feat: use custom player module
This commit is contained in:
3444
apps/module/spine-ts/threejs/example/assets/raptor-pro.json
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3444
apps/module/spine-ts/threejs/example/assets/raptor-pro.json
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272
apps/module/spine-ts/threejs/example/assets/raptor.atlas
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272
apps/module/spine-ts/threejs/example/assets/raptor.atlas
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raptor.png
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size: 1024,512
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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back-arm
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rotate: true
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xy: 829, 88
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size: 46, 25
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orig: 46, 25
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offset: 0, 0
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index: -1
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back-bracer
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rotate: true
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xy: 195, 238
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size: 39, 28
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orig: 39, 28
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offset: 0, 0
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index: -1
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back-hand
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rotate: true
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xy: 724, 140
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size: 36, 34
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orig: 36, 34
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offset: 0, 0
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index: -1
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back-knee
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rotate: true
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xy: 760, 131
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size: 49, 67
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orig: 49, 67
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offset: 0, 0
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index: -1
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back-thigh
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rotate: true
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xy: 225, 238
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size: 39, 24
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orig: 39, 24
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offset: 0, 0
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index: -1
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eyes-open
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rotate: false
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xy: 975, 204
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size: 47, 45
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orig: 47, 45
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offset: 0, 0
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index: -1
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front-arm
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rotate: false
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xy: 969, 112
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size: 48, 26
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orig: 48, 26
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offset: 0, 0
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index: -1
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front-bracer
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rotate: true
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xy: 724, 97
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size: 41, 29
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orig: 41, 29
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offset: 0, 0
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index: -1
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front-hand
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rotate: false
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xy: 251, 239
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size: 41, 38
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orig: 41, 38
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offset: 0, 0
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index: -1
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front-open-hand
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rotate: true
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xy: 856, 76
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size: 43, 44
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orig: 43, 44
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offset: 0, 0
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index: -1
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front-thigh
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rotate: true
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xy: 729, 178
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size: 57, 29
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orig: 57, 29
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offset: 0, 0
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index: -1
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gun
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rotate: false
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xy: 894, 251
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size: 107, 103
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orig: 107, 103
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offset: 0, 0
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index: -1
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gun-nohand
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rotate: false
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xy: 764, 241
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size: 105, 102
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orig: 105, 102
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offset: 0, 0
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index: -1
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head
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rotate: false
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xy: 756, 345
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size: 136, 149
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orig: 136, 149
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offset: 0, 0
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index: -1
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lower-leg
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rotate: true
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xy: 475, 237
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size: 73, 98
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orig: 73, 98
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offset: 0, 0
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index: -1
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mouth-grind
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rotate: false
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xy: 975, 172
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size: 47, 30
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orig: 47, 30
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offset: 0, 0
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index: -1
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mouth-smile
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rotate: false
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xy: 975, 140
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size: 47, 30
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orig: 47, 30
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offset: 0, 0
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index: -1
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neck
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rotate: false
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xy: 366, 282
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size: 18, 21
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orig: 18, 21
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offset: 0, 0
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index: -1
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raptor-back-arm
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rotate: true
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xy: 636, 97
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size: 82, 86
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orig: 82, 86
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offset: 0, 0
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index: -1
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raptor-body
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rotate: false
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xy: 2, 2
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size: 632, 233
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orig: 632, 233
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offset: 0, 0
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index: -1
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raptor-front-arm
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rotate: true
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xy: 871, 168
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size: 81, 102
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orig: 81, 102
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offset: 0, 0
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index: -1
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raptor-front-leg
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rotate: false
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xy: 2, 237
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size: 191, 257
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orig: 191, 257
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offset: 0, 0
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index: -1
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raptor-hindleg-back
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rotate: false
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xy: 195, 279
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size: 169, 215
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orig: 169, 215
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offset: 0, 0
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index: -1
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raptor-horn
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rotate: true
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xy: 431, 312
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size: 182, 80
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orig: 182, 80
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offset: 0, 0
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index: -1
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raptor-horn-back
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rotate: true
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xy: 513, 318
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size: 176, 77
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orig: 176, 77
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offset: 0, 0
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index: -1
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raptor-jaw
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rotate: false
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xy: 894, 356
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size: 126, 138
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orig: 126, 138
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offset: 0, 0
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index: -1
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raptor-jaw-tooth
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rotate: true
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xy: 294, 240
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size: 37, 48
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orig: 37, 48
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offset: 0, 0
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index: -1
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raptor-mouth-inside
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rotate: true
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xy: 344, 241
