/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ export class AnimationStateData { /** The SkeletonData to look up animations when they are specified by name. */ skeletonData: SkeletonData; animationToMixTime: Map = { }; /** The mix duration to use when no mix duration has been defined between two animations. */ defaultMix = 0; constructor (skeletonData: SkeletonData) { if (skeletonData == null) throw new Error("skeletonData cannot be null."); this.skeletonData = skeletonData; } /** Sets a mix duration by animation name. * * See {@link #setMixWith()}. */ setMix (fromName: string, toName: string, duration: number) { let from = this.skeletonData.findAnimation(fromName); if (from == null) throw new Error("Animation not found: " + fromName); let to = this.skeletonData.findAnimation(toName); if (to == null) throw new Error("Animation not found: " + toName); this.setMixWith(from, to, duration); } /** Sets the mix duration when changing from the specified animation to the other. * * See {@link TrackEntry#mixDuration}. */ setMixWith (from: Animation, to: Animation, duration: number) { if (from == null) throw new Error("from cannot be null."); if (to == null) throw new Error("to cannot be null."); let key = from.name + "." + to.name; this.animationToMixTime[key] = duration; } /** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #defaultMix} if * no mix duration has been set. */ getMix (from: Animation, to: Animation) { let key = from.name + "." + to.name; let value = this.animationToMixTime[key]; return value === undefined ? this.defaultMix : value; } } }