using System.Collections.Generic; namespace AssetStudio { public class Index { public PPtr Object; public ulong Size; public Index(ObjectReader reader) { Object = new PPtr(reader); Size = reader.ReadUInt64(); } } public sealed class IndexObject : NamedObject { public int Count; public List> AssetMap; public override string Name => "IndexObject"; public IndexObject(ObjectReader reader) : base(reader) { Count = reader.ReadInt32(); AssetMap = new List>(); for (int i = 0; i < Count; i++) { AssetMap.Add(new KeyValuePair(reader.ReadAlignedString(), new Index(reader))); } } } }