- temp fix for shader class. - added new entry. - more updates to CLI - fixes #3 - add #4
182 lines
6.5 KiB
C#
182 lines
6.5 KiB
C#
using System.IO;
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using System.Linq;
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using static AssetStudio.ImportHelper;
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namespace AssetStudio
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{
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public class FileReader : EndianBinaryReader
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{
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public string FullPath;
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public string FileName;
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public FileType FileType;
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private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
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private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
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private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
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private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
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private static readonly byte[] mhy0Magic = { 0x6D, 0x68, 0x79, 0x30 };
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private static readonly byte[] narakaMagic = { 0x15, 0x1E, 0x1C, 0x0D, 0x0D, 0x23, 0x21 };
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private static readonly byte[] gunfireMagic = { 0x7C, 0x6D, 0x79, 0x72, 0x27, 0x7A, 0x73, 0x78, 0x3F };
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public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
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public FileReader(string path, Stream stream, bool leaveOpen = false) : base(stream, EndianType.BigEndian, leaveOpen)
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{
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FullPath = Path.GetFullPath(path);
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FileName = Path.GetFileName(path);
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FileType = CheckFileType();
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}
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private FileType CheckFileType()
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{
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var signature = this.ReadStringToNull(20);
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Position = 0;
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switch (signature)
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{
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case "ENCR":
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case "UnityWeb":
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case "UnityRaw":
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case "UnityArchive":
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case "UnityFS":
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return FileType.BundleFile;
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case "UnityWebData1.0":
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return FileType.WebFile;
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case "blk":
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return FileType.BlkFile;
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default:
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{
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byte[] magic = ReadBytes(2);
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Position = 0;
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if (gzipMagic.SequenceEqual(magic))
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{
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return FileType.GZipFile;
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}
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Position = 0x20;
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magic = ReadBytes(6);
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Position = 0;
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if (brotliMagic.SequenceEqual(magic))
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{
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return FileType.BrotliFile;
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}
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if (IsSerializedFile())
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{
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return FileType.AssetsFile;
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}
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magic = ReadBytes(4);
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Position = 0;
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if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
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{
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return FileType.ZipFile;
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}
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if (mhy0Magic.SequenceEqual(magic))
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{
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return FileType.Mhy0File;
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}
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magic = ReadBytes(7);
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Position = 0;
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if (narakaMagic.SequenceEqual(magic))
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{
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return FileType.BundleFile;
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}
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magic = ReadBytes(9);
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Position = 0;
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if (gunfireMagic.SequenceEqual(magic))
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{
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Position = 0x32;
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return FileType.BundleFile;
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}
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return FileType.ResourceFile;
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}
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}
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}
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private bool IsSerializedFile()
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{
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var fileSize = BaseStream.Length;
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if (fileSize < 20)
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{
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return false;
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}
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var m_MetadataSize = ReadUInt32();
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long m_FileSize = ReadUInt32();
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var m_Version = ReadUInt32();
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long m_DataOffset = ReadUInt32();
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var m_Endianess = ReadByte();
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var m_Reserved = ReadBytes(3);
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if (m_Version >= 22)
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{
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if (fileSize < 48)
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{
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Position = 0;
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return false;
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}
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m_MetadataSize = ReadUInt32();
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m_FileSize = ReadInt64();
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m_DataOffset = ReadInt64();
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}
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Position = 0;
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if (m_FileSize != fileSize)
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{
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return false;
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}
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if (m_DataOffset > fileSize)
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{
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return false;
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}
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return true;
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}
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public static bool IsReadable(string path, Game game)
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{
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var reader = new FileReader(path);
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reader = reader.PreProcessing(game);
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reader.Dispose();
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return reader.FileType != FileType.ResourceFile;
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}
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}
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public static class FileReaderExtensions
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{
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public static FileReader PreProcessing(this FileReader reader, Game game)
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{
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if (reader.FileType == FileType.ResourceFile || !game.Type.IsNormal())
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{
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switch (game.Type)
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{
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case GameType.GI_Pack:
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reader = DecryptPack(reader, game);
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break;
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case GameType.GI_CB1:
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reader = DecryptMark(reader);
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break;
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case GameType.EnsembleStars:
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reader = DecryptEnsembleStar(reader);
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break;
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case GameType.OPFP:
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reader = ParseOPFP(reader);
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break;
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case GameType.AlchemyStars:
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reader = ParseAlchemyStars(reader);
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break;
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case GameType.FantasyOfWind:
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reader = DecryptFantasyOfWind(reader);
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break;
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case GameType.ShiningNikki:
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reader = ParseShiningNikki(reader);
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break;
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case GameType.HelixWaltz2:
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reader = ParseHelixWaltz2(reader);
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break;
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}
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}
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if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile())
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{
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reader.FileType = FileType.BlockFile;
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}
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return reader;
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}
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}
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}
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