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@@ -169,6 +169,9 @@ namespace AssetStudio
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case GameType.HelixWaltz2:
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reader = ParseHelixWaltz2(reader);
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break;
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case GameType.AnchorPanic:
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reader = DecryptAnchorPanic(reader);
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break;
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}
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}
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if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile())
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