers
|
||||
@@ -24,13 +24,12 @@ namespace Unity_Studio
|
||||
int FileID = a_Stream.ReadInt32();
|
||||
if (FileID >= 0 && FileID < sourceFile.sharedAssetsList.Count)
|
||||
{ result.m_FileID = sourceFile.sharedAssetsList[FileID].Index; }
|
||||
|
||||
if (sourceFile.fileGen < 14) { result.m_PathID = a_Stream.ReadInt32(); }
|
||||
else { result.m_PathID = a_Stream.ReadInt64(); }
|
||||
|
||||
result.m_PathID = sourceFile.fileGen < 14 ? a_Stream.ReadInt32() : a_Stream.ReadInt64();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
public static bool TryGetPD(this List<AssetsFile> assetsfileList, PPtr m_elm, out AssetPreloadData result)
|
||||
{
|
||||
result = null;
|
||||
@@ -73,6 +72,43 @@ namespace Unity_Studio
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ParseGameObject(this List<AssetsFile> assetsfileList, GameObject m_GameObject)
|
||||
{
|
||||
foreach (var m_Component in m_GameObject.m_Components)
|
||||
{
|
||||
if (m_Component.m_FileID >= 0 && m_Component.m_FileID < assetsfileList.Count)
|
||||
{
|
||||
AssetsFile sourceFile = assetsfileList[m_Component.m_FileID];
|
||||
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
|
||||
{
|
||||
switch (asset.Type2)
|
||||
{
|
||||
case 4: //Transform
|
||||
{
|
||||
m_GameObject.m_Transform = m_Component;
|
||||
break;
|
||||
}
|
||||
case 23: //MeshRenderer
|
||||
{
|
||||
m_GameObject.m_MeshRenderer = m_Component;
|
||||
break;
|
||||
}
|
||||
case 33: //MeshFilter
|
||||
{
|
||||
m_GameObject.m_MeshFilter = m_Component;
|
||||
break;
|
||||
}
|
||||
case 137: //SkinnedMeshRenderer
|
||||
{
|
||||
m_GameObject.m_SkinnedMeshRenderer = m_Component;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class TexEnv
|
||||
531
Unity Studio/Unity Studio Classes/Lz4DecoderStream.cs
Normal file
531
Unity Studio/Unity Studio Classes/Lz4DecoderStream.cs
Normal file
@@ -0,0 +1,531 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
Reset(input, inputLength);
|
||||
}
|
||||
|
||||
public void Reset(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
input = null;
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if (buffer == null)
|
||||
throw new ArgumentNullException("buffer");
|
||||
if (offset < 0 || count < 0 || buffer.Length - count < offset)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if (input == null)
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch (phase)
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (tok == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch (litLen)
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if (exLitLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if (exLitLen == 255)
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if (nReadLit != 0)
|
||||
{
|
||||
if (inBufPos + nReadLit <= inBufEnd)
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for (int c = nReadLit; c-- != 0;)
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore(buffer, offset, nReadLit);
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if (litLen != 0)
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if (inBufPos + 1 < inBufEnd)
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
99
Unity Studio/Unity Studio Classes/UnityEnum.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Unity_Studio
|
||||
{
|
||||
public enum TextureFormat
|
||||
{
|
||||
Alpha8 = 1,
|
||||
ARGB4444,
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
RGHalf,
|
||||
RGBAHalf,
|
||||
RFloat,
|
||||
RGFloat,
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
PVRTC_RGB4,
|
||||
PVRTC_RGBA4,
|
||||
ETC_RGB4,
|
||||
ATC_RGB4,
|
||||
ATC_RGBA8,
|
||||
EAC_R = 41,
|
||||
EAC_R_SIGNED,
|
||||
EAC_RG,
|
||||
EAC_RG_SIGNED,
|
||||
ETC2_RGB,
|
||||
ETC2_RGBA1,
|
||||
ETC2_RGBA8,
|
||||
ASTC_RGB_4x4,
|
||||
ASTC_RGB_5x5,
|
||||
ASTC_RGB_6x6,
|
||||
ASTC_RGB_8x8,
|
||||
ASTC_RGB_10x10,
|
||||
ASTC_RGB_12x12,
|
||||
ASTC_RGBA_4x4,
|
||||
ASTC_RGBA_5x5,
|
||||
ASTC_RGBA_6x6,
|
||||
ASTC_RGBA_8x8,
|
||||
ASTC_RGBA_10x10,
|
||||
ASTC_RGBA_12x12,
|
||||
ETC_RGB4_3DS,
|
||||
ETC_RGBA8_3DS,
|
||||
RG16,
|
||||
R8,
|
||||
ETC_RGB4Crunched,
|
||||
ETC2_RGBA8Crunched,
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
IT = 10,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
S3M = 17,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
}
|
||||
}
|
||||
1968
Unity Studio/Unity Studio Classes/UnityStudio.cs
Normal file
1968
Unity Studio/Unity Studio Classes/UnityStudio.cs
Normal file
File diff suppressed because it is too large
Load Diff
257
Unity Studio/Unity Studio-x86.csproj
Normal file
257
Unity Studio/Unity Studio-x86.csproj
Normal file
@@ -0,0 +1,257 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{F5E07FB2-95E4-417F-943F-D439D9A03BBA}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Unity_Studio</RootNamespace>
|
||||
<AssemblyName>Unity Studio</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.GLControl.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\System.Half.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Web.Extensions" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="7zip\Common\CommandLineParser.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Common\CRC.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Common\InBuffer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Common\OutBuffer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZ\IMatchFinder.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZ\LzBinTree.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZ\LzInWindow.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\LZ\LzOutWindow.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\ICoder.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="7zip\SevenZipHelper.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenFolderDialog.cs" />
|
||||
<Compile Include="ShaderResource.Designer.cs">
|
||||
<DependentUpon>ShaderResource.resx</DependentUpon>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<Compile Include="Unity Classes\AssetBundle.cs" />
|
||||
<Compile Include="Unity Classes\MovieTexture.cs" />
|
||||
