using System.Collections.Generic; namespace AssetStudio { public class UnityTexEnv { public PPtr m_Texture; public Vector2 m_Scale; public Vector2 m_Offset; public UnityTexEnv(ObjectReader reader) { m_Texture = new PPtr(reader); m_Scale = reader.ReadVector2(); m_Offset = reader.ReadVector2(); if (reader.Game.Type.IsArknightsEndfield()) { var m_UVSetIndex = reader.ReadInt32(); } } } public class UnityPropertySheet { public List> m_TexEnvs; public List> m_Ints; public List> m_Floats; public List> m_Colors; public UnityPropertySheet(ObjectReader reader) { var version = reader.version; int m_TexEnvsSize = reader.ReadInt32(); m_TexEnvs = new List>(); for (int i = 0; i < m_TexEnvsSize; i++) { m_TexEnvs.Add(new(reader.ReadAlignedString(), new UnityTexEnv(reader))); } if (version[0] >= 2021) //2021.1 and up { int m_IntsSize = reader.ReadInt32(); m_Ints = new List>(); for (int i = 0; i < m_IntsSize; i++) { m_Ints.Add(new(reader.ReadAlignedString(), reader.ReadInt32())); } } int m_FloatsSize = reader.ReadInt32(); m_Floats = new List>(); for (int i = 0; i < m_FloatsSize; i++) { m_Floats.Add(new(reader.ReadAlignedString(), reader.ReadSingle())); } int m_ColorsSize = reader.ReadInt32(); m_Colors = new List>(); for (int i = 0; i < m_ColorsSize; i++) { m_Colors.Add(new(reader.ReadAlignedString(), reader.ReadColor4())); } } } public sealed class Material : NamedObject { public PPtr m_Shader; public UnityPropertySheet m_SavedProperties; public Material(ObjectReader reader) : base(reader) { m_Shader = new PPtr(reader); if (version[0] == 4 && version[1] >= 1) //4.x { var m_ShaderKeywords = reader.ReadStringArray(); } if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up { var m_ValidKeywords = reader.ReadStringArray(); var m_InvalidKeywords = reader.ReadStringArray(); } else if (version[0] >= 5) //5.0 ~ 2021.2 { var m_ShaderKeywords = reader.ReadAlignedString(); } if (version[0] >= 5) //5.0 and up { var m_LightmapFlags = reader.ReadUInt32(); } if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up { var m_EnableInstancingVariants = reader.ReadBoolean(); //var m_DoubleSidedGI = a_Stream.ReadBoolean(); //2017 and up reader.AlignStream(); } if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up { var m_CustomRenderQueue = reader.ReadInt32(); } if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up { var stringTagMapSize = reader.ReadInt32(); for (int i = 0; i < stringTagMapSize; i++) { var first = reader.ReadAlignedString(); var second = reader.ReadAlignedString(); } } if (reader.Game.Type.IsNaraka()) { var value = reader.ReadInt32(); } if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up { var disabledShaderPasses = reader.ReadStringArray(); } m_SavedProperties = new UnityPropertySheet(reader); //vector m_BuildTextureStacks 2020 and up } } }