feat(server): finish server part (2/2)

This commit is contained in:
Halyul
2021-05-31 22:37:04 -04:00
parent bec0564f20
commit dcf8b27bde
7 changed files with 974 additions and 49 deletions

View File

@@ -4,6 +4,7 @@ operators:
release_folder: ./release/{name}/
source_folder: ./operator/{name}/extracted/
target_folder: ./operator/{name}/
use_skel: true
server:
operator_folder: /operator/
release_folder: ./release/

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@@ -1,18 +1,23 @@
import base64
import pathlib
def encode_image(path, prefix=True):
def encode_binary(data=None, type="application/octet-stream", path=None, prefix=True):
if data is None and path is None:
raise ValueError("Both data and path arguments are None")
if data is not None:
bytes = data
elif path is not None:
with open(pathlib.Path.cwd().joinpath(path), "rb") as f:
bytes = f.read()
encoded_bytes = base64.b64encode(bytes)
humanreadable_data = encoded_bytes.decode("utf-8")
if prefix is True:
result = "data:image/png;base64," + humanreadable_data
result = "data:{};base64,".format(type) + humanreadable_data
else:
result = humanreadable_data
return result
def decode_image(data: str, path):
def decode_binary(data: str, path):
if data.strip().startswith("data:") is True:
data = data.split(",")[1]
encoded_bytes = data.encode("utf-8")
@@ -22,7 +27,7 @@ def decode_image(data: str, path):
def encode_string(data=None, type="text/plain", path=None, prefix=True, encoding="utf-8"):
if data is None and path is None:
return
raise ValueError("Both data and path arguments are None")
if data is not None:
bytes = data.encode(encoding)
elif path is not None:

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@@ -1,5 +1,4 @@
import threading
import shutil
from lib.skeleton_binary import SkeletonBinary
from lib.alpha_composite import AlphaComposite
from lib.atlas_reader import AtlasReader
@@ -10,6 +9,7 @@ class Builder:
def __init__(self, operator_name, config) -> None:
self.operator_name = operator_name
self.config = config
self.use_skel = config["operators"][operator_name]["use_skel"]
self.source_path = config["operators"][operator_name]["source_folder"].format(name=operator_name)
self.target_path = config["operators"][operator_name]["target_folder"].format(name=operator_name)
self.common_name = config["operators"][operator_name]["common_name"]
@@ -47,7 +47,7 @@ class Builder:
skeleton_binary_thread = threading.Thread(
target=SkeletonBinary,
args=(self.source_path + self.common_name, self.target_path + self.common_name),
args=(self.source_path + self.common_name, self.target_path + self.common_name, self.use_skel),
daemon=True,
)
ar_thread = threading.Thread(
@@ -97,7 +97,19 @@ class Builder:
png_to_base64_thread.start()
skeleton_binary_thread.join()
if self.use_skel is True:
skel_base64_thread =threading.Thread(
target=self.__skel_to_base64,
args=(
self.file_paths["skel"],
data,
".{}".format(self.config["server"]["operator_folder"]) + self.common_name + ".skel",
),
daemon=True,
)
skel_base64_thread.start()
skel_base64_thread.join()
else:
json_base64_thread =threading.Thread(
target=self.__json_to_base64,
args=(
@@ -136,6 +148,15 @@ class Builder:
else:
return result
def __skel_to_base64(self, path, dict=None, key=None):
result = encode_binary(
path=path
)
if dict is not None and key is not None:
dict[key] = result
else:
return result
def __atlas_to_base64(self, path, dict=None, key=None):
with open(pathlib.Path.cwd().joinpath(path), "r") as f:
data = f.read()
@@ -146,7 +167,10 @@ class Builder:
return result
def __png_to_base64(self, path, dict=None, key=None):
result = encode_image(path)
result = encode_binary(
path=path,
type="image/png"
)
if dict is not None and key is not None:
dict[key] = result
else:

View File

@@ -7,18 +7,19 @@ class Config:
self.valid_keys = dict(
config=dict(
server=dict,
operators=dict
operators=dict,
),
server=dict(
template_folder=str,
release_folder=str,
operator_folder=str
operator_folder=str,
),
operators=dict(
source_folder=str,
target_folder=str,
common_name=str,
release_folder=str
release_folder=str,
use_skel=bool,
)
)
self.__read_config()

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@@ -1,5 +1,6 @@
import pathlib
import json
import shutil
TransformMode = [