<Compile Include="Unity Classes\Sprite.cs" />
|
||||
<Compile Include="Unity Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Unity Classes\VideoClip.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
|
||||
<Compile Include="Unity Classes\AudioClip.cs" />
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ExportOptions.Designer.cs">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="FMOD Studio API\fmod.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_errors.cs" />
|
||||
<Compile Include="Unity Classes\Font.cs" />
|
||||
<Compile Include="GOHierarchy.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Unity Studio Classes\Lz4DecoderStream.cs" />
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
<Compile Include="Unity Classes\MeshRenderer.cs" />
|
||||
<Compile Include="Unity Classes\Shader.cs" />
|
||||
<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
|
||||
<Compile Include="Unity Classes\MeshFilter.cs" />
|
||||
<Compile Include="Unity Classes\TextAsset.cs" />
|
||||
<Compile Include="Unity Classes\Texture2D.cs" />
|
||||
<Compile Include="Unity Classes\Transform.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetsFile.cs" />
|
||||
<Compile Include="UnityStudioForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UnityStudioForm.Designer.cs">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="ShaderResource.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="UnityStudioForm.resx">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4 Client Profile %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Windows.Installer.4.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Windows Installer 4.5</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\unity.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
|
||||
xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -14,6 +14,7 @@
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
@@ -26,53 +27,59 @@
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\OpenTK.GLControl.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>library\System.Half.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Web.Extensions" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.DevIl">
|
||||
<HintPath>library\Tao.DevIl.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="7zip\Common\CommandLineParser.cs">
|
||||
@@ -123,18 +130,26 @@
|
||||
<Compile Include="7zip\SevenZipHelper.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.cs">
|
||||
<SubType>Form</SubType>
|
||||
<Compile Include="OpenFolderDialog.cs" />
|
||||
<Compile Include="ShaderResource.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>ShaderResource.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="AboutBox.Designer.cs">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="AssetPreloadData.cs" />
|
||||
<Compile Include="Unity Classes\AssetBundle.cs" />
|
||||
<Compile Include="Unity Classes\MovieTexture.cs" />
|
||||
<Compile Include="Unity Classes\Sprite.cs" />
|
||||
<Compile Include="Unity Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Unity Classes\VideoClip.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
|
||||
<Compile Include="Unity Classes\AudioClip.cs" />
|
||||
<Compile Include="Unity Classes\BuildSettings.cs" />
|
||||
<Compile Include="BundleFile.cs" />
|
||||
<Compile Include="ClassIDReference.cs" />
|
||||
<Compile Include="EndianStream.cs" />
|
||||
<Compile Include="Unity Studio Classes\BundleFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassStruct.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityEnum.cs" />
|
||||
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
|
||||
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
|
||||
<Compile Include="Unity Studio Classes\EndianBinaryReader.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
@@ -148,14 +163,16 @@
|
||||
<Compile Include="GOHierarchy.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Lz4DecoderStream.cs" />
|
||||
<Compile Include="Unity Studio Classes\Lz4DecoderStream.cs" />
|
||||
<Compile Include="Unity Classes\Material.cs" />
|
||||
<Compile Include="Unity Classes\Mesh.cs" />
|
||||
<Compile Include="Unity Classes\GameObject.cs" />
|
||||
<Compile Include="helpers.cs" />
|
||||
<Compile Include="Unity Studio Classes\Helpers.cs" />
|
||||
<Compile Include="Unity Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Unity Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Unity Classes\RectTransform.cs" />
|
||||
<Compile Include="Unity Classes\Renderer.cs" />
|
||||
<Compile Include="Unity Classes\MeshRenderer.cs" />
|
||||
<Compile Include="Unity Classes\Shader.cs" />
|
||||
<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
|
||||
<Compile Include="Unity Classes\MeshFilter.cs" />
|
||||
<Compile Include="Unity Classes\TextAsset.cs" />
|
||||
@@ -163,17 +180,13 @@
|
||||
<Compile Include="Unity Classes\Transform.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="AssetsFile.cs" />
|
||||
<Compile Include="Unity Studio Classes\AssetsFile.cs" />
|
||||
<Compile Include="UnityStudioForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UnityStudioForm.Designer.cs">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="AboutBox.resx">
|
||||
<DependentUpon>AboutBox.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
@@ -187,11 +200,17 @@
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="ShaderResource.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="UnityStudioForm.resx">
|
||||
<DependentUpon>UnityStudioForm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="app.config">
|
||||
<SubType>Designer</SubType>
|
||||
</None>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
@@ -201,7 +220,6 @@
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
|
||||
@@ -221,12 +239,15 @@
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Resources\unity.ico" />
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\unity.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"</PostBuildEvent>
|
||||
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
|
||||
xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
