feat: use custom player module

This commit is contained in:
Haoyu Xu
2025-03-23 16:38:13 +08:00
parent c6e2dd936c
commit f749de13c2
455 changed files with 1256 additions and 12936 deletions

View File

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/******************************************************************************
* Spine Runtimes License Agreement
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*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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module spine.webgl {
export class OrthoCamera {
position = new Vector3(0, 0, 0);
direction = new Vector3(0, 0, -1);
up = new Vector3(0, 1, 0);
near = 0;
far = 100;
zoom = 1;
viewportWidth = 0;
viewportHeight = 0;
projectionView = new Matrix4();
inverseProjectionView = new Matrix4();
projection = new Matrix4();
view = new Matrix4();
private tmp = new Vector3();
constructor (viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
this.update();
}
update () {
let projection = this.projection;
let view = this.view;
let projectionView = this.projectionView;
let inverseProjectionView = this.inverseProjectionView;
let zoom = this.zoom, viewportWidth = this.viewportWidth, viewportHeight = this.viewportHeight;
projection.ortho(zoom * (-viewportWidth / 2), zoom * (viewportWidth / 2),
zoom * (-viewportHeight / 2), zoom * (viewportHeight / 2),
this.near, this.far);
view.lookAt(this.position, this.direction, this.up);
projectionView.set(projection.values);
projectionView.multiply(view);
inverseProjectionView.set(projectionView.values).invert();
}
screenToWorld (screenCoords: Vector3, screenWidth: number, screenHeight: number) {
let x = screenCoords.x, y = screenHeight - screenCoords.y - 1;
let tmp = this.tmp;
tmp.x = (2 * x) / screenWidth - 1;
tmp.y = (2 * y) / screenHeight - 1;
tmp.z = (2 * screenCoords.z) - 1;
tmp.project(this.inverseProjectionView);
screenCoords.set(tmp.x, tmp.y, tmp.z);
return screenCoords;
}
setViewport(viewportWidth: number, viewportHeight: number) {
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
}
}
}