139 lines
4.6 KiB
C#
139 lines
4.6 KiB
C#
using Newtonsoft.Json;
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using System.Collections.Generic;
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namespace AssetStudio
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{
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public class UnityTexEnv
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{
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public PPtr<Texture> m_Texture;
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public Vector2 m_Scale;
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public Vector2 m_Offset;
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public UnityTexEnv(ObjectReader reader)
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{
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m_Texture = new PPtr<Texture>(reader);
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m_Scale = reader.ReadVector2();
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m_Offset = reader.ReadVector2();
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if (reader.Game.Type.IsArknightsEndfield())
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{
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var m_UVSetIndex = reader.ReadInt32();
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}
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}
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}
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public class UnityPropertySheet
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{
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[JsonConverter(typeof(KVPConverter<UnityTexEnv>))]
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public List<KeyValuePair<string, UnityTexEnv>> m_TexEnvs;
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[JsonConverter(typeof(KVPConverter<int>))]
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public List<KeyValuePair<string, int>> m_Ints;
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[JsonConverter(typeof(KVPConverter<float>))]
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public List<KeyValuePair<string, float>> m_Floats;
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[JsonConverter(typeof(KVPConverter<Color>))]
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public List<KeyValuePair<string, Color>> m_Colors;
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public UnityPropertySheet(ObjectReader reader)
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{
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var version = reader.version;
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int m_TexEnvsSize = reader.ReadInt32();
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m_TexEnvs = new List<KeyValuePair<string, UnityTexEnv>>();
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for (int i = 0; i < m_TexEnvsSize; i++)
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{
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m_TexEnvs.Add(new(reader.ReadAlignedString(), new UnityTexEnv(reader)));
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}
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if (version[0] >= 2021) //2021.1 and up
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{
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int m_IntsSize = reader.ReadInt32();
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m_Ints = new List<KeyValuePair<string, int>>();
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for (int i = 0; i < m_IntsSize; i++)
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{
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m_Ints.Add(new(reader.ReadAlignedString(), reader.ReadInt32()));
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}
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}
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int m_FloatsSize = reader.ReadInt32();
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m_Floats = new List<KeyValuePair<string, float>>();
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for (int i = 0; i < m_FloatsSize; i++)
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{
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m_Floats.Add(new(reader.ReadAlignedString(), reader.ReadSingle()));
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}
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int m_ColorsSize = reader.ReadInt32();
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m_Colors = new List<KeyValuePair<string, Color>>();
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for (int i = 0; i < m_ColorsSize; i++)
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{
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m_Colors.Add(new(reader.ReadAlignedString(), reader.ReadColor4()));
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}
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}
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}
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public sealed class Material : NamedObject
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{
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public PPtr<Shader> m_Shader;
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public UnityPropertySheet m_SavedProperties;
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public Material(ObjectReader reader) : base(reader)
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{
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m_Shader = new PPtr<Shader>(reader);
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if (version[0] == 4 && version[1] >= 1) //4.x
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{
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var m_ShaderKeywords = reader.ReadStringArray();
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}
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if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
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{
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var m_ValidKeywords = reader.ReadStringArray();
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var m_InvalidKeywords = reader.ReadStringArray();
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}
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else if (version[0] >= 5) //5.0 ~ 2021.2
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{
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var m_ShaderKeywords = reader.ReadAlignedString();
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}
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if (version[0] >= 5) //5.0 and up
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{
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var m_LightmapFlags = reader.ReadUInt32();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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var m_EnableInstancingVariants = reader.ReadBoolean();
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//var m_DoubleSidedGI = a_Stream.ReadBoolean(); //2017 and up
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reader.AlignStream();
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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var m_CustomRenderQueue = reader.ReadInt32();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
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{
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var stringTagMapSize = reader.ReadInt32();
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for (int i = 0; i < stringTagMapSize; i++)
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{
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var first = reader.ReadAlignedString();
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var second = reader.ReadAlignedString();
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}
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}
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if (reader.Game.Type.IsNaraka())
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{
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var value = reader.ReadInt32();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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var disabledShaderPasses = reader.ReadStringArray();
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}
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m_SavedProperties = new UnityPropertySheet(reader);
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//vector m_BuildTextureStacks 2020 and up
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}
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}
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}
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