feat: separate steam build and directory build to save space
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@@ -349,7 +349,7 @@ function OperatorElement({ item, hidden, handleVoicePlay }) {
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<section
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onMouseEnter={() =>
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handleVoicePlay(
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`/${item.link}/assets/${buildConfig.voice_folders.main}/${buildConfig.app_voice_url}`
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`/${item.link}/${buildConfig.default_assets_dir}${buildConfig.voice_folders.main}/${buildConfig.app_voice_url}`
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)
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}
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>
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@@ -439,7 +439,7 @@ function ImageElement({ item }) {
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const { language } = useLanguage()
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return (
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<img
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src={`/${buildConfig.directory_folder}/${item.fallback_name.replace(/#/g, '%23')}_portrait.png`}
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src={`/${buildConfig.directory_folder}/${buildConfig.portraits}/${item.fallback_name.replace(/#/g, '%23')}_portrait.png`}
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alt={item.codename[language]}
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/>
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)
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@@ -108,7 +108,9 @@ export default function Operator() {
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if (spineRef.current?.children.length > 0) {
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spineRef.current?.removeChild(spineRef.current?.children[0])
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}
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fetch(`/${key}/assets/charword_table.json`)
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fetch(
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`/${key}/${buildConfig.default_assets_dir}charword_table.json`
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)
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.then((res) => res.json())
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.then((data) => {
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setVoiceConfig(data)
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@@ -159,7 +161,7 @@ export default function Operator() {
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useEffect(() => {
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if (spineRef.current?.children.length === 0 && configRef.current) {
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const playerConfig = {
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atlasUrl: `./${key}/assets/${configRef.current.filename.replace(/#/g, '%23')}.atlas`,
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atlasUrl: `./${key}/${buildConfig.default_assets_dir}${configRef.current.filename.replace(/#/g, '%23')}.atlas`,
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animation: spineAnimationName,
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premultipliedAlpha: true,
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alpha: true,
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@@ -200,7 +202,7 @@ export default function Operator() {
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currentVoiceId = id
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setCurrentVoiceId(id)
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setVoiceSrc(
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`/${configRef.current.link}/assets/${getVoiceFoler(voiceLangRef.current)}/${id}.ogg`
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`/${configRef.current.link}/${buildConfig.default_assets_dir}${getVoiceFoler(voiceLangRef.current)}/${id}.ogg`
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)
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lastVoiceId = currentVoiceId
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}
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@@ -208,9 +210,9 @@ export default function Operator() {
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}
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if (configRef.current.use_json) {
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playerConfig.jsonUrl = `./${key}/assets/${configRef.current.filename.replace(/#/g, '%23')}.json`
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playerConfig.jsonUrl = `./${key}/${buildConfig.default_assets_dir}${configRef.current.filename.replace(/#/g, '%23')}.json`
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} else {
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playerConfig.skelUrl = `./${key}/assets/${configRef.current.filename.replace(/#/g, '%23')}.skel`
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playerConfig.skelUrl = `./${key}/${buildConfig.default_assets_dir}${configRef.current.filename.replace(/#/g, '%23')}.skel`
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}
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setSpinePlayer(new SpinePlayer(spineRef.current, playerConfig))
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}
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@@ -267,7 +269,7 @@ export default function Operator() {
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useEffect(() => {
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if (voiceLang && isVoicePlaying) {
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const audioUrl = `/assets/${getVoiceFoler(voiceLang)}/${currentVoiceId}.ogg`
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const audioUrl = `/${buildConfig.default_assets_dir}${getVoiceFoler(voiceLang)}/${currentVoiceId}.ogg`
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if (
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voiceSrc !==
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window.location.href.replace(/\/$/g, '') + audioUrl
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@@ -287,7 +289,7 @@ export default function Operator() {
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if (id) {
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setCurrentVoiceId(id)
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setVoiceSrc(
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`/${key}/assets/${getVoiceFoler(voiceLangRef.current)}/${id}.ogg`
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`/${key}/${buildConfig.default_assets_dir}${getVoiceFoler(voiceLangRef.current)}/${id}.ogg`
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)
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}
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}
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@@ -563,13 +565,13 @@ export default function Operator() {
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className={classes.container}
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style={
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currentBackground && {
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backgroundImage: `url(/chen/assets/${buildConfig.background_folder}/${currentBackground})`,
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backgroundImage: `url(/${buildConfig.directory_folder}/${buildConfig.background_folder}/${currentBackground})`,
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}
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}
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>
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{config && (
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<img
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src={`/${config.link}/assets/${config.logo}.png`}
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src={`/${buildConfig.directory_folder}/${buildConfig.logo_dir}${config.logo}.png`}
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alt={config?.codename[language]}
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className={classes.logo}
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style={
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@@ -630,8 +632,8 @@ function MusicElement() {
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useEffect(() => {
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if (background && enableMusic) {
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const introOgg = musicMapping[background].intro
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const intro = `./chen/assets/${buildConfig.music_folder}/${introOgg}`
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const loop = `./chen/assets/${buildConfig.music_folder}/${musicMapping[background].loop}`
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const intro = `/${buildConfig.directory_folder}/${buildConfig.music_folder}/${introOgg}`
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const loop = `/${buildConfig.directory_folder}/${buildConfig.music_folder}/${musicMapping[background].loop}`
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musicLoopRef.current.src = loop
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if (introOgg) {
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musicIntroRef.current.src = intro || loop
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