Files
YarikStudio/AssetStudioGUI/Properties/Settings.settings
2023-03-12 22:14:22 +04:00

102 lines
4.6 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudioGUI.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="enablePreview" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="displayInfo" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="openAfterExport" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="assetGroupOption" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
<Value Profile="(Default)">Png</Value>
</Setting>
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">0.25</Value>
</Setting>
<Setting Name="exportAllNodes" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="exportSkins" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="exportAnimations" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="boneSize" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="fbxVersion" Type="System.Int32" Scope="User">
<Value Profile="(Default)">3</Value>
</Setting>
<Setting Name="fbxFormat" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="scaleFactor" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
<Setting Name="exportBlendShape" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="castToBone" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="key" Type="System.Byte" Scope="User">
<Value Profile="(Default)">147</Value>
</Setting>
<Setting Name="enableConsole" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="encrypted" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="selectedGame" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="enableResolveDependencies" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="selectedAssetMapType" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="exportMiHoYoBinData" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="collectAnimations" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="skipContainer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="exportUV0UV1" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="exportableTypes" Type="System.String" Scope="User">
<Value Profile="(Default)">{"GameObject":true,"Material":true,"Texture2D":true,"Mesh":true,"Renderer":true,"Shader":true,"TextAsset":true,"AnimationClip":true,"Font":true,"Sprite":true,"Animator":true,"MiHoYoBinData":true,"AssetBundle":true}</Value>
</Setting>
</Settings>
</SettingsFile>