Files
aklive2d/src/components/player.js

66 lines
2.2 KiB
JavaScript

import '@/libs/spine-player.css'
import spine from '@/libs/spine-player'
import assets from '!/assets.json'
import '@/components/player.css'
const showControls = (new URLSearchParams(window.location.search)).has("controls")
let resetTime = window.performance.now();
let isPlayingInteract = false;
export default function spinePlayer(el) {
el.hidden = false
return new spine.SpinePlayer(el, {
skelUrl: `./assets/${import.meta.env.VITE_FILENAME}.skel`,
atlasUrl: `./assets/${import.meta.env.VITE_FILENAME}.atlas`,
rawDataURIs: assets,
premultipliedAlpha: true,
alpha: true,
backgroundColor: "#00000000",
viewport: {
debugRender: false,
padLeft: `${import.meta.env.VITE_VIEWPORT_LEFT}%`,
padRight: `${import.meta.env.VITE_VIEWPORT_RIGHT}%`,
padTop: `${import.meta.env.VITE_VIEWPORT_TOP}%`,
padBottom: `${import.meta.env.VITE_VIEWPORT_BOTTOM}%`,
x: 0,
y: 0,
},
showControls: showControls,
touch: showControls,
fps: 60,
defaultMix: 0,
success: function (widget) {
if (widget.skeleton.data.animations.map(e => e.name).includes("Start") && window.settings.useStartAnimation) {
widget.animationState.setAnimation(0, "Start", false, 0)
}
widget.animationState.addAnimation(0, "Idle", true, 0);
widget.animationState.addListener({
end: (e) => {
if (e.animation.name == "Interact") {
isPlayingInteract = false;
}
},
complete: () => {
if (window.performance.now() - resetTime >= 8 * 1000 && Math.random() < 0.3) {
resetTime = window.performance.now();
let entry = widget.animationState.setAnimation(0, "Special", false, 0);
entry.mixDuration = 0.3;
widget.animationState.addAnimation(0, "Idle", true, 0);
}
},
});
widget.canvas.onclick = function () {
if (isPlayingInteract) {
return;
}
isPlayingInteract = true;
let entry = widget.animationState.setAnimation(0, "Interact", false, 0);
entry.mixDuration = 0.3;
widget.animationState.addAnimation(0, "Idle", true, 0);
}
window.voice.success()
window.settings.success()
window.music.success()
},
})
}