273
Unity Studio/UnityStudioForm.Designer.cs
generated
273
Unity Studio/UnityStudioForm.Designer.cs
generated
@@ -44,21 +44,21 @@
|
||||
this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.uniqueNames = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayOriginalName = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.openAfterExport = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
@@ -87,6 +87,7 @@
|
||||
this.FMODplayButton = new System.Windows.Forms.Button();
|
||||
this.fontPreviewBox = new System.Windows.Forms.RichTextBox();
|
||||
this.textPreviewBox = new System.Windows.Forms.TextBox();
|
||||
this.glControl1 = new OpenTK.GLControl();
|
||||
this.classPreviewPanel = new System.Windows.Forms.Panel();
|
||||
this.classTextBox = new System.Windows.Forms.TextBox();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
@@ -96,11 +97,12 @@
|
||||
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||
this.timer = new System.Windows.Forms.Timer(this.components);
|
||||
this.timerOpenTK = new System.Windows.Forms.Timer(this.components);
|
||||
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.openFolderDialog1 = new System.Windows.Forms.OpenFileDialog();
|
||||
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.saveFolderDialog1 = new System.Windows.Forms.SaveFileDialog();
|
||||
this.treeTip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
|
||||
this.showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.menuStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
@@ -117,6 +119,7 @@
|
||||
this.classPreviewPanel.SuspendLayout();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.tabPage3.SuspendLayout();
|
||||
this.contextMenuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// menuStrip1
|
||||
@@ -126,7 +129,7 @@
|
||||
this.debugMenuItem,
|
||||
this.optionsToolStripMenuItem,
|
||||
this.exportToolStripMenuItem,
|
||||
this.helpToolStripMenuItem});
|
||||
this._3DToolStripMenuItem});
|
||||
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.menuStrip1.Name = "menuStrip1";
|
||||
this.menuStrip1.Size = new System.Drawing.Size(1264, 25);
|
||||
@@ -148,34 +151,34 @@
|
||||
// loadFileToolStripMenuItem
|
||||
//
|
||||
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
|
||||
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
|
||||
this.loadFileToolStripMenuItem.Text = "Load file...";
|
||||
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.loadFileToolStripMenuItem.Text = "Load file";
|
||||
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
|
||||
//
|
||||
// loadFolderToolStripMenuItem
|
||||
//
|
||||
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
|
||||
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
|
||||
this.loadFolderToolStripMenuItem.Text = "Load folder...";
|
||||
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.loadFolderToolStripMenuItem.Text = "Load folder";
|
||||
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
|
||||
//
|
||||
// toolStripMenuItem1
|
||||
//
|
||||
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
|
||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(165, 6);
|
||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(156, 6);
|
||||
//
|
||||
// extractBundleToolStripMenuItem
|
||||
//
|
||||
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
|
||||
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
|
||||
this.extractBundleToolStripMenuItem.Text = "Extract bundle...";
|
||||
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
|
||||
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
|
||||
//
|
||||
// extractFolderToolStripMenuItem
|
||||
//
|
||||
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
|
||||
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(168, 22);
|
||||
this.extractFolderToolStripMenuItem.Text = "Extract folder...";
|
||||
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
|
||||
this.extractFolderToolStripMenuItem.Text = "Extract folder";
|
||||
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
|
||||
//
|
||||
// debugMenuItem
|
||||
@@ -228,7 +231,8 @@
|
||||
// optionsToolStripMenuItem
|
||||
//
|
||||
this.optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.uniqueNames,
|
||||
this.displayAll,
|
||||
this.displayOriginalName,
|
||||
this.enablePreview,
|
||||
this.displayInfo,
|
||||
this.openAfterExport,
|
||||
@@ -238,16 +242,24 @@
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||
this.optionsToolStripMenuItem.Text = "Options";
|
||||
//
|
||||
// uniqueNames
|
||||
// displayAll
|
||||
//
|
||||
this.uniqueNames.Checked = true;
|
||||
this.uniqueNames.CheckOnClick = true;
|
||||
this.uniqueNames.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.uniqueNames.Name = "uniqueNames";
|
||||
this.uniqueNames.Size = new System.Drawing.Size(252, 22);
|
||||
this.uniqueNames.Text = "Unique exported filenames";
|
||||
this.uniqueNames.ToolTipText = resources.GetString("uniqueNames.ToolTipText");
|
||||
this.uniqueNames.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
this.displayAll.CheckOnClick = true;
|
||||
this.displayAll.Name = "displayAll";
|
||||
this.displayAll.Size = new System.Drawing.Size(252, 22);
|
||||
this.displayAll.Text = "Display all assets";
|
||||
this.displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can expor" +
|
||||
"t the RAW file.";
|
||||
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
//
|
||||
// displayOriginalName
|
||||
//
|
||||
this.displayOriginalName.CheckOnClick = true;
|
||||
this.displayOriginalName.Name = "displayOriginalName";
|
||||
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
|
||||
this.displayOriginalName.Text = "Display asset original name";
|
||||
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
|
||||
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
|
||||
//
|
||||
// enablePreview
|
||||
//
|
||||
@@ -297,76 +309,71 @@
|
||||
//
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
this.showExpOpt.Size = new System.Drawing.Size(252, 22);
|
||||
this.showExpOpt.Text = "Export options...";
|
||||
