[GUI] Rework some import options
- Added feature to load and export import options to a file (import options include unity version). - Added option to always decompress bundles to disk. (Related issue: #58 )
This commit is contained in:
@@ -7,6 +7,8 @@ using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Text.Json;
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using AssetStudio.CustomOptions;
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using AssetStudio.CustomOptions.Asmo;
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using static AssetStudio.ImportHelper;
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namespace AssetStudio
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@@ -14,46 +16,22 @@ namespace AssetStudio
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public class AssetsManager
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{
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public bool LoadingViaTypeTreeEnabled = true;
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public CompressionType CustomBlockCompression = CompressionType.Auto;
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public CompressionType CustomBlockInfoCompression = CompressionType.Auto;
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public List<SerializedFile> assetsFileList = new List<SerializedFile>();
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public ImportOptions Options = new ImportOptions();
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public readonly List<Action<OptionsFile>> OptionLoaders = new List<Action<OptionsFile>>();
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public readonly List<SerializedFile> AssetsFileList = new List<SerializedFile>();
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internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
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internal ConcurrentDictionary<string, BinaryReader> resourceFileReaders = new ConcurrentDictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
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private UnityVersion specifiedUnityVersion;
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private List<string> importFiles = new List<string>();
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private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
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private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private readonly List<string> importFiles = new List<string>();
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private readonly HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
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private readonly HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private readonly HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private readonly HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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public UnityVersion SpecifyUnityVersion
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public AssetsManager()
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{
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get => specifiedUnityVersion;
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set
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{
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if (specifiedUnityVersion == value)
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{
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return;
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}
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if (value == null)
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{
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specifiedUnityVersion = null;
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Logger.Info("Specified Unity version: None");
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return;
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}
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if (string.IsNullOrEmpty(value.BuildType))
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{
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throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
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"Specify full Unity version, including letters at the end.\n" +
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"Example: 2017.4.39f1");
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}
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specifiedUnityVersion = value;
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Logger.Info($"Specified Unity version: {specifiedUnityVersion}");
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}
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OptionLoaders.Add(LoadImportOptions);
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}
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public void SetAssetFilter(params ClassIDType[] classIDTypes)
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@@ -102,16 +80,14 @@ namespace AssetStudio
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SetAssetFilter(classIDTypeList.ToArray());
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}
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public void LoadFilesAndFolders(params string[] path)
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public void LoadFilesAndFolders(params string[] paths)
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{
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LoadFilesAndFolders(out _, path);
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LoadFilesAndFolders(out _, paths.ToList());
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}
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public void LoadFilesAndFolders(out string parentPath, params string[] path)
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public void LoadFilesAndFolders(out string parentPath, params string[] paths)
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{
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var pathList = new List<string>();
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pathList.AddRange(path);
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LoadFilesAndFolders(out parentPath, pathList);
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LoadFilesAndFolders(out parentPath, paths.ToList());
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}
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public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
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@@ -143,6 +119,8 @@ namespace AssetStudio
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{
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MergeSplitAssets(parentPath);
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}
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LoadOptionFiles(fileList);
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var toReadFile = ProcessingSplitFiles(fileList);
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fileList.Clear();
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pathList.Clear();
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@@ -224,7 +202,7 @@ namespace AssetStudio
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var assetsFile = new SerializedFile(reader, this);
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var dirName = Path.GetDirectoryName(reader.FullPath);
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CheckStrippedVersion(assetsFile);
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assetsFileList.Add(assetsFile);
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AssetsFileList.Add(assetsFile);
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assetsFileListHash.Add(assetsFile.fileName);
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if (fromZip)
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return true;
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@@ -293,7 +271,7 @@ namespace AssetStudio
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assetsFile.version = assetBundleUnityVer;
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}
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CheckStrippedVersion(assetsFile, assetBundleUnityVer);
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assetsFileList.Add(assetsFile);
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AssetsFileList.Add(assetsFile);
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assetsFileListHash.Add(assetsFile.fileName);
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}
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catch (NotSupportedException e)
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@@ -325,7 +303,7 @@ namespace AssetStudio
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try
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{
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var bundleFile = new BundleFile(bundleReader, CustomBlockInfoCompression, CustomBlockCompression, specifiedUnityVersion);
