151 lines
5.0 KiB
JavaScript
Executable File
151 lines
5.0 KiB
JavaScript
Executable File
var spritesheetsDemo = function(canvas, bgColor) {
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var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
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var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, animationState, offset, bounds;
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var skeletonSeq, walkAnim, walkLastTime = 0, walkLastTimePrecise = 0;
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var skeletonAtlas;
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var viewportWidth, viewportHeight;
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var frames = [], currFrame = 0, frameTime = 0, frameScale = 0, FPS = 30;
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var timeKeeper, loadingScreen, input;
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var playTime = 0, framePlaytime = 0, clickAnim = 0;
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var DEMO_NAME = "SpritesheetsDemo";
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if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
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function init () {
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.ctx.gl;
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
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assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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timeKeeper = new spine.TimeKeeper();
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input = new spine.webgl.Input(canvas);
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}
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function loadingComplete () {
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skeletonAtlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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});
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var atlasLoader = new spine.AtlasAttachmentLoader(skeletonAtlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").raptor);
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skeleton = new spine.Skeleton(skeletonData);
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var stateData = new spine.AnimationStateData(skeleton.data);
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stateData.defaultMix = 0.5;
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stateData.setMix("jump", "walk", 0.3);
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animationState = new spine.AnimationState(stateData);
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animationState.setAnimation(0, "walk", true);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds, []);
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skeleton.x -= 60;
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skeletonSeq = new spine.Skeleton(skeletonData);
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walkAnim = skeletonSeq.data.findAnimation("walk");
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walkAnim.apply(skeletonSeq, 0, 0, true, null, 1, true, false);
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skeletonSeq.x += bounds.x + 150;
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viewportWidth = ((700 + bounds.x) - offset.x);
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viewportHeight = ((0 + bounds.y) - offset.y);
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resize();
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setupUI();
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setupInput();
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$("#spritesheets-overlay").removeClass("overlay-hide");
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$("#spritesheets-overlay").addClass("overlay");
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}
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function setupUI () {
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timeSlider = $("#spritesheets-timeslider").data("slider");
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timeSlider.set(0.5);
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timeSliderLabel = $("#spritesheets-timeslider-label")[0];
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}
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function setupInput () {
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input.addListener({
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down: function(x, y) {
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setAnimation((clickAnim++ % 2 == 0) ? "roar" : "jump");
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},
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up: function(x, y) { },
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moved: function(x, y) { },
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dragged: function(x, y) { }
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});
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$("#spritesheets-roar").click(function () {
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setAnimation("roar");
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});
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$("#spritesheets-jump").click(function () {
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setAnimation("jump");
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});
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}
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function setAnimation (name) {
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animationState.setAnimation(0, name, false);
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animationState.addAnimation(0, "walk", true, 0);
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}
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function resize () {
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renderer.camera.position.x = offset.x + viewportWidth / 2 - 25;
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renderer.camera.position.y = offset.y + viewportHeight / 2 - 100;
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renderer.camera.viewportWidth = viewportWidth * 1.2;
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renderer.camera.viewportHeight = viewportHeight * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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}
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function render () {
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timeKeeper.update();
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var delta = timeKeeper.delta;
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resize();
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delta *= timeSlider.get();
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if (timeSliderLabel) {
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var oldValue = timeSliderLabel.textContent;
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var newValue = Math.round(timeSlider.get() * 100) + "%";
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if (oldValue !== newValue) timeSliderLabel.textContent = newValue;
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}
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var animationDuration = animationState.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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walkLastTimePrecise += delta;
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while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
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var newWalkTime = walkLastTime + 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null, 1, spine.MixBlend.setup, spine.MixDirection.mixIn);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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animationState.update(delta);
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var current = animationState.getCurrent(0);
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if (current.animation.name == "walk") current.trackTime = walkLastTimePrecise;
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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renderer.end();
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}
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spritesheetsDemo.loadingComplete = loadingComplete;
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spritesheetsDemo.render = render;
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spritesheetsDemo.DEMO_NAME = DEMO_NAME;
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init();
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}; |