this.showExpOpt.Text = "Export options";
|
||||
this.showExpOpt.Click += new System.EventHandler(this.showExpOpt_Click);
|
||||
//
|
||||
// exportToolStripMenuItem
|
||||
//
|
||||
this.exportToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.exportAll3DMenuItem,
|
||||
this.exportSelected3DMenuItem,
|
||||
this.toolStripSeparator1,
|
||||
this.exportAllAssetsMenuItem,
|
||||
this.exportSelectedAssetsMenuItem,
|
||||
this.exportFilteredAssetsMenuItem});
|
||||
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
|
||||
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
|
||||
this.exportToolStripMenuItem.Text = "Export";
|
||||
//
|
||||
// exportAll3DMenuItem
|
||||
//
|
||||
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
||||
this.exportAll3DMenuItem.Size = new System.Drawing.Size(191, 22);
|
||||
this.exportAll3DMenuItem.Text = "All 3D objects";
|
||||
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// exportSelected3DMenuItem
|
||||
//
|
||||
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
||||
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(191, 22);
|
||||
this.exportSelected3DMenuItem.Text = "Selected 3D objects";
|
||||
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// toolStripSeparator1
|
||||
//
|
||||
this.toolStripSeparator1.Name = "toolStripSeparator1";
|
||||
this.toolStripSeparator1.Size = new System.Drawing.Size(188, 6);
|
||||
this.exportToolStripMenuItem.Visible = false;
|
||||
//
|
||||
// exportAllAssetsMenuItem
|
||||
//
|
||||
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
|
||||
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(191, 22);
|
||||
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportAllAssetsMenuItem.Text = "All assets";
|
||||
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// exportSelectedAssetsMenuItem
|
||||
//
|
||||
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
|
||||
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(191, 22);
|
||||
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
|
||||
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// exportFilteredAssetsMenuItem
|
||||
//
|
||||
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
|
||||
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(191, 22);
|
||||
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
|
||||
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
|
||||
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
|
||||
//
|
||||
// helpToolStripMenuItem
|
||||
// _3DToolStripMenuItem
|
||||
//
|
||||
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.aboutToolStripMenuItem});
|
||||
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
|
||||
this.helpToolStripMenuItem.Size = new System.Drawing.Size(47, 21);
|
||||
this.helpToolStripMenuItem.Text = "Help";
|
||||
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.exportAll3DMenuItem,
|
||||
this.all3DObjectssplitToolStripMenuItem,
|
||||
this.exportSelected3DMenuItem});
|
||||
this._3DToolStripMenuItem.Name = "_3DToolStripMenuItem";
|
||||
this._3DToolStripMenuItem.Size = new System.Drawing.Size(78, 21);
|
||||
this._3DToolStripMenuItem.Text = "3D Model";
|
||||
//
|
||||
// aboutToolStripMenuItem
|
||||
// exportAll3DMenuItem
|
||||
//
|
||||
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
|
||||
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(111, 22);
|
||||
this.aboutToolStripMenuItem.Text = "About";
|
||||
this.aboutToolStripMenuItem.Click += new System.EventHandler(this.aboutToolStripMenuItem_Click);
|
||||
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
|
||||
this.exportAll3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.exportAll3DMenuItem.Text = "Export All 3D objects";
|
||||
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// all3DObjectssplitToolStripMenuItem
|
||||
//
|
||||
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
|
||||
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
|
||||
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
|
||||
//
|
||||
// exportSelected3DMenuItem
|
||||
//
|
||||
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
|
||||
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(234, 22);
|
||||
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
|
||||
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
@@ -387,7 +394,7 @@
|
||||
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
|
||||
this.splitContainer1.Panel2MinSize = 400;
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 605);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
|
||||
this.splitContainer1.SplitterDistance = 420;
|
||||
this.splitContainer1.TabIndex = 2;
|
||||
this.splitContainer1.TabStop = false;
|
||||
@@ -401,7 +408,7 @@
|
||||
this.tabControl1.Name = "tabControl1";
|
||||
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
|
||||
this.tabControl1.SelectedIndex = 0;
|
||||
this.tabControl1.Size = new System.Drawing.Size(418, 583);
|
||||
this.tabControl1.Size = new System.Drawing.Size(418, 634);
|
||||
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
||||
this.tabControl1.TabIndex = 0;
|
||||
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
|
||||
@@ -412,7 +419,7 @@
|
||||
this.tabPage1.Controls.Add(this.treeSearch);
|
||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Size = new System.Drawing.Size(410, 557);
|
||||
this.tabPage1.Size = new System.Drawing.Size(410, 608);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "Scene Hierarchy";
|
||||
this.tabPage1.UseVisualStyleBackColor = true;
|
||||
@@ -424,7 +431,7 @@
|
||||
this.sceneTreeView.HideSelection = false;
|
||||
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
|
||||
this.sceneTreeView.Name = "sceneTreeView";
|
||||
this.sceneTreeView.Size = new System.Drawing.Size(410, 536);
|
||||
this.sceneTreeView.Size = new System.Drawing.Size(410, 587);
|
||||
this.sceneTreeView.TabIndex = 1;
|
||||
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
|
||||
//
|
||||
@@ -449,7 +456,7 @@
|
||||
this.tabPage2.Controls.Add(this.listSearch);
|
