import { envParser } from '@aklive2d/libs' import { init } from './libs/initer.ts' import { build } from './libs/builder.ts' import { update } from './libs/updater.ts' type Args = { mode: string name: string[] id: string } async function main() { const { mode, name, id } = envParser.parse({ mode: { type: 'string', short: 'm', }, name: { type: 'string', short: 'n', multiple: true, default: [], }, id: { type: 'string', }, }) as Args switch (mode) { case 'build': await build(name) break case 'update': await update() break case 'init': if (!name.length) { throw new Error('Please set the operator name.') } if (!id) { throw new Error('Please set the operator id.') } init(name[0], id) break default: throw new Error(`Unknown mode: ${mode}`) } } main()