Files
YarikStudio/AssetStudio/TypeTreeNode.cs
2023-08-21 21:45:57 +04:00

47 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class TypeTreeNode
{
public string m_Type;
public string m_Name;
public int m_ByteSize;
public int m_Index;
public int m_TypeFlags; //m_IsArray
public int m_Version;
public int m_MetaFlag;
public int m_Level;
public uint m_TypeStrOffset;
public uint m_NameStrOffset;
public ulong m_RefTypeHash;
public TypeTreeNode() { }
public TypeTreeNode(string type, string name, int level, bool align)
{
m_Type = type;
m_Name = name;
m_Level = level;
m_MetaFlag = align ? 0x4000 : 0;
}
public override string ToString()
{
var sb = new StringBuilder();
sb.Append($"Type: {m_Type} | ");
sb.Append($"Name: {m_Name} | ");
sb.Append($"ByteSize: 0x{m_ByteSize:X8} | ");
sb.Append($"Index: {m_Index} | ");
sb.Append($"TypeFlags: {m_TypeFlags} | ");
sb.Append($"Version: {m_Version} | ");
sb.Append($"TypeStrOffset: 0x{m_TypeStrOffset:X8} | ");
sb.Append($"NameStrOffset: 0x{m_NameStrOffset:X8}");
return sb.ToString();
}
}
}