feat: update new operators
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@@ -343,11 +343,7 @@ export class Player {
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const fpsInterval = 1 / this.config.fps
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const now = performance.now() / 1000
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// Update animation and skeleton based on user selections
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if (
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!this.paused &&
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this.config.animation &&
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now - this.lastFrameTime > fpsInterval
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) {
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if (!this.paused && this.config.animation) {
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const ctx = this.context
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const gl = ctx.gl
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