Files
aklive2d/apps/module/spine-ts/core/src/Utils.ts
Haoyu Xu 0af19cf652 feat: added added new skin to ptilopsis
well, i have to make changes to spine-ts so it can handle the difference between the size of texture
2025-05-02 21:38:09 +08:00

429 lines
11 KiB
TypeScript
Executable File

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export interface Map<T> {
[key: string]: T;
}
export class IntSet {
array = new Array<number>();
add (value: number): boolean {
let contains = this.contains(value);
this.array[value | 0] = value | 0;
return !contains;
}
contains (value: number) {
return this.array[value | 0] != undefined;
}
remove (value: number) {
this.array[value | 0] = undefined;
}
clear () {
this.array.length = 0;
}
}
export interface Disposable {
dispose (): void;
}
export interface Restorable {
restore (): void;
}
export class Color {
public static WHITE = new Color(1, 1, 1, 1);
public static RED = new Color(1, 0, 0, 1);
public static GREEN = new Color(0, 1, 0, 1);
public static BLUE = new Color(0, 0, 1, 1);
public static MAGENTA = new Color(1, 0, 1, 1);
constructor (public r: number = 0, public g: number = 0, public b: number = 0, public a: number = 0) {
}
set (r: number, g: number, b: number, a: number) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
this.clamp();
return this;
}
setFromColor (c: Color) {
this.r = c.r;
this.g = c.g;
this.b = c.b;
this.a = c.a;
return this;
}
setFromString (hex: string) {
hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
return this;
}
add (r: number, g: number, b: number, a: number) {
this.r += r;
this.g += g;
this.b += b;
this.a += a;
this.clamp();
return this;
}
clamp () {
if (this.r < 0) this.r = 0;
else if (this.r > 1) this.r = 1;
if (this.g < 0) this.g = 0;
else if (this.g > 1) this.g = 1;
if (this.b < 0) this.b = 0;
else if (this.b > 1) this.b = 1;
if (this.a < 0) this.a = 0;
else if (this.a > 1) this.a = 1;
return this;
}
static rgba8888ToColor(color: Color, value: number) {
color.r = ((value & 0xff000000) >>> 24) / 255;
color.g = ((value & 0x00ff0000) >>> 16) / 255;
color.b = ((value & 0x0000ff00) >>> 8) / 255;
color.a = ((value & 0x000000ff)) / 255;
}
static rgb888ToColor (color: Color, value: number) {
color.r = ((value & 0x00ff0000) >>> 16) / 255;
color.g = ((value & 0x0000ff00) >>> 8) / 255;
color.b = ((value & 0x000000ff)) / 255;
}
}
export class MathUtils {
static PI = 3.1415927;
static PI2 = MathUtils.PI * 2;
static radiansToDegrees = 180 / MathUtils.PI;
static radDeg = MathUtils.radiansToDegrees;
static degreesToRadians = MathUtils.PI / 180;
static degRad = MathUtils.degreesToRadians;
static clamp (value: number, min: number, max: number) {
if (value < min) return min;
if (value > max) return max;
return value;
}
static cosDeg (degrees: number) {
return Math.cos(degrees * MathUtils.degRad);
}
static sinDeg (degrees: number) {
return Math.sin(degrees * MathUtils.degRad);
}
static signum (value: number): number {
return value > 0 ? 1 : value < 0 ? -1 : 0;
}
static toInt (x: number) {
return x > 0 ? Math.floor(x) : Math.ceil(x);
}
static cbrt (x: number) {
let y = Math.pow(Math.abs(x), 1/3);
return x < 0 ? -y : y;
}
static randomTriangular (min: number, max: number): number {
return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
}
static randomTriangularWith (min: number, max: number, mode: number): number {
let u = Math.random();
let d = max - min;
if (u <= (mode - min) / d) return min + Math.sqrt(u * d * (mode - min));
return max - Math.sqrt((1 - u) * d * (max - mode));
}
}
export abstract class Interpolation {
protected abstract applyInternal (a: number): number;
apply(start: number, end: number, a: number): number {
return start + (end - start) * this.applyInternal(a);
}
}
export class Pow extends Interpolation {
protected power = 2;
constructor (power: number) {
super();
this.power = power;
}
applyInternal (a: number): number {
if (a <= 0.5) return Math.pow(a * 2, this.power) / 2;
return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
}
}
export class PowOut extends Pow {
constructor (power: number) {
super(power);
}
applyInternal (a: number) : number {
return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
}
}
export class Utils {
static SUPPORTS_TYPED_ARRAYS = typeof(Float32Array) !== "undefined";