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var bundleFile = new BundleFile(bundleReader, Options.BundleOptions);
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isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath);
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if (!isLoaded)
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return false;
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@@ -347,7 +325,7 @@ namespace AssetStudio
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bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
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}
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Logger.Info($"[MultiBundle] Loading \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}");
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bundleFile = new BundleFile(bundleReader, CustomBlockInfoCompression, CustomBlockCompression, specifiedUnityVersion, isMultiBundle: true);
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bundleFile = new BundleFile(bundleReader, Options.BundleOptions, isMultiBundle: true);
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isLoaded = LoadBundleFiles(bundleReader, bundleFile, originalPath ?? reader.FullPath);
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}
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return isLoaded;
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@@ -540,29 +518,92 @@ namespace AssetStudio
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}
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}
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public void LoadOptionFiles(List<string> pathList)
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{
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if (pathList.Count == 0)
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return;
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var optionFileIndexes = new List<int>();
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for (var i = 0; i < pathList.Count; i++)
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{
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var path = pathList[i];
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if (!path.EndsWith(OptionsFile.Extension, StringComparison.OrdinalIgnoreCase))
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continue;
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optionFileIndexes.Add(i);
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var optionsFile = LoadOptionsFile(new FileReader(path));
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if (optionsFile == null)
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continue;
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foreach (var optionsLoader in OptionLoaders)
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{
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optionsLoader(optionsFile);
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}
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}
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for (var i = 0; i < optionFileIndexes.Count; i++)
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{
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pathList.RemoveAt(optionFileIndexes[i] - i);
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}
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}
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private static OptionsFile LoadOptionsFile(FileReader reader)
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{
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Logger.Info($"Loading options file \"{reader.FullPath}\"");
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try
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{
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return new OptionsFile(reader);
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}
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catch (Exception e)
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{
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Logger.Warning($"Error while loading options file \"{reader.FullPath}\"\n{e}");
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return null;
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}
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finally
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{
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reader.Dispose();
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}
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}
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private void LoadImportOptions(OptionsFile optionsFile)
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{
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try
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{
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var importOptions = ImportOptions.FromOptionsFile(optionsFile);
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if (importOptions == null)
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return;
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Options = importOptions;
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Logger.Info("Import options successfully loaded.");
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}
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catch (Exception e)
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{
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Logger.Warning($"Error while reading import options\n{e}");
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}
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}
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public void CheckStrippedVersion(SerializedFile assetsFile, UnityVersion bundleUnityVer = null)
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{
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if (assetsFile.version.IsStripped && specifiedUnityVersion == null)
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if (assetsFile.version.IsStripped && Options.CustomUnityVersion == null)
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{
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var msg = "The asset's Unity version has been stripped, please set the version in the options.";
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if (bundleUnityVer != null && !bundleUnityVer.IsStripped)
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msg += $"\n\nAssumed Unity version based on asset bundle: {bundleUnityVer}";
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throw new NotSupportedException(msg);
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}
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if (specifiedUnityVersion != null)
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if (Options.CustomUnityVersion != null)
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{
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assetsFile.version = SpecifyUnityVersion;
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assetsFile.version = Options.CustomUnityVersion;
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}
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}
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public void Clear()
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{
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foreach (var assetsFile in assetsFileList)
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foreach (var assetsFile in AssetsFileList)
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{
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assetsFile.Objects.Clear();
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assetsFile.reader.Close();
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}
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assetsFileList.Clear();
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AssetsFileList.Clear();
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foreach (var resourceFileReader in resourceFileReaders)
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{
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@@ -585,10 +626,10 @@ namespace AssetStudio
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IncludeFields = true,
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};
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var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
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var progressCount = AssetsFileList.Sum(x => x.m_Objects.Count);
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var i = 0;
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Progress.Reset();
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foreach (var assetsFile in assetsFileList)
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foreach (var assetsFile in AssetsFileList)
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{
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JsonConverterHelper.AssetsFile = assetsFile;
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foreach (var objectInfo in assetsFile.m_Objects)
