feat(runner): add new charword command to runner
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@@ -38,6 +38,10 @@ To add operator info to README.md
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$ node runner.js directory
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To generate directory.json
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```
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``` bash
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$ node runner.js charword
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To generate the latest charword_table.json
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```
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### Webpage & JavaScript
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Add query string `settings` to bring up the settings panel to adjust your settings. Then use appropriate JavaScript code to load your settings
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@@ -14,17 +14,34 @@ const NICKNAME = {
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}
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export default class CharwordTable {
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#operatorIDs = Object.values(__config.operators).map(operator => { return operator.filename.replace(/^(dyn_illust_)(char_[\d]+)(_[\w]+)(|(_.+))$/g, '$2$3$4') })
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#charwordTable = {
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#operatorIDs = Object.values(__config.operators).map(operator => { return this.#getOperatorId(operator) })
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#charwordTablePath = path.join(__dirname, __config.folder.operator, __config.folder.share)
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#charwordTableFile = path.join(this.#charwordTablePath, 'charword_table.json')
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#charwordTable = JSON.parse(readSync(this.#charwordTableFile)) || {
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config: {
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default_region: DEFAULT_REGION,
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regions: REGIONS,
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},
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operators: {},
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}
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#charwordTablePath = path.join(__dirname, __config.folder.operator, __config.folder.share)
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constructor() {
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async process() {
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await Promise.all(REGIONS.map(async (region) => {await this.#load(region)}))
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writeSync(JSON.stringify(this.#charwordTable), this.#charwordTableFile)
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}
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lookup(operatorName) {
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return {
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config: this.#charwordTable.config,
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operator: this.#charwordTable.operators[this.#getOperatorId(__config.operators[operatorName])],
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}
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}
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#getOperatorId(operatorConfig) {
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return operatorConfig.filename.replace(/^(dyn_illust_)(char_[\d]+)(_[\w]+)(|(_.+))$/g, '$2$3$4')
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}
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async #load(region) {
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this.#operatorIDs.forEach(id => {
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this.#charwordTable.operators[id] = {
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alternativeId: id.replace(/^(char_)([\d]+)(_[\w]+)(|(_.+))$/g, '$1$2$3'),
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@@ -32,17 +49,11 @@ export default class CharwordTable {
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info: REGIONS.reduce((acc, cur) => ({ ...acc, [cur]: {} }), {}), // use object to store voice actor info
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}
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})
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}
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async process() {
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await Promise.all(REGIONS.map(async (region) => {await this.#load(region)}))
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writeSync(JSON.stringify(this.#charwordTable), path.join(this.#charwordTablePath, 'charword_table.json'))
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}
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async #load(region) {
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if (region === 'zh_TW') {
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return await this.#zhTWLoad()
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}
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const data = await this.#download(region)
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// put voice actor info into charword_table
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@@ -16,7 +16,10 @@ export async function read(filePath, encoding = 'utf8') {
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}
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export function readSync(filePath, encoding = 'utf8') {
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return fs.readFileSync(filePath, encoding, { flag: 'r' })
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if (exists(filePath)) {
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return fs.readFileSync(filePath, encoding, { flag: 'r' })
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}
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return null
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}
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export function exists(filePath) {
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@@ -23,6 +23,7 @@ async function main() {
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const background = new Background()
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await background.process()
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const backgrounds = ['operator_bg.png', ...background.files]
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const charwordTable = new CharwordTable()
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directory()
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@@ -38,10 +39,9 @@ async function main() {
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for (const [key, _] of Object.entries(__config.operators)) {
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OPERATOR_NAMES.push(key)
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}
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case 'test':
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const charwordTable = new CharwordTable()
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case 'charword':
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await charwordTable.process()
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return
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process.exit(0)
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default:
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break
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}
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@@ -85,6 +85,8 @@ async function main() {
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write(JSON.stringify(content.assetsJson, null), path.join(OPERATOR_SOURCE_FOLDER, OPERATOR_NAME, `${__config.operators[OPERATOR_NAME].filename}.json`))
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})
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writeSync(JSON.stringify(charwordTable.lookup(OPERATOR_NAME)), path.join(OPERATOR_SOURCE_FOLDER, OPERATOR_NAME, 'charword_table.json'))
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const filesToCopy = [
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...background.getFilesToCopy(SHOWCASE_PUBLIC_ASSSETS_FOLDER),
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{
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