Files
aklive2d/apps/module/spine-ts/webgl/demos/imagechanges.js
2025-04-30 22:08:27 +08:00

198 lines
6.2 KiB
JavaScript
Executable File

var imageChangesDemo = function(canvas, bgColor) {
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
var canvas, gl, renderer, input, assetManager;
var skeleton, bounds;
var timeKeeper, loadingScreen;
var skeletons = {};
var activeSkeleton = "Alien";
var playButton, timeLine, isPlaying = true;
var DEMO_NAME = "ImageChangesDemo";
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
function init () {
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.ctx.gl;
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = spineDemos.assetManager;
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas12.png");
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
assetManager.loadJson(DEMO_NAME, "demos.json");
timeKeeper = new spine.TimeKeeper();
}
function loadingComplete () {
skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat-fg", "splat-bg"]);
skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
setupUI();
}
function setupUI() {
playButton = $("#imagechanges-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying)
playButton.addClass("pause").removeClass("play");
else
playButton.addClass("play").removeClass("pause");
}
playButton.click(playButtonUpdate);
playButton.addClass("pause");
timeLine = $("#imagechanges-timeline").data("slider");
timeLine.changed = function (percent) {
if (isPlaying) playButton.click();
if (!isPlaying) {
var active = skeletons[activeSkeleton];
var animationDuration = active.state.getCurrent(0).animation.duration;
var time = animationDuration * percent;
active.state.update(time - active.playTime);
active.state.apply(active.skeleton);
active.skeleton.updateWorldTransform();
active.playTime = time;
}
};
var list = $("#imagechanges-skeleton");
for (var skeletonName in skeletons) {
var option = $("<option></option>");
option.attr("value", skeletonName).text(skeletonName);
if (skeletonName === activeSkeleton) option.attr("selected", "selected");
list.append(option);
}
list.change(function() {
activeSkeleton = $("#imagechanges-skeleton option:selected").text();
var active = skeletons[activeSkeleton];
var animationDuration = active.state.getCurrent(0).animation.duration;
timeLine.set(active.playTime / animationDuration);
})
}
function loadSkeleton(name, animation, sequenceSlots) {
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
return assetManager.get(DEMO_NAME, path);
});
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")[name]);
var skeleton = new spine.Skeleton(skeletonData);
skeleton.setSkinByName("default");
var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
var anim = skeletonData.findAnimation(animation);
state.setAnimation(0, animation, true);
state.apply(skeleton);
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
var size = new spine.Vector2();
skeleton.getBounds(offset, size, []);
var regions = [];
for(var i = 0; i < sequenceSlots.length; i++) {
var slot = skeleton.findSlot(sequenceSlots[i]);
sequenceSlots[i] = slot;
var index = slot.data.index;
for (var name in skeleton.skin.attachments[index])
regions.push(skeleton.skin.attachments[index][name]);
}
return {
atlas: atlas,
skeleton: skeleton,
state: state,
playTime: 0,
bounds: {
offset: offset,
size: size
},
slots: sequenceSlots,
regions: regions
};
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta;
var active = skeletons[activeSkeleton];
var skeleton = active.skeleton;
var state = active.state;
var offset = active.bounds.offset;
var size = active.bounds.size;
var x = offset.x + size.x + 100, offsetY = offset.y, zoom = 1;
if (activeSkeleton === "Alien") {
renderer.camera.position.x = offset.x + size.x + 400;
renderer.camera.position.y = offset.y + size.y / 2 + 450;
x += 400;
zoom = 0.31;
} else {
renderer.camera.position.x = offset.x + size.x;
renderer.camera.position.y = offset.y + size.y / 2;
x += 100;
}
renderer.camera.viewportWidth = size.x * 2.4 / zoom;
renderer.camera.viewportHeight = size.y * 1.4 / zoom;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
if (isPlaying) {
var animationDuration = state.getCurrent(0).animation.duration;
active.playTime += delta;
while (active.playTime >= animationDuration) {
active.playTime -= animationDuration;
}
timeLine.set(active.playTime / animationDuration);
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
renderer.begin();
renderer.drawSkeleton(skeleton, true);
var y = offsetY;
var slotsWidth = 0, slotsHeight = 0;
var slotSize = size.y / 3;
var maxSlotWidth = 0;
var j = 0;
for (var i = 0, n = active.regions.length; i < n; i++) {
var region = active.regions[i].region;
var scale = Math.min(slotSize / region.height, slotSize / region.width) / zoom;
renderer.drawRegion(region, x, y, region.width * scale, region.height * scale);
for (var ii = 0; ii < active.slots.length; ii++) {
var slot = active.slots[ii];
if (slot.attachment && slot.attachment.name === region.name) {
renderer.rect(false, x, y, region.width * scale, region.height * scale, OUTLINE_COLOR);
break;
}
}
maxSlotWidth = Math.max(maxSlotWidth, region.width * scale);
y += slotSize / zoom + 2;
j++;
if (j == 3) {
x += maxSlotWidth + 10;
maxSlotWidth = 0;
y = offsetY;
j = 0;
}
}
renderer.end();
}
imageChangesDemo.loadingComplete = loadingComplete;
imageChangesDemo.render = render;
imageChangesDemo.DEMO_NAME = DEMO_NAME;
init();
};