using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class TypeTreeNode { public string m_Type; public string m_Name; public int m_ByteSize; public int m_Index; public int m_TypeFlags; //m_IsArray public int m_Version; public int m_MetaFlag; public int m_Level; public uint m_TypeStrOffset; public uint m_NameStrOffset; public ulong m_RefTypeHash; public TypeTreeNode() { } public TypeTreeNode(string type, string name, int level, bool align) { m_Type = type; m_Name = name; m_Level = level; m_MetaFlag = align ? 0x4000 : 0; } public override string ToString() { var sb = new StringBuilder(); sb.Append($"Type: {m_Type} | "); sb.Append($"Name: {m_Name} | "); sb.Append($"ByteSize: 0x{m_ByteSize:X8} | "); sb.Append($"Index: {m_Index} | "); sb.Append($"TypeFlags: {m_TypeFlags} | "); sb.Append($"Version: {m_Version} | "); sb.Append($"TypeStrOffset: 0x{m_TypeStrOffset:X8} | "); sb.Append($"NameStrOffset: 0x{m_NameStrOffset:X8}"); return sb.ToString(); } } }