||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Size = new System.Drawing.Size(410, 557);
|
||||
this.tabPage2.Size = new System.Drawing.Size(410, 608);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "Asset List";
|
||||
this.tabPage2.UseVisualStyleBackColor = true;
|
||||
@@ -468,7 +475,7 @@
|
||||
this.assetListView.LabelEdit = true;
|
||||
this.assetListView.Location = new System.Drawing.Point(0, 21);
|
||||
this.assetListView.Name = "assetListView";
|
||||
this.assetListView.Size = new System.Drawing.Size(410, 536);
|
||||
this.assetListView.Size = new System.Drawing.Size(410, 587);
|
||||
this.assetListView.TabIndex = 1;
|
||||
this.assetListView.UseCompatibleStateImageBehavior = false;
|
||||
this.assetListView.View = System.Windows.Forms.View.Details;
|
||||
@@ -476,6 +483,7 @@
|
||||
this.assetListView.ColumnClick += new System.Windows.Forms.ColumnClickEventHandler(this.assetListView_ColumnClick);
|
||||
this.assetListView.ItemSelectionChanged += new System.Windows.Forms.ListViewItemSelectionChangedEventHandler(this.selectAsset);
|
||||
this.assetListView.RetrieveVirtualItem += new System.Windows.Forms.RetrieveVirtualItemEventHandler(this.assetListView_RetrieveVirtualItem);
|
||||
this.assetListView.MouseClick += new System.Windows.Forms.MouseEventHandler(this.assetListView_MouseClick);
|
||||
//
|
||||
// columnHeaderName
|
||||
//
|
||||
@@ -509,7 +517,7 @@
|
||||
//
|
||||
this.progressbarPanel.Controls.Add(this.progressBar1);
|
||||
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.progressbarPanel.Location = new System.Drawing.Point(0, 583);
|
||||
this.progressbarPanel.Location = new System.Drawing.Point(0, 634);
|
||||
this.progressbarPanel.Name = "progressbarPanel";
|
||||
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
|
||||
this.progressbarPanel.Size = new System.Drawing.Size(418, 20);
|
||||
@@ -517,26 +525,27 @@
|
||||
//
|
||||
// progressBar1
|
||||
//
|
||||
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.progressBar1.Location = new System.Drawing.Point(1, 3);
|
||||
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.progressBar1.Location = new System.Drawing.Point(1, 2);
|
||||
this.progressBar1.Name = "progressBar1";
|
||||
this.progressBar1.Size = new System.Drawing.Size(416, 16);
|
||||
this.progressBar1.Size = new System.Drawing.Size(416, 17);
|
||||
this.progressBar1.Step = 1;
|
||||
this.progressBar1.TabIndex = 1;
|
||||
//
|
||||
// previewPanel
|
||||
//
|
||||
this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||
this.previewPanel.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("previewPanel.BackgroundImage")));
|
||||
this.previewPanel.BackgroundImage = global::Unity_Studio.Properties.Resources.preview;
|
||||
this.previewPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
|
||||
this.previewPanel.Controls.Add(this.assetInfoLabel);
|
||||
this.previewPanel.Controls.Add(this.FMODpanel);
|
||||
this.previewPanel.Controls.Add(this.fontPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.textPreviewBox);
|
||||
this.previewPanel.Controls.Add(this.glControl1);
|
||||
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.previewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.previewPanel.Name = "previewPanel";
|
||||
this.previewPanel.Size = new System.Drawing.Size(838, 581);
|
||||
this.previewPanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.previewPanel.TabIndex = 1;
|
||||
//
|
||||
// assetInfoLabel
|
||||
@@ -551,7 +560,6 @@
|
||||
//
|
||||
// FMODpanel
|
||||
//
|
||||
this.FMODpanel.Anchor = System.Windows.Forms.AnchorStyles.None;
|
||||
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
|
||||
this.FMODpanel.Controls.Add(this.FMODcopyright);
|
||||
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
|
||||
@@ -563,9 +571,10 @@
|
||||
this.FMODpanel.Controls.Add(this.FMODstopButton);
|
||||
this.FMODpanel.Controls.Add(this.FMODpauseButton);
|
||||
this.FMODpanel.Controls.Add(this.FMODplayButton);
|
||||
this.FMODpanel.Location = new System.Drawing.Point(220, 191);
|
||||
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.FMODpanel.Name = "FMODpanel";
|
||||
this.FMODpanel.Size = new System.Drawing.Size(400, 185);
|
||||
this.FMODpanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.FMODpanel.TabIndex = 2;
|
||||
this.FMODpanel.Visible = false;
|
||||
//
|
||||
@@ -573,7 +582,7 @@
|
||||
//
|
||||
this.FMODcopyright.AutoSize = true;
|
||||
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(117, 173);
|
||||
this.FMODcopyright.Location = new System.Drawing.Point(249, 351);
|
||||
this.FMODcopyright.Name = "FMODcopyright";
|
||||
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
|
||||
this.FMODcopyright.TabIndex = 9;
|
||||
@@ -581,18 +590,19 @@
|
||||
//
|
||||
// FMODinfoLabel
|
||||
//
|
||||
this.FMODinfoLabel.AutoSize = true;
|
||||
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(82, 50);
|
||||
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 250);
|
||||
this.FMODinfoLabel.Name = "FMODinfoLabel";
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(176, 12);
|
||||
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
|
||||
this.FMODinfoLabel.TabIndex = 8;
|
||||
//
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(212, 50);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 250);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(158, 12);
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
@@ -600,7 +610,7 @@
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(26, 50);
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 250);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
@@ -609,10 +619,10 @@
|
||||
// FMODprogressBar
|
||||
//
|
||||
this.FMODprogressBar.AutoSize = false;
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(29, 67);
|
||||
this.FMODprogressBar.Location = new System.Drawing.Point(249, 268);
|
||||
this.FMODprogressBar.Maximum = 1000;
|
||||
this.FMODprogressBar.Name = "FMODprogressBar";
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(348, 22);
|
||||
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
|
||||
this.FMODprogressBar.TabIndex = 5;