"normal",
@@ -62,22 +63,34 @@ CURVE_BEZIER = 2
class SkeletonBinary:
def __init__(self, file_path, save_path, scale=1):
def __init__(self, file_path, save_path, use_skel, scale=1):
if file_path.strip().endswith(".skel") is False:
file_path += ".skel"
if save_path.strip().endswith(".json") is False:
file_path = pathlib.Path.cwd().joinpath(file_path)
if save_path.strip().endswith(".json") is False or save_path.strip().endswith(".skel") is False:
if use_skel is True:
save_path += ".skel"
else:
save_path += ".json"
save_path = pathlib.Path.cwd().joinpath(save_path)
if use_skel is True:
shutil.copyfile(
file_path,
save_path
)
return
self.index = 0
self.scale = scale
self.dict = dict()
try:
with open(pathlib.Path.cwd().joinpath(file_path), "rb") as f:
with open(file_path, "rb") as f:
self.binaryData = f.read()
self.readSkeletonData()
with open(pathlib.Path.cwd().joinpath(save_path), "w") as f:
with open(save_path, "w") as f:
json.dump(self.dict, f)
except Exception as e:
print(e)
@@ -206,7 +219,7 @@ class SkeletonBinary:
data["position"] *= self.scale
data["spacing"] = self.readFloat()
if data["spacingMode"] == "length" or data["spacingMode"] == "fixed":
data["spacing"] = self.scale
data["spacing"] *= self.scale
data["rotateMix"] = self.readFloat()
data["translateMix"] = self.readFloat()
self.dict["path"].append(data)
@@ -547,7 +560,6 @@ class SkeletonBinary:
e["scaleMix"] = self.readFloat()
e["shearMix"] = self.readFloat()
timeline[frameIndex] = e
# needs a if statement here to decode dyn_illust_char_1012_skadi2.skel
if (frameIndex < frameCount - 1):
self.readCurve(frameIndex, timeline)
transforms[self.dict["transform"][transformIndex]["name"]] = timeline
@@ -561,7 +573,7 @@ class SkeletonBinary:
data = self.dict["path"][pathIndex]
pathMap = dict()
for j in range(self.readInt(True)):
timelineType = self.readByte()
timelineType = self.read()
frameCount = self.readInt(True)
timeline = [None] * frameCount
if timelineType == PATH_POSITION or timelineType == PATH_SPACING:

View File

@@ -52,6 +52,7 @@ if (!supportsWebGL()) {
var spinePlayer = new spine.SpinePlayer(e, {
jsonUrl: window.settings.jsonUrl,
skelUrl: window.settings.skelUrl,
atlasUrl: window.settings.atlasUrl,
animation: window.settings.animation,
rawDataURIs: window.operator,

View File

@@ -2134,6 +2134,26 @@ var spine;
AssetManager.prototype.setRawDataURI = function (path, data) {
this.rawDataUris[this.pathPrefix + path] = data;
};
AssetManager.prototype.loadBinary = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
if (error === void 0) { error = null; }
path = this.pathPrefix + path;
this.toLoad++;
this.downloadBinary(path, function (data) {
_this.assets[path] = data;
if (success)
success(path, data);
_this.toLoad--;
_this.loaded++;
}, function (state, responseText) {
_this.errors[path] = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
if (error)
error(path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
_this.toLoad--;
_this.loaded++;
});
};
AssetManager.prototype.loadText = function (path, success, error) {
var _this = this;
if (success === void 0) { success = null; }
@@ -3906,6 +3926,840 @@ var spine;
spine.Skeleton = Skeleton;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBinary = (function () {
function SkeletonBinary(attachmentLoader) {
this.scale = 1;
this.linkedMeshes = new Array();
this.attachmentLoader = attachmentLoader;
}
SkeletonBinary.prototype.readSkeletonData = function (binary) {
var scale = this.scale;
var skeletonData = new spine.SkeletonData();
skeletonData.name = "";
var input = new BinaryInput(binary);
skeletonData.hash = input.readString();
skeletonData.version = input.readString();
// if ("3.8.75" == skeletonData.version)
// throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
// skeletonData.x = input.readFloat();
// skeletonData.y = input.readFloat();
skeletonData.width = input.readFloat();
skeletonData.height = input.readFloat();
var nonessential = input.readBoolean();
if (nonessential) {
skeletonData.fps = input.readFloat();
skeletonData.imagesPath = input.readString();
// skeletonData.audioPath = input.readString();
}
var n = 0;
// n = input.readInt(true);
// for (var i = 0; i < n; i++)
// input.strings.push(input.readString());
// Bones.
