/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.webgl { export class OrthoCamera { position = new Vector3(0, 0, 0); direction = new Vector3(0, 0, -1); up = new Vector3(0, 1, 0); near = 0; far = 100; zoom = 1; viewportWidth = 0; viewportHeight = 0; projectionView = new Matrix4(); inverseProjectionView = new Matrix4(); projection = new Matrix4(); view = new Matrix4(); private tmp = new Vector3(); constructor (viewportWidth: number, viewportHeight: number) { this.viewportWidth = viewportWidth; this.viewportHeight = viewportHeight; this.update(); } update () { let projection = this.projection; let view = this.view; let projectionView = this.projectionView; let inverseProjectionView = this.inverseProjectionView; let zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight; projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2), zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2), this.near, this.far); view.lookAt(this.position, this.direction, this.up); projectionView.set(projection.values); projectionView.multiply(view); inverseProjectionView.set(projectionView.values).invert(); } screenToWorld (screenCoords: Vector3, screenWidth: number, screenHeight: number) { let x = screenCoords.x, y = screenHeight - screenCoords.y - 1; let tmp = this.tmp; tmp.x = (2 * x) / screenWidth - 1; tmp.y = (2 * y) / screenHeight - 1; tmp.z = (2 * screenCoords.z) - 1; tmp.project(this.inverseProjectionView); screenCoords.set(tmp.x, tmp.y, tmp.z); return screenCoords; } setViewport(viewportWidth: number, viewportHeight: number) { this.viewportWidth = viewportWidth; this.viewportHeight = viewportHeight; } } }