feat: use custom player module
This commit is contained in:
160
apps/module/spine-ts/webgl/demos/additiveblending.js
Executable file
160
apps/module/spine-ts/webgl/demos/additiveblending.js
Executable file
@@ -0,0 +1,160 @@
|
||||
var additiveBlendingDemo = function(canvas, bgColor) {
|
||||
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
||||
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
||||
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
||||
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
||||
var HANDLE_SIZE = 0.10;
|
||||
|
||||
var gl, renderer, input, assetManager;
|
||||
var skeleton, state, bounds;
|
||||
var timeKeeper, loadingScreen;
|
||||
var target = null;
|
||||
var dragging = false;
|
||||
var handle = new spine.Vector2();
|
||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
||||
var isPlaying = true;
|
||||
|
||||
var left, right, up, down;
|
||||
var cursor;
|
||||
|
||||
var clientMouseX = 0, clientMouseY = 0, mouseMoved;
|
||||
|
||||
var DEMO_NAME = "AdditiveBlendingDemo";
|
||||
|
||||
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
|
||||
|
||||
function isMobileDevice() {
|
||||
return (typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1);
|
||||
};
|
||||
|
||||
function init () {
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
gl = canvas.ctx.gl;
|
||||
|
||||
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
||||
assetManager = spineDemos.assetManager;
|
||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas2.png");
|
||||
assetManager.loadText(DEMO_NAME, "atlas2.atlas");
|
||||
assetManager.loadJson(DEMO_NAME, "demos.json");
|
||||
timeKeeper = new spine.TimeKeeper();
|
||||
|
||||
cursor = document.getElementById("cursor");
|
||||
}
|
||||
|
||||
function loadingComplete () {
|
||||
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas2.atlas"), function(path) {
|
||||
return assetManager.get(DEMO_NAME, path);
|
||||
});
|
||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")["owl"]);
|
||||
skeleton = new spine.Skeleton(skeletonData);
|
||||
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||
|
||||
state.setAnimation(0, "idle", true);
|
||||
state.setAnimation(1, "blink", true);
|
||||
left = state.setAnimation(2, "left", true);
|
||||
right = state.setAnimation(3, "right", true);
|
||||
up = state.setAnimation(4, "up", true);
|
||||
down = state.setAnimation(5, "down", true);
|
||||
left.mixBlend = spine.MixBlend.add;
|
||||
right.mixBlend = spine.MixBlend.add;
|
||||
up.mixBlend = spine.MixBlend.add;
|
||||
down.mixBlend = spine.MixBlend.add;
|
||||
left.alpha = 0;
|
||||
right.alpha = 0;
|
||||
up.alpha = 0;
|
||||
down.alpha = 0;
|
||||
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
var offset = new spine.Vector2();
|
||||
bounds = new spine.Vector2();
|
||||
skeleton.getBounds(offset, bounds, []);
|
||||
|
||||
renderer.camera.position.x = offset.x + bounds.x / 2;
|
||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||
|
||||
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
||||
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
||||
|
||||
setupInput();
|
||||
}
|
||||
|
||||
function calculateBlend (x, y, isPageCoords) {
|
||||
var canvasBounds = canvas.getBoundingClientRect();
|
||||
var centerX = canvasBounds.x + canvasBounds.width / 2;
|
||||
var centerY = canvasBounds.y + canvasBounds.height / 2;
|
||||
right.alpha = x < centerX ? 1 - x / centerX : 0;
|
||||
left.alpha = x > centerX ? (x - centerX) / (window.innerWidth - centerX): 0;
|
||||
up.alpha = y < centerY ? 1 - y / centerY : 0;
|
||||
down.alpha = y > centerY ? (y - centerY) / (window.innerHeight - centerY): 0;
|
||||
}
|
||||
|
||||
function setupInput () {
|
||||
if (!isMobileDevice()) {
|
||||
document.addEventListener("mousemove", function (event) {
|
||||
clientMouseX = event.clientX;
|
||||
clientMouseY = event.clientY;
|
||||
mouseMoved = true;
|
||||
}, false);
|
||||
} else {
|
||||
var input = new spine.webgl.Input(canvas);
|
||||
input.addListener({
|
||||
down: function(x, y) {
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(handle.x, handle.y, 0).distance(coords) < canvas.width * HANDLE_SIZE) {
|
||||
dragging = true;
|
||||
}
|
||||
},
|
||||
up: function(x, y) {
|
||||
dragging = false;
|
||||
},
|
||||
dragged: function(x, y) {
|
||||
if (dragging && x > 0 && x < canvas.width && y > 0 && y < canvas.height) {
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
handle.x = coords.x;
|
||||
handle.y = coords.y;
|
||||
calculateBlend(x, y, false);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function render () {
|
||||
if (!isMobileDevice() && mouseMoved) calculateBlend(clientMouseX, clientMouseY, true);
|
||||
|
||||
timeKeeper.update();
|
||||
var delta = timeKeeper.delta;
|
||||
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
renderer.camera.viewportWidth = bounds.x * 1.4;
|
||||
renderer.camera.viewportHeight = bounds.y * 1.4;
|
||||
renderer.resize(spine.webgl.ResizeMode.Fit);
|
||||
|
||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
renderer.begin();
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
|
||||
if (isMobileDevice()) {
|
||||
gl.lineWidth(2);
|
||||
renderer.circle(true, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_INNER);
|
||||
renderer.circle(false, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_OUTER);
|
||||
gl.lineWidth(1);
|
||||
}
|
||||
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
additiveBlendingDemo.loadingComplete = loadingComplete;
|
||||
additiveBlendingDemo.render = render;
|
||||
additiveBlendingDemo.DEMO_NAME = DEMO_NAME;
|
||||
init();
|
||||
};
|
||||
Reference in New Issue
Block a user