|
||||
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
|
||||
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
|
||||
@@ -622,7 +632,7 @@
|
||||
// FMODvolumeBar
|
||||
//
|
||||
this.FMODvolumeBar.LargeChange = 2;
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(273, 95);
|
||||
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 295);
|
||||
this.FMODvolumeBar.Name = "FMODvolumeBar";
|
||||
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
|
||||
this.FMODvolumeBar.TabIndex = 4;
|
||||
@@ -633,7 +643,7 @@
|
||||
// FMODloopButton
|
||||
//
|
||||
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(212, 95);
|
||||
this.FMODloopButton.Location = new System.Drawing.Point(435, 295);
|
||||
this.FMODloopButton.Name = "FMODloopButton";
|
||||
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODloopButton.TabIndex = 3;
|
||||
@@ -644,7 +654,7 @@
|
||||
//
|
||||
// FMODstopButton
|
||||
//
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(151, 95);
|
||||
this.FMODstopButton.Location = new System.Drawing.Point(374, 295);
|
||||
this.FMODstopButton.Name = "FMODstopButton";
|
||||
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODstopButton.TabIndex = 2;
|
||||
@@ -654,7 +664,7 @@
|
||||
//
|
||||
// FMODpauseButton
|
||||
//
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(90, 95);
|
||||
this.FMODpauseButton.Location = new System.Drawing.Point(313, 295);
|
||||
this.FMODpauseButton.Name = "FMODpauseButton";
|
||||
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODpauseButton.TabIndex = 1;
|
||||
@@ -664,7 +674,7 @@
|
||||
//
|
||||
// FMODplayButton
|
||||
//
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(29, 95);
|
||||
this.FMODplayButton.Location = new System.Drawing.Point(252, 295);
|
||||
this.FMODplayButton.Name = "FMODplayButton";
|
||||
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
|
||||
this.FMODplayButton.TabIndex = 0;
|
||||
@@ -680,7 +690,7 @@
|
||||
this.fontPreviewBox.Name = "fontPreviewBox";
|
||||
this.fontPreviewBox.ReadOnly = true;
|
||||
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(838, 581);
|
||||
this.fontPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.fontPreviewBox.TabIndex = 0;
|
||||
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
|
||||
this.fontPreviewBox.Visible = false;
|
||||
@@ -695,18 +705,30 @@
|
||||
this.textPreviewBox.Name = "textPreviewBox";
|
||||
this.textPreviewBox.ReadOnly = true;
|
||||
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(838, 581);
|
||||
this.textPreviewBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.textPreviewBox.TabIndex = 2;
|
||||
this.textPreviewBox.Visible = false;
|
||||
this.textPreviewBox.WordWrap = false;
|
||||
//
|
||||
// glControl1
|
||||
//
|
||||
this.glControl1.BackColor = System.Drawing.SystemColors.ControlDarkDark;
|
||||
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.glControl1.Location = new System.Drawing.Point(0, 0);
|
||||
this.glControl1.Name = "glControl1";
|
||||
this.glControl1.Size = new System.Drawing.Size(838, 632);
|
||||
this.glControl1.TabIndex = 4;
|
||||
this.glControl1.VSync = false;
|
||||
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
|
||||
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
|
||||
//
|
||||
// classPreviewPanel
|
||||
//
|
||||
this.classPreviewPanel.Controls.Add(this.classTextBox);
|
||||
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.classPreviewPanel.Name = "classPreviewPanel";
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(838, 581);
|
||||
this.classPreviewPanel.Size = new System.Drawing.Size(838, 632);
|
||||
this.classPreviewPanel.TabIndex = 3;
|
||||
this.classPreviewPanel.Visible = false;
|
||||
//
|
||||
@@ -718,7 +740,7 @@
|
||||
this.classTextBox.Name = "classTextBox";
|
||||
this.classTextBox.ReadOnly = true;
|
||||
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.classTextBox.Size = new System.Drawing.Size(838, 581);
|
||||
this.classTextBox.Size = new System.Drawing.Size(838, 632);
|
||||
this.classTextBox.TabIndex = 3;
|
||||
this.classTextBox.WordWrap = false;
|
||||
//
|
||||
@@ -726,7 +748,7 @@
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabel1});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 581);
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 632);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
|
||||
this.statusStrip1.TabIndex = 2;
|
||||
@@ -783,6 +805,11 @@
|
||||
this.timer.Interval = 10;
|
||||
this.timer.Tick += new System.EventHandler(this.timer_Tick);
|
||||
//
|
||||
// timerOpenTK
|
||||
//
|
||||
this.timerOpenTK.Interval = 166;
|
||||
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
|
||||
//
|
||||
// openFileDialog1
|
||||
//
|
||||
this.openFileDialog1.AddExtension = false;
|
||||
@@ -790,43 +817,40 @@
|
||||
this.openFileDialog1.Multiselect = true;
|
||||
this.openFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// openFolderDialog1
|
||||
//
|
||||
this.openFolderDialog1.AddExtension = false;
|
||||
this.openFolderDialog1.CheckFileExists = false;
|
||||
this.openFolderDialog1.FileName = "Select folder";
|
||||
this.openFolderDialog1.Filter = "Folders|*.";
|
||||
this.openFolderDialog1.RestoreDirectory = true;
|
||||
this.openFolderDialog1.Title = "Browse for folder";
|
||||
//
|
||||
// saveFileDialog1
|
||||
//
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
|
||||
this.saveFileDialog1.Filter = "FBX file|*.fbx";
|
||||
this.saveFileDialog1.RestoreDirectory = true;
|
||||
//
|
||||
// saveFolderDialog1
|
||||
// contextMenuStrip1
|
||||
//
|
||||
this.saveFolderDialog1.AddExtension = false;
|
||||
this.saveFolderDialog1.FileName = "Select folder or write folder name to create";
|
||||
this.saveFolderDialog1.Filter = "Folders|*.";
|
||||
this.saveFolderDialog1.RestoreDirectory = true;
|
||||
this.saveFolderDialog1.Title = "Browse for folder";
|
||||
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
||||
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.showOriginalFileToolStripMenuItem});
|
||||
this.contextMenuStrip1.Name = "contextMenuStrip1";
