using System; using ACLLibs; namespace AssetStudio { public static class ACLExtensions { public static void Process(this ACLClip m_ACLClip, Game game, out float[] values, out float[] times) { if (game.Type.IsSRGroup()) { var aclClip = m_ACLClip as MHYACLClip; SRACL.DecompressAll(aclClip.m_ClipData, out values, out times); } else { switch (m_ACLClip) { case GIACLClip giaclClip: DBACL.DecompressTracks(giaclClip.m_ClipData, giaclClip.m_DatabaseData, out values, out times); break; case MHYACLClip mhyaclClip: ACL.DecompressAll(mhyaclClip.m_ClipData, out values, out times); break; default: values = Array.Empty(); times = Array.Empty(); break; } } } } }