feat(aklive2d): use cf pages to store assets (upload) [1/2]

This commit is contained in:
Haoyu Xu
2024-08-14 17:29:42 +08:00
parent 4e4f6ada50
commit 0a7ef8531a
26 changed files with 1010 additions and 107 deletions

View File

@@ -1,12 +1,11 @@
/* eslint-disable no-undef */
import path from 'path'
import { writeSync, copy, readSync as readFile } from './file.js'
import { read } from './yaml.js';
import AssetsProcessor from './assets_processor.js'
import EnvGenerator from './env_generator.js'
export default function ({ backgrounds, musicMapping }) {
const extractedFolder = path.join(__projectRoot, __config.folder.operator, '_directory')
export default function (dataDir, { backgrounds, musicMapping }) {
const extractedFolder = path.join(dataDir, '_directory')
const targetFolder = path.join(__projectRoot, __config.folder.release, __config.folder.directory);
const directoryAssetFolder = path.join(__projectRoot, 'directory', 'src');
const sourceFolder = path.join(__projectRoot, __config.folder.operator);
@@ -24,7 +23,7 @@ export default function ({ backgrounds, musicMapping }) {
cur.workshopId = null
try {
cur.workshopId = JSON.parse(readFile(path.join(__projectRoot, __config.folder.operator, cur.link, 'project.json'))).workshopid
cur.workshopId = JSON.parse(readFile(path.join(dataDir, cur.link, 'project.json'))).workshopid
} catch (e) {
console.log(`No workshop id for ${cur.link}!`)
}