feat: use custom player module
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67
apps/module/spine-ts/core/src/SlotData.ts
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67
apps/module/spine-ts/core/src/SlotData.ts
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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/** Stores the setup pose for a {@link Slot}. */
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export class SlotData {
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/** The index of the slot in {@link Skeleton#getSlots()}. */
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index: number;
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/** The name of the slot, which is unique across all slots in the skeleton. */
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name: string;
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/** The bone this slot belongs to. */
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boneData: BoneData;
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/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
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* color tinting. */
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color = new Color(1, 1, 1, 1);
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
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* color's alpha is not used. */
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darkColor: Color;
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/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
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attachmentName: string;
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/** The blend mode for drawing the slot's attachment. */
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blendMode: BlendMode;
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constructor (index: number, name: string, boneData: BoneData) {
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if (index < 0) throw new Error("index must be >= 0.");
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if (name == null) throw new Error("name cannot be null.");
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if (boneData == null) throw new Error("boneData cannot be null.");
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this.index = index;
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this.name = name;
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this.boneData = boneData;
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}
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}
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}
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