using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public sealed class BuildSettings : Object { public string m_Version; public BuildSettings(ObjectReader reader) : base(reader) { var levels = reader.ReadStringArray(); var hasRenderTexture = reader.ReadBoolean(); var hasPROVersion = reader.ReadBoolean(); var hasPublishingRights = reader.ReadBoolean(); var hasShadows = reader.ReadBoolean(); m_Version = reader.ReadAlignedString(); } } }