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@@ -735,7 +776,7 @@ namespace AssetStudio
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{
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Logger.Info("Process assets...");
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foreach (var assetsFile in assetsFileList)
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foreach (var assetsFile in AssetsFileList)
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{
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foreach (var obj in assetsFile.Objects)
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{
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@@ -2,6 +2,7 @@
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using AssetStudio.CustomOptions;
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namespace AssetStudio
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{
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@@ -44,6 +45,7 @@ namespace AssetStudio
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public class BundleFile
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{
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public readonly bool IsDataAfterBundle;
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private readonly CustomBundleOptions _bundleOptions;
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public class Header
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{
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@@ -78,9 +80,10 @@ namespace AssetStudio
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public List<StreamFile> fileList;
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public BundleFile(FileReader reader, CompressionType customBlockInfoCompression, CompressionType customBlockCompression, UnityVersion specUnityVer = null, bool isMultiBundle = false)
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public BundleFile(FileReader reader, CustomBundleOptions bundleOptions, bool isMultiBundle = false)
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{
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Stream blocksStream;
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_bundleOptions = bundleOptions;
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m_Header = new Header();
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m_Header.signature = reader.ReadStringToNull();
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m_Header.version = reader.ReadUInt32();
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@@ -121,20 +124,21 @@ namespace AssetStudio
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}
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var unityVer = m_Header.unityRevision;
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if (specUnityVer != null)
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var customUnityVer = _bundleOptions.Options.CustomUnityVersion;
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if (customUnityVer != null)
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{
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if (!unityVer.IsStripped && specUnityVer != unityVer)
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if (!unityVer.IsStripped && customUnityVer != unityVer)
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{
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Logger.Warning($"Detected Unity version is different from the specified one ({specUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
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Logger.Warning($"Detected Unity version is different from the specified one ({customUnityVer.FullVersion.Color(ColorConsole.BrightCyan)}).\n" +
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$"Assets may load with errors.\n" +
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$"It is recommended to specify the detected Unity version: {unityVer.FullVersion.Color(ColorConsole.BrightCyan)}");
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}
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unityVer = specUnityVer;
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unityVer = customUnityVer;
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}
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UnityCnCheck(reader, customBlockInfoCompression, unityVer);
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UnityCnCheck(reader, unityVer);
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ReadBlocksInfoAndDirectory(reader, customBlockInfoCompression, unityVer);
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ReadBlocksInfoAndDirectory(reader, unityVer);
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if (!isMultiBundle && IsUncompressedBundle)
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{
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@@ -142,7 +146,7 @@ namespace AssetStudio
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break;
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}
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blocksStream = ReadBlocks(reader, customBlockCompression);
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blocksStream = ReadBlocks(reader);
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ReadFiles(blocksStream);
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if (!IsDataAfterBundle)
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@@ -190,7 +194,7 @@ namespace AssetStudio
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private Stream CreateBlocksStream(string path)
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{
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var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
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return uncompressedSizeSum >= int.MaxValue
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return uncompressedSizeSum >= int.MaxValue || _bundleOptions.DecompressToDisk
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? new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose)
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: (Stream) new MemoryStream((int)uncompressedSizeSum);
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}
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@@ -264,7 +268,7 @@ namespace AssetStudio
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}
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}
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private void ReadBlocksInfoAndDirectory(FileReader reader, CompressionType customBlockInfoCompression, UnityVersion unityVer, bool silent = false)
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private void ReadBlocksInfoAndDirectory(FileReader reader, UnityVersion unityVer, bool silent = false)
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{
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byte[] blocksInfoBytes;
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@@ -304,6 +308,7 @@ namespace AssetStudio
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blocksInfoBytes = reader.ReadBytes(compressedSize);
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}
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var customBlockInfoCompression = _bundleOptions.CustomBlockInfoCompression;
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var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
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if (customBlockInfoCompression == CompressionType.Auto)
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{
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@@ -402,8 +407,9 @@ namespace AssetStudio
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}
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}
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private Stream ReadBlocks(FileReader reader, CompressionType customBlockCompression)
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private Stream ReadBlocks(FileReader reader)
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{
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var customBlockCompression = _bundleOptions.CustomBlockCompression;
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var blocksStream = CreateBlocksStream(reader.FullPath);
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var blocksCompression = m_BlocksInfo.Max(x => (CompressionType)(x.flags & StorageBlockFlags.CompressionTypeMask));
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Logger.Debug($"BlockData compression: {blocksCompression}");
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@@ -503,7 +509,7 @@ namespace AssetStudio
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return blocksStream;
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}
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private void UnityCnCheck(FileReader reader, CompressionType customBlockInfoCompression, UnityVersion unityVer)
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private void UnityCnCheck(FileReader reader, UnityVersion unityVer)
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{
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var hasUnityCnFlag = false;
