using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class StaticBatchInfo { public ushort firstSubMesh; public ushort subMeshCount; public StaticBatchInfo(ObjectReader reader) { firstSubMesh = reader.ReadUInt16(); subMeshCount = reader.ReadUInt16(); } } public abstract class Renderer : Component { public List> m_Materials; public StaticBatchInfo m_StaticBatchInfo; public uint[] m_SubsetIndices; private bool isNewHeader = false; protected Renderer(ObjectReader reader) : base(reader) { if (version[0] < 5) //5.0 down { var m_Enabled = reader.ReadBoolean(); var m_CastShadows = reader.ReadBoolean(); var m_ReceiveShadows = reader.ReadBoolean(); var m_LightmapIndex = reader.ReadByte(); } else //5.0 and up { if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up { if (reader.Game.Type.IsGI()) { CheckHeader(reader, 0x1A); } if (reader.Game.Type.IsBH3()) { CheckHeader(reader, 0x12); } var m_Enabled = reader.ReadBoolean(); var m_CastShadows = reader.ReadByte(); var m_ReceiveShadows = reader.ReadByte(); if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up { var m_DynamicOccludee = reader.ReadByte(); } if (reader.Game.Type.IsBH3Group()) { var m_AllowHalfResolution = reader.ReadByte(); int m_EnableGpuQuery = isNewHeader ? reader.ReadByte() : 0; } if (reader.Game.Type.IsGIGroup()) { var m_ReceiveDecals = reader.ReadByte(); var m_EnableShadowCulling = reader.ReadByte(); var m_EnableGpuQuery = reader.ReadByte(); var m_AllowHalfResolution = reader.ReadByte(); if (!reader.Game.Type.IsGICB1()) { if (reader.Game.Type.IsGI()) { var m_AllowPerMaterialProp = isNewHeader ? reader.ReadByte() : 0; } var m_IsRainOccluder = reader.ReadByte(); if (!reader.Game.Type.IsGICB2()) { var m_IsDynamicAOOccluder = reader.ReadByte(); if (reader.Game.Type.IsGI()) { var m_IsHQDynamicAOOccluder = reader.ReadByte(); var m_IsCloudObject = reader.ReadByte(); var m_IsInteriorVolume = reader.ReadByte(); } } if (!reader.Game.Type.IsGIPack()) { var m_IsDynamic = reader.ReadByte(); } if (reader.Game.Type.IsGI()) { var m_UseTessellation = reader.ReadByte(); var m_IsTerrainTessInfo = isNewHeader ? reader.ReadByte() : 0; var m_UseVertexLightInForward = isNewHeader ? reader.ReadByte() : 0; var m_CombineSubMeshInGeoPass = isNewHeader ? reader.ReadByte() : 0; } } } if (version[0] >= 2021) //2021.1 and up { var m_StaticShadowCaster = reader.ReadByte(); if (reader.Game.Type.IsArknightsEndfield()) { var m_RealtimeShadowCaster = reader.ReadByte(); var m_SubMeshRenderMode = reader.ReadByte(); var m_CharacterIndex = reader.ReadByte(); } } var m_MotionVectors = reader.ReadByte(); var m_LightProbeUsage = reader.ReadByte(); var m_ReflectionProbeUsage = reader.ReadByte(); if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up { var m_RayTracingMode = reader.ReadByte(); } if (version[0] >= 2020) //2020.1 and up { var m_RayTraceProcedural = reader.ReadByte(); } if (reader.Game.Type.IsGI() || reader.Game.Type.IsGICB3() || reader.Game.Type.IsGICB3Pre()) { var m_MeshShowQuality = reader.ReadByte(); } reader.AlignStream(); } else { var m_Enabled = reader.ReadBoolean(); reader.AlignStream(); var m_CastShadows = reader.ReadByte(); var m_ReceiveShadows = reader.ReadBoolean(); reader.AlignStream(); } if (version[0] >= 2018 || (reader.Game.Type.IsBH3() && isNewHeader)) //2018 and up { var m_RenderingLayerMask = reader.ReadUInt32(); } if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up { var m_RendererPriority = reader.ReadInt32(); } var m_LightmapIndex = reader.ReadUInt16(); var m_LightmapIndexDynamic = reader.ReadUInt16(); if (reader.Game.Type.IsGIGroup() && (m_LightmapIndex != 0xFFFF || m_LightmapIndexDynamic != 0xFFFF)) { throw new Exception("Not Supported !! skipping...."); } } if (version[0] >= 3) //3.0 and up { var m_LightmapTilingOffset = reader.ReadVector4(); } if (version[0] >= 5) //5.0 and up { var m_LightmapTilingOffsetDynamic = reader.ReadVector4(); } if (reader.Game.Type.IsGIGroup()) { var m_ViewDistanceRatio = reader.ReadSingle(); var m_ShaderLODDistanceRatio = reader.ReadSingle(); } var m_MaterialsSize = reader.ReadInt32(); m_Materials = new List>(); for (int i = 0; i < m_MaterialsSize; i++) { m_Materials.Add(new PPtr(reader)); } if (version[0] < 3) //3.0 down { var m_LightmapTilingOffset = reader.ReadVector4(); } else //3.0 and up { if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up { m_StaticBatchInfo = new StaticBatchInfo(reader); } else { m_SubsetIndices = reader.ReadUInt32Array(); } var m_StaticBatchRoot = new PPtr(reader); } if (reader.Game.Type.IsGIGroup()) { var m_MatLayers = reader.ReadInt32(); } if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up { var m_ProbeAnchor = new PPtr(reader); var m_LightProbeVolumeOverride = new PPtr(reader); } else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3 { var m_UseLightProbes = reader.ReadBoolean(); reader.AlignStream(); if (version[0] >= 5)//5.0 and up { var m_ReflectionProbeUsage = reader.ReadInt32(); } var m_LightProbeAnchor = new PPtr(reader); //5.0 and up m_ProbeAnchor } if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up { if (version[0] == 4 && version[1] == 3) //4.3 { var m_SortingLayer = reader.ReadInt16(); } else { var m_SortingLayerID = reader.ReadUInt32(); } //SInt16 m_SortingLayer 5.6 and up var m_SortingOrder = reader.ReadInt16(); reader.AlignStream(); if (reader.Game.Type.IsGIGroup() || reader.Game.Type.IsBH3()) { var m_UseHighestMip = reader.ReadBoolean(); reader.AlignStream(); } if (reader.Game.Type.IsSR()) { var RenderFlag = reader.ReadUInt32(); reader.AlignStream(); } } } private void CheckHeader(ObjectReader reader, int offset) { short value = 0; var pos = reader.Position; while (value != -1 && reader.Position <= pos + offset) { value = reader.ReadInt16(); } isNewHeader = (reader.Position - pos) == offset; reader.Position = pos; } } }