- [GUI] fix issue with `Reset` button causing unintended behaviour. - [Core] fix bug where `Logger` causes performance issues.
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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[Flags]
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public enum LoggerEvent
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{
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None = 0,
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Verbose = 1,
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Debug = 2,
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Info = 4,
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Warning = 8,
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Error = 16,
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All = Verbose | Debug | Info | Warning | Error,
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}
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public interface ILogger
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{
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void Log(LoggerEvent loggerEvent, string message);
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}
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public sealed class DummyLogger : ILogger
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{
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public void Log(LoggerEvent loggerEvent, string message) { }
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}
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public sealed class ConsoleLogger : ILogger
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{
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public void Log(LoggerEvent loggerEvent, string message)
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{
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Console.WriteLine("[{0}] {1}", loggerEvent, message);
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}
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}
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public sealed class FileLogger : ILogger
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{
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private const string LogFileName = "log.txt";
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private const string PrevLogFileName = "log_prev.txt";
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private readonly object LockWriter = new object();
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private StreamWriter Writer;
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public FileLogger()
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{
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var logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogFileName);
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var prevLogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, PrevLogFileName);
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if (File.Exists(logPath))
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{
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File.Move(logPath, prevLogPath, true);
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}
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Writer = new StreamWriter(logPath, true) { AutoFlush = true };
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}
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~FileLogger()
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{
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Dispose();
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}
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public void Log(LoggerEvent loggerEvent, string message)
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{
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lock (LockWriter)
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{
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Writer.WriteLine($"[{DateTime.Now}][{loggerEvent}] {message}");
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}
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}
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public void Dispose()
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{
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Writer?.Dispose();
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}
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}
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}
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