188 lines
7.6 KiB
JavaScript
Executable File
188 lines
7.6 KiB
JavaScript
Executable File
var stretchymanDemo = function(canvas, bgColor) {
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var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
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var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
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var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
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var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, bounds, state;
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var timeKeeper, loadingScreen;
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var target = null;
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var hoverTargets = [];
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var controlBones = [
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"back leg controller",
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"front leg controller",
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"back arm controller",
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"front arm controller",
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"head controller",
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"hip controller"
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];
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var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
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var kneePos = new spine.Vector2();
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var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
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var DEMO_NAME = "StretchymanDemo";
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if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
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function init () {
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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input = new spine.webgl.Input(canvas);
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
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assetManager.loadText(DEMO_NAME, "atlas2.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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timeKeeper = new spine.TimeKeeper();
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}
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function loadingComplete () {
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var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").stretchyman);
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skeleton = new spine.Skeleton(skeletonData);
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds, []);
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for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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state.setAnimation(0, "idle", true);
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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setupUI();
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setupInput();
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}
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function setupUI() {
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var checkbox = $("#stretchyman-drawbones");
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renderer.skeletonDebugRenderer.drawPaths = false;
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renderer.skeletonDebugRenderer.drawBones = false;
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checkbox.change(function() {
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renderer.skeletonDebugRenderer.drawPaths = this.checked;
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renderer.skeletonDebugRenderer.drawBones = this.checked;
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});
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}
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function setupInput (){
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input.addListener({
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down: function(x, y) {
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
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target = bone;
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}
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}
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},
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up: function(x, y) {
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target = null;
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},
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dragged: function(x, y) {
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if (target != null && x > 0 && x < canvas.width && y > 0 && y < canvas.height) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (target.parent !== null)
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target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
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else
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temp2.set(coords.x - skeleton.x, coords.y - skeleton.y);
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target.x = temp2.x;
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target.y = temp2.y;
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if (target.data.name === "head controller") {
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var hipControl = skeleton.findBone("hip controller");
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target.x = spine.MathUtils.clamp(target.x, -65, 65);
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target.y = Math.max(260, target.y);
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}
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}
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},
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moved: function (x, y) {
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
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hoverTargets[i] = bone;
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} else {
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hoverTargets[i] = null;
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}
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}
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}
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});
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}
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function center (middleBone, hipBone, footBone, amount, dir) {
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temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0)
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.sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0));
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var dist = Math.sqrt(temp.x * temp.x + temp.y * temp.y);
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temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0);
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temp.scale(0.5).add(temp3);
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middleBone.parent.worldToLocal(kneePos.set(temp.x, temp.y));
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middleBone.x = kneePos.x;
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middleBone.y = kneePos.y;
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middleBone.children[0].y = (22 + Math.max(0, amount - dist * 0.3)) * dir;
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}
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function rotate (handBone, elbowBone) {
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// can do all this in world space cause handBone is essentially in world space
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var v = coords.set(handBone.worldX, handBone.worldY, 0).sub(new spine.webgl.Vector3(elbowBone.worldX, elbowBone.worldY, 0)).normalize();
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var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees + 180;
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if (v.y < 0) angle = 360 - angle;
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handBone.rotation = angle;
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}
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function render () {
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timeKeeper.update();
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var delta = timeKeeper.delta;
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state.update(delta);
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state.apply(skeleton);
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center(skeleton.findBone("back leg middle"), skeleton.findBone("back leg 1"), skeleton.findBone("back leg controller"), 65, 1);
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center(skeleton.findBone("front leg middle"), skeleton.findBone("front leg 1"), skeleton.findBone("front leg controller"), 65, 1);
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center(skeleton.findBone("front arm middle"), skeleton.findBone("front arm 1"), skeleton.findBone("front arm controller"), 90, -1);
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center(skeleton.findBone("back arm middle"), skeleton.findBone("back arm 1"), skeleton.findBone("back arm controller"), 90, -1);
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rotate(skeleton.findBone("front arm controller"), skeleton.findBone("front arm elbow"));
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rotate(skeleton.findBone("back arm controller"), skeleton.findBone("back arm elbow"));
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var headControl = skeleton.findBone("head controller"), hipControl = skeleton.findBone("hip controller")
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var head = skeleton.findBone("head");
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var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg;
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angle = (angle - 90) * 2.5;
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head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle);
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skeleton.updateWorldTransform();
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.5;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
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var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
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renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
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renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
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}
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renderer.end();
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gl.lineWidth(1);
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}
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stretchymanDemo.loadingComplete = loadingComplete;
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stretchymanDemo.render = render;
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stretchymanDemo.DEMO_NAME = DEMO_NAME;
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init();
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}; |