518 lines
22 KiB
C#
518 lines
22 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading;
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using System.Globalization;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Text;
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using MessagePack;
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namespace AssetStudio
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{
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public static class AssetsHelper
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{
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public const string MapName = "Maps";
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public static bool Minimal = true;
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public static CancellationTokenSource tokenSource = new CancellationTokenSource();
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private static string BaseFolder = "";
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private static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
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private static Dictionary<string, HashSet<long>> Offsets = new Dictionary<string, HashSet<long>>();
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private static AssetsManager assetsManager = new AssetsManager() { Silent = true, SkipProcess = true, ResolveDependencies = false };
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public record Entry
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{
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public string Path { get; set; }
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public long Offset { get; set; }
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public string[] Dependencies { get; set; }
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}
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public static string[] GetMaps()
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{
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Directory.CreateDirectory(MapName);
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var files = Directory.GetFiles(MapName, "*.bin", SearchOption.TopDirectoryOnly);
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return files.Select(Path.GetFileNameWithoutExtension).ToArray();
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}
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public static void Clear()
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{
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CABMap.Clear();
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Offsets.Clear();
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BaseFolder = string.Empty;
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tokenSource.Dispose();
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tokenSource = new CancellationTokenSource();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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}
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public static void ClearOffsets() => Offsets.Clear();
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public static void Remove(string path) => Offsets.Remove(path);
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public static bool TryAdd(string name, out string path)
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{
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if (CABMap.TryGetValue(name, out var entry))
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{
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path = Path.Combine(BaseFolder, entry.Path);
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if (!Offsets.ContainsKey(path))
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{
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Offsets.Add(path, new HashSet<long>());
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}
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Offsets[path].Add(entry.Offset);
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return true;
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}
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path = string.Empty;
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return false;
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}
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public static bool TryGet(string path, out long[] offsets)
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{
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if (Offsets.TryGetValue(path, out var list))
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{
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offsets = list.ToArray();
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return true;
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}
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offsets = Array.Empty<long>();
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return false;
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}
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public static void BuildCABMap(string[] files, string mapName, string baseFolder, Game game)
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{
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Logger.Info("Building CABMap...");
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try
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{
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CABMap.Clear();
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Progress.Reset();
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var collision = 0;
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BaseFolder = baseFolder;
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assetsManager.Game = game;
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foreach (var file in LoadFiles(files))
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{
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BuildCABMap(file, ref collision);
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}
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DumpCABMap(mapName);
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Logger.Info($"CABMap build successfully !! {collision} collisions found");
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}
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catch (Exception e)
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{
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Logger.Warning($"CABMap was not build, {e}");
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}
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}
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private static IEnumerable<string> LoadFiles(string[] files)
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{
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for (int i = 0; i < files.Length; i++)
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{
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var file = files[i];
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assetsManager.LoadFiles(file);
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if (assetsManager.assetsFileList.Count > 0)
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{
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yield return file;
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Logger.Info($"[{i + 1}/{files.Length}] Processed {Path.GetFileName(file)}");
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Progress.Report(i + 1, files.Length);
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}
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assetsManager.Clear();
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}
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}
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private static void BuildCABMap(string file, ref int collision)
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{
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var relativePath = Path.GetRelativePath(BaseFolder, file);
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foreach (var assetsFile in assetsManager.assetsFileList)
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{
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if (tokenSource.IsCancellationRequested)
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{
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Logger.Info("Building CABMap has been cancelled !!");
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return;
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}
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var entry = new Entry()
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{
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Path = relativePath,
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Offset = assetsFile.offset,
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Dependencies = assetsFile.m_Externals.Select(x => x.fileName).ToArray()
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};
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if (CABMap.ContainsKey(assetsFile.fileName))
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{
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collision++;
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continue;
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}
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CABMap.Add(assetsFile.fileName, entry);
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}
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}
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private static void DumpCABMap(string mapName)
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{
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CABMap = CABMap.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value, StringComparer.OrdinalIgnoreCase);
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var outputFile = Path.Combine(MapName, $"{mapName}.bin");
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Directory.CreateDirectory(Path.GetDirectoryName(outputFile));
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using (var binaryFile = File.OpenWrite(outputFile))
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using (var writer = new BinaryWriter(binaryFile))
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{
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writer.Write(BaseFolder);
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writer.Write(CABMap.Count);
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foreach (var kv in CABMap)
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{
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writer.Write(kv.Key);
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writer.Write(kv.Value.Path);
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writer.Write(kv.Value.Offset);
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writer.Write(kv.Value.Dependencies.Length);
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foreach (var cab in kv.Value.Dependencies)
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{
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writer.Write(cab);
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}
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}
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}
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}
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public static void LoadCABMap(string mapName)
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{
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Logger.Info($"Loading {mapName}");
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try
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{
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CABMap.Clear();
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using (var fs = File.OpenRead(Path.Combine(MapName, $"{mapName}.bin")))
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using (var reader = new BinaryReader(fs))
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{
