feat(chen): add chen

This commit is contained in:
Haoyu Xu
2021-08-02 23:48:56 -04:00
parent 4ad4dfd01b
commit 09f6e6a2b9
3 changed files with 15 additions and 9 deletions

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@@ -6,7 +6,9 @@ A project that builds showcase webpage for Arknights Live2D-equipped operators.
| Operator | Live Preview | Steam Workshop |
|----------|--------------|----------------|
| Nian | [Link](https://arknights.halyul.dev/nian/) | [Link](https://steamcommunity.com/sharedfiles/filedetails/?id=2492307783) |
| Skadi the Corrupting Heart | [Link](https://arknights.halyul.dev/skadi/) | [Link](https://steamcommunity.com/sharedfiles/filedetails/?id=2492307783) |
| Ch'en the Holungday | [Link](https://arknights.halyul.dev/chen/) | [Link](https://steamcommunity.com/sharedfiles/filedetails/?id=2492307783) |
- For Windows users: Use [Wallpaper Engine](https://www.wallpaperengine.io/en) or other softwares that support using webpage as desktop wallpaper.
- For macOS users: Use [Plash](https://github.com/sindresorhus/Plash), however, I don't have macOS machine, so your mileage may vary.
@@ -31,22 +33,23 @@ Available commands:
```
``` bash
$ python3 aklive2d.py s -h
usage: aklive2d server [-h] [-p PORT] -o {skadi}
usage: aklive2d server [-h] [-p PORT] -o OPERATOR_NAME
optional arguments:
-h, --help show this help message and exit
-p PORT, --port PORT Development server port (default: 8080)
-o {skadi}, --operator {skadi}
-o OPERATOR_NAME, --operator OPERATOR_NAME
<Required> Operatro to develop (default: None)
```
``` bash
$ python aklive2d.py b -h
usage: aklive2d build [-h] [-o {all,skadi} [{all,skadi} ...]]
usage: aklive2d build [-h] [-o OPERATOR_NAMES [OPERATOR_NAMES ...]] [-r]
optional arguments:
-h, --help show this help message and exit
-o {all,skadi} [{all,skadi} ...], --operators {all,skadi} [{all,skadi} ...]
-o OPERATOR_NAMES [OPERATOR_NAMES ...], --operators OPERATOR_NAMES [OPERATOR_NAMES ...]
Operators to build (default: ['all'])
-r, --rebuild Rebuild assets (default: False)
```
### Webpage & JavaScript
@@ -76,11 +79,14 @@ operators:
# Single operator block
skadi: # <operator name>/<folder name under "operator" folder>, will be used to replace <{name}>
common_name: dyn_illust_char_1012_skadi2 # common file name
fallback_name: char_1012_skadi2_2 # fallback image file name
logo_name: logo_egir # operator logo file name under operator/_logo folder
preview: preview.jpg # Steam workshop preview image file
project_json: project.json # Steam workshop project file
release_folder: ./release/{name}/ # The folder that stores game files for the showcase webpage
source_folder: ./operator/{name}/extracted/ # The folder that stores extracted game files
target_folder: ./operator/{name}/ # The folder that stores processed game files
title: Skadi the Corrupting Heart # Webpage title
use_skel: true # For the Spine model, <true> for using skel file, otherwise use json
# Development server settings
server:

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@@ -1,8 +1,8 @@
operators:
chen:
common_name: placeholder
fallback_name: char_1012_skadi2_2
logo_name: logo_sui
common_name: dyn_illust_char_1013_chen2
fallback_name: char_1013_chen2_2
logo_name: logo_rhodes_override
preview: preview.jpg
project_json: project.json
release_folder: ./release/{name}/
@@ -11,7 +11,7 @@ operators:
title: Ch'en the Holungday
use_skel: true
nian:
common_name: placeholder
common_name: dyn_illust_char_2014_nian
fallback_name: char_2014_nian_2
logo_name: logo_sui
preview: preview.jpg

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@@ -4043,7 +4043,7 @@ var spine;
for (var i = 0, nn = void 0; i < n; i++) {
var data = new spine.PathConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
// data.skinRequired = input.readBoolean();
nn = input.readInt(true);
for (var ii = 0; ii < nn; ii++)
data.bones.push(skeletonData.bones[input.readInt(true)]);