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size: 36, 41
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orig: 36, 41
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offset: 0, 0
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index: -1
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raptor-saddle-strap-back
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rotate: false
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xy: 575, 242
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size: 54, 74
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orig: 54, 74
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offset: 0, 0
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index: -1
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raptor-saddle-strap-front
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rotate: true
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xy: 764, 182
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size: 57, 95
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orig: 57, 95
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offset: 0, 0
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index: -1
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raptor-saddle-w-shadow
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rotate: false
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xy: 592, 323
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size: 162, 171
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orig: 162, 171
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offset: 0, 0
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index: -1
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raptor-tail-shadow
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rotate: true
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xy: 366, 305
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size: 189, 63
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orig: 189, 63
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offset: 0, 0
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index: -1
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raptor-tongue
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rotate: false
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xy: 387, 239
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size: 86, 64
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orig: 86, 64
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offset: 0, 0
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index: -1
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stirrup-back
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rotate: true
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xy: 829, 136
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size: 44, 35
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orig: 44, 35
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offset: 0, 0
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index: -1
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stirrup-front
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rotate: true
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xy: 866, 121
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size: 45, 50
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orig: 45, 50
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offset: 0, 0
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index: -1
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stirrup-strap
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rotate: false
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xy: 918, 120
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size: 49, 46
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orig: 49, 46
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offset: 0, 0
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index: -1
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torso
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rotate: true
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xy: 636, 181
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size: 54, 91
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orig: 54, 91
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offset: 0, 0
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index: -1
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visor
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rotate: false
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xy: 631, 237
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size: 131, 84
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orig: 131, 84
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offset: 0, 0
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index: -1
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BIN
apps/module/spine-ts/threejs/example/assets/raptor.png
Executable file
BIN
apps/module/spine-ts/threejs/example/assets/raptor.png
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After Width: | Height: | Size: 468 KiB |
122
apps/module/spine-ts/threejs/example/index.html
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122
apps/module/spine-ts/threejs/example/index.html
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<html>
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<head>
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<meta charset="UTF-8">
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<title>spine-threejs</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
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<script src="../../build/spine-threejs.js"></script>
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</head>
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<style>
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* { margin: 0; padding: 0; }
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body, html { height: 100% }
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canvas { position: absolute; width: 100% ;height: 100%; }
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</style>
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<body>
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<script>
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var scene, camera, renderer;
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var geometry, material, mesh, skeletonMesh;
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var assetManager;
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var canvas;
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var lastFrameTime = Date.now() / 1000;
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var baseUrl = "assets/";
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var skeletonFile = "raptor-pro.json";
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var atlasFile = skeletonFile.replace("-pro", "").replace("-ess", "").replace(".json", ".atlas");
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var animation = "walk";
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function init () {
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// create the THREE.JS camera, scene and renderer (WebGL)
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var width = window.innerWidth, height = window.innerHeight;
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camera = new THREE.PerspectiveCamera(75, width / height, 1, 3000);
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camera.position.y = 100;
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camera.position.z = 400;
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer();
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renderer.setSize(width, height);
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document.body.appendChild(renderer.domElement);
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canvas = renderer.domElement;
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// load the assets required to display the Raptor model
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assetManager = new spine.threejs.AssetManager(baseUrl);
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assetManager.loadText(skeletonFile);
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assetManager.loadTextureAtlas(atlasFile);
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requestAnimationFrame(load);
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}
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function load (name, scale) {
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if (assetManager.isLoadingComplete()) {
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// Add a box to the scene to which we attach the skeleton mesh
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geometry = new THREE.BoxGeometry(200, 200, 200);
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material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });
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mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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// Load the texture atlas using name.atlas and name.png from the AssetManager.
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// The function passed to TextureAtlas is used to resolve relative paths.
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atlas = assetManager.get(atlasFile);
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// Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
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atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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// Create a SkeletonJson instance for parsing the .json file.
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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// Set the scale to apply during parsing, parse the file, and create a new skeleton.
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skeletonJson.scale = 0.4;
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(skeletonFile));
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// Create a SkeletonMesh from the data and attach it to the scene
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skeletonMesh = new spine.threejs.SkeletonMesh(skeletonData, function(parameters) {
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parameters.depthTest = false;
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});
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skeletonMesh.state.setAnimation(0, animation, true);
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mesh.add(skeletonMesh);
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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var lastTime = Date.now();
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function render() {
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// calculate delta time for animation purposes
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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// resize canvas to use full page, adjust camera/renderer
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resize();
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// rotate the cube
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mesh.rotation.x = Math.sin(now) * Math.PI * 0.2;
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mesh.rotation.y = Math.cos(now) * Math.PI * 0.4;
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// update the animation
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skeletonMesh.update(delta);
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// render the scene
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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}
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function resize () {
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var w = window.innerWidth;
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var h = window.innerHeight;
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if (canvas.width != w || canvas.height != h) {
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canvas.width = w;
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canvas.height = h;
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}
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camera.aspect = w / h;
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camera.updateProjectionMatrix();
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renderer.setSize(w, h);
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}
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(function() {
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init();
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}());
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</script>
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</body>
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</html>
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