71 lines
2.1 KiB
HTML
Executable File
71 lines
2.1 KiB
HTML
Executable File
<!doctype html>
|
|
<html>
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<script src="../../build/spine-player.js"></script>
|
|
<link rel="stylesheet" href="../css/spine-player.css">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
</head>
|
|
|
|
<style>
|
|
body {
|
|
background: gray;
|
|
margin: 0px;
|
|
}
|
|
</style>
|
|
|
|
<body>
|
|
<div id="container" style="width: 640px; height: 380px;"></div>
|
|
<div id="container-raptor" style="width: 640px; height: 380px;"></div>
|
|
<div>
|
|
<button id="walk">Walk</button>
|
|
<button id="jump">Jump</button>
|
|
<button id="roar">Roar</button>
|
|
</div>
|
|
</body>
|
|
<script>
|
|
// Creates a new spine player. The debugRender option enables
|
|
// rendering of viewports and padding for debugging purposes.
|
|
new spine.SpinePlayer("container", {
|
|
skelUrl: "assets/spineboy-pro.skel",
|
|
atlasUrl: "assets/spineboy-pma.atlas",
|
|
animation: "run",
|
|
premultipliedAlpha: true,
|
|
backgroundColor: "#cccccc",
|
|
viewport: {
|
|
debugRender: true,
|
|
},
|
|
showControls: true,
|
|
});
|
|
|
|
// Creates a new spine player with a transparent background,
|
|
// so content from the website shines through. Hides the controls.
|
|
// Instead, the user can control the animation via buttons.
|
|
var jsControlledPlayer = new spine.SpinePlayer("container-raptor", {
|
|
jsonUrl: "assets/raptor-pro.json",
|
|
atlasUrl: "assets/raptor-pma.atlas",
|
|
animation: "walk",
|
|
showControls: false,
|
|
premultipliedAlpha: true,
|
|
backgroundColor: "#00000000",
|
|
alpha: true,
|
|
defaultMix: 1,
|
|
success: (player) => {
|
|
// Register button click event handlers once the
|
|
// skeleton has been loaded successfully
|
|
document.getElementById("walk").addEventListener("click", event => {
|
|
jsControlledPlayer.setAnimation("walk", false); // set the walk animation to play once
|
|
});
|
|
|
|
document.getElementById("jump").addEventListener("click", event => {
|
|
jsControlledPlayer.setAnimation("jump", false); // set the jump animation to play once
|
|
});
|
|
|
|
document.getElementById("roar").addEventListener("click", event => {
|
|
jsControlledPlayer.setAnimation("roar", true); // set the jump animation to loop
|
|
});
|
|
}
|
|
});
|
|
</script>
|
|
</body>
|
|
</html> |