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if (!unityVer.IsStripped)
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@@ -528,7 +534,7 @@ namespace AssetStudio
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reader.Position += 70;
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try
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{
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ReadBlocksInfoAndDirectory(reader, customBlockInfoCompression, unityVer, silent: true);
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ReadBlocksInfoAndDirectory(reader, unityVer, silent: true);
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}
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catch (Exception)
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{
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@@ -39,7 +39,7 @@ namespace AssetStudio
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if (m_FileID > 0 && m_FileID - 1 < _assetsFile.m_Externals.Count)
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{
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var assetsManager = _assetsFile.assetsManager;
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var assetsFileList = assetsManager.assetsFileList;
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var assetsFileList = assetsManager.AssetsFileList;
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var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
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if (_index == -2)
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@@ -126,7 +126,7 @@ namespace AssetStudio
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}
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var assetsManager = _assetsFile.assetsManager;
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var assetsFileList = assetsManager.assetsFileList;
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var assetsFileList = assetsManager.AssetsFileList;
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var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
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if (!assetsFileIndexCache.TryGetValue(name, out _index))
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56
AssetStudio/CustomOptions/Asmo/OptionsFile.cs
Normal file
56
AssetStudio/CustomOptions/Asmo/OptionsFile.cs
Normal file
@@ -0,0 +1,56 @@
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using System;
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using System.Buffers.Binary;
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namespace AssetStudio.CustomOptions.Asmo
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{
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public class OptionsFile
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{
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private static readonly byte[] OptionsFileSign = new byte[] { 0x41, 0x53, 0x4D, 0x4F }; //ASMO
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public static readonly string Extension = ".asmo";
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public byte[] Signature { get; private set; } = OptionsFileSign;
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public short Version { get; private set; } = 1;
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public short Reserved { get; set; }
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public uint DataCrc { get; set; }
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public int DataSize { get; set; }
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public byte[] Data { get; set; }
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public OptionsFile() { }
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public OptionsFile(EndianBinaryReader reader)
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{
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Signature = reader.ReadBytes(4);
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Version = reader.ReadInt16();
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Reserved = reader.ReadInt16();
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DataCrc = reader.ReadUInt32();
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DataSize = reader.ReadInt32();
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CheckHeader(reader.BaseStream.Length);
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Data = reader.ReadBytes(DataSize);
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}
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public void CheckHeader(long fileLength)
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{
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if (!Signature.AsSpan().SequenceEqual(OptionsFileSign))
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throw new NotSupportedException("Incorrect options file signature.");
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if (Version != 1)
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throw new NotSupportedException("Incorrect options file version.");
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if (DataSize <= 0 || DataSize > fileLength)
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throw new NotSupportedException("Incorrect data size.");
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}
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public byte[] ToByteArray()
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{
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var buffer = new byte[16 + DataSize];
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OptionsFileSign.AsSpan().CopyTo(buffer);
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BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(4), Version);
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BinaryPrimitives.WriteInt16BigEndian(buffer.AsSpan(6), Reserved);
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BinaryPrimitives.WriteUInt32BigEndian(buffer.AsSpan(8), DataCrc);
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BinaryPrimitives.WriteInt32BigEndian(buffer.AsSpan(12), DataSize);
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Data.AsSpan().CopyTo(buffer.AsSpan(16));
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return buffer;
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}
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}
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}
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40
AssetStudio/CustomOptions/CustomBundleOptions.cs
Normal file
40
AssetStudio/CustomOptions/CustomBundleOptions.cs
Normal file
@@ -0,0 +1,40 @@
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namespace AssetStudio.CustomOptions
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{
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public class CustomBundleOptions
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{
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private CompressionType _customBlockCompression = CompressionType.Auto;
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private CompressionType _customBlockInfoCompression = CompressionType.Auto;
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private bool _decompressToDisk;
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public ImportOptions Options;
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public CompressionType CustomBlockCompression
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{
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get => _customBlockCompression;
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set => _customBlockCompression = SetOption(nameof(CustomBlockCompression), value);
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}
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public CompressionType CustomBlockInfoCompression
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{
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get => _customBlockInfoCompression;
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set => _customBlockInfoCompression = SetOption(nameof(CustomBlockInfoCompression), value);
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}
|
||||
public bool DecompressToDisk
|
||||
{
|
||||
get => _decompressToDisk;
|
||||
set => _decompressToDisk = SetOption(nameof(DecompressToDisk), value);
|
||||
}
|
||||
|
||||
public CustomBundleOptions() { }
|
||||
|
||||
public CustomBundleOptions(ImportOptions importOptions)
|
||||
{
|
||||
Options = importOptions;
|
||||
}
|
||||
|
||||
private static T SetOption<T>(string option, T value)
|
||||
{
|
||||
Logger.Info($"- {option}: {value}");
|
||||
return value;
|
||||
}
|
||||
}
|
||||
}
|
||||
94
AssetStudio/CustomOptions/ImportOptions.cs
Normal file
94
AssetStudio/CustomOptions/ImportOptions.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using AssetStudio.CustomOptions.Asmo;
|
||||
using SevenZip;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace AssetStudio.CustomOptions
|
||||
{
|
||||
public class ImportOptions
|
||||
{
|
||||
private static JsonSerializerOptions jsonOptions;
|
||||
