doc(readme): update README.md
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77
README.md
77
README.md
@@ -19,30 +19,33 @@ A project that builds showcase webpage for Arknights Live2D-equipped operators.
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``` bash
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$ python3 aklive2d.py -h
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usage: aklive2d [-h] {server,s,build,b} ...
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usage: aklive2d [-h] {server,s,build,b,init,i} ...
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Arknights Live 2D Wallpaper Builder
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optional arguments:
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-h, --help show this help message and exit
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-h, --help show this help message and exit
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Available commands:
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{server,s,build,b} <Required> Select the command to run
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server (s) Development Server
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build (b) Build releases
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{server,s,build,b,init,i}
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<Required> Select the command to run
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server (s) Development Server
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build (b) Build releases
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init (i) Initialize a new operator
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```
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``` bash
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$ python3 aklive2d.py s -h
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usage: aklive2d server [-h] [-p PORT] -o OPERATOR_NAME
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usage: aklive2d server [-h] [-p PORT] -o OPERATOR_NAME [-r]
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optional arguments:
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-h, --help show this help message and exit
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-p PORT, --port PORT Development server port (default: 8080)
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-o OPERATOR_NAME, --operator OPERATOR_NAME
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<Required> Operatro to develop (default: None)
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-r, --rebuild Rebuild assets (default: False)
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```
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``` bash
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$ python aklive2d.py b -h
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$ python3 aklive2d.py b -h
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usage: aklive2d build [-h] [-o OPERATOR_NAMES [OPERATOR_NAMES ...]] [-r]
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optional arguments:
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@@ -51,6 +54,13 @@ optional arguments:
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Operators to build (default: ['all'])
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-r, --rebuild Rebuild assets (default: False)
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```
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``` bash
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$ python3 aklive2d.py i -h
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usage: aklive2d init [-h]
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optional arguments:
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-h, --help show this help message and exit
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```
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### Webpage & JavaScript
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Add query string `settings` to bring up the settings panel to adjust your settings. Then use appropriate JavaScript code to load your settings
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@@ -74,21 +84,48 @@ settings.reset() // reset settings
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## Config
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``` yaml
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# share properties for all operators
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operator:
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preview: preview.jpg # Steam workshop preview image file
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project_json: project.json # Steam workshop project file
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source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
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target_folder: ./operator/{name}/processed/ # The folder that stores processed game files
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use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
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# Development server settings
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# List all the supported operators under <operators> block
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operators:
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# Single operator block
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skadi: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}>
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common_name: dyn_illust_char_1012_skadi2 # common file name
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fallback_name: char_1012_skadi2_2 # fallback image file name
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logo_name: logo_egir # operator logo file name under operator/_logo folder
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preview: preview.jpg # Steam workshop preview image file
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project_json: project.json # Steam workshop project file
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release_folder: ./release/{name}/ # The folder that stores game files for the showcase webpage
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source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
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target_folder: ./operator/{name}/ # The folder that stores processed game files
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title: Skadi the Corrupting Heart # Webpage title
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use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
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# Development server settings
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chen: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}> above
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_operator_settings.js: # refer to char_1013_chen2_2_settings.js under operator folder
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fallbackImage_height: 2048 # fallback image height
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fallbackImage_width: 2048 # fallback image width
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filename: dyn_illust_char_1013_chen2 # common file name
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fps: 60 # default fps target in the webpage
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opacity: 100 # optional property, can be used in the file
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viewport_bottom: 1 # bottom padding of the model
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viewport_left: 0 # left padding of the model
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viewport_right: 0 # right padding of the model
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viewport_top: 1 # top padding of the model
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index.html: # refer to index.html under template folder
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fallback_name: char_1013_chen2_2 # fallback image name
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id: char_1013_chen2 # id of the operator
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operator_logo: logo_rhodes_override # operator logo
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title: Ch'en the Holungday # webpage title
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version: __get_version # eval __get_version() function
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project.json: # refer to project.json under operator folder
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description: 'Arknights: Ch''en/Chen the Holungday Live 2D\n明日方舟:假日威龙陈 Live
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2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取,支持Spine\nPlease
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set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在
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Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/chen\nGithub:
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https://github.com/Halyul/aklive2d' # Steam Workshop description
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title: 'Arknights: Ch''en/Chen the Holungday - 明日方舟:假日威龙陈' # Steam Workshop title
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ui_logo_opacity: 100 # logo opacity setting in WE
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ui_logo_ratio: 61.8 # logo ratio setting in WE
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ui_operator_logo: 'true' # enable/disable logo in WE
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ui_position_padding_bottom: 1 # bottom padding of the model in WE
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ui_position_padding_left: 0 # left padding of the model in WE
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ui_position_padding_right: 0 # right padding of the model in WE
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ui_position_padding_top: 1 # top padding of the model in WE
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workshopid: 2564643862 # Steam Workshop id
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server:
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operator_folder: ./operator/ # The path that the showcase webpage accesses game files
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release_folder: ./release/ # The folder that stores the showcase webpage
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