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var name_2 = input.readString();
var parent_2 = i == 0 ? null : skeletonData.bones[input.readInt(true)];
var data = new spine.BoneData(i, name_2, parent_2);
data.rotation = input.readFloat();
data.x = input.readFloat() * scale;
data.y = input.readFloat() * scale;
data.scaleX = input.readFloat();
data.scaleY = input.readFloat();
data.shearX = input.readFloat();
data.shearY = input.readFloat();
data.length = input.readFloat() * scale;
data.transformMode = SkeletonBinary.TransformModeValues[input.readInt(true)];
// data.skinRequired = input.readBoolean();
if (nonessential)
spine.Color.rgba8888ToColor(data.color, input.readInt32());
skeletonData.bones.push(data);
}
// Slots.
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var slotName = input.readString();
var boneData = skeletonData.bones[input.readInt(true)];
var data = new spine.SlotData(i, slotName, boneData);
spine.Color.rgba8888ToColor(data.color, input.readInt32());
// var darkColor = input.readInt32();
// if (darkColor != -1)
// spine.Color.rgb888ToColor(data.darkColor = new spine.Color(), darkColor);
// data.attachmentName = input.readStringRef();
data.attachmentName = input.readString();
data.blendMode = SkeletonBinary.BlendModeValues[input.readInt(true)];
skeletonData.slots.push(data);
}
// IK constraints.
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.IkConstraintData(input.readString());
data.order = input.readInt(true);
// data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.bones[input.readInt(true)];
data.mix = input.readFloat();
// data.softness = input.readFloat() * scale;
data.bendDirection = input.readByte();
// data.compress = input.readBoolean();
// data.stretch = input.readBoolean();
// data.uniform = input.readBoolean();
skeletonData.ikConstraints.push(data);
}
// Transform constraints.
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.TransformConstraintData(input.readString());
data.order = input.readInt(true);
// data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.bones[input.readInt(true)];
// data.local = input.readBoolean();
// data.relative = input.readBoolean();
data.offsetRotation = input.readFloat();
data.offsetX = input.readFloat() * scale;
data.offsetY = input.readFloat() * scale;
data.offsetScaleX = input.readFloat();
data.offsetScaleY = input.readFloat();
data.offsetShearY = input.readFloat();
data.rotateMix = input.readFloat();
data.translateMix = input.readFloat();
data.scaleMix = input.readFloat();
data.shearMix = input.readFloat();
skeletonData.transformConstraints.push(data);
}
// Path constraints.
n = input.readInt(true);
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.PathConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);
data.target = skeletonData.slots[input.readInt(true)];
data.positionMode = SkeletonBinary.PositionModeValues[input.readInt(true)];
data.spacingMode = SkeletonBinary.SpacingModeValues[input.readInt(true)];
data.rotateMode = SkeletonBinary.RotateModeValues[input.readInt(true)];
data.offsetRotation = input.readFloat();
data.position = input.readFloat();
if (data.positionMode == spine.PositionMode.Fixed)
data.position *= scale;
data.spacing = input.readFloat();
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
data.spacing *= scale;
data.rotateMix = input.readFloat();
data.translateMix = input.readFloat();
skeletonData.pathConstraints.push(data);
}
// Default skin.
var defaultSkin = this.readSkin(input, skeletonData, true, nonessential);
if (defaultSkin != null) {
skeletonData.defaultSkin = defaultSkin;
skeletonData.skins.push(defaultSkin);
}
{
// Skins.
var i = skeletonData.skins.length;
spine.Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
for (; i < n; i++)
skeletonData.skins[i] = this.readSkin(input, skeletonData, false, nonessential);
}
n = this.linkedMeshes.length;
for (var i = 0; i < n; i++) {
var linkedMesh = this.linkedMeshes[i];
var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
if (skin == null)
throw new Error("Skin not found: " + linkedMesh.skin);
var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
if (parent_3 == null)
throw new Error("Parent mesh not found: " + linkedMesh.parent);
linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_3 : linkedMesh.mesh;
linkedMesh.mesh.setParentMesh(parent_3);
linkedMesh.mesh.updateUVs();
}
this.linkedMeshes.length = 0;
// Events.