private static string fileName = "ImportOptions";
|
||||
private UnityVersion _customUnityVer;
|
||||
|
||||
public CustomBundleOptions BundleOptions { get; set; }
|
||||
public UnityVersion CustomUnityVersion { get => _customUnityVer; set => SetUnityVersion(value); }
|
||||
|
||||
static ImportOptions()
|
||||
{
|
||||
jsonOptions = new JsonSerializerOptions
|
||||
{
|
||||
ReferenceHandler = ReferenceHandler.Preserve,
|
||||
IncludeFields = true,
|
||||
};
|
||||
}
|
||||
|
||||
public ImportOptions()
|
||||
{
|
||||
BundleOptions = new CustomBundleOptions(this);
|
||||
CustomUnityVersion = null;
|
||||
}
|
||||
|
||||
public static ImportOptions FromOptionsFile(OptionsFile optionsFile)
|
||||
{
|
||||
if (optionsFile.Reserved != 0)
|
||||
{
|
||||
Logger.Debug("Skipped. Not an import options file.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var utf8Bytes = Convert.FromBase64String(Encoding.ASCII.GetString(optionsFile.Data));
|
||||
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
|
||||
if (optionsFile.DataCrc != dataCrc)
|
||||
throw new IOException("Options file data is corrupted.");
|
||||
|
||||
return JsonSerializer.Deserialize<ImportOptions>(utf8Bytes, jsonOptions);
|
||||
}
|
||||
|
||||
public void SaveToFile(string outputFolder)
|
||||
{
|
||||
var utf8Bytes = JsonSerializer.SerializeToUtf8Bytes(this, jsonOptions);
|
||||
var dataCrc = CRC.CalculateDigest(utf8Bytes, 0, (uint)utf8Bytes.Length);
|
||||
var base64String = Convert.ToBase64String(utf8Bytes);
|
||||
|
||||
var optionsFile = new OptionsFile
|
||||
{
|
||||
DataCrc = dataCrc,
|
||||
DataSize = base64String.Length,
|
||||
Data = Encoding.ASCII.GetBytes(base64String),
|
||||
};
|
||||
|
||||
var unityVer = _customUnityVer != null
|
||||
? $"_{_customUnityVer}"
|
||||
: "";
|
||||
var path = Path.Combine(outputFolder, $"{fileName}{unityVer}{OptionsFile.Extension}");
|
||||
File.WriteAllBytes(path, optionsFile.ToByteArray());
|
||||
|
||||
Logger.Info($"Options file saved to \"{path}\"");
|
||||
}
|
||||
|
||||
private void SetUnityVersion(UnityVersion value)
|
||||
{
|
||||
if (_customUnityVer == value)
|
||||
return;
|
||||
if (value == null)
|
||||
{
|
||||
_customUnityVer = null;
|
||||
Logger.Info("- Specified Unity version: None");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(value.BuildType))
|
||||
{
|
||||
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
|
||||
"Specify full Unity version, including letters at the end.\n" +
|
||||
"Example: 2017.4.39f1");
|
||||
}
|
||||
_customUnityVer = value;
|
||||
|
||||
Logger.Info($"- Specified Unity version: {_customUnityVer}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
|
||||
@@ -74,13 +74,13 @@ namespace AssetStudio
|
||||
var verStr = reader.ReadStringToNull();
|
||||
if (!UnityVersion.TryParse(verStr, out version))
|
||||
{
|
||||
if (assetsManager.SpecifyUnityVersion == null)
|
||||
if (assetsManager.Options.CustomUnityVersion == null)
|
||||
{
|
||||
Logger.Warning($"Failed to parse Unity version: \"{verStr}\"");
|
||||
version = new UnityVersion();
|
||||
return;
|
||||
}
|
||||
version = assetsManager.SpecifyUnityVersion;
|
||||
version = assetsManager.Options.CustomUnityVersion;
|
||||
reader.Position = versionPos;
|
||||
reader.ReadBytes(version.ToString().Length + 1);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -54,6 +55,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
[JsonConstructor]
|
||||
public UnityVersion(int major = 0, int minor = 0, int patch = 0)
|
||||
{
|
||||
(Major, Minor, Patch) = (major, minor, patch);
|
||||
|
||||
@@ -30,6 +30,11 @@ namespace AssetStudioCLI
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US");
|
||||
Progress.Default = new Progress<int>(ShowCurProgressValue);
|
||||
assetsManager.LoadingViaTypeTreeEnabled = !CLIOptions.f_avoidLoadingViaTypetree.Value;
|
||||
assetsManager.Options.CustomUnityVersion = CLIOptions.o_unityVersion.Value;
|
||||
assetsManager.Options.BundleOptions.CustomBlockInfoCompression = CLIOptions.o_bundleBlockInfoCompression.Value;
|
||||
assetsManager.Options.BundleOptions.CustomBlockCompression = CLIOptions.o_bundleBlockCompression.Value;
|
||||
assetsManager.OptionLoaders.Clear();
|
||||
}
|
||||
|
||||
private static void ShowCurProgressValue(int value)
|
||||
@@ -94,7 +99,7 @@ namespace AssetStudioCLI
|
||||
var count = 0;
|
||||
var bundleStream = new OffsetStream(reader);
|
||||
var bundleReader = new FileReader(reader.FullPath, bundleStream);
|
||||
var bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
|
||||
var bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions);
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
if (bundleFile.fileList.Count > 0)
|
||||
{
|
||||
@@ -113,7 +118,7 @@ namespace AssetStudioCLI
|
||||
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
|
||||
}
|
||||
Logger.Info($"[MultiBundle] Decompressing \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}..");
|
||||
bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion, isMultiBundle: true);
|
||||
bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions, isMultiBundle: true);
|
||||
if (bundleFile.fileList.Count > 0)
|
||||
{
|
||||
count += ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
@@ -170,16 +175,13 @@ namespace AssetStudioCLI
|
||||
public static bool LoadAssets()
|
||||
{
|
||||
var isLoaded = false;
|
||||
assetsManager.SpecifyUnityVersion = CLIOptions.o_unityVersion.Value;
|
||||
assetsManager.CustomBlockInfoCompression = CLIOptions.o_bundleBlockInfoCompression.Value;
|
||||
assetsManager.CustomBlockCompression = CLIOptions.o_bundleBlockCompression.Value;
|
||||
assetsManager.LoadingViaTypeTreeEnabled = !CLIOptions.f_avoidLoadingViaTypetree.Value;
|
||||
|
||||
if (!CLIOptions.f_loadAllAssets.Value)
|
||||
{
|
||||
assetsManager.SetAssetFilter(CLIOptions.o_exportAssetTypes.Value);
|
||||
}
|
||||
assetsManager.LoadFilesAndFolders(out _, CLIOptions.inputPathList);
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
if (assetsManager.AssetsFileList.Count == 0)
|
||||
{
|
||||
Logger.Warning("No Unity file can be loaded.");
|
||||
}
|
||||
@@ -197,13 +199,13 @@ namespace AssetStudioCLI
|
||||
|
||||
var fileAssetsList = new List<AssetItem>();
|
||||
var tex2dArrayAssetList = new List<AssetItem>();
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<AssetStudio.Object, AssetItem>(objectCount);
|
||||
var isL2dMode = CLIOptions.o_workMode.Value == WorkMode.Live2D;
|
||||
|
||||
Progress.Reset();
|
||||
var i = 0;
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
foreach (var assetsFile in assetsManager.AssetsFileList)
|
||||
{
|
||||
var preloadTable = new List<PPtr<AssetStudio.Object>>();
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
@@ -370,21 +372,21 @@ namespace AssetStudioCLI
|
||||
BuildTreeStructure(objectAssetItemDic);
|
||||
}
|
||||
|
||||
var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {parsedAssetsList.Count} exportable assets";
|
||||
var unityVer = assetsManager.assetsFileList[0].version;
|
||||
var log = $"Finished loading {assetsManager.AssetsFileList.Count} files with {parsedAssetsList.Count} exportable assets";
|
||||
var unityVer = assetsManager.AssetsFileList[0].version;
|
||||
long m_ObjectsCount;
|
||||
if (unityVer > 2020)
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y =>
|
||||
m_ObjectsCount = assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y =>
|
||||
y.classID != (int)ClassIDType.Shader
|
||||
&& CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID))
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
|
||||
m_ObjectsCount = assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
|
||||
}
|
||||
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
|
||||
var objectsCount = assetsManager.AssetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
|
||||
if (m_ObjectsCount != objectsCount)
|
||||
{
|
||||
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
|
||||
@@ -397,10 +399,10 @@ namespace AssetStudioCLI
|
||||
Logger.Info("Building tree structure...");
|
||||
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectNode>();
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
var assetsFileCount = assetsManager.AssetsFileList.Count;
|
||||
int j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
foreach (var assetsFile in assetsManager.AssetsFileList)
|
||||
{
|
||||
var fileNode = new BaseNode(assetsFile.fileName); //RootNode
|
||||
|
||||
|
||||
178
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
178
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@@ -46,13 +46,17 @@
|
||||
this.autoPlayAudioAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.useDumpTreeViewToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.buildTreeStructureToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.customCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.blockInfoCompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.blockCompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
|
||||
this.importOptionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersionTextBox = new System.Windows.Forms.ToolStripTextBox();
|
||||