|
||||
this.contextMenuStrip1.Size = new System.Drawing.Size(176, 26);
|
||||
//
|
||||
// showOriginalFileToolStripMenuItem
|
||||
//
|
||||
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
|
||||
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
|
||||
this.showOriginalFileToolStripMenuItem.Text = "show original file";
|
||||
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
|
||||
//
|
||||
// UnityStudioForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 630);
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Icon = global::Unity_Studio.Properties.Resources.unity;
|
||||
this.KeyPreview = true;
|
||||
this.MainMenuStrip = this.menuStrip1;
|
||||
this.MinimumSize = new System.Drawing.Size(620, 372);
|
||||
this.Name = "UnityStudioForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Unity Studio";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.UnityStudioForm_FormClosing);
|
||||
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.UnityStudioForm_KeyDown);
|
||||
this.menuStrip1.ResumeLayout(false);
|
||||
this.menuStrip1.PerformLayout();
|
||||
@@ -852,6 +876,7 @@
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.tabPage3.ResumeLayout(false);
|
||||
this.contextMenuStrip1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
@@ -882,7 +907,7 @@
|
||||
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
|
||||
private System.Windows.Forms.Panel progressbarPanel;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportFilteredAssetsMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem _3DToolStripMenuItem;
|
||||
private System.Windows.Forms.Label assetInfoLabel;
|
||||
private System.Windows.Forms.TextBox textPreviewBox;
|
||||
private System.Windows.Forms.RichTextBox fontPreviewBox;
|
||||
@@ -897,9 +922,10 @@
|
||||
private System.Windows.Forms.Label FMODtimerLabel;
|
||||
private System.Windows.Forms.Label FMODinfoLabel;
|
||||
private System.Windows.Forms.Timer timer;
|
||||
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
|
||||
private System.Windows.Forms.Timer timerOpenTK;
|
||||
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem uniqueNames;
|
||||
private System.Windows.Forms.ToolStripMenuItem displayAll;
|
||||
private System.Windows.Forms.ToolStripMenuItem displayOriginalName;
|
||||
private System.Windows.Forms.ToolStripMenuItem enablePreview;
|
||||
private System.Windows.Forms.ToolStripMenuItem displayInfo;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
|
||||
@@ -907,11 +933,8 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportAll3DMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportSelected3DMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
|
||||
private System.Windows.Forms.OpenFileDialog openFileDialog1;
|
||||
private System.Windows.Forms.OpenFileDialog openFolderDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
|
||||
private System.Windows.Forms.SaveFileDialog saveFolderDialog1;
|
||||
private System.Windows.Forms.ToolStripComboBox assetGroupOptions;
|
||||
private System.Windows.Forms.ToolStripMenuItem openAfterExport;
|
||||
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
|
||||
@@ -930,6 +953,10 @@
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripSeparator2;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportClassStructuresMenuItem;
|
||||
private System.Windows.Forms.Label FMODcopyright;
|
||||
private System.Windows.Forms.ToolStripMenuItem all3DObjectssplitToolStripMenuItem;
|
||||
private OpenTK.GLControl glControl1;
|
||||
private System.Windows.Forms.ContextMenuStrip contextMenuStrip1;
|
||||
private System.Windows.Forms.ToolStripMenuItem showOriginalFileToolStripMenuItem;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -118,187 +118,8 @@
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>325, 17</value>
|
||||
<value>312, 17</value>
|
||||
</metadata>
|
||||
<data name="uniqueNames.ToolTipText" xml:space="preserve">
|
||||
<value>Two or more assets may have the same name, and Unity Studio will never overwrite an existing file.
|
||||
Check this option to add a unique numeric identifier at the end of each filename, and ensure that all assets are extracted.</value>
|
||||
</data>
|
||||
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|
||||
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|
||||
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="OpenTK" publicKeyToken="bad199fe84eb3df4" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.0.0.0" newVersion="2.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
7-Zip
|
||||
~~~~~
|
||||
License for use and distribution
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
7-Zip Copyright (C) 1999-2015 Igor Pavlov.
|
||||
|
||||
Licenses for files are:
|
||||
|
||||
1) 7z.dll: GNU LGPL + unRAR restriction
|
||||
2) All other files: GNU LGPL
|
||||
|
||||
The GNU LGPL + unRAR restriction means that you must follow both
|
||||
GNU LGPL rules and unRAR restriction rules.
|
||||
|
||||
|
||||
Note:
|
||||
You can use 7-Zip on any computer, including a computer in a commercial
|
||||
organization. You don't need to register or pay for 7-Zip.
|
||||
|
||||
|
||||
GNU LGPL information
|
||||
--------------------
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You can receive a copy of the GNU Lesser General Public License from
|
||||
http://www.gnu.org/
|
||||
|
||||
|
||||
unRAR restriction
|
||||
-----------------
|
||||
|
||||
The decompression engine for RAR archives was developed using source
|
||||
code of unRAR program.
|
||||
All copyrights to original unRAR code are owned by Alexander Roshal.
|
||||
|
||||
The license for original unRAR code has the following restriction:
|
||||
|
||||
The unRAR sources cannot be used to re-create the RAR compression algorithm,
|
||||
which is proprietary. Distribution of modified unRAR sources in separate form
|
||||
or as a part of other software is permitted, provided that it is clearly
|
||||
stated in the documentation and source comments that the code may
|
||||
not be used to develop a RAR (WinRAR) compatible archiver.
