feat: use custom player module
This commit is contained in:
121
apps/module/spine-ts/webgl/demos/tank.js
Executable file
121
apps/module/spine-ts/webgl/demos/tank.js
Executable file
@@ -0,0 +1,121 @@
|
||||
var tankDemo = function(canvas, bgColor) {
|
||||
var canvas, gl, renderer, input, assetManager;
|
||||
var skeleton, state, offset, bounds;
|
||||
var timeKeeper;
|
||||
var playButton, timeLine, isPlaying = true, playTime = 0;
|
||||
|
||||
var DEMO_NAME = "TankDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function init () {
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.ctx.gl;
|
||||
|
||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||
assetManager = spineDemos.assetManager;
|
||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
||||
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||
timeKeeper = new spine.TimeKeeper();
|
||||
}
|
||||
|
||||
function loadingComplete () {
|
||||
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
||||
return assetManager.get(DEMO_NAME, path);
|
||||
});
|
||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").tank);
|
||||
skeleton = new spine.Skeleton(skeletonData);
|
||||
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||
state.setAnimation(0, "drive", true);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
offset = new spine.Vector2();
|
||||
bounds = new spine.Vector2();
|
||||
offset.x = -1204.22;
|
||||
bounds.x = 1914.52;
|
||||
bounds.y = 965.78;
|
||||
// skeleton.getBounds(offset, bounds);
|
||||
|
||||
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
|
||||
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
||||
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
||||
|
||||
setupUI();
|
||||
}
|
||||
|
||||
function setupUI() {
|
||||
playButton = $("#tank-playbutton");
|
||||
var playButtonUpdate = function () {
|
||||
isPlaying = !isPlaying;
|
||||
if (isPlaying)
|
||||
playButton.addClass("pause").removeClass("play");
|
||||
else
|
||||
playButton.addClass("play").removeClass("pause");
|
||||
}
|
||||
playButton.click(playButtonUpdate);
|
||||
playButton.addClass("pause");
|
||||
|
||||
timeLine = $("#tank-timeline").data("slider");
|
||||
timeLine.changed = function (percent) {
|
||||
if (isPlaying) playButton.click();
|
||||
if (!isPlaying) {
|
||||
var animationDuration = state.getCurrent(0).animation.duration;
|
||||
var time = animationDuration * percent;
|
||||
state.update(time - playTime);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
playTime = time;
|
||||
}
|
||||
};
|
||||
|
||||
renderer.skeletonDebugRenderer.drawPaths = false;
|
||||
renderer.skeletonDebugRenderer.drawBones = false;
|
||||
$("#tank-drawbones").change(function() {
|
||||
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
||||
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
||||
});
|
||||
}
|
||||
|
||||
function render () {
|
||||
timeKeeper.update();
|
||||
var delta = timeKeeper.delta;
|
||||
|
||||
if (isPlaying) {
|
||||
var animationDuration = state.getCurrent(0).animation.duration;
|
||||
playTime += delta;
|
||||
while (playTime >= animationDuration)
|
||||
playTime -= animationDuration;
|
||||
timeLine.set(playTime / animationDuration);
|
||||
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
}
|
||||
|
||||
offset.x = skeleton.findBone("tankRoot").worldX;
|
||||
offset.y = skeleton.findBone("tankRoot").worldY;
|
||||
|
||||
renderer.camera.position.x = offset.x - 300;
|
||||
renderer.camera.position.y = bounds.y - 505;
|
||||
renderer.camera.viewportWidth = bounds.x * 1.2;
|
||||
renderer.camera.viewportHeight = bounds.y * 1.2;
|
||||
renderer.resize(spine.webgl.ResizeMode.Fit);
|
||||
|
||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
renderer.begin();
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
renderer.drawSkeletonDebug(skeleton, true);
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
tankDemo.loadingComplete = loadingComplete;
|
||||
tankDemo.render = render;
|
||||
tankDemo.DEMO_NAME = DEMO_NAME;
|
||||
init();
|
||||
};
|
||||
Reference in New Issue
Block a user