using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class SerializedType { public int classID; public bool m_IsStrippedType; public short m_ScriptTypeIndex = -1; public TypeTree m_Type; public byte[] m_ScriptID; //Hash128 public byte[] m_OldTypeHash; //Hash128 public int[] m_TypeDependencies; public string m_KlassName; public string m_NameSpace; public string m_AsmName; public bool Match(params string[] hashes) => hashes.Any(x => x == Convert.ToHexString(m_OldTypeHash)); public override string ToString() { var sb = new StringBuilder(); sb.Append($"classID: {classID} | "); sb.Append($"IsStrippedType: {m_IsStrippedType} | "); sb.Append($"ScriptTypeIndex: {m_ScriptTypeIndex} | "); sb.Append($"KlassName: {m_KlassName} | "); sb.Append($"NameSpace: {m_NameSpace} | "); sb.Append($"AsmName: {m_AsmName}"); return sb.ToString(); } } }