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BaseFolder = reader.ReadString();
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var count = reader.ReadInt32();
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for (int i = 0; i < count; i++)
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{
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var cab = reader.ReadString();
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var path = reader.ReadString();
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var offset = reader.ReadInt64();
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var depCount = reader.ReadInt32();
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var dependencies = new string[depCount];
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for (int j = 0; j < depCount; j++)
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{
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dependencies[j] = reader.ReadString();
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}
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var entry = new Entry()
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{
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Path = path,
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Offset = offset,
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Dependencies = dependencies
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};
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CABMap.Add(cab, entry);
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}
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}
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Logger.Info($"Loaded {mapName} !!");
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}
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catch (Exception e)
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{
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Logger.Warning($"{mapName} was not loaded, {e}");
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}
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}
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public static void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info("Building AssetMap...");
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try
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{
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Progress.Reset();
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assetsManager.Game = game;
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var assets = new List<AssetEntry>();
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foreach (var file in LoadFiles(files))
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{
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BuildAssetMap(file, assets, typeFilters, nameFilters, containerFilters);
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}
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UpdateContainers(assets, game);
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ExportAssetsMap(assets.ToArray(), game, mapName, savePath, exportListType, resetEvent);
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}
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catch(Exception e)
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{
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Logger.Warning($"AssetMap was not build, {e}");
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}
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}
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private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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var containers = new List<(PPtr<Object>, string)>();
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var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
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var objectAssetItemDic = new Dictionary<Object, AssetEntry>();
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var animators = new List<(PPtr<Object>, AssetEntry)>();
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foreach (var assetsFile in assetsManager.assetsFileList)
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{
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foreach (var objInfo in assetsFile.m_Objects)
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{
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if (tokenSource.IsCancellationRequested)
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{
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Logger.Info("Building AssetMap has been cancelled !!");
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return;
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}
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var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo, assetsManager.Game);
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var obj = new Object(objectReader);
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var asset = new AssetEntry()
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{
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Source = file,
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PathID = objectReader.m_PathID,
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Type = objectReader.type,
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Container = ""
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};
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var exportable = true;
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try
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{
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switch (objectReader.type)
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{
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case ClassIDType.AssetBundle:
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var assetBundle = new AssetBundle(objectReader);
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foreach (var m_Container in assetBundle.m_Container)
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{
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var preloadIndex = m_Container.Value.preloadIndex;
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var preloadSize = m_Container.Value.preloadSize;
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var preloadEnd = preloadIndex + preloadSize;
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for (int k = preloadIndex; k < preloadEnd; k++)
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{
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containers.Add((assetBundle.m_PreloadTable[k], m_Container.Key));
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}
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}
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obj = null;
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asset.Name = assetBundle.m_Name;
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exportable = !Minimal;
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break;
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case ClassIDType.GameObject:
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var gameObject = new GameObject(objectReader);
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obj = gameObject;
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asset.Name = gameObject.m_Name;
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exportable = !Minimal;
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break;
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case ClassIDType.Shader when Shader.Parsable:
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asset.Name = objectReader.ReadAlignedString();
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if (string.IsNullOrEmpty(asset.Name))
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{
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var m_parsedForm = new SerializedShader(objectReader);
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asset.Name = m_parsedForm.m_Name;
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}
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break;
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case ClassIDType.Animator:
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var component = new PPtr<Object>(objectReader);
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animators.Add((component, asset));
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break;
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case ClassIDType.MiHoYoBinData:
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var MiHoYoBinData = new MiHoYoBinData(objectReader);
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obj = MiHoYoBinData;
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break;
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case ClassIDType.IndexObject:
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var indexObject = new IndexObject(objectReader);
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obj = null;
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foreach (var index in indexObject.AssetMap)
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{
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mihoyoBinDataNames.Add((index.Value.Object, index.Key));
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}
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asset.Name = "IndexObject";
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exportable = !Minimal;
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break;
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case ClassIDType.Font:
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case ClassIDType.Material:
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case ClassIDType.Texture:
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case ClassIDType.Mesh:
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case ClassIDType.Sprite:
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case ClassIDType.TextAsset:
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case ClassIDType.Texture2D:
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case ClassIDType.VideoClip:
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case ClassIDType.AudioClip:
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case ClassIDType.AnimationClip:
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asset.Name = objectReader.ReadAlignedString();
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break;
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default:
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asset.Name = objectReader.type.ToString();
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exportable = !Minimal;
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break;
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}
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}
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catch (Exception e)
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{
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var sb = new StringBuilder();
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sb.AppendLine("Unable to load object")
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.AppendLine($"Assets {assetsFile.fileName}")
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.AppendLine($"Path {assetsFile.originalPath}")
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.AppendLine($"Type {objectReader.type}")
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.AppendLine($"PathID {objectReader.m_PathID}")
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.Append(e);
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Logger.Error(sb.ToString());
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}
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if (obj != null)
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{
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objectAssetItemDic.Add(obj, asset);
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assetsFile.AddObject(obj);
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}
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var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
