- [Core] Fix a bug where UV is exported incorrectly.

This commit is contained in:
Razmoth
2024-01-19 21:57:18 +04:00
parent bd5f53afc6
commit fc6eed84a0

View File

@@ -381,6 +381,7 @@ namespace AssetStudio
{
if (iMesh.hasUV[uv])
{
c = 4;
var m_UV = mesh.GetUV(uv);
if (m_UV.Length == mesh.m_VertexCount * 2)
{