|
||||
|
||||
|
||||
--
|
||||
Igor Pavlov
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
FMOD, FMOD Ex, FMOD Designer and FMOD Studio are
|
||||
Copyright <20> 2005-2015 Firelight Technologies Pty, Ltd.
|
||||
Copyright <20> 2005-2016 Firelight Technologies Pty, Ltd.
|
||||
|
||||
GRANT OF LICENSE
|
||||
----------------
|
||||
@@ -33,9 +33,9 @@ CONDITIONS/LIMITATIONS:
|
||||
LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDATORY.
|
||||
AN EXAMPLE CREDIT COULD BE:
|
||||
|
||||
FMOD Sound System, copyright <20> Firelight Technologies Pty, Ltd., 1994-2015.
|
||||
FMOD Sound System, copyright <20> Firelight Technologies Pty, Ltd., 1994-2016.
|
||||
OR
|
||||
FMOD Studio, copyright <20> Firelight Technologies Pty, Ltd., 1994-2015.
|
||||
FMOD Studio, copyright <20> Firelight Technologies Pty, Ltd., 1994-2016.
|
||||
OR
|
||||
Audio Engine supplied by FMOD by Firelight Technologies.
|
||||
|
||||
@@ -60,7 +60,7 @@ CONDITIONS/LIMITATIONS
|
||||
LOGOS ARE AVAILABLE FOR BOX OR MANUAL ART, BUT ARE NOT MANDATORY.
|
||||
AN EXAMPLE CREDIT COULD BE:
|
||||
|
||||
FMOD STUDIO, COPYRIGHT <20> FIRELIGHT TECHNOLOGIES PTY, LTD., 1994-2015.
|
||||
FMOD STUDIO, COPYRIGHT <20> FIRELIGHT TECHNOLOGIES PTY, LTD., 1994-2016.
|
||||
|
||||
COMMERCIAL USAGE (FMOD EX AND FMOD STUDIO)
|
||||
------------------------------------------
|
||||
@@ -148,4 +148,4 @@ OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGE.
|
||||
SUCH DAMAGE.
|
||||
Binary file not shown.
Binary file not shown.
52
Unity Studio/library/OpenTK License.txt
Normal file
52
Unity Studio/library/OpenTK License.txt
Normal file
@@ -0,0 +1,52 @@
|
||||
The Open Toolkit library license
|
||||
|
||||
Copyright (c) 2006 - 2014 Stefanos Apostolopoulos <stapostol@gmail.com> for the Open Toolkit library.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
|
||||
|
||||
Third parties
|
||||
|
||||
|
||||
OpenTK.Platform.Windows and OpenTK.Platform.X11 include portions of the Mono class library. These portions are covered by the following license:
|
||||
|
||||
Copyright (c) 2004 Novell, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
|
||||
OpenTK.Compatibility includes portions of the Tao Framework library (Tao.OpenGl, Tao.OpenAl and Tao.Platform.Windows.SimpleOpenGlControl). These portions are covered by the following license:
|
||||
|
||||
Copyright <20>2003-2007 Tao Framework Team
|
||||
http://www.taoframework.com
|
||||
All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
|
||||
OpenTK.Half offers Half-to-Single and Single-to-Half conversions based on OpenEXR source code, which is covered by the following license:
|
||||
|
||||
Copyright (c) 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Industrial Light & Magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
BIN
Unity Studio/library/OpenTK.GLControl.dll
Normal file
BIN
Unity Studio/library/OpenTK.GLControl.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/OpenTK.dll
Normal file
BIN
Unity Studio/library/OpenTK.dll
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
File diff suppressed because it is too large
Load Diff
22
Unity Studio/library/crunch_license.txt
Normal file
22
Unity Studio/library/crunch_license.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
crunch/crnlib uses the ZLIB license:
|
||||
http://opensource.org/licenses/Zlib
|
||||
|
||||
Copyright (c) 2010-2016 Richard Geldreich, Jr. and Binomial LLC
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
Binary file not shown.
13
Unity Studio/library/texgenpack_license.txt
Normal file
13
Unity Studio/library/texgenpack_license.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
Copyright (c) 2015 Harm Hanemaaijer <fgenfb@yahoo.com>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
BIN
Unity Studio/library/x64/PVRTexLib.dll
Normal file
BIN
Unity Studio/library/x64/PVRTexLib.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/PVRTexLibWrapper.dll
Normal file
BIN
Unity Studio/library/x64/PVRTexLibWrapper.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/TextureConverter.dll
Normal file
BIN
Unity Studio/library/x64/TextureConverter.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/TextureConverterWrapper.dll
Normal file
BIN
Unity Studio/library/x64/TextureConverterWrapper.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/crunch.dll
Normal file
BIN
Unity Studio/library/x64/crunch.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/fmod.dll
Normal file
BIN
Unity Studio/library/x64/fmod.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x64/texgenpack.dll
Normal file
BIN
Unity Studio/library/x64/texgenpack.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/PVRTexLibWrapper.dll
Normal file
BIN
Unity Studio/library/x86/PVRTexLibWrapper.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/TextureConverter.dll
Normal file
BIN
Unity Studio/library/x86/TextureConverter.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/TextureConverterWrapper.dll
Normal file
BIN
Unity Studio/library/x86/TextureConverterWrapper.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/crunch.dll
Normal file
BIN
Unity Studio/library/x86/crunch.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/fmod.dll
Normal file
BIN
Unity Studio/library/x86/fmod.dll
Normal file
Binary file not shown.
BIN
Unity Studio/library/x86/texgenpack.dll
Normal file
BIN
Unity Studio/library/x86/texgenpack.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user