chore(spine-player): removed some unnecessary changes from v3.8

This commit is contained in:
Halyul
2021-06-01 19:07:02 -04:00
parent bea3f7d40c
commit 02004ebc15

View File

@@ -1,8 +1,13 @@
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
@@ -7839,19 +7844,7 @@ var spine;
var gl = this.context.gl;
this.bind();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, GLTexture.validateMagFilter(magFilter));
};
GLTexture.validateMagFilter = function (magFilter) {
switch (magFilter) {
case spine.TextureFilter.MipMap:
case spine.TextureFilter.MipMapLinearLinear:
case spine.TextureFilter.MipMapLinearNearest:
case spine.TextureFilter.MipMapNearestLinear:
case spine.TextureFilter.MipMapNearestNearest:
return spine.TextureFilter.Linear;
default:
return magFilter;
}
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
};
GLTexture.prototype.setWraps = function (uWrap, vWrap) {
var gl = this.context.gl;
@@ -7865,8 +7858,6 @@ var spine;
this.texture = this.context.gl.createTexture();
}
this.bind();
if (GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL)
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, useMipMaps ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
@@ -7896,7 +7887,6 @@ var spine;
var gl = this.context.gl;
gl.deleteTexture(this.texture);
};
GLTexture.DISABLE_UNPACK_PREMULTIPLIED_ALPHA_WEBGL = false;
return GLTexture;
}(spine.Texture));
webgl.GLTexture = GLTexture;
@@ -9908,11 +9898,11 @@ var spine;
var nn = clip.worldVerticesLength;
var world = this.temp = spine.Utils.setArraySize(this.temp, nn, 0);
clip.computeWorldVertices(slot, 0, nn, world, 0, 2);
for (var i_21 = 0, n_3 = world.length; i_21 < n_3; i_21 += 2) {
var x = world[i_21];
var y = world[i_21 + 1];
var x2 = world[(i_21 + 2) % world.length];
var y2 = world[(i_21 + 3) % world.length];
for (var i_20 = 0, n_2 = world.length; i_20 < n_2; i_20 += 2) {
var x = world[i_20];
var y = world[i_20 + 1];
var x2 = world[(i_20 + 2) % world.length];
var y2 = world[(i_20 + 3) % world.length];
shapes.line(x, y, x2, y2);
}
}
@@ -10069,7 +10059,7 @@ var spine;
var vertexEffect = this.vertexEffect;
var verts = clippedVertices;
if (!twoColorTint) {
for (var v = 0, n_4 = clippedVertices.length; v < n_4; v += vertexSize) {
for (var v = 0, n_3 = clippedVertices.length; v < n_3; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
@@ -10088,7 +10078,7 @@ var spine;
}
}
else {
for (var v = 0, n_5 = clippedVertices.length; v < n_5; v += vertexSize) {
for (var v = 0, n_4 = clippedVertices.length; v < n_4; v += vertexSize) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempLight.set(verts[v + 2], verts[v + 3], verts[v + 4], verts[v + 5]);
@@ -10118,7 +10108,7 @@ var spine;
if (this.vertexEffect != null) {
var vertexEffect = this.vertexEffect;
if (!twoColorTint) {
for (var v = 0, u = 0, n_6 = renderable.numFloats; v < n_6; v += vertexSize, u += 2) {
for (var v = 0, u = 0, n_5 = renderable.numFloats; v < n_5; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
@@ -10137,7 +10127,7 @@ var spine;
}
}
else {
for (var v = 0, u = 0, n_7 = renderable.numFloats; v < n_7; v += vertexSize, u += 2) {
for (var v = 0, u = 0, n_6 = renderable.numFloats; v < n_6; v += vertexSize, u += 2) {
tempPos.x = verts[v];
tempPos.y = verts[v + 1];
tempUv.x = uvs[u];
@@ -10162,7 +10152,7 @@ var spine;
}
else {
if (!twoColorTint) {
for (var v = 2, u = 0, n_8 = renderable.numFloats; v < n_8; v += vertexSize, u += 2) {
for (var v = 2, u = 0, n_7 = renderable.numFloats; v < n_7; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
@@ -10172,7 +10162,7 @@ var spine;
}
}
else {
for (var v = 2, u = 0, n_9 = renderable.numFloats; v < n_9; v += vertexSize, u += 2) {
for (var v = 2, u = 0, n_8 = renderable.numFloats; v < n_8; v += vertexSize, u += 2) {
verts[v] = finalColor.r;
verts[v + 1] = finalColor.g;
verts[v + 2] = finalColor.b;
@@ -10606,7 +10596,6 @@ var spine;
this.loadingScreen = new spine.webgl.LoadingScreen(this.sceneRenderer, config);
}
catch (e) {
console.log(e)
this.showError("Sorry, your browser does not support WebGL.<br><br>Please use the latest version of Firefox, Chrome, Edge, or Safari.");
return dom;
}