n = input.readInt(true);
for (var i = 0; i < n; i++) {
var data = new spine.EventData(input.readString());
data.intValue = input.readInt(false);
data.floatValue = input.readFloat();
data.stringValue = input.readString();
// data.audioPath = input.readString();
// if (data.audioPath != null) {
// data.volume = input.readFloat();
// data.balance = input.readFloat();
// }
skeletonData.events.push(data);
}
n = input.readInt(true);
for (var i = 0; i < n; i++)
skeletonData.animations.push(this.readAnimation(input, input.readString(), skeletonData));
return skeletonData;
};
SkeletonBinary.prototype.readSkin = function (input, skeletonData, defaultSkin, nonessential) {
var skin = null;
var slotCount = 0;
if (defaultSkin) {
slotCount = input.readInt(true);
if (slotCount == 0)
return null;
skin = new spine.Skin("default");
}
else {
skin = new spine.Skin(input.readString());
// skin.bones.length = input.readInt(true);
// for (var i = 0, n = skin.bones.length; i < n; i++)
// skin.bones[i] = skeletonData.bones[input.readInt(true)];
// for (var i = 0, n = input.readInt(true); i < n; i++)
// skin.constraints.push(skeletonData.ikConstraints[input.readInt(true)]);
// for (var i = 0, n = input.readInt(true); i < n; i++)
// skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
// for (var i = 0, n = input.readInt(true); i < n; i++)
// skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
slotCount = input.readInt(true);
}
for (var i = 0; i < slotCount; i++) {
var slotIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var name_3 = input.readString();
var attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name_3, nonessential);
if (attachment != null)
skin.addAttachment(slotIndex, name_3, attachment);
}
}
return skin;
};
SkeletonBinary.prototype.readAttachment = function (input, skeletonData, skin, slotIndex, attachmentName, nonessential) {
var scale = this.scale;
var name = input.readString();
if (name == null)
name = attachmentName;
var typeIndex = input.readByte();
var type = SkeletonBinary.AttachmentTypeValues[typeIndex];
switch (type) {
case spine.AttachmentType.Region: {
var path = input.readString();
var rotation = input.readFloat();
var x = input.readFloat();
var y = input.readFloat();
var scaleX = input.readFloat();
var scaleY = input.readFloat();
var width = input.readFloat();
var height = input.readFloat();
var color = input.readInt32();
if (path == null)
path = name;
var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
if (region == null)
return null;
region.path = path;
region.x = x * scale;
region.y = y * scale;
region.scaleX = scaleX;
region.scaleY = scaleY;
region.rotation = rotation;
region.width = width * scale;
region.height = height * scale;
spine.Color.rgba8888ToColor(region.color, color);
region.updateOffset();
return region;
}
case spine.AttachmentType.BoundingBox: {
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var color = nonessential ? input.readInt32() : 0;
var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
if (box == null)
return null;
box.worldVerticesLength = vertexCount << 1;
box.vertices = vertices.vertices;
box.bones = vertices.bones;
if (nonessential)
spine.Color.rgba8888ToColor(box.color, color);
return box;
}
case spine.AttachmentType.Mesh: {
var path = input.readString();
var color = input.readInt32();
var vertexCount = input.readInt(true);
var uvs = this.readFloatArray(input, vertexCount << 1, 1);
var triangles = this.readShortArray(input);
var vertices = this.readVertices(input, vertexCount);
var hullLength = input.readInt(true);
var edges = null;
var width = 0, height = 0;
if (nonessential) {
edges = this.readShortArray(input);
width = input.readFloat();
height = input.readFloat();
}
if (path == null)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
spine.Color.rgba8888ToColor(mesh.color, color);
mesh.bones = vertices.bones;
mesh.vertices = vertices.vertices;
mesh.worldVerticesLength = vertexCount << 1;
mesh.triangles = triangles;
mesh.regionUVs = uvs;
mesh.updateUVs();
mesh.hullLength = hullLength << 1;
if (nonessential) {
mesh.edges = edges;
mesh.width = width * scale;
mesh.height = height * scale;
}
return mesh;
}
case spine.AttachmentType.LinkedMesh: {
var path = input.readString();
var color = input.readInt32();
var skinName = input.readString();
var parent_4 = input.readString();
var inheritDeform = input.readBoolean();
var width = 0, height = 0;
if (nonessential) {
width = input.readFloat();
height = input.readFloat();
}
if (path == null)
path = name;
var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
if (mesh == null)
return null;
mesh.path = path;
spine.Color.rgba8888ToColor(mesh.color, color);
if (nonessential) {
mesh.width = width * scale;
mesh.height = height * scale;
}
mesh.inheritDeform = inheritDeform;
this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent_4));
return mesh;
}
case spine.AttachmentType.Path: {