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var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type) || asset.Type == ClassIDType.Animator;
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if (isMatchRegex && isFilteredType && exportable)
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{
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assets.Add(asset);
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}
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}
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}
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foreach ((var pptr, var asset) in animators)
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{
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if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))) && (typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type)))
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{
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asset.Name = gameObject.m_Name;
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}
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else
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{
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assets.Remove(asset);
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}
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}
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foreach ((var pptr, var name) in mihoyoBinDataNames)
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{
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if (pptr.TryGet<MiHoYoBinData>(out var miHoYoBinData))
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{
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var asset = objectAssetItemDic[miHoYoBinData];
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if (int.TryParse(name, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var hash))
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{
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asset.Name = name;
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asset.Container = hash.ToString();
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}
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else asset.Name = $"BinFile #{asset.PathID}";
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}
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}
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foreach ((var pptr, var container) in containers)
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{
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if (pptr.TryGet(out var obj))
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{
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var item = objectAssetItemDic[obj];
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if (containerFilters.IsNullOrEmpty() || containerFilters.Any(x => x.IsMatch(container)))
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{
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item.Container = container;
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}
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else
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{
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assets.Remove(item);
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}
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}
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}
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}
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private static void UpdateContainers(List<AssetEntry> assets, Game game)
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{
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if (game.Type.IsGISubGroup() && assets.Count > 0)
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{
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Logger.Info("Updating Containers...");
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foreach (var asset in assets)
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{
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if (int.TryParse(asset.Container, out var value))
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{
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var last = unchecked((uint)value);
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var name = Path.GetFileNameWithoutExtension(asset.Source);
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if (uint.TryParse(name, out var id))
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{
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var path = ResourceIndex.GetContainer(id, last);
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if (!string.IsNullOrEmpty(path))
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{
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asset.Container = path;
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if (asset.Type == ClassIDType.MiHoYoBinData)
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{
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asset.Name = Path.GetFileNameWithoutExtension(path);
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}
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}
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}
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}
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}
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Logger.Info("Updated !!");
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}
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}
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private static void ExportAssetsMap(AssetEntry[] toExportAssets, Game game, string name, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null)
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{
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ThreadPool.QueueUserWorkItem(state =>
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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Progress.Reset();
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string filename = Path.Combine(savePath, $"{name}{exportListType.GetExtension()}");
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switch (exportListType)
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{
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case ExportListType.XML:
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var xmlSettings = new XmlWriterSettings() { Indent = true };
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using (XmlWriter writer = XmlWriter.Create(filename, xmlSettings))
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{
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writer.WriteStartDocument();
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writer.WriteStartElement("Assets");
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writer.WriteAttributeString("filename", filename);
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writer.WriteAttributeString("createdAt", DateTime.UtcNow.ToString("s"));
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foreach(var asset in toExportAssets)
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{
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writer.WriteStartElement("Asset");
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writer.WriteElementString("Name", asset.Name);
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writer.WriteElementString("Container", asset.Container);
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writer.WriteStartElement("Type");
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writer.WriteAttributeString("id", ((int)asset.Type).ToString());
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writer.WriteValue(asset.Type.ToString());
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writer.WriteEndElement();
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writer.WriteElementString("PathID", asset.PathID.ToString());
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writer.WriteElementString("Source", asset.Source);
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writer.WriteEndElement();
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}
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writer.WriteEndElement();
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writer.WriteEndDocument();
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}
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break;
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case ExportListType.JSON:
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using (StreamWriter file = File.CreateText(filename))
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{
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var serializer = new JsonSerializer() { Formatting = Newtonsoft.Json.Formatting.Indented };
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serializer.Converters.Add(new StringEnumConverter());
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serializer.Serialize(file, toExportAssets);
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}
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break;
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case ExportListType.MessagePack:
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using (var file = File.Create(filename))
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{
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var assetMap = new AssetMap
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{
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GameType = game.Type,
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AssetEntries = toExportAssets
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};
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MessagePackSerializer.Serialize(file, assetMap, MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4BlockArray));
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}
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break;
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}
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Logger.Info($"Finished buidling AssetMap with {toExportAssets.Length} assets.");
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resetEvent?.Set();
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});
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}
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public static void BuildBoth(string[] files, string mapName, string baseFolder, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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Logger.Info($"Building Both...");
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CABMap.Clear();
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Progress.Reset();
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var collision = 0;
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BaseFolder = baseFolder;
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assetsManager.Game = game;
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var assets = new List<AssetEntry>();
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foreach(var file in LoadFiles(files))
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{
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BuildCABMap(file, ref collision);
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BuildAssetMap(file, assets, typeFilters, nameFilters, containerFilters);
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}
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UpdateContainers(assets, game);
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DumpCABMap(mapName);
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Logger.Info($"Map build successfully !! {collision} collisions found");
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ExportAssetsMap(assets.ToArray(), game, mapName, savePath, exportListType, resetEvent);
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}
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}
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}
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