feat(w_fugue): add entry animation

This commit is contained in:
Haoyu Xu
2022-05-02 12:24:18 +08:00
parent 9d2ad12333
commit 698577844a
2 changed files with 0 additions and 27 deletions

View File

@@ -17,7 +17,6 @@ operators:
skadi_sublimation: !include config/skadi_sublimation.yaml
w: !include config/w.yaml
w_fugue: !include config/w_fugue.yaml
w_fugue_start: !include config/w_fugue_start.yaml # a special case here, no good way to handle
specter: !include config/specter.yaml
server:
operator_folder: ./operator/

View File

@@ -1,26 +0,0 @@
_operator_settings.js:
fallbackImage_height: 2048
fallbackImage_width: 2048
filename: dyn_illust_char_113_cqbw_epoque#7_Start
fps: 60
opacity: 30
viewport_left: 0
viewport_right: 0
viewport_top: 1
viewport_bottom: -4
index.html:
fallback_name: char_113_cqbw_epoque%237
id: char_113_cqbw_epoque%237
operator_logo: logo_babel
title: 'Arknights: Fugue / W - 明日方舟恍惚·W'
version: ${func:get_version()}
project.json:
description: 'Arknights: Fugue / W - 明日方舟恍惚·W Live 2D\nThe model is extracted from game with Spine support.\n模型来自游戏内提取支持Spine\nPlease set your FPS target in Wallpaper Engine > Settings > Performance > FPS\n请在 Wallpaper Engine > 设置 > 性能 > FPS 下设置FPS\n\nLive preview on: https://arknights.halyul.dev/w——fugue\nGithub: https://github.com/Halyul/aklive2d'
title: ${var:index.html->title}
ui_logo_opacity: ${var:_operator_settings.js->opacity}
ui_logo_ratio: 61.8
ui_operator_logo: 'true'
ui_position_padding_bottom: ${var:_operator_settings.js->viewport_bottom}
ui_position_padding_left: ${var:_operator_settings.js->viewport_left}
ui_position_padding_right: ${var:_operator_settings.js->viewport_right}
ui_position_padding_top: ${var:_operator_settings.js->viewport_top}