var closed_1 = input.readBoolean();
var constantSpeed = input.readBoolean();
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var lengths = spine.Utils.newArray(vertexCount / 3, 0);
for (var i = 0, n = lengths.length; i < n; i++)
lengths[i] = input.readFloat() * scale;
var color = nonessential ? input.readInt32() : 0;
var path = this.attachmentLoader.newPathAttachment(skin, name);
if (path == null)
return null;
path.closed = closed_1;
path.constantSpeed = constantSpeed;
path.worldVerticesLength = vertexCount << 1;
path.vertices = vertices.vertices;
path.bones = vertices.bones;
path.lengths = lengths;
if (nonessential)
spine.Color.rgba8888ToColor(path.color, color);
return path;
}
case spine.AttachmentType.Point: {
var rotation = input.readFloat();
var x = input.readFloat();
var y = input.readFloat();
var color = nonessential ? input.readInt32() : 0;
var point = this.attachmentLoader.newPointAttachment(skin, name);
if (point == null)
return null;
point.x = x * scale;
point.y = y * scale;
point.rotation = rotation;
if (nonessential)
spine.Color.rgba8888ToColor(point.color, color);
return point;
}
case spine.AttachmentType.Clipping: {
var endSlotIndex = input.readInt(true);
var vertexCount = input.readInt(true);
var vertices = this.readVertices(input, vertexCount);
var color = nonessential ? input.readInt32() : 0;
var clip = this.attachmentLoader.newClippingAttachment(skin, name);
if (clip == null)
return null;
clip.endSlot = skeletonData.slots[endSlotIndex];
clip.worldVerticesLength = vertexCount << 1;
clip.vertices = vertices.vertices;
clip.bones = vertices.bones;
if (nonessential)
spine.Color.rgba8888ToColor(clip.color, color);
return clip;
}
}
return null;
};
SkeletonBinary.prototype.readVertices = function (input, vertexCount) {
var verticesLength = vertexCount << 1;
var vertices = new Vertices();
var scale = this.scale;
if (!input.readBoolean()) {
vertices.vertices = this.readFloatArray(input, verticesLength, scale);
return vertices;
}
var weights = new Array();
var bonesArray = new Array();
for (var i = 0; i < vertexCount; i++) {
var boneCount = input.readInt(true);
bonesArray.push(boneCount);
for (var ii = 0; ii < boneCount; ii++) {
bonesArray.push(input.readInt(true));
weights.push(input.readFloat() * scale);
weights.push(input.readFloat() * scale);
weights.push(input.readFloat());
}
}
vertices.vertices = spine.Utils.toFloatArray(weights);
vertices.bones = bonesArray;
return vertices;
};
SkeletonBinary.prototype.readFloatArray = function (input, n, scale) {
var array = new Array(n);
if (scale == 1) {
for (var i = 0; i < n; i++)
array[i] = input.readFloat();
}
else {
for (var i = 0; i < n; i++)
array[i] = input.readFloat() * scale;
}
return array;
};
SkeletonBinary.prototype.readShortArray = function (input) {
var n = input.readInt(true);
var array = new Array(n);
for (var i = 0; i < n; i++)
array[i] = input.readShort();
return array;
};
SkeletonBinary.prototype.readAnimation = function (input, name, skeletonData) {
var timelines = new Array();
var scale = this.scale;
var duration = 0;
var tempColor1 = new spine.Color();
var tempColor2 = new spine.Color();
// Slot timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var slotIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var timelineType = input.readByte();
var frameCount = input.readInt(true);
switch (timelineType) {
case SkeletonBinary.SLOT_ATTACHMENT: {
var timeline = new spine.AttachmentTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++)
timeline.setFrame(frameIndex, input.readFloat(), input.readString());
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[frameCount - 1]);
break;
}
case SkeletonBinary.SLOT_COLOR: {
var timeline = new spine.ColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
var time = input.readFloat();
spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.ColorTimeline.ENTRIES]);
break;
}
case SkeletonBinary.SLOT_TWO_COLOR: {
var timeline = new spine.TwoColorTimeline(frameCount);
timeline.slotIndex = slotIndex;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
var time = input.readFloat();
spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
spine.Color.rgb888ToColor(tempColor2, input.readInt32());
timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a, tempColor2.r, tempColor2.g, tempColor2.b);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TwoColorTimeline.ENTRIES]);
break;
}
}
}
}
// Bone timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var boneIndex = input.readInt(true);
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var timelineType = input.readByte();
var frameCount = input.readInt(true);
switch (timelineType) {
case SkeletonBinary.BONE_ROTATE: {
var timeline = new spine.RotateTimeline(frameCount);
timeline.boneIndex = boneIndex;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.RotateTimeline.ENTRIES]);
break;
}
case SkeletonBinary.BONE_TRANSLATE:
case SkeletonBinary.BONE_SCALE:
case SkeletonBinary.BONE_SHEAR: {
var timeline = void 0;
var timelineScale = 1;
if (timelineType == SkeletonBinary.BONE_SCALE)
timeline = new spine.ScaleTimeline(frameCount);
else if (timelineType == SkeletonBinary.BONE_SHEAR)
timeline = new spine.ShearTimeline(frameCount);
else {
timeline = new spine.TranslateTimeline(frameCount);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale, input.readFloat() * timelineScale);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TranslateTimeline.ENTRIES]);
break;
}
}
}
}
// IK constraint timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true);
var frameCount = input.readInt(true);
var timeline = new spine.IkConstraintTimeline(frameCount);
timeline.ikConstraintIndex = index;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
// timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat() * scale, input.readByte(), input.readBoolean(), input.readBoolean());
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte(), false, false);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.IkConstraintTimeline.ENTRIES]);
}
// Transform constraint timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true);
var frameCount = input.readInt(true);
var timeline = new spine.TransformConstraintTimeline(frameCount);
timeline.transformConstraintIndex = index;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TransformConstraintTimeline.ENTRIES]);
}
// Path constraint timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var index = input.readInt(true);
var data = skeletonData.pathConstraints[index];
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var timelineType = input.readByte();
var frameCount = input.readInt(true);
switch (timelineType) {
case SkeletonBinary.PATH_POSITION:
case SkeletonBinary.PATH_SPACING: {
var timeline = void 0;
var timelineScale = 1;
if (timelineType == SkeletonBinary.PATH_SPACING) {
timeline = new spine.PathConstraintSpacingTimeline(frameCount);
if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
timelineScale = scale;
}
else {
timeline = new spine.PathConstraintPositionTimeline(frameCount);
if (data.positionMode == spine.PositionMode.Fixed)
timelineScale = scale;
}
timeline.pathConstraintIndex = index;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
break;
}
case SkeletonBinary.PATH_MIX: {
var timeline = new spine.PathConstraintMixTimeline(frameCount);
timeline.pathConstraintIndex = index;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat());
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
break;
}
}
}
}
// Deform timelines.
for (var i = 0, n = input.readInt(true); i < n; i++) {
var skin = skeletonData.skins[input.readInt(true)];
for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
var slotIndex = input.readInt(true);
for (var iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
var attachment = skin.getAttachment(slotIndex, input.readString());
var weighted = attachment.bones != null;
var vertices = attachment.vertices;
var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
var frameCount = input.readInt(true);
var timeline = new spine.DeformTimeline(frameCount);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
var time = input.readFloat();
var deform = void 0;
var end = input.readInt(true);
if (end == 0)
deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
else {
deform = spine.Utils.newFloatArray(deformLength);
var start = input.readInt(true);
end += start;
if (scale == 1) {
for (var v = start; v < end; v++)
deform[v] = input.readFloat();
}
else {
for (var v = start; v < end; v++)
deform[v] = input.readFloat() * scale;
}
if (!weighted) {
for (var v = 0, vn = deform.length; v < vn; v++)
deform[v] += vertices[v];
}
}
timeline.setFrame(frameIndex, time, deform);
if (frameIndex < frameCount - 1)
this.readCurve(input, frameIndex, timeline);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[frameCount - 1]);
}
}
}
// Draw order timeline.
var drawOrderCount = input.readInt(true);
if (drawOrderCount > 0) {
var timeline = new spine.DrawOrderTimeline(drawOrderCount);
var slotCount = skeletonData.slots.length;
for (var i = 0; i < drawOrderCount; i++) {
var time = input.readFloat();
var offsetCount = input.readInt(true);
var drawOrder = spine.Utils.newArray(slotCount, 0);
for (var ii = slotCount - 1; ii >= 0; ii--)
drawOrder[ii] = -1;
var unchanged = spine.Utils.newArray(slotCount - offsetCount, 0);
var originalIndex = 0, unchangedIndex = 0;
for (var ii = 0; ii < offsetCount; ii++) {
var slotIndex = input.readInt(true);
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
}
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
for (var ii = slotCount - 1; ii >= 0; ii--)
if (drawOrder[ii] == -1)
drawOrder[ii] = unchanged[--unchangedIndex];
timeline.setFrame(i, time, drawOrder);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[drawOrderCount - 1]);
}
// Event timeline.
var eventCount = input.readInt(true);
if (eventCount > 0) {
var timeline = new spine.EventTimeline(eventCount);
for (var i = 0; i < eventCount; i++) {
var time = input.readFloat();
var eventData = skeletonData.events[input.readInt(true)];
var event_4 = new spine.Event(time, eventData);
event_4.intValue = input.readInt(false);
event_4.floatValue = input.readFloat();
event_4.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
// if (event_4.data.audioPath != null) {
// event_4.volume = input.readFloat();
// event_4.balance = input.readFloat();
// }
timeline.setFrame(i, event_4);
}
timelines.push(timeline);
duration = Math.max(duration, timeline.frames[eventCount - 1]);
}
return new spine.Animation(name, timelines, duration);
};
SkeletonBinary.prototype.readCurve = function (input, frameIndex, timeline) {
switch (input.readByte()) {
case SkeletonBinary.CURVE_STEPPED:
timeline.setStepped(frameIndex);
break;
case SkeletonBinary.CURVE_BEZIER:
this.setCurve(timeline, frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
break;
}
};
SkeletonBinary.prototype.setCurve = function (timeline, frameIndex, cx1, cy1, cx2, cy2) {
timeline.setCurve(frameIndex, cx1, cy1, cx2, cy2);
};
SkeletonBinary.AttachmentTypeValues = [0, 1, 2, 3, 4, 5, 6];
SkeletonBinary.TransformModeValues = [spine.TransformMode.Normal, spine.TransformMode.OnlyTranslation, spine.TransformMode.NoRotationOrReflection, spine.TransformMode.NoScale, spine.TransformMode.NoScaleOrReflection];
SkeletonBinary.PositionModeValues = [spine.PositionMode.Fixed, spine.PositionMode.Percent];
SkeletonBinary.SpacingModeValues = [spine.SpacingMode.Length, spine.SpacingMode.Fixed, spine.SpacingMode.Percent];
SkeletonBinary.RotateModeValues = [spine.RotateMode.Tangent, spine.RotateMode.Chain, spine.RotateMode.ChainScale];
SkeletonBinary.BlendModeValues = [spine.BlendMode.Normal, spine.BlendMode.Additive, spine.BlendMode.Multiply, spine.BlendMode.Screen];
SkeletonBinary.BONE_ROTATE = 0;
SkeletonBinary.BONE_TRANSLATE = 1;
SkeletonBinary.BONE_SCALE = 2;
SkeletonBinary.BONE_SHEAR = 3;
SkeletonBinary.SLOT_ATTACHMENT = 0;
SkeletonBinary.SLOT_COLOR = 1;
SkeletonBinary.SLOT_TWO_COLOR = 2;
SkeletonBinary.PATH_POSITION = 0;
SkeletonBinary.PATH_SPACING = 1;
SkeletonBinary.PATH_MIX = 2;
SkeletonBinary.CURVE_LINEAR = 0;
SkeletonBinary.CURVE_STEPPED = 1;
SkeletonBinary.CURVE_BEZIER = 2;
return SkeletonBinary;
}());
spine.SkeletonBinary = SkeletonBinary;
var BinaryInput = (function () {
function BinaryInput(data, strings, index, buffer) {
if (strings === void 0) { strings = new Array(); }
if (index === void 0) { index = 0; }
if (buffer === void 0) { buffer = new DataView(data.buffer); }
this.strings = strings;
this.index = index;
this.buffer = buffer;
}
BinaryInput.prototype.readByte = function () {
return this.buffer.getInt8(this.index++);
};
BinaryInput.prototype.readShort = function () {
var value = this.buffer.getInt16(this.index);
this.index += 2;
return value;
};
BinaryInput.prototype.readInt32 = function () {
var value = this.buffer.getInt32(this.index);
this.index += 4;
return value;
};
BinaryInput.prototype.readInt = function (optimizePositive) {
var b = this.readByte();
var result = b & 0x7F;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 7;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 14;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 21;
if ((b & 0x80) != 0) {
b = this.readByte();
result |= (b & 0x7F) << 28;
}
}
}
}
return optimizePositive ? result : ((result >>> 1) ^ -(result & 1));
};
BinaryInput.prototype.readStringRef = function () {
var index = this.readInt(true);
return index == 0 ? null : this.strings[index - 1];
};
BinaryInput.prototype.readString = function () {
var byteCount = this.readInt(true);
switch (byteCount) {
case 0:
return null;
case 1:
return "";
}
byteCount--;
var chars = "";
var charCount = 0;
for (var i = 0; i < byteCount;) {
var b = this.readByte();
switch (b >> 4) {
case 12:
case 13:
chars += String.fromCharCode(((b & 0x1F) << 6 | this.readByte() & 0x3F));
i += 2;
break;
case 14:
chars += String.fromCharCode(((b & 0x0F) << 12 | (this.readByte() & 0x3F) << 6 | this.readByte() & 0x3F));
i += 3;
break;
default:
chars += String.fromCharCode(b);
i++;
}
}
return chars;
};
BinaryInput.prototype.readFloat = function () {
var value = this.buffer.getFloat32(this.index);
this.index += 4;
return value;
};
BinaryInput.prototype.readBoolean = function () {
return this.readByte() != 0;
};
return BinaryInput;
}());
var LinkedMesh = (function () {
function LinkedMesh(mesh, skin, slotIndex, parent) {
this.mesh = mesh;
this.skin = skin;
this.slotIndex = slotIndex;
this.parent = parent;
}
return LinkedMesh;
}());
var Vertices = (function () {
function Vertices(bones, vertices) {
if (bones === void 0) { bones = null; }
if (vertices === void 0) { vertices = null; }
this.bones = bones;
this.vertices = vertices;
}
return Vertices;
}());
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonBounds = (function () {
function SkeletonBounds() {
@@ -6131,6 +6985,17 @@ var spine;
this.a = 1;
return this;
};
Color.rgba8888ToColor = function (color, value) {
color.r = ((value & 0xff000000) >>> 24) / 255;
color.g = ((value & 0x00ff0000) >>> 16) / 255;
color.b = ((value & 0x0000ff00) >>> 8) / 255;
color.a = ((value & 0x000000ff)) / 255;
};
Color.rgb888ToColor = function (color, value) {
color.r = ((value & 0x00ff0000) >>> 16) / 255;
color.g = ((value & 0x0000ff00) >>> 8) / 255;
color.b = ((value & 0x000000ff)) / 255;
};
Color.WHITE = new Color(1, 1, 1, 1);
Color.RED = new Color(1, 0, 0, 1);
Color.GREEN = new Color(0, 1, 0, 1);
@@ -9645,8 +10510,8 @@ var spine;
SpinePlayer.prototype.validateConfig = function (config) {
if (!config)
throw new Error("Please pass a configuration to new.spine.SpinePlayer().");
if (!config.jsonUrl)
throw new Error("Please specify the URL of the skeleton JSON file.");
if (!config.jsonUrl && !config.skelUrl)
throw new Error("Please specify the URL of the skeleton JSON or .skel file.");
if (!config.atlasUrl)
throw new Error("Please specify the URL of the atlas file.");
if (!config.alpha)
@@ -9744,7 +10609,10 @@ var spine;
this.assetManager.setRawDataURI(path, data);
}
}
if (config.jsonUrl)
this.assetManager.loadText(config.jsonUrl);
else
this.assetManager.loadBinary(config.skelUrl);
this.assetManager.loadTextureAtlas(config.atlasUrl);
if (config.backgroundImage && config.backgroundImage.url)
this.assetManager.loadTexture(config.backgroundImage.url);
@@ -10093,16 +10961,29 @@ var spine;
return;
}
var atlas = this.assetManager.get(this.config.atlasUrl);
var skeletonData;
if (this.config.jsonUrl) {
var jsonText = this.assetManager.get(this.config.jsonUrl);
var json = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(atlas));
var skeletonData;
try {
skeletonData = json.readSkeletonData(jsonText);
}
catch (e) {
this.showError("Error: could not load skeleton .json.<br><br>" + escapeHtml(JSON.stringify(e)));
this.showError("Error: could not load skeleton .json.<br><br>" + e.toString());
return;
}
}
else {
var binaryData = this.assetManager.get(this.config.skelUrl);
var binary = new spine.SkeletonBinary(new spine.AtlasAttachmentLoader(atlas));
try {
skeletonData = binary.readSkeletonData(binaryData);
}
catch (e) {
this.showError("Error: could not load skeleton .skel.<br><br>" + e.toString());
return;
}
}
this.skeleton = new spine.Skeleton(skeletonData);
var stateData = new spine.AnimationStateData(skeletonData);
stateData.defaultMix = this.config.defaultMix;