@@ -85,7 +85,7 @@ namespace AssetStudio.GUI
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||
InitializeComponent();
|
||||
Text = $"YarikStudio v{Application.ProductVersion}";
|
||||
Text = $"Studio v{Application.ProductVersion}";
|
||||
InitializeExportOptions();
|
||||
InitializeProgressBar();
|
||||
InitializeLogger();
|
||||
@@ -308,7 +308,7 @@ namespace AssetStudio.GUI
|
||||
}
|
||||
}
|
||||
|
||||
Text = $"YarikStudio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
|
||||
Text = $"Studio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
|
||||
|
||||
assetListView.VirtualListSize = visibleAssets.Count;
|
||||
|
||||
@@ -1484,7 +1484,7 @@ namespace AssetStudio.GUI
|
||||
|
||||
public void ResetForm()
|
||||
{
|
||||
Text = $"YarikStudio v{Application.ProductVersion}";
|
||||
Text = $"Studio v{Application.ProductVersion}";
|
||||
assetsManager.Clear();
|
||||
assemblyLoader.Clear();
|
||||
exportableAssets.Clear();
|
||||
|
||||
@@ -304,9 +304,18 @@ namespace AssetStudio.GUI
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
|
||||
switch(preloadIndex)
|
||||
{
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
case int n when n < 0:
|
||||
Logger.Warning($"preloadIndex {preloadIndex} is out of preloadTable range");
|
||||
break;
|
||||
default:
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace AssetStudio
|
||||
{
|
||||
public class OffsetStream : Stream
|
||||
{
|
||||
|
||||
private readonly Stream _baseStream;
|
||||
private long _offset;
|
||||
|
||||
@@ -81,34 +80,59 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
using var reader = new FileReader(path, this, true);
|
||||
var signature = reader.FileType switch
|
||||
{
|
||||
FileType.BundleFile => "UnityFS\x00",
|
||||
FileType.MhyFile => "mhy",
|
||||
FileType.Blb3File => "Blb\x03",
|
||||
_ => throw new InvalidOperationException()
|
||||
};
|
||||
|
||||
Logger.Verbose($"Parsed signature: {signature}");
|
||||
var readSignature = reader.FileType;
|
||||
var signature = "";
|
||||
|
||||
var signatureBytes = Encoding.UTF8.GetBytes(signature);
|
||||
var buffer = ArrayPool<byte>.Shared.Rent((int)reader.Length);
|
||||
while (Remaining > 0)
|
||||
if (readSignature == FileType.BundleFile ||
|
||||
readSignature == FileType.MhyFile ||
|
||||
readSignature == FileType.Blb3File)
|
||||
{
|
||||
var index = 0;
|
||||
var absOffset = AbsolutePosition;
|
||||
var read = Read(buffer);
|
||||
while (index < read)
|
||||
switch (reader.FileType)
|
||||
{
|
||||
index = buffer.AsSpan(0, read).Search(signatureBytes, index);
|
||||
if (index == -1) break;
|
||||
var offset = absOffset + index;
|
||||
Offset = offset;
|
||||
yield return offset;
|
||||
index++;
|
||||
case FileType.BundleFile:
|
||||
signature = "UnityFS\x00";
|
||||
break;
|
||||
case FileType.MhyFile:
|
||||
signature = "mhy";
|
||||
break;
|
||||
case FileType.Blb3File:
|
||||
signature = "Blb\x03";
|
||||
break;
|
||||
}
|
||||
|
||||
Logger.Verbose($"Parsed signature: {signature}");
|
||||
|
||||
var signatureBytes = Encoding.UTF8.GetBytes(signature);
|
||||
var buffer = ArrayPool<byte>.Shared.Rent((int)reader.Length);
|
||||
while (Remaining > 0)
|
||||
{
|
||||
var index = 0;
|
||||
var absOffset = AbsolutePosition;
|
||||
var read = Read(buffer);
|
||||
while (index < read)
|
||||
{
|
||||
index = buffer.AsSpan(0, read).Search(signatureBytes, index);
|
||||
if (index == -1) break;
|
||||
var offset = absOffset + index;
|
||||
Offset = offset;
|
||||
yield return offset;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
ArrayPool<byte>.Shared.Return(buffer);
|
||||
} else
|
||||
{
|
||||
while (Remaining > 0)
|
||||
{
|
||||
Offset = AbsolutePosition;
|
||||
yield return AbsolutePosition;
|
||||
if (Offset == AbsolutePosition)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ArrayPool<byte>.Shared.Return(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user