this.bundleDecompressionToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.alwaysDecompressToDiskToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.blockInfoCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.customBlockInfoCompressionComboBox = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.blockCompressionTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.customBlockCompressionComboBox = new System.Windows.Forms.ToolStripComboBox();
|
||||
this.importOptionsToolStripSeparator = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.saveOptionsToDiskToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -273,8 +277,7 @@
|
||||
this.autoPlayAudioAssetsToolStripMenuItem,
|
||||
this.useDumpTreeViewToolStripMenuItem,
|
||||
this.buildTreeStructureToolStripMenuItem,
|
||||
this.customCompressionTypeToolStripMenuItem,
|
||||
this.toolStripMenuItem14,
|
||||
this.importOptionsToolStripMenuItem,
|
||||
this.showExpOpt});
|
||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
|
||||
@@ -359,79 +362,118 @@
|
||||
this.buildTreeStructureToolStripMenuItem.ToolTipText = "You can disable tree structure building if you don\'t use the Scene Hierarchy tab";
|
||||
this.buildTreeStructureToolStripMenuItem.CheckedChanged += new System.EventHandler(this.buildTreeStructureToolStripMenuItem_CheckedChanged);
|
||||
//
|
||||
// customCompressionTypeToolStripMenuItem
|
||||
// importOptionsToolStripMenuItem
|
||||
//
|
||||
this.customCompressionTypeToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.blockInfoCompressionToolStripMenuItem,
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem,
|
||||
this.blockCompressionToolStripMenuItem,
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem});
|
||||
this.customCompressionTypeToolStripMenuItem.Name = "customCompressionTypeToolStripMenuItem";
|
||||
this.customCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(241, 22);
|
||||
this.customCompressionTypeToolStripMenuItem.Text = "Bundle compression type";
|
||||
this.importOptionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.specifyUnityVersionToolStripMenuItem,
|
||||
this.specifyUnityVersionTextBox,
|
||||
this.bundleDecompressionToolStripMenuItem,
|
||||
this.alwaysDecompressToDiskToolStripMenuItem,
|
||||
this.blockInfoCompressionTypeToolStripMenuItem,
|
||||
this.customBlockInfoCompressionComboBox,
|
||||
this.blockCompressionTypeToolStripMenuItem,
|
||||
this.customBlockCompressionComboBox,
|
||||
this.importOptionsToolStripSeparator,
|
||||
this.saveOptionsToDiskToolStripMenuItem});
|
||||
this.importOptionsToolStripMenuItem.Name = "importOptionsToolStripMenuItem";
|
||||
this.importOptionsToolStripMenuItem.Size = new System.Drawing.Size(241, 22);
|
||||
this.importOptionsToolStripMenuItem.Text = "Import options";
|
||||
this.importOptionsToolStripMenuItem.DropDownClosed += new System.EventHandler(this.importOptions_DropDownClose);
|
||||
this.importOptionsToolStripMenuItem.DropDownOpened += new System.EventHandler(this.importOptions_DropDownOpened);
|
||||
//
|
||||
// blockInfoCompressionToolStripMenuItem
|
||||
// specifyUnityVersionToolStripMenuItem
|
||||
//
|
||||
this.blockInfoCompressionToolStripMenuItem.Enabled = false;
|
||||
this.blockInfoCompressionToolStripMenuItem.Name = "blockInfoCompressionToolStripMenuItem";
|
||||
this.blockInfoCompressionToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||
this.blockInfoCompressionToolStripMenuItem.Text = "BlockInfo Compression";
|
||||
this.specifyUnityVersionToolStripMenuItem.Enabled = false;
|
||||
this.specifyUnityVersionToolStripMenuItem.Name = "specifyUnityVersionToolStripMenuItem";
|
||||
this.specifyUnityVersionToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.specifyUnityVersionToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.specifyUnityVersionToolStripMenuItem.Text = "Specify Unity version";
|
||||
this.specifyUnityVersionToolStripMenuItem.ToolTipText = "Specify full Unity version, including letters at the end\r\nExample: 2017.4.39f1";
|
||||
//
|
||||
// customBlockInfoCompressionComboBoxToolStripMenuItem
|
||||
// specifyUnityVersionTextBox
|
||||
//
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.DropDownHeight = 80;
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.IntegralHeight = false;
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Items.AddRange(new object[] {
|
||||
this.specifyUnityVersionTextBox.Font = new System.Drawing.Font("Segoe UI", 9F);
|
||||
this.specifyUnityVersionTextBox.Name = "specifyUnityVersionTextBox";
|
||||
this.specifyUnityVersionTextBox.Size = new System.Drawing.Size(100, 23);
|
||||
//
|
||||
// bundleDecompressionToolStripMenuItem
|
||||
//
|
||||
this.bundleDecompressionToolStripMenuItem.Enabled = false;
|
||||
this.bundleDecompressionToolStripMenuItem.Name = "bundleDecompressionToolStripMenuItem";
|
||||
this.bundleDecompressionToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.bundleDecompressionToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.bundleDecompressionToolStripMenuItem.Text = "Bundle Decompression";
|
||||
//
|
||||
// alwaysDecompressToDiskToolStripMenuItem
|
||||
//
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.CheckOnClick = true;
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.Name = "alwaysDecompressToDiskToolStripMenuItem";
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.Text = "Always decompress to disk";
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.ToolTipText = "If not selected, any bundles less than 2GB will be decompressed to memory";
|
||||
this.alwaysDecompressToDiskToolStripMenuItem.Click += new System.EventHandler(this.alwaysDecompressToDiskToolStripMenuItem_Click);
|
||||
//
|
||||
// blockInfoCompressionTypeToolStripMenuItem
|
||||
//
|
||||
this.blockInfoCompressionTypeToolStripMenuItem.Enabled = false;
|
||||
this.blockInfoCompressionTypeToolStripMenuItem.Name = "blockInfoCompressionTypeToolStripMenuItem";
|
||||
this.blockInfoCompressionTypeToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.blockInfoCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.blockInfoCompressionTypeToolStripMenuItem.Text = "BlockInfo Compression Type";
|
||||
//
|
||||
// customBlockInfoCompressionComboBox
|
||||
//
|
||||
this.customBlockInfoCompressionComboBox.DropDownHeight = 80;
|
||||
this.customBlockInfoCompressionComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.customBlockInfoCompressionComboBox.IntegralHeight = false;
|
||||
this.customBlockInfoCompressionComboBox.Items.AddRange(new object[] {
|
||||
"Auto",
|
||||
"Zstd",
|
||||
"Oodle",
|
||||
"Lz4/Lz4HC",
|
||||
"Lzma"});
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Name = "customBlockInfoCompressionComboBoxToolStripMenuItem";
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.Size = new System.Drawing.Size(100, 23);
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.ToolTipText = "Selected compression type will override detected type from asset bundle";
|
||||
this.customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndexChanged += new System.EventHandler(this.customBlockInfoCompressionComboBoxToolStripMenuItem_SelectedIndexChanged);
|
||||
this.customBlockInfoCompressionComboBox.Name = "customBlockInfoCompressionComboBox";
|
||||
this.customBlockInfoCompressionComboBox.Size = new System.Drawing.Size(121, 23);
|
||||
this.customBlockInfoCompressionComboBox.ToolTipText = "Selected compression type will override detected type from asset bundle";
|
||||
this.customBlockInfoCompressionComboBox.SelectedIndexChanged += new System.EventHandler(this.customBlockInfoCompressionComboBox_SelectedIndexChanged);
|
||||
//
|
||||
// blockCompressionToolStripMenuItem
|
||||
// blockCompressionTypeToolStripMenuItem
|
||||
//
|
||||
this.blockCompressionToolStripMenuItem.Enabled = false;
|
||||
this.blockCompressionToolStripMenuItem.Name = "blockCompressionToolStripMenuItem";
|
||||
this.blockCompressionToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
|
||||
this.blockCompressionToolStripMenuItem.Text = "Block Compression";
|
||||
this.blockCompressionTypeToolStripMenuItem.Enabled = false;
|
||||
this.blockCompressionTypeToolStripMenuItem.Name = "blockCompressionTypeToolStripMenuItem";
|
||||
this.blockCompressionTypeToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.blockCompressionTypeToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.blockCompressionTypeToolStripMenuItem.Text = "Block Compression Type";
|
||||
//
|
||||
// customBlockCompressionComboBoxToolStripMenuItem
|
||||
// customBlockCompressionComboBox
|
||||
//
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.DropDownHeight = 80;
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.IntegralHeight = false;
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.Items.AddRange(new object[] {
|
||||
this.customBlockCompressionComboBox.DropDownHeight = 80;
|
||||
this.customBlockCompressionComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.customBlockCompressionComboBox.IntegralHeight = false;
|
||||
this.customBlockCompressionComboBox.Items.AddRange(new object[] {
|
||||
"Auto",
|
||||
"Zstd",
|
||||
"Oodle",
|
||||
"Lz4/Lz4HC",
|
||||
"Lzma"});
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.Name = "customBlockCompressionComboBoxToolStripMenuItem";
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.Size = new System.Drawing.Size(100, 23);
