feat(aklive2d): init music process
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7
.vscode/launch.json
vendored
7
.vscode/launch.json
vendored
@@ -55,6 +55,13 @@
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"request": "launch",
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"command": "pnpm run charword",
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"cwd": "${workspaceFolder}"
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},
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{
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"type": "node-terminal",
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"name": "Run Script: music",
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"request": "launch",
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"command": "pnpm run music",
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"cwd": "${workspaceFolder}"
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}
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]
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}
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@@ -25,6 +25,7 @@ async function main() {
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let OPERATOR_NAMES = process.argv.slice(3);
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const charwordTable = new CharwordTable()
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const musicTable = new Music()
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/**
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* Skip all, no need for OPERATOR_NAME
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@@ -49,6 +50,9 @@ async function main() {
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case 'charword':
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await charwordTable.process()
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process.exit(0)
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case 'music':
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await musicTable.process()
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process.exit(0)
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default:
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break
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}
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@@ -58,7 +62,7 @@ async function main() {
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const background = new Background()
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await background.process()
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const backgrounds = ['operator_bg.png', ...background.files]
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const { musicToCopy, musicMapping } = Music()
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const { musicToCopy, musicMapping } = musicTable.copy()
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for (const OPERATOR_NAME of OPERATOR_NAMES) {
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const OPERATOR_SOURCE_FOLDER = path.join(__projectRoot, __config.folder.operator)
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@@ -1,19 +1,35 @@
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/* eslint-disable no-undef */
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import path from 'path';
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import { read } from './yaml.js';
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import Downloader from "./downloader.js"
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export default class Music {
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#downloader = new Downloader()
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#sharedPath = path.join(__projectRoot, __config.folder.operator, __config.folder.share)
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async process() {
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}
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async #download() {
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const metaTable = await this.#downloader.github(`https://api.github.com/repos/Kengxxiao/ArknightsGameData/commits?path=zh_CN/gamedata/excel/display_meta_table.json`, `https://raw.githubusercontent.com/Kengxxiao/ArknightsGameData/master/zh_CN/gamedata/excel/display_meta_table.json`, path.join(this.#sharedPath, `display_meta_table.json`))
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const audioDataTable = await this.#downloader.github(`https://api.github.com/repos/Kengxxiao/ArknightsGameData/commits?path=zh_CN/gamedata/excel/audio_data.json`, `https://raw.githubusercontent.com/Kengxxiao/ArknightsGameData/master/zh_CN/gamedata/excel/audio_data.json`, path.join(this.#sharedPath, `audio_data.json`))
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console.log(metaTable, audioDataTable)
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}
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copy() {
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const musicFolder = path.join(__projectRoot, __config.folder.operator, __config.folder.share, __config.folder.music);
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const musicMapping = read(path.join(musicFolder, 'mapping.yaml'));
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const musicToCopy = Object.values(musicMapping).map(entry => Object.values(entry)).flat(1).filter(entry => entry !== null).map(entry => {
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return {
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filename: entry,
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source: musicFolder,
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}
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})
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export default function () {
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const musicFolder = path.join(__projectRoot, __config.folder.operator, __config.folder.share, __config.folder.music);
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const musicMapping = read(path.join(musicFolder, 'mapping.yaml'));
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const musicToCopy = Object.values(musicMapping).map(entry => Object.values(entry)).flat(1).filter(entry => entry !== null).map(entry => {
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return {
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filename: entry,
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source: musicFolder,
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musicToCopy,
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musicMapping,
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}
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})
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return {
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musicToCopy,
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musicMapping,
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}
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}
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@@ -12,7 +12,8 @@
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"init": "node aklive2d init",
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"readme": "node aklive2d readme",
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"directory": "node aklive2d directory",
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"charword": "node aklive2d charword",
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"charwords": "node aklive2d charwords",
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"music": "node aklive2d music",
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"vite:dev": "vite",
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"vite:build": "vite build",
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"vite:preview": "vite preview",
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@@ -200,7 +200,7 @@ async function main() {
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const background = new Background()
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await background.process()
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const backgrounds = ['operator_bg.png', ...background.files]
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const { musicMapping } = Music()
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const { musicMapping } = (new Music()).copy()
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directory({ backgrounds, musicMapping })
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return
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