feat(showcase): add ability to disable start animation
This commit is contained in:
@@ -30,10 +30,10 @@ export default function spinePlayer(el) {
|
|||||||
fps: 60,
|
fps: 60,
|
||||||
defaultMix: 0,
|
defaultMix: 0,
|
||||||
success: function (widget) {
|
success: function (widget) {
|
||||||
if (widget.skeleton.data.animations.map(e => e.name).includes("Start")) {
|
if (widget.skeleton.data.animations.map(e => e.name).includes("Start") && window.settings.useStartAnimation) {
|
||||||
widget.animationState.setAnimation(0, "Start", false, 0)
|
widget.animationState.setAnimation(0, "Start", false, 0)
|
||||||
widget.animationState.addAnimation(0, "Idle", true, 0);
|
|
||||||
}
|
}
|
||||||
|
widget.animationState.addAnimation(0, "Idle", true, 0);
|
||||||
widget.animationState.addListener({
|
widget.animationState.addListener({
|
||||||
end: (e) => {
|
end: (e) => {
|
||||||
if (e.animation.name == "Interact") {
|
if (e.animation.name == "Interact") {
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ export default class Settings {
|
|||||||
#isInsightsInited = false
|
#isInsightsInited = false
|
||||||
#doNotTrack = false
|
#doNotTrack = false
|
||||||
#lastFunctionInsights = null
|
#lastFunctionInsights = null
|
||||||
|
#useStartAnimation = true
|
||||||
|
|
||||||
constructor(el, logoEl) {
|
constructor(el, logoEl) {
|
||||||
this.isWallpaperEngine = false
|
this.isWallpaperEngine = false
|
||||||
@@ -283,6 +284,14 @@ export default class Settings {
|
|||||||
document.getElementById("logo_padding_y_input").value = this.#defaultLogoY
|
document.getElementById("logo_padding_y_input").value = this.#defaultLogoY
|
||||||
}
|
}
|
||||||
|
|
||||||
|
set useStartAnimation(v) {
|
||||||
|
this.#useStartAnimation = v
|
||||||
|
}
|
||||||
|
|
||||||
|
get useStartAnimation() {
|
||||||
|
return this.#useStartAnimation
|
||||||
|
}
|
||||||
|
|
||||||
open() {
|
open() {
|
||||||
this.#el.hidden = false;
|
this.#el.hidden = false;
|
||||||
}
|
}
|
||||||
@@ -459,6 +468,10 @@ export default class Settings {
|
|||||||
<label for="animation_select">Animation:</label>
|
<label for="animation_select">Animation:</label>
|
||||||
<select name="animation_select" id="animation_selection"></select>
|
<select name="animation_select" id="animation_selection"></select>
|
||||||
</div>
|
</div>
|
||||||
|
<div>
|
||||||
|
<label for="use_start_animation">Use Start Animation</label>
|
||||||
|
<input type="checkbox" id="use_start_animation" name="use_start_animation" checked/>
|
||||||
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<button type="button" id="settings_play" disabled>Play</button>
|
<button type="button" id="settings_play" disabled>Play</button>
|
||||||
<button type="button" id="settings_pause">Pause</button>
|
<button type="button" id="settings_pause">Pause</button>
|
||||||
@@ -717,6 +730,10 @@ export default class Settings {
|
|||||||
this.spinePlayer.animationState.setAnimation(0, e.currentTarget.value, false, 0)
|
this.spinePlayer.animationState.setAnimation(0, e.currentTarget.value, false, 0)
|
||||||
this.spinePlayer.animationState.addAnimation(0, "Idle", true, 0);
|
this.spinePlayer.animationState.addAnimation(0, "Idle", true, 0);
|
||||||
}
|
}
|
||||||
|
}, {
|
||||||
|
id: "use_start_animation", event: "click", handler: e => {
|
||||||
|
this.#useStartAnimation = e.currentTarget.checked;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user