build: update all deps and migrate to biome

This commit is contained in:
Haoyu Xu
2025-10-04 02:11:24 +08:00
parent 43850d47ea
commit 5c9e9eba84
133 changed files with 834 additions and 1962 deletions

2
apps/module/.ignore Normal file
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@@ -0,0 +1,2 @@
spine-ts
build

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@@ -1,3 +0,0 @@
dist
data
auto_update

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@@ -1,27 +0,0 @@
import { tsConfig } from '@aklive2d/eslint-config'
import tseslint from 'typescript-eslint'
import globals from 'globals'
/** @type {import('eslint').Config} */
export default tseslint.config(
...tsConfig,
{
ignores: ['dist', 'spine-ts'],
},
{
files: ['**/*.js', '**/*.ts'],
languageOptions: {
ecmaVersion: 2022,
globals: {
...globals.browser,
},
},
rules: {
'no-unused-vars': ['error', { argsIgnorePattern: '^_' }],
'@typescript-eslint/no-unused-vars': [
'error',
{ argsIgnorePattern: '^_' },
],
},
}
)

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@@ -4,17 +4,13 @@
"version": "0.0.0",
"type": "module",
"scripts": {
"lint": "eslint && prettier --check ."
"lint": "biome lint --write .",
"lint:fix": "biome check --write ."
},
"peerDependencies": {
"globals": ">=16.0.0",
"typescript-eslint": ">=8.31.1",
"typescript": ">=5.8.2"
"typescript": ">=5.9.3"
},
"devDependencies": {
"@aklive2d/postcss-config": "workspace:*",
"@aklive2d/prettier-config": "workspace:*",
"@aklive2d/stylelint-config": "workspace:*",
"@aklive2d/eslint-config": "workspace:*"
"@aklive2d/postcss-config": "workspace:*"
}
}
}

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@@ -1,11 +0,0 @@
import baseConfig from '@aklive2d/prettier-config'
/**
* @type {import("prettier").Config}
*/
const config = {
...baseConfig,
semi: false,
}
export default config

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@@ -208,7 +208,9 @@ export class Player {
: config.premultipliedAlpha,
fps: config.fps ? config.fps : 60,
scale: config.scale ? config.scale : 1,
// biome-ignore lint/suspicious/noEmptyBlockStatements: placeholder
success: config.success ? config.success : (_widget) => {},
// biome-ignore lint/suspicious/noEmptyBlockStatements: placeholder
error: config.error ? config.error : (_widget, _msg) => {},
defaultMix:
typeof config.defaultMix === 'undefined'
@@ -303,7 +305,7 @@ export class Player {
this.canvas.height = Math.floor(h * this.devicePixelRatio)
}
this.context.gl.viewport(0, 0, this.canvas.width, this.canvas.height)
// eslint-disable-next-line
// biome-ignore lint/suspicious/noEmptyBlockStatements: placeholder
if (resizeMode === spine.webgl.ResizeMode.Stretch) {
} else if (resizeMode === spine.webgl.ResizeMode.Expand) {
this.sceneRenderer.camera.setViewport(w, h)

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@@ -1,5 +0,0 @@
import baseConfig from '@aklive2d/stylelint-config'
/** @type {import('stylelint').Config} */
export default {
...baseConfig,
}