static arrayCopy<T> (source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number) {
for (let i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
dest[j] = source[i];
}
}
static setArraySize<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
let oldSize = array.length;
if (oldSize == size) return array;
array.length = size;
if (oldSize < size) {
for (let i = oldSize; i < size; i++) array[i] = value;
}
return array;
}
static ensureArrayCapacity<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
if (array.length >= size) return array;
return Utils.setArraySize(array, size, value);
}
static newArray<T> (size: number, defaultValue: T): Array<T> {
let array = new Array<T>(size);
for (let i = 0; i < size; i++) array[i] = defaultValue;
return array;
}
static newFloatArray (size: number): ArrayLike<number> {
if (Utils.SUPPORTS_TYPED_ARRAYS) {
return new Float32Array(size)
} else {
let array = new Array<number>(size);
for (let i = 0; i < array.length; i++) array[i] = 0;
return array;
}
}
static newShortArray (size: number): ArrayLike<number> {
if (Utils.SUPPORTS_TYPED_ARRAYS) {
return new Int16Array(size)
} else {
let array = new Array<number>(size);
for (let i = 0; i < array.length; i++) array[i] = 0;
return array;
}
}
static toFloatArray (array: Array<number>) {
return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
}
static toSinglePrecision (value: number) {
return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
}
// This function is used to fix WebKit 602 specific issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
static webkit602BugfixHelper (alpha: number, blend: MixBlend) {
}
static contains<T> (array: Array<T>, element: T, identity = true) {
for (var i = 0; i < array.length; i++) {
if (array[i] == element) return true;
}
return false;
}
}
export class DebugUtils {
static logBones(skeleton: Skeleton) {
for (let i = 0; i < skeleton.bones.length; i++) {
let bone = skeleton.bones[i];
console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
}
}
}
export class Pool<T> {
private items = new Array<T>();
private instantiator: () => T;
constructor (instantiator: () => T) {
this.instantiator = instantiator;
}
obtain () {
return this.items.length > 0 ? this.items.pop() : this.instantiator();
}
free (item: T) {
if ((item as any).reset) (item as any).reset();
this.items.push(item);
}
freeAll (items: ArrayLike<T>) {
for (let i = 0; i < items.length; i++) {
this.free(items[i]);
}
}
clear () {
this.items.length = 0;
}
}
export class Vector2 {
constructor (public x = 0, public y = 0) {
}
set (x: number, y: number): Vector2 {
this.x = x;
this.y = y;
return this;
}
length () {
let x = this.x;
let y = this.y;
return Math.sqrt(x * x + y * y);
}
normalize () {
let len = this.length();
if (len != 0) {
this.x /= len;
this.y /= len;
}
return this;
}
}
export class TimeKeeper {
framesPerSecond = 0
delta = 0
totalTime = 0
private lastTime = performance.now() / 1000
private frameCount = 0
private frameTime = 0
private fpsInterval = 1 / 60
update() {
const now = performance.now() / 1000
this.delta = now - this.lastTime
if (this.delta > this.fpsInterval) {
this.frameTime += this.delta
this.totalTime += this.delta
this.lastTime = now
this.frameCount++
if (this.frameTime > 1) {
this.framesPerSecond = this.frameCount / this.frameTime
this.frameTime = 0
this.frameCount = 0
}
} else {
this.delta = -1
}
}
setFps(v: number) {
this.fpsInterval = 1 / v
}
}
export interface ArrayLike<T> {
length: number;
[n: number]: T;
}
export class WindowedMean {
values: Array<number>;
addedValues = 0;
lastValue = 0;
mean = 0;
dirty = true;
constructor (windowSize: number = 32) {
this.values = new Array<number>(windowSize);
}
hasEnoughData () {
return this.addedValues >= this.values.length;
}
addValue (value: number) {
if (this.addedValues < this.values.length)
this.addedValues++;
this.values[this.lastValue++] = value;
if (this.lastValue > this.values.length - 1) this.lastValue = 0;
this.dirty = true;
}
getMean () {
if (this.hasEnoughData()) {
if (this.dirty) {
let mean = 0;
for (let i = 0; i < this.values.length; i++) {
mean += this.values[i];
}
this.mean = mean / this.values.length;
this.dirty = false;
}
return this.mean;
} else {
return 0;
}
}
}
}