feat: use custom player module
This commit is contained in:
113
apps/module/spine-ts/webgl/src/GLTexture.ts
Executable file
113
apps/module/spine-ts/webgl/src/GLTexture.ts
Executable file
@@ -0,0 +1,113 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
module spine.webgl {
|
||||
export class GLTexture extends Texture implements Disposable, Restorable {
|
||||
private context: ManagedWebGLRenderingContext;
|
||||
private texture: WebGLTexture = null;
|
||||
private boundUnit = 0;
|
||||
private useMipMaps = false;
|
||||
|
||||
public static DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL = false;
|
||||
|
||||
constructor (context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement | ImageBitmap, useMipMaps: boolean = false) {
|
||||
super(image);
|
||||
this.context = context instanceof ManagedWebGLRenderingContext? context : new ManagedWebGLRenderingContext(context);
|
||||
this.useMipMaps = useMipMaps;
|
||||
this.restore();
|
||||
this.context.addRestorable(this);
|
||||
}
|
||||
|
||||
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) {
|
||||
let gl = this.context.gl;
|
||||
this.bind();
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, GLTexture.validateMagFilter(magFilter));
|
||||
}
|
||||
|
||||
static validateMagFilter (magFilter: TextureFilter) {
|
||||
switch(magFilter) {
|
||||
case TextureFilter.MipMap:
|
||||
case TextureFilter.MipMapLinearLinear:
|
||||
case TextureFilter.MipMapLinearNearest:
|
||||
case TextureFilter.MipMapNearestLinear:
|
||||
case TextureFilter.MipMapNearestNearest:
|
||||
return TextureFilter.Linear;
|
||||
default:
|
||||
return magFilter;
|
||||
}
|
||||
}
|
||||
|
||||
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) {
|
||||
let gl = this.context.gl;
|
||||
this.bind();
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, uWrap);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, vWrap);
|
||||
}
|
||||
|
||||
update (useMipMaps: boolean) {
|
||||
let gl = this.context.gl;
|
||||
if (!this.texture) {
|
||||
this.texture = this.context.gl.createTexture();
|
||||
}
|
||||
this.bind();
|
||||
if (GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL) gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
if (useMipMaps) gl.generateMipmap(gl.TEXTURE_2D);
|
||||
}
|
||||
|
||||
restore () {
|
||||
this.texture = null;
|
||||
this.update(this.useMipMaps);
|
||||
}
|
||||
|
||||
bind (unit: number = 0) {
|
||||
let gl = this.context.gl;
|
||||
this.boundUnit = unit;
|
||||
gl.activeTexture(gl.TEXTURE0 + unit);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
}
|
||||
|
||||
unbind () {
|
||||
let gl = this.context.gl;
|
||||
gl.activeTexture(gl.TEXTURE0 + this.boundUnit);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
|
||||
dispose () {
|
||||
this.context.removeRestorable(this);
|
||||
let gl = this.context.gl;
|
||||
gl.deleteTexture(this.texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user