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.ToolTipText = "Selected compression type will override detected type from asset bundle";
|
||||
this.customBlockCompressionComboBoxToolStripMenuItem.SelectedIndexChanged += new System.EventHandler(this.customBlockCompressionComboBoxToolStripMenuItem_SelectedIndexChanged);
|
||||
this.customBlockCompressionComboBox.Name = "customBlockCompressionComboBox";
|
||||
this.customBlockCompressionComboBox.Size = new System.Drawing.Size(121, 23);
|
||||
this.customBlockCompressionComboBox.ToolTipText = "Selected compression type will override detected type from asset bundle";
|
||||
this.customBlockCompressionComboBox.SelectedIndexChanged += new System.EventHandler(this.customBlockCompressionComboBox_SelectedIndexChanged);
|
||||
//
|
||||
// toolStripMenuItem14
|
||||
// importOptionsToolStripSeparator
|
||||
//
|
||||
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.specifyUnityVersion});
|
||||
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
|
||||
this.toolStripMenuItem14.Size = new System.Drawing.Size(241, 22);
|
||||
this.toolStripMenuItem14.Text = "Specify Unity version";
|
||||
this.toolStripMenuItem14.DropDownClosed += new System.EventHandler(this.specifyUnityVersion_Close);
|
||||
this.importOptionsToolStripSeparator.Name = "importOptionsToolStripSeparator";
|
||||
this.importOptionsToolStripSeparator.Size = new System.Drawing.Size(214, 6);
|
||||
//
|
||||
// specifyUnityVersion
|
||||
// saveOptionsToDiskToolStripMenuItem
|
||||
//
|
||||
this.specifyUnityVersion.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.specifyUnityVersion.Name = "specifyUnityVersion";
|
||||
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
|
||||
this.specifyUnityVersion.ToolTipText = "Specify full Unity version, including letters at the end\r\nExample: 2017.4.39f1";
|
||||
this.saveOptionsToDiskToolStripMenuItem.Name = "saveOptionsToDiskToolStripMenuItem";
|
||||
this.saveOptionsToDiskToolStripMenuItem.ShowShortcutKeys = false;
|
||||
this.saveOptionsToDiskToolStripMenuItem.Size = new System.Drawing.Size(217, 22);
|
||||
this.saveOptionsToDiskToolStripMenuItem.Text = "Save options to disk";
|
||||
this.saveOptionsToDiskToolStripMenuItem.Click += new System.EventHandler(this.saveOptionsToDiskToolStripMenuItem_Click);
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
@@ -1758,8 +1800,6 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
|
||||
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
|
||||
private System.Windows.Forms.ToolStripMenuItem dumpSelectedAssetsToolStripMenuItem;
|
||||
private System.Windows.Forms.ContextMenuStrip sceneContextMenuStrip;
|
||||
@@ -1790,7 +1830,6 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem exportL2DWithFadeToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem l2DModelWithFadeListToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem exportL2DWithFadeLstToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem customCompressionTypeToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem useAssetLoadingViaTypetreeToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator assetLoadingToolStripSeparator;
|
||||
private System.Windows.Forms.TreeView dumpTreeView;
|
||||
@@ -1806,11 +1845,18 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem colorThemeDarkToolStripMenuItem;
|
||||
private System.Windows.Forms.Label FMODaudioChannelsLabel;
|
||||
private System.Windows.Forms.ToolStripMenuItem autoPlayAudioAssetsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripComboBox customBlockCompressionComboBoxToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem blockCompressionToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem blockInfoCompressionToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripComboBox customBlockInfoCompressionComboBoxToolStripMenuItem;
|
||||
private System.Windows.Forms.CheckBox sceneExactSearchCheckBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem importOptionsToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem specifyUnityVersionToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripTextBox specifyUnityVersionTextBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem bundleDecompressionToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem alwaysDecompressToDiskToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem blockInfoCompressionTypeToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripComboBox customBlockInfoCompressionComboBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem blockCompressionTypeToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripComboBox customBlockCompressionComboBox;
|
||||
private System.Windows.Forms.ToolStripMenuItem saveOptionsToDiskToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator importOptionsToolStripSeparator;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -145,8 +145,9 @@ namespace AssetStudioGUI
|
||||
useAssetLoadingViaTypetreeToolStripMenuItem.Checked = Properties.Settings.Default.useTypetreeLoading;
|
||||
useDumpTreeViewToolStripMenuItem.Checked = Properties.Settings.Default.useDumpTreeView;
|
||||
autoPlayAudioAssetsToolStripMenuItem.Checked = Properties.Settings.Default.autoplayAudio;
|
||||
customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
|
||||
customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex = 0;
|
||||
customBlockCompressionComboBox.SelectedIndex = 0;
|
||||
customBlockInfoCompressionComboBox.SelectedIndex = 0;
|
||||
assetsManager.Options.BundleOptions.DecompressToDisk = Properties.Settings.Default.decompressToDisk;
|
||||
FMODinit();
|
||||
listSearchFilterMode.SelectedIndex = 0;
|
||||
if (string.IsNullOrEmpty(Properties.Settings.Default.fbxSettings))
|
||||
@@ -172,23 +173,28 @@ namespace AssetStudioGUI
|
||||
|
||||
private async void AssetStudioGUIForm_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
var paths = (string[])e.Data.GetData(DataFormats.FileDrop);
|
||||
if (paths.Length == 0)
|
||||
var pathArray = (string[])e.Data?.GetData(DataFormats.FileDrop);
|
||||
if (pathArray == null)
|
||||
return;
|
||||
|
||||
var pathList = pathArray.ToList();
|
||||
assetsManager.LoadOptionFiles(pathList);
|
||||
if (pathList.Count == 0)
|
||||
return;
|
||||
|
||||
ResetForm();
|
||||
for (var i = 0; i < paths.Length; i++)
|
||||
for (var i = 0; i < pathList.Count; i++)
|
||||
{
|
||||
if (paths[i].ToLower().EndsWith(".lnk"))
|
||||
if (pathList[i].ToLower().EndsWith(".lnk"))
|
||||
{
|
||||
var targetPath = LnkReader.GetLnkTarget(paths[i]);
|
||||
var targetPath = LnkReader.GetLnkTarget(pathList[i]);
|
||||
if (!string.IsNullOrEmpty(targetPath))
|
||||
{
|
||||
paths[i] = targetPath;
|
||||
pathList[i] = targetPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, paths));
|
||||
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
|
||||
saveDirectoryBackup = openDirectoryBackup;
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -198,8 +204,12 @@ namespace AssetStudioGUI
|
||||
openFileDialog1.InitialDirectory = openDirectoryBackup;
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var pathList = openFileDialog1.FileNames.ToList();
|
||||
assetsManager.LoadOptionFiles(pathList);
|
||||
if (pathList.Count == 0)
|
||||
return;
|
||||
ResetForm();
|
||||
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, openFileDialog1.FileNames));
|
||||
await Task.Run(() => assetsManager.LoadFilesAndFolders(out openDirectoryBackup, pathList));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
@@ -216,24 +226,6 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void specifyUnityVersion_Close(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(specifyUnityVersion.Text))
|
||||
{
|
||||
assetsManager.SpecifyUnityVersion = null;
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
assetsManager.SpecifyUnityVersion = new UnityVersion(specifyUnityVersion.Text);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
@@ -269,7 +261,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private async void BuildAssetStructures()
|
||||
{
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
if (assetsManager.AssetsFileList.Count == 0)
|
||||
{
|
||||
Logger.Info("No Unity file can be loaded.");
|
||||
return;
|
||||
@@ -281,7 +273,7 @@ namespace AssetStudioGUI
|
||||
if (isDarkMode)
|
||||
Progress.Reset();
|
||||
|
||||
var serializedFile = assetsManager.assetsFileList[0];
|
||||
var serializedFile = assetsManager.AssetsFileList[0];
|
||||
var tuanjieString = serializedFile.version.IsTuanjie ? " - Tuanjie Engine" : "";
|
||||
Text = $"{guiTitle} - {productName} - {serializedFile.version} - {serializedFile.targetPlatformString}{tuanjieString}";
|
||||
|
||||
@@ -326,12 +318,12 @@ namespace AssetStudioGUI
|
||||
filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
|
||||
}
|
||||
allToolStripMenuItem.Checked = true;
|
||||
var log = $"Finished loading {assetsManager.assetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
|
||||
var unityVer = assetsManager.assetsFileList[0].version;
|
||||
var log = $"Finished loading {assetsManager.AssetsFileList.Count} file(s) with {assetListView.Items.Count} exportable assets";
|
||||
var unityVer = assetsManager.AssetsFileList[0].version;
|
||||
var m_ObjectsCount = unityVer > 2020 ?
|
||||
assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
|
||||
assetsManager.assetsFileList.Sum(x => x.m_Objects.Count);
|
||||
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
assetsManager.AssetsFileList.Sum(x => x.m_Objects.LongCount(y => y.classID != (int)ClassIDType.Shader)) :
|
||||
assetsManager.AssetsFileList.Sum(x => x.m_Objects.Count);
|
||||
var objectsCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
|
||||
if (m_ObjectsCount != objectsCount)
|
||||
{
|
||||
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
|
||||
@@ -1551,7 +1543,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private void ResetForm()
|
||||
{
|
||||
if (Studio.assetsManager.assetsFileList.Count > 0)
|
||||
if (Studio.assetsManager.AssetsFileList.Count > 0)
|
||||
Logger.Info("Resetting program...");
|
||||
|
||||
Text = guiTitle;
|
||||
@@ -2438,49 +2430,90 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void customBlockCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
|
||||
private void importOptions_DropDownClose(object sender, EventArgs e)
|
||||
{
|
||||
var selectedTypeIndex = customBlockCompressionComboBoxToolStripMenuItem.SelectedIndex;
|
||||
switch (selectedTypeIndex)
|
||||
if (string.IsNullOrEmpty(specifyUnityVersionTextBox.Text))
|
||||
{
|
||||
case 0:
|
||||
assetsManager.CustomBlockCompression = CompressionType.Auto;
|
||||
break;
|
||||
case 1:
|
||||
assetsManager.CustomBlockCompression = CompressionType.Zstd;
|
||||
break;
|
||||
case 2:
|
||||
assetsManager.CustomBlockCompression = CompressionType.Oodle;
|
||||
break;
|
||||
case 3:
|
||||
assetsManager.CustomBlockCompression = CompressionType.Lz4HC;
|
||||
break;
|
||||
case 4:
|
||||
assetsManager.CustomBlockCompression = CompressionType.Lzma;
|
||||
break;
|
||||
assetsManager.Options.CustomUnityVersion = null;
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
assetsManager.Options.CustomUnityVersion = new UnityVersion(specifyUnityVersionTextBox.Text);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void customBlockInfoCompressionComboBoxToolStripMenuItem_SelectedIndexChanged(object sender, EventArgs e)
|
||||
private void importOptions_DropDownOpened(object sender, EventArgs e)
|
||||
{
|
||||
var selectedTypeIndex = customBlockInfoCompressionComboBoxToolStripMenuItem.SelectedIndex;
|
||||
switch (selectedTypeIndex)
|
||||
if (assetsManager.Options.CustomUnityVersion != null)
|
||||
{
|
||||
case 0:
|
||||
assetsManager.CustomBlockInfoCompression = CompressionType.Auto;
|
||||
break;
|
||||
case 1:
|
||||
assetsManager.CustomBlockInfoCompression = CompressionType.Zstd;
|
||||
break;
|
||||
case 2:
|
||||
assetsManager.CustomBlockInfoCompression = CompressionType.Oodle;
|
||||
break;
|
||||
case 3:
|
||||
assetsManager.CustomBlockInfoCompression = CompressionType.Lz4HC;
|
||||
break;
|
||||
case 4:
|
||||
assetsManager.CustomBlockInfoCompression = CompressionType.Lzma;
|
||||
break;
|
||||
specifyUnityVersionTextBox.Text = assetsManager.Options.CustomUnityVersion.FullVersion;
|
||||
}
|
||||
alwaysDecompressToDiskToolStripMenuItem.Checked = assetsManager.Options.BundleOptions.DecompressToDisk;
|
||||
customBlockInfoCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockInfoCompression);
|
||||
customBlockCompressionComboBox.SelectedIndex = SetComboBoxIndex(assetsManager.Options.BundleOptions.CustomBlockCompression);
|
||||
}
|
||||
|
||||
private static int SetComboBoxIndex(CompressionType compressionType)
|
||||
{
|
||||
switch (compressionType)
|
||||
{
|
||||
case CompressionType.Auto: return 0;
|
||||
case CompressionType.Lzma: return 4;
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC: return 3;
|
||||
case CompressionType.Zstd: return 1;
|
||||
case CompressionType.Oodle: return 2;
|
||||
default: throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
private void customBlockCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
var selectedTypeIndex = customBlockCompressionComboBox.SelectedIndex;
|
||||
assetsManager.Options.BundleOptions.CustomBlockCompression = GetCustomCompressionTypes(selectedTypeIndex);
|
||||
}
|
||||
|
||||
private void customBlockInfoCompressionComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
var selectedTypeIndex = customBlockInfoCompressionComboBox.SelectedIndex;
|
||||
assetsManager.Options.BundleOptions.CustomBlockInfoCompression = GetCustomCompressionTypes(selectedTypeIndex);
|
||||
}
|
||||
|
||||
private static CompressionType GetCustomCompressionTypes(int index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return CompressionType.Auto;
|
||||
case 1: return CompressionType.Zstd;
|
||||
case 2: return CompressionType.Oodle;
|
||||
case 3: return CompressionType.Lz4HC;
|
||||
case 4: return CompressionType.Lzma;
|
||||
default: throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
|
||||
private void alwaysDecompressToDiskToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var isEnabled = alwaysDecompressToDiskToolStripMenuItem.Checked;
|
||||
assetsManager.Options.BundleOptions.DecompressToDisk = isEnabled;
|
||||
Properties.Settings.Default.decompressToDisk = isEnabled;
|
||||
Properties.Settings.Default.Save();
|
||||
}
|
||||
|
||||
private void saveOptionsToDiskToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
assetsManager.Options.SaveToFile(savePath);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
14
AssetStudioGUI/Properties/Settings.Designer.cs
generated
14
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.13.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -322,5 +322,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["fbxSettings"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool decompressToDisk {
|
||||
get {
|
||||
return ((bool)(this["decompressToDisk"]));
|
||||
}
|
||||
set {
|
||||
this["decompressToDisk"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,5 +77,8 @@
|
||||
<Setting Name="fbxSettings" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)" />
|
||||
</Setting>
|
||||
<Setting Name="decompressToDisk" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
@@ -141,7 +141,7 @@ namespace AssetStudioGUI
|
||||
var count = 0;
|
||||
var bundleStream = new OffsetStream(reader);
|
||||
var bundleReader = new FileReader(reader.FullPath, bundleStream);
|
||||
var bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion);
|
||||
var bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions);
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
if (bundleFile.fileList.Count > 0)
|
||||
{
|
||||
@@ -160,7 +160,7 @@ namespace AssetStudioGUI
|
||||
bundleReader.FileName = $"{reader.FileName}_0x{bundleStream.Offset:X}";
|
||||
}
|
||||
Logger.Info($"[MultiBundle] Decompressing \"{reader.FileName}\" from offset: 0x{bundleStream.Offset:X}..");
|
||||
bundleFile = new BundleFile(bundleReader, assetsManager.CustomBlockInfoCompression, assetsManager.CustomBlockCompression, assetsManager.SpecifyUnityVersion, isMultiBundle: true);
|
||||
bundleFile = new BundleFile(bundleReader, assetsManager.Options.BundleOptions, isMultiBundle: true);
|
||||
if (bundleFile.fileList.Count > 0)
|
||||
{
|
||||
count += ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
@@ -219,14 +219,14 @@ namespace AssetStudioGUI
|
||||
Logger.Info("Building asset list...");
|
||||
|
||||
string productName = null;
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectCount = assetsManager.AssetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
var containers = new List<(PPtr<Object>, string)>();
|
||||
var tex2dArrayAssetList = new List<AssetItem>();
|
||||
l2dAssetContainers.Clear();
|
||||
var i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
foreach (var assetsFile in assetsManager.AssetsFileList)
|
||||
{
|
||||
var preloadTable = new List<PPtr<Object>>();
|
||||
|
||||
@@ -428,10 +428,10 @@ namespace AssetStudioGUI
|
||||
|
||||
var treeNodeCollection = new List<TreeNode>();
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
var assetsFileCount = assetsManager.AssetsFileList.Count;
|
||||
var j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
foreach (var assetsFile in assetsManager.AssetsFileList)
|
||||
{
|
||||
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
|
||||
|
||||
@@ -504,7 +504,7 @@ namespace AssetStudioGUI
|
||||
public static Dictionary<UnityVersion, SortedDictionary<int, TypeTreeItem>> BuildClassStructure()
|
||||
{
|
||||
var typeMap = new Dictionary<UnityVersion, SortedDictionary<int, TypeTreeItem>>();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
foreach (var assetsFile in assetsManager.AssetsFileList)
|
||||
{
|
||||
if (typeMap.TryGetValue(assetsFile.version, out var curVer))
|
||||
{
|
||||
|
||||
@@ -586,7 +586,7 @@ namespace AssetStudio
|
||||
{
|
||||
Logger.Debug("Mesh Renderer had no Mesh attached, trying to find Mesh by name..");
|
||||
var meshR_originalName = m_GameObject.m_Name;
|
||||
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.assetsFileList)
|
||||
foreach (var serializedFile in m_GameObject.assetsFile.assetsManager.AssetsFileList)
|
||||
{
|
||||
var nameRelatedMesh = (Mesh)serializedFile.Objects.Find(x => x is Mesh m_Mesh && m_Mesh.m_Name == meshR_originalName);
|
||||
if (nameRelatedMesh != null)
|
||||
|
||||
Reference in New Issue
Block a user