using System; using System.IO; using System.Linq; using static AssetStudio.ImportHelper; namespace AssetStudio { public class FileReader : EndianBinaryReader { public string FullPath; public string FileName; public FileType FileType; private static readonly byte[] gzipMagic = { 0x1f, 0x8b }; private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 }; private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 }; private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 }; private static readonly byte[] mhy0Magic = { 0x6D, 0x68, 0x79, 0x30 }; private static readonly byte[] narakaMagic = { 0x15, 0x1E, 0x1C, 0x0D, 0x0D, 0x23, 0x21 }; private static readonly byte[] gunfireMagic = { 0x7C, 0x6D, 0x79, 0x72, 0x27, 0x7A, 0x73, 0x78, 0x3F }; public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { } public FileReader(string path, Stream stream, bool leaveOpen = false) : base(stream, EndianType.BigEndian, leaveOpen) { FullPath = Path.GetFullPath(path); FileName = Path.GetFileName(path); FileType = CheckFileType(); } private FileType CheckFileType() { var signature = this.ReadStringToNull(20); Position = 0; switch (signature) { case "ENCR": case "UnityWeb": case "UnityRaw": case "UnityArchive": case "UnityFS": return FileType.BundleFile; case "UnityWebData1.0": return FileType.WebFile; case "blk": return FileType.BlkFile; default: { byte[] magic = ReadBytes(2); Position = 0; if (gzipMagic.SequenceEqual(magic)) { return FileType.GZipFile; } Position = 0x20; magic = ReadBytes(6); Position = 0; if (brotliMagic.SequenceEqual(magic)) { return FileType.BrotliFile; } if (IsSerializedFile()) { return FileType.AssetsFile; } magic = ReadBytes(4); Position = 0; if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic)) { return FileType.ZipFile; } if (mhy0Magic.SequenceEqual(magic)) { return FileType.Mhy0File; } magic = ReadBytes(7); Position = 0; if (narakaMagic.SequenceEqual(magic)) { return FileType.BundleFile; } magic = ReadBytes(9); Position = 0; if (gunfireMagic.SequenceEqual(magic)) { Position = 0x32; return FileType.BundleFile; } return FileType.ResourceFile; } } } private bool IsSerializedFile() { var fileSize = BaseStream.Length; if (fileSize < 20) { return false; } var m_MetadataSize = ReadUInt32(); long m_FileSize = ReadUInt32(); var m_Version = ReadUInt32(); long m_DataOffset = ReadUInt32(); var m_Endianess = ReadByte(); var m_Reserved = ReadBytes(3); if (m_Version >= 22) { if (fileSize < 48) { Position = 0; return false; } m_MetadataSize = ReadUInt32(); m_FileSize = ReadInt64(); m_DataOffset = ReadInt64(); } Position = 0; if (m_FileSize != fileSize) { return false; } if (m_DataOffset > fileSize) { return false; } return true; } public static bool IsReadable(string path, Game game) { var reader = new FileReader(path); reader = reader.PreProcessing(game); reader.Dispose(); return reader.FileType != FileType.ResourceFile; } } public static class FileReaderExtensions { public static FileReader PreProcessing(this FileReader reader, Game game) { if (reader.FileType == FileType.ResourceFile || !game.Type.IsNormal()) { switch (game.Type) { case GameType.GI_Pack: reader = DecryptPack(reader, game); break; case GameType.GI_CB1: reader = DecryptMark(reader); break; case GameType.EnsembleStars: reader = DecryptEnsembleStar(reader); break; case GameType.OPFP: reader = ParseOPFP(reader); break; case GameType.AlchemyStars: reader = ParseAlchemyStars(reader); break; case GameType.FantasyOfWind: reader = DecryptFantasyOfWind(reader); break; case GameType.ShiningNikki: reader = ParseShiningNikki(reader); break; case GameType.HelixWaltz2: reader = ParseHelixWaltz2(reader); break; case GameType.AnchorPanic: reader = DecryptAnchorPanic(reader); break; } } if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile()) { try { var signature = reader.ReadStringToNull(); reader.ReadInt32(); reader.ReadStringToNull(); reader.ReadStringToNull(); var size = reader.ReadInt64(); if (!(signature == "UnityFS" && size == reader.BaseStream.Length)) { reader.FileType = FileType.BlockFile; } } catch (Exception) { } reader.Position = 0; } return reader; } } }