34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using ACLLibs;
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namespace AssetStudio
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{
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public static class ACLExtensions
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{
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public static void Process(this ACLClip m_ACLClip, Game game, out float[] values, out float[] times)
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{
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if (game.Type.IsSRGroup())
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{
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var aclClip = m_ACLClip as MHYACLClip;
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SRACL.DecompressAll(aclClip.m_ClipData, out values, out times);
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}
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else
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{
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switch (m_ACLClip)
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{
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case GIACLClip giaclClip:
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DBACL.DecompressTracks(giaclClip.m_ClipData, giaclClip.m_DatabaseData, out values, out times);
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break;
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case MHYACLClip mhyaclClip:
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ACL.DecompressAll(mhyaclClip.m_ClipData, out values, out times);
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break;
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default:
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values = Array.Empty<float>();
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times = Array.Empty<float>();
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break;
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}
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}
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}
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}
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}
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