docs(readme): update README.md

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Halyul
2021-06-01 17:05:12 -04:00
parent af0cc49f44
commit a21f4fb131
2 changed files with 72 additions and 9 deletions

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# aklive2d
A project that builds showcase webpage for Arknights Live2D-equipped operators. Showcase webpage can be used as a wallpaper for Wallpaper Engine.
## Supported Operators
| Operator | Live Preview | Steam Workshop |
|----------|--------------|----------------|
| Skadi the Corrupting Heart | [Link](https://arknights.halyul.dev/skadi/) | [Link](https://steamcommunity.com/sharedfiles/filedetails/?id=2492307783) |
## Usage
``` bash
$ python3 aklive2d.py -h
usage: aklive2d [-h] {server,s,build,b} ...
Arknights Live 2D Wallpaper Builder
optional arguments:
-h, --help show this help message and exit
Available commands:
{server,s,build,b} <Required> Select the command to run
server (s) Development Server
build (b) Build releases
```
``` bash
$ python3 aklive2d.py s -h
usage: aklive2d server [-h] [-p PORT] -o {skadi}
optional arguments:
-h, --help show this help message and exit
-p PORT, --port PORT Development server port (default: 8080)
-o {skadi}, --operator {skadi}
<Required> Operatro to develop (default: None)
```
``` bash
$ python aklive2d.py b -h
usage: aklive2d build [-h] [-o {all,skadi} [{all,skadi} ...]]
optional arguments:
-h, --help show this help message and exit
-o {all,skadi} [{all,skadi} ...], --operators {all,skadi} [{all,skadi} ...]
Operators to build (default: ['all'])
```
## Config
``` yaml
# List all the supported operators under <operators> block
operators:
# Single operator block
skadi: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}>
common_name: dyn_illust_char_1012_skadi2 # common file name
preview: preview.jpg # Steam workshop preview image file
project_json: project.json # Steam workshop project file
release_folder: ./release/{name}/ # The folder that stores game files for the showcase webpage
source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
target_folder: ./operator/{name}/ # The folder that stores processed game files
use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
# Development server settings
server:
operator_folder: /operator/ # The path that the showcase webpage accesses game files
release_folder: ./release/ # The folder that stores the showcase webpage
template_folder: /template/ # The folder that stores the showcase template
```
## LICENSE
The `LICENSE` file applies to all files unless listed specifically.

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#!/usr/bin/env python3
import argparse
import sys
@@ -18,13 +19,13 @@ class AkLive2D:
description="Arknights Live 2D Wallpaper Builder",
formatter_class=argparse.ArgumentDefaultsHelpFormatter
)
parser.add_argument(
"-d",
"--debug",
dest="debug",
action="store_true",
help="To debug the app"
)
# parser.add_argument(
# "-d",
# "--debug",
# dest="debug",
# action="store_true",
# help="To debug the app"
# )
subprasers = parser.add_subparsers(
title="Available commands",
@@ -65,12 +66,12 @@ class AkLive2D:
)
build.add_argument(
"-o",
"--operator",
"--operators",
dest="operator_names",
type=str,
default=["all"],
nargs='+',
help="Operatro to build",
help="Operators to build",
choices=["all"] + [key for key in self.config["operators"]]
)