35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public class SerializedType
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{
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public int classID;
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public bool m_IsStrippedType;
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public short m_ScriptTypeIndex = -1;
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public TypeTree m_Type;
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public byte[] m_ScriptID; //Hash128
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public byte[] m_OldTypeHash; //Hash128
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public int[] m_TypeDependencies;
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public string m_KlassName;
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public string m_NameSpace;
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public string m_AsmName;
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public bool Match(string hash) => Convert.ToHexString(m_OldTypeHash) == hash;
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.Append($"classID: {classID} | ");
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sb.Append($"IsStrippedType: {m_IsStrippedType} | ");
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sb.Append($"ScriptTypeIndex: {m_ScriptTypeIndex} | ");
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sb.Append($"KlassName: {m_KlassName} | ");
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sb.Append($"NameSpace: {m_NameSpace} | ");
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sb.Append($"AsmName: {m_AsmName}");
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return sb.ToString();
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}
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}
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}
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