doc(readme): update README.md

This commit is contained in:
Haoyu Xu
2021-08-08 21:17:17 -04:00
parent d44857161f
commit 9b2eecf906

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@@ -19,30 +19,33 @@ A project that builds showcase webpage for Arknights Live2D-equipped operators.
``` bash
$ python3 aklive2d.py -h
usage: aklive2d [-h] {server,s,build,b} ...
usage: aklive2d [-h] {server,s,build,b,init,i} ...
Arknights Live 2D Wallpaper Builder
optional arguments:
-h, --help show this help message and exit
-h, --help show this help message and exit
Available commands:
{server,s,build,b} <Required> Select the command to run
server (s) Development Server
build (b) Build releases
{server,s,build,b,init,i}
<Required> Select the command to run
server (s) Development Server
build (b) Build releases
init (i) Initialize a new operator
```
``` bash
$ python3 aklive2d.py s -h
usage: aklive2d server [-h] [-p PORT] -o OPERATOR_NAME
usage: aklive2d server [-h] [-p PORT] -o OPERATOR_NAME [-r]
optional arguments:
-h, --help show this help message and exit
-p PORT, --port PORT Development server port (default: 8080)
-o OPERATOR_NAME, --operator OPERATOR_NAME
<Required> Operatro to develop (default: None)
-r, --rebuild Rebuild assets (default: False)
```
``` bash
$ python aklive2d.py b -h
$ python3 aklive2d.py b -h
usage: aklive2d build [-h] [-o OPERATOR_NAMES [OPERATOR_NAMES ...]] [-r]
optional arguments:
@@ -51,6 +54,13 @@ optional arguments:
Operators to build (default: ['all'])
-r, --rebuild Rebuild assets (default: False)
```
``` bash
$ python3 aklive2d.py i -h
usage: aklive2d init [-h]
optional arguments:
-h, --help show this help message and exit
```
### Webpage & JavaScript
Add query string `settings` to bring up the settings panel to adjust your settings. Then use appropriate JavaScript code to load your settings
@@ -74,21 +84,48 @@ settings.reset() // reset settings
## Config
``` yaml
# share properties for all operators
operator:
preview: preview.jpg # Steam workshop preview image file
project_json: project.json # Steam workshop project file
source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
target_folder: ./operator/{name}/processed/ # The folder that stores processed game files
use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
# Development server settings
# List all the supported operators under <operators> block
operators:
# Single operator block
skadi: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}>
common_name: dyn_illust_char_1012_skadi2 # common file name
fallback_name: char_1012_skadi2_2 # fallback image file name
logo_name: logo_egir # operator logo file name under operator/_logo folder
preview: preview.jpg # Steam workshop preview image file
project_json: project.json # Steam workshop project file
release_folder: ./release/{name}/ # The folder that stores game files for the showcase webpage
source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
target_folder: ./operator/{name}/ # The folder that stores processed game files
title: Skadi the Corrupting Heart # Webpage title
use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
# Development server settings
chen: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}> above
_operator_settings.js: # refer to char_1013_chen2_2_settings.js under operator folder
fallbackImage_height: 2048 # fallback image height
fallbackImage_width: 2048 # fallback image width
filename: dyn_illust_char_1013_chen2 # common file name
fps: 60 # default fps target in the webpage
opacity: 100 # optional property, can be used in the file
viewport_bottom: 1 # bottom padding of the model
viewport_left: 0 # left padding of the model
viewport_right: 0 # right padding of the model
viewport_top: 1 # top padding of the model
index.html: # refer to index.html under template folder
fallback_name: char_1013_chen2_2 # fallback image name
id: char_1013_chen2 # id of the operator
operator_logo: logo_rhodes_override # operator logo
title: Ch'en the Holungday # webpage title
version: __get_version # eval __get_version() function
project.json: # refer to project.json under operator folder
description: 'Arknights: Ch''en/Chen the Holungday Live 2D\n明日方舟假日威龙陈 Live
2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取支持Spine\nPlease
set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在
Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/chen\nGithub:
https://github.com/Halyul/aklive2d' # Steam Workshop description
title: 'Arknights: Ch''en/Chen the Holungday - 明日方舟:假日威龙陈' # Steam Workshop title
ui_logo_opacity: 100 # logo opacity setting in WE
ui_logo_ratio: 61.8 # logo ratio setting in WE
ui_operator_logo: 'true' # enable/disable logo in WE
ui_position_padding_bottom: 1 # bottom padding of the model in WE
ui_position_padding_left: 0 # left padding of the model in WE
ui_position_padding_right: 0 # right padding of the model in WE
ui_position_padding_top: 1 # top padding of the model in WE
workshopid: 2564643862 # Steam Workshop id
server:
operator_folder: ./operator/ # The path that the showcase webpage accesses game files
release_folder: ./release/